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Why isn't Eve more successful?

Author
Malcanis
Vanishing Point.
The Initiative.
#41 - 2012-04-17 09:48:32 UTC
Minta Contha wrote:
In my first couple of weeks playing Eve I heard a quote along the lines of, "WoW gives you a cookie and holds your hand for the first forty levels. Eve not only takes away your cookie on day one, but laughs at you for having it in the first place."
In a nutshell - people don't like to lose. And the majority of people, when they lose a hard earned spaceship in the first couple of weeks playing Eve, will view it as a disproportionately major loss, and turn their back on the game as unrewarding. Thos of us who sucked it up and kept grafting to build up our fleets and hangars and skills realise that losing one ship is nothing really - but admit it, when you lost your first ship, you were gutted. And for a moment, Eve was no longer fun. There the choice lay before you - quit this stupid, difficult game or keep going to see if you could rise again.
And that's why we don't have more capsuleers.



The best description of the EVE new player experience I saw went something along the lines of "Being a new player in EVE is like being a fresh faced golden haired little kid released into an incredible funfair full of awesome rides and ruthless pedophiles. But if you stick with it and put the effort in, one day you too can become one of those pedophiles!"

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Just Alter
Futures Abstractions
#42 - 2012-04-17 09:50:40 UTC
Mr Epeen wrote:
It might be because EVE is a niche product.

It's designed to attract the worst lowlife scum of the internet. Those that have been banned from every other MMO for various offenses.

There are only so many people that can handle being around such a concentrated grouping of total sociopaths and actually enjoy it.

The real question in my mind, is how has EVE managed to attract as many players as they have?

Mr Epeen Cool



This is the only serious answer.

You have to be a special kind of person to accept hours of your time destroyed and call it fun.

As you have to be pretty strange to hunt down defenseless people and destroy them while mocking them.
Tom Schofield
Nobody in Local
Of Sound Mind
#43 - 2012-04-17 10:01:40 UTC
In my opinion it is because of a few reasons:

1) Eve is made up of sociopaths and psychopaths, the large majority of people exist on it in order to cause the most pain possible to other people. Don't get me wrong I have also met some great guys on it, but the vast majority of my player interactions are people trying to hurt me in some way .

2) It has a very steep learning curve and slow progression. Yes you can be useful in a smaller ship but most eve newbies see the bigger ships and want one, and it may take forever to get to one.

3) The new player experience isn't all that great, I must of got ganked at least a few times before I met my corp and started learning the game.

4) When you are new it is surprisingly hard to make ISK, requiring a huge input of effort. Yes it gets easier after learning the game mechanics and all, but it takes a while to learn them.

5) It has very little in the way of a buffer against crushing loss. Imagine you are a newbie, save up for ages for a shiny new ship, and as you un-dock it you get blown up, its demoralizing. Yes you shouldn't un-dock in what you can't afford to lose, but who can honestly say they have never done that and then lost their ship.

6) In the end it is a point and click game. Yes there is a lot of strategy to it, and fitting is a seriously acquired skill, however many people don't realise you have usually won or lost the fight before you even un-dock.

Don't get me wrong, I love eve, and I love the social and fun aspect of it, yet it does have some pretty fundamental issues that make it very hard for beginners to get into it.
Ordais
DARK ORCHESTRA
#44 - 2012-04-17 10:14:02 UTC
Simple answer:

BECAUSE YOU CAN LOSE.

Yep, its that simple. In other MMOs you are always the hero, EvE doesn't work that way.
Roime
Mea Culpa.
Shadow Cartel
#45 - 2012-04-17 10:23:51 UTC
Tom Schofield wrote:
1) Eve is made up of sociopaths and psychopaths, the large majority of people exist on it in order to cause the most pain possible to other people. Don't get me wrong I have also met some great guys on it, but the vast majority of my player interactions are people trying to hurt me in some way .


This couldn't be further from the truth. I've never met a single person in EVE who wanted to hurt me.

But I've met plenty of people who have wanted to blow up my internet spaceship.

Quote:
5) It has very little in the way of a buffer against crushing loss. Imagine you are a newbie, save up for ages for a shiny new ship, and as you un-dock it you get blown up, its demoralizing. Yes you shouldn't un-dock in what you can't afford to lose, but who can honestly say they have never done that and then lost their ship.


I've never flown what I couldn't replace several times over. Why would you want to do that?

.

knobber Jobbler
State War Academy
Caldari State
#46 - 2012-04-17 10:41:58 UTC
Define success?

When a company can take all its employees on holiday and give them all free toys then they're successful.

CCP and EVE is successful but what sets it apart from other MMO's is the sandbox, player driven content and its the last bastion of the adult game. What makes it a success will also prevent it from growing like WoW. Good thing to.
Joran Dravius
Doomheim
#47 - 2012-04-17 10:44:01 UTC  |  Edited by: Joran Dravius
Matrix Operator wrote:
I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work. Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...

It can't be that wizard/fantasy is more popular than space-sci-fi. Aren't Star Wars and Star Trek proof that space-fiction has the larger following (as opposed to say, Lord of the Rings). And if so, why would 9mil players play with Elves, but only 1/30th of that choose sexy spacegraphics.

I don't get it. Can someone explain it to me?

It has a higher population than its country of origin and is the only MMO I know of whose population is still increasing after like 8 years instead of almost dead after decreasing for about 6-7 of those years. Its only real competition in the PvP sandbox MMO genre is Darkfall now that Beyond Protocol closed and Eve has way more subscribers than DF, making Eve the most popular MMO in the genre. Sounds pretty successful to me.

Matrix Operator wrote:
why would 9mil players play with Elves, but only 1/30th of that choose sexy spacegraphics.

I don't get it. Can someone explain it to me?

Because Eve is hard and your actions can have consequences and the average person is pants-on-head ******** and fears risk. Contrast with WoW where I met a level 56 warrior who asked me when he gets defense stance, then insulted my intelligence when I told him level 10. For reference, the level cap was 60 at the time and I was playing a warlock. When you have to be told you missed one of your core abilities by 46 levels by someone who doesn't play your class, Eve is not a game your feeble, atrophied mind can grasp. Yet he managed to get almost to max level. In Eve he would never have made it out of his newbie ship from dying too often and that's assuming he didn't quit by the end of the tutorial because what's left of his brain hurt.
Aggressive Nutmeg
#48 - 2012-04-17 10:55:35 UTC
Eve is a simple game, and yet many players will try to convince you it's really complicated. This reputation puts players off.

PvP in Eve is probably the least appealing aspect of the game. It's too easy and very uncomplicated. You could say, compared to other games, it's PvP for carebears. And yet many players will try to convince you that Eve is all about PvP. This puts potential players off.

Secondly, Eve contains a plethora of game mechanic bugs. And the ones that do allegedly work are too illogical to take seriously.

Let's not kid ourselves. This game is not perfect. But it is the best of its genre.

The danger for Eve is that if another company had a serious crack at making a realistic space simulation, a lot of players would jump to it straight away.

Never make eye contact with someone while eating a banana.

Emma Knightly
#49 - 2012-04-17 10:59:29 UTC
OK here is a question for everyone and this includes all the 'elite' players in the game.

How many of you play a stand alone game like say Skyrim and start up the game, play for 3 maybe 4 hours or more, without saving the game until you exit?

Or are you the type of gamer that saves before each 'I might be killed' encounter, before you open every door, before anything that might harm your character?

This is the problem for new players in Eve, there is no 'Save game' everything carries on playing whether you are playing or not. If you play WOW you know (unless there is a major update), that what you were doing when you logged out you will be doing when you log in again. With Eve anything could happen while you are away and what you discover when you log in may be totally different to when you left.

For some this is fun and part of the appeal of Eve, but for the instant gratification (and sometimes casual) player this can be hell.
Otrebla Utrigas
Iberians
#50 - 2012-04-17 10:59:50 UTC
I will give my own experience about this. My wife is the typical less than causal gamer. She plays Zombies vs plants, angry birds, the ocasional puzzle game (zuma, diamonds that stuff) but I managed to get her into WoW so we can play together in a "for the lulz" fashion.

Currently she plays more WoW than myself, because she likes the simplicity and the linear pace of the game. She don't have time for learning about combo moves, or macros, or statics. She just want to wander from town to town, watch gorgeous landscapes and kill some random stuff. And she is having fun, because she just need one hour a day for improving a little her character and then goes back to homework.

I tried to introduce her to EVE (well, i knew that was a failed attempt before start, but anyway) and after 30 mins of staring at the screen she just said "this game is slow, no landscapes, no character and no town interaction, just loads of sheets and an ugly ship" I tried to explain to her about the dynamic market, the corporation fleets, the sov wars, the career paths etc etc. "But that is complicated, I just want a simple game to play half an hour and go back to my studies"

And that is the reason EVE has less suscriptions. It demands much more time to play it properly, and you have to really like the game to keep playing.

But I like EVE as it is. I prefer griefers and scammers (that is PVP but not with "my sword is bigger than yours") than a bunch of 14 yo adolescents shouting "tank noob!!" and alike.
Koas Deston
Science and Trade Institute
Caldari State
#51 - 2012-04-17 11:00:50 UTC
I would say its because the gameplay and skill mechanics of the game itself doesn't match the standard action/play now for carrot that is prevalent in most multiplayer games today.

Because of this, it will remain a niche game, for better or worse. But I am thankful for our unique sandbox universe
Roime
Mea Culpa.
Shadow Cartel
#52 - 2012-04-17 11:01:25 UTC
Aggressive Nutmeg wrote:


PvP in Eve is probably the least appealing aspect of the game. It's too easy and very uncomplicated. You could say, compared to other games, it's PvP for carebears. And yet many players will try to convince you that Eve is all about PvP. This puts potential players off.


Care to elaborate on that? What makes EVE pvp easy in your opinion?

.

Korsiri
Federal Navy Academy
Gallente Federation
#53 - 2012-04-17 11:01:48 UTC
It requires intelligence. Consequences have to be accounted for. Unlike other MMOs which have dilluted consequences over the years, Eve kept them and improved on them. Also, those consequences can be dealt by players which gives it another level.
Joran Dravius
Doomheim
#54 - 2012-04-17 11:01:50 UTC  |  Edited by: Joran Dravius
Aggressive Nutmeg wrote:
Eve is a simple game, and yet many players will try to convince you it's really complicated. This reputation puts players off.

I agree, but it's far less easy than most games. It's a bit like being a fat guy at the special Olympics. He's still not really very fast, but compared to the dude with one leg he's like greased lightning.
Grumpymunky
Monkey Steals The Peach
#55 - 2012-04-17 11:21:53 UTC
Judging by this thread, most EVE-players know why non-EVE-players don't play EVE.
And it has something to do with how super incredibly amazing you have to be to play EVE.

Post with your monkey.

Thread locked due to lack of pants.

Rek Seven
University of Caille
Gallente Federation
#56 - 2012-04-17 11:24:09 UTC
Because eve is a unique game first and a good game second.
Just Alter
Futures Abstractions
#57 - 2012-04-17 11:30:58 UTC
Grumpymunky wrote:
Judging by this thread, most EVE-players know why non-EVE-players don't play EVE.
And it has something to do with how super incredibly amazingly deviant you have to be to play EVE.


Fixed.
Serene Repose
#58 - 2012-04-17 11:34:05 UTC
You can probably see what an attraction EVE is for illiterates.

We must accommodate the idiocracy.

Malcanis
Vanishing Point.
The Initiative.
#59 - 2012-04-17 11:36:13 UTC
Aggressive Nutmeg wrote:

The danger for Eve is that if another company had a serious crack at making a realistic space simulation, a lot of players would jump to it straight away.


People have been saying that for 9 years, but it seems that making realistic space simulations isn't as easy as one might assume, because no one else has even come close. I've lost count of the number of games that were supposed to "kill" EVE; Tor, Star Trek, Perpetuum, Darkfall... someone fill in the gaps for me here, they pop up about every 10-14 months or so.

The plain fact is that for all the minor things that we complain about in EVE, there are a number of very important major things that EVE gets right and no other game does, and we tend to take them for granted until we try those "EVE killers" that lack them.

Things like a genuine player economy sufficiently robust enough that it's actually worth protecting it from botting, PLEX, a lassiez-faire approach to player interactions, the hi/low/0.0 sec system, not having to grind xp, not having "character classes", not having "character levels", a dev community that actually directly communicates with and listens to the players and is allowed to have a sense of humour and talk like real human beings while they're doing it, ship balancing that's done well enough that only a third or so of the hundreds of available ships aren't popular, continual development even after 9 years, free expansions, single server.... it's a very big list of USPs.

Unfortunately the problem with Unique Selling Points is that they can be hard to market to people who don't understand why they're important because they've never experienced them because they're unique...



Also, EVE's PvE is terrible, come on guys, let's get with the program here.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Prince Kobol
#60 - 2012-04-17 11:37:51 UTC
Matrix Operator wrote:
I don't get it. The most beautiful graphics in the industry, a great storyline with great lore, and the lure of space, and Eve only gets 300k subscribers even after 10 tens of work. Some company makes an MMOPG with dancing Elves and ponies and it peaks at 9mil subscribers...

It can't be that wizard/fantasy is more popular than space-sci-fi. Aren't Star Wars and Star Trek proof that space-fiction has the larger following (as opposed to say, Lord of the Rings). And if so, why would 9mil players play with Elves, but only 1/30th of that choose sexy spacegraphics.

I don't get it. Can someone explain it to me?


Lotro was a good MMO and could of grown to be a very successful MMO, the problem is Turbine ****** it up with a major lack of updates, not listening to their player base and then going down the F2P road becoming money grabbing lying bastards and hiring a group of Nazi's as their forum mods.