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Lasers, do they suck ****? Are they in the same category as blasters before their buff?

Author
Jorma Morkkis
State War Academy
Caldari State
#61 - 2012-04-17 08:53:13 UTC
Mfume Apocal wrote:
it's not even remotely worth mentioning unless you belt rat in highsec for isk.


Please, tell me where I can get Barrage M for less than 350 isk.
Darthewok
Perkone
Caldari State
#62 - 2012-04-17 08:53:53 UTC  |  Edited by: Darthewok
Lasers are something like 2nd-3rd best weapon overall out of 5 (hybrids/projectiles/missiles/drones/lasers) for PVP, so that certainly isn't bad.
Not particularly worth being unhappy about. Besides in a few specific situations it can be No.1 weapon type.
Too bad it's not head of the class this round, but its not the worst of the class.

However, outside blood/sansha, lasers are the worst weapon for PVE except for blasters, and that IS bad.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Large Collidable Object
morons.
#63 - 2012-04-17 09:09:06 UTC
Lasers could use a little buff concerning their base DPS - just as their original conceptual design was: Insane fitting requirements and cap use with bad tracking vs high and flexible range coupled with high DPS.

What all EFT warriors calculating Vaga vs. Zealot DPS apparently forget is the fact that a Vaga gets to pick its engagements whereas a Zealot has a far harder time to do that and can be taken down by a single T1 frig when it gets under the guns.

Both ships concept and purpose is completely different to start with - the Vaga is a solo/small gang skirmisher whereas the Zealot is best utilized in medium sized AHAC gangs.

When engaged (because the Vaga pilot was asleep or something), a Zealot should absolutely curb stomp a Vaga - it's not enough yet. If you must compare the Zealot to a Minmatar HAC, use the Muninn.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
KardelSharpeye
The Watchtower.
#64 - 2012-04-17 09:09:25 UTC
Darthewok wrote:
Lasers are something like 2nd-3rd best weapon overall out of 5 (hybrids/projectiles/missiles/drones/lasers) for PVP, so that certainly isn't bad.
Not particularly worth being unhappy about. Besides in a few specific situations it can be No.1 weapon type.
Too bad it's not head of the class this round, but its not the worst of the class.

However, outside blood/sansha, lasers are the worst weapon for PVE except for blasters, and that IS bad.

So what you're saying is you want them to be the best in everything?
Xuse Senna
Nocturnal Romance
Cynosural Field Theory.
#65 - 2012-04-17 09:52:10 UTC
HELLKITTY!!!

http://img152.imageshack.us/img152/7501/mindgamesceptionfinaldr.jpg

Jorma Morkkis
State War Academy
Caldari State
#66 - 2012-04-17 11:42:30 UTC
Xuse Senna wrote:
HELLKITTY!!!


And Arty Abaddon is related to this thread how exactly?
Mfume Apocal
Brutor Tribe
Minmatar Republic
#67 - 2012-04-17 20:20:03 UTC
Large Collidable Object wrote:
What all EFT warriors calculating Vaga vs. Zealot DPS apparently forget is the fact that a Vaga gets to pick its engagements whereas a Zealot has a far harder time to do that and can be taken down by a single T1 frig when it gets under the guns.

Both ships concept and purpose is completely different to start with - the Vaga is a solo/small gang skirmisher whereas the Zealot is best utilized in medium sized AHAC gangs.


Yeah, no argument there. The Vaga has it's niche, the Zealot has it's uses as well.

Quote:
If you must compare the Zealot to a Minmatar HAC, use the Muninn.


Everything you said about the Zealot being horribly niche applies 2x as much to the Muninn, so I'm not sure it's an example you should be putting forward.
Malcanis
Vanishing Point.
The Initiative.
#68 - 2012-04-17 20:49:16 UTC
What is this Black legion hating on the Muninn? Shocked

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Mfume Apocal
Brutor Tribe
Minmatar Republic
#69 - 2012-04-17 22:29:13 UTC
Malcanis wrote:
What is this Black legion hating on the Muninn? Shocked


For solo and small gang stuff, it's PRETTY BAD.
Large Collidable Object
morons.
#70 - 2012-04-17 22:30:21 UTC  |  Edited by: Large Collidable Object
Mfume Apocal wrote:


Everything you said about the Zealot being horribly niche applies 2x as much to the Muninn, so I'm not sure it's an example you should be putting forward.



I just put the example forward because the Muninn compares slightly better to the Zealot in its role or use in fleets.

If people are looking for the Amarr counterpart to the Vaga - you should look at the Sac.

Of course not in terms of it being a skirmisher since being a brawler it's quit the opposite, but at least it compares in terms of use as in solo/very small gangs.

Anyway - I agree they all compare quite badly.

_________________________

Not a reply to your post anymore

However, the problem I see here with ship comparisons often is the fact that many people usually put some hypothetical 1 on 1 scenario forward that will never happen on TQ and calculate DPS based on that - maybe falloff if they have EFT warrioring at IV and can do DPS graphs without transversal.

If they check for DPS AUC under various conditions, build a mean from that, include resists, drone damage and travel times they're at lvl V.

Good - but they're still completely ignoring the way ships are typically used or any 'rules of engagement'.

Simple example:

Vaga meets Zealot (typical EFT warrior engagement) -> Vaga may try its luck and can kill the Zealot if the Zealot is poorly skilled or doesn't know how to use his ship. If the opposte is the case, he should still make it out as soon as he sees things go bad -> either he gets a kill or he runs.
Two Zealots meet a Vaga -> Vaga runs
Two Vagas meet a Zealot -> Zealot dies

100% efficiency for Vagas. Of course this is a rather simplified example but it's the reason why I claim that good balance involves face-melting DPS from zealots and feeble DPS from Vagas, simply because Vagas dictate the fight and can disengage at will.

Maybe it's just me being primarily a strategy game player and regarding Eve as an RTS where you control very few units (or quite a lot with varying AI if you're the FC ;)).

Vagas are horse-archers.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
James Amril-Kesh
Viziam
Amarr Empire
#71 - 2012-04-17 22:40:05 UTC  |  Edited by: James Amril-Kesh
Jorma Morkkis wrote:
Mfume Apocal wrote:
it's not even remotely worth mentioning unless you belt rat in highsec for isk.


Please, tell me where I can get Barrage M for less than 350 isk.

Scorch M in Jita IV-4 is at ~650k ISK right now. Assuming an average of 1000 shots (10% chance of 0.01 HP crystal damage per shot out of a total of 1 HP), that means Scorch M is about 650 ISK per shot. Conflagration is slightly less expensive but still about 600 per shot. Admittedly in Jita Barrage M is about 550 ISK per, but that's still cheaper.

T2 beam laser ammo is significantly less expensive but demand is much lower for them.

So no, your ammo isn't particularly expensive.

Enjoying the rain today? ;)

Azemar
Voidhounds
Pretenders
#72 - 2012-04-17 23:24:29 UTC
James Amril-Kesh wrote:
Jorma Morkkis wrote:
Mfume Apocal wrote:
it's not even remotely worth mentioning unless you belt rat in highsec for isk.


Please, tell me where I can get Barrage M for less than 350 isk.

Scorch M in Jita IV-4 is at ~650k ISK right now. Assuming an average of 1000 shots (10% chance of 0.01 HP crystal damage per shot out of a total of 1 HP), that means Scorch M is about 650 ISK per shot. Conflagration is slightly less expensive but still about 600 per shot. Admittedly in Jita Barrage M is about 550 ISK per, but that's still cheaper.

T2 beam laser ammo is significantly less expensive but demand is much lower for them.

So no, your ammo isn't particularly expensive.



Yeah no complaining about laser ammo. Go to hybrid t2 ammo and then we'll talk. 2500 isk a pop.
James Amril-Kesh
Viziam
Amarr Empire
#73 - 2012-04-17 23:27:40 UTC  |  Edited by: James Amril-Kesh
Azemar wrote:
James Amril-Kesh wrote:
Jorma Morkkis wrote:
Mfume Apocal wrote:
it's not even remotely worth mentioning unless you belt rat in highsec for isk.


Please, tell me where I can get Barrage M for less than 350 isk.

Scorch M in Jita IV-4 is at ~650k ISK right now. Assuming an average of 1000 shots (10% chance of 0.01 HP crystal damage per shot out of a total of 1 HP), that means Scorch M is about 650 ISK per shot. Conflagration is slightly less expensive but still about 600 per shot. Admittedly in Jita Barrage M is about 550 ISK per, but that's still cheaper.

T2 beam laser ammo is significantly less expensive but demand is much lower for them.

So no, your ammo isn't particularly expensive.



Yeah no complaining about laser ammo. Go to hybrid t2 ammo and then we'll talk. 2500 isk a pop.

Uh, what? That's horribly overpriced, even if you're talking about the LARGE ammo (which we weren't).

Go do a quick search on eve-central. All of the medium T2 hybrid ammo goes for around 400-500 ISK per shot in most places.

Enjoying the rain today? ;)

Cambarus
The Baros Syndicate
#74 - 2012-04-18 00:16:55 UTC
Large Collidable Object wrote:


Not a reply to your post anymore

However, the problem I see here with ship comparisons often is the fact that many people usually put some hypothetical 1 on 1 scenario forward that will never happen on TQ and calculate DPS based on that - maybe falloff if they have EFT warrioring at IV and can do DPS graphs without transversal.

If they check for DPS AUC under various conditions, build a mean from that, include resists, drone damage and travel times they're at lvl V.
When I do comparisons I tend to make the fights unrealistic on purpose; I give advantages to one side that they would almost never see, so that when that side STILL comes out worse than the supposed underdog, there can be no doubt that said supposed underdog isn't really an underdog.

Large Collidable Object wrote:

Good - but they're still completely ignoring the way ships are typically used or any 'rules of engagement'.

Simple example:

Vaga meets Zealot (typical EFT warrior engagement) -> Vaga may try its luck and can kill the Zealot if the Zealot is poorly skilled or doesn't know how to use his ship. If the opposte is the case, he should still make it out as soon as he sees things go bad -> either he gets a kill or he runs.
Two Zealots meet a Vaga -> Vaga runs
Two Vagas meet a Zealot -> Zealot dies

100% efficiency for Vagas. Of course this is a rather simplified example but it's the reason why I claim that good balance involves face-melting DPS from zealots and feeble DPS from Vagas, simply because Vagas dictate the fight and can disengage at will.

Maybe it's just me being primarily a strategy game player and regarding Eve as an RTS where you control very few units (or quite a lot with varying AI if you're the FC ;)).

Vagas are horse-archers.

Believe it or not I agree entirely. The problem is this:
People seem to have it in their heads that the only way to measure how good a ship is is by looking at:
-How many people fly it
-The K/D ratios of people that do.
And that's just flat out wrong, no matter how you look at it. This problem gets even worse, because most people get the idea in their head that minmatar are overpowered from those 2 points, and then try to find logical arguments to prove WHY they're overpowered that don't revolve around killboards. Once you get past the ability to pick fights (which will always be doable, unless all ships are given identical speeds/cloaking rules/force projection) minmatar really don't have much going for them.

Autocannons are not overpowered, nor are (most) minmatar ships, they simply have the ability to run more easily from bad engagements, which is why people like them (because not getting killed is more important than getting kills, and we have killboards to thank for that). Once you look past minmatar's ability to run, they are literally the worst race in the game for pvp, and no, capless, variable damage type weapons don't change that.

TBH I think you misinterpreted the post I made earlier, as its point was not to show that zealots are overpowered, but that they have a plethora of advantages over a vagabond, whose only real noteworthy ability is the ability to run away. There's nothing wrong with that, and the vaga isn't underpowered at all, but the point is if you focus solely on K/D ratios, the vaga LOOKS much more impressive than it actually is.
Azemar
Voidhounds
Pretenders
#75 - 2012-04-18 02:18:44 UTC
James Amril-Kesh wrote:
Azemar wrote:
James Amril-Kesh wrote:
Jorma Morkkis wrote:
Mfume Apocal wrote:
it's not even remotely worth mentioning unless you belt rat in highsec for isk.


Please, tell me where I can get Barrage M for less than 350 isk.

Scorch M in Jita IV-4 is at ~650k ISK right now. Assuming an average of 1000 shots (10% chance of 0.01 HP crystal damage per shot out of a total of 1 HP), that means Scorch M is about 650 ISK per shot. Conflagration is slightly less expensive but still about 600 per shot. Admittedly in Jita Barrage M is about 550 ISK per, but that's still cheaper.

T2 beam laser ammo is significantly less expensive but demand is much lower for them.

So no, your ammo isn't particularly expensive.



Yeah no complaining about laser ammo. Go to hybrid t2 ammo and then we'll talk. 2500 isk a pop.

Uh, what? That's horribly overpriced, even if you're talking about the LARGE ammo (which we weren't).

Go do a quick search on eve-central. All of the medium T2 hybrid ammo goes for around 400-500 ISK per shot in most places.



Ah my bad then. But you will never see Javelin L beneath 2k, ever.
Edward Longshanx
Guardians of the Gate
RAZOR Alliance
#76 - 2012-04-18 03:56:34 UTC
Maybe I'm coming out of left field here, but the real problem I have with lasers is pve versatility. I understand every weapon system has its benefits and drawbacks, but apart from that, every weapon system seems to be tailored to the rats in their races' starting areas. Kinetic missiles hurt guristas, lasers hurt blood, kin/therm hybrids hurt serp, explosive min hurt angels.

The problem is when pilots branch out from this. Minmatar has access to pretty much all damage types, some shoot worse than others, but they can fit a damage type for every situation. Ditto goes for Caldari. Gallente only shoot Kin/Therm, but those are damage types that tend to do the best general damage, and two rat types are weak against those types anyway. Plus they get the best drone ships, and those can omni damage.

Then you have lasers.... EM/Therm with a big emphasis on EM. That will hurt... blood/sansha. And done. Even if you can get your thermal damage to a decent %, you are nerfing range to do so, and 50% of your damage is still suck EM. Which means to rat well, you are relegated to Amarr space, or you have to nerf range into the ground and still be outclassed by other people because of the EM damage you can't get rid of.

I'm not saying lasers CAN'T rat in other space, I'm just saying that other weapons can make the adjustment on their respective races much less painful. I love Amarr ships, but this one element always leads any char I make to end up flying something else.

I'm sure someone will comment about LOLPVE, but hey, it matters. It makes $$. I don't like the fact that Amarr essentially are well behind the other three races in damage versatility.

TLDR: Lasers suck because you are pigeonholed to EM damage.
Mfume Apocal
Brutor Tribe
Minmatar Republic
#77 - 2012-04-18 07:01:48 UTC
Incursions solve the PvE problem, with the Legion pretty much being undisputed king of site farming there.
Jorma Morkkis
State War Academy
Caldari State
#78 - 2012-04-18 18:33:57 UTC
Mfume Apocal wrote:
Incursions solve the PvE problem, with the Legion pretty much being undisputed king of site farming there.


Didn't know shield tank + Legion was possible? Shocked
BearJews
Order of Extrodinary Gentlemen
#79 - 2012-04-18 18:50:05 UTC
It's possible to do a shield legion for incursions, but the armor one is just way better.
Fredfredbug4
The Scope
Gallente Federation
#80 - 2012-04-18 18:55:16 UTC
With lasers you have the ability to always be in optimal range. Unless they attack from outside your maximum effective range or your minimum effective you will be able to deal maximum damage all the time.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!