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C5 WH vs.Incursions (Highsec) isk/hour

Author
Substantia Nigra
Polaris Rising
Goonswarm Federation
#81 - 2011-09-28 02:58:53 UTC
Arazel Chainfire wrote:
Ok, instead of trolling, I'll give some numbers.


A very good posting by Arazel ... and entirely consistent with my observations in both w-space and incursions.

Thanks for takign the time Arazel.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#82 - 2011-09-28 13:52:51 UTC
Goose99 wrote:


n3v4r!Big smile


I hear if you hit the F5 key enough, posts will automatically be generated for you.
Kisuke Riva
Imperial Academy
Amarr Empire
#83 - 2011-09-28 19:09:59 UTC
The problem with incursions in general and specifically vanguards (as those are the primary money maker) is, that they pay out ISK directly into your wallet. As many of you might know, this is an ISK faucets. They are bad. They inject ISK into the economy out of nothing; they should be ISK sinks in form of Tags, LP or items instead.
AureoLion
The Scope
Gallente Federation
#84 - 2011-09-29 01:04:57 UTC
An economy needs currency injected in a 1:1 proportion to the value of the goods injected.
If you had 1tb of goods injected every day, and only 200b of currency, you'd see deflation.
The balance is more or less right, at the moment.
Modikus
JunKYarD Mafia
#85 - 2011-09-29 03:20:56 UTC
Maikhanh wrote:
TriadSte wrote:
I personally have been making 100million p/h running vanguards. There is NOTHING as consistent as incursions for making Isk.

Do they need nerfing?

The answer is no, simply because there is alot of risk involved just as there is in a wormhole space. If a Basi pilot disconnects then the entire fleet can be popped very easily resulting in anything upto 50 billion isk being lost maybe more depending on fleet composition and modules installed.

Competeing in certain sites calls for killing tamas and spawning more Sansha in the hope of the DPS overwhelming the opposing fleets Logis and getting that fleet popped.

I have lived in a C3 for a long time but a C5-6 can't get alot of traffic really and even if they did your running with capitals with triage so that fleet is pretty much safe, Battleships arn't gonna warp in and try for the gank are they? lol...

Leave incursions alone, working as intended.

incursion needs a nerf for sure. with 3 basi in a fleet, no way in hell your fleet will pop.

and probably you havent seen any C5 cap km, 2 bhaal and you're dead for sure, or not even that, a few T3s with one logis would be enough taking down any cap running sites in C5, C6.

your C3 with your pos is just too safe.



Just wanted to add that would only work for a single cap ship. U try that against any other situaton (if the carrier pilots are competent) and it be u on the km.
Arazel Chainfire
Aliastra
Gallente Federation
#86 - 2011-09-30 19:44:04 UTC
Emperor Salazar wrote:
Arazel Chainfire wrote:


As for the incursions, if you are so against them how about you get 70 or so of your buddies and go kill the mom's after they pop. Look, there is already a means for you to cut back on their excessive income with just a little bit of effort on your part. Do it to all the motherships and suddenly they don't have any incursions to farm. How is that for "risk to earning potential?" You, with just a little bit of effort, can stop hundreds of people from making billions of isk/hour. Don't want to? Then shut up and stop complaining.


You butthurt or something dude?

The fact is, the potential for that sort of isk shouldn't exist in high sec. End of story.

Judging by how mad you seem to be, you know this to be true but you don't want it to change, yet fear that CCP might eventually get wise and fix it.

tl;dr, u mad son?



Am I mad? no, but you appear to be. And as I pointed out, if you are that violently opposed to them, there is something that YOU can do about it. Also, don't forget that for every 100mil isk/hour fleet, there are probably 2-3 fleets that don't even hit the 50mil isk/hour mark, either due to competition, poor organization, etc. So, just as there are people who make 200mil isk/hour running lvl 4's, there are people making 200mil isk/hour running incursions. And just as where a vast majority of mission runners are lucky to make 50mil isk/hour running lvl 4's, the vast majority of incursion runners are lucky to make 50mil isk/hour running incursions. The only difference is that since it isn't dependent solely one 1 character, more people occasionally get to make 100mil/hour when they wouldn't normally be able to do that on their own.

-Arazel
Tenris Anis
Schattenengel Clan
#87 - 2011-10-05 03:29:26 UTC
Emperor Salazar wrote:

Incursions in high sec should hit max 50 mil/hr/character, and I'd say that is pushing it right there.
Incursions in low sec, however, should easily exceed 100 mil/hr/character, if not more, as there is real risk there.


So you are saying incursions in high sec should give less than l4s? And while we may get 100 mil with "moderate" risk per hour at incursions, it seems to be consent that higher wormholes yield far more isk than those incursions. C3 with moderate risk either, while more profitable ones bring more risk as well.

Sounds like a fair deal to me?

Remove insurance.

Tenris Anis
Schattenengel Clan
#88 - 2011-10-05 03:34:53 UTC
Maikhanh wrote:
[quote=Goose99]
btw, once they cloak, there's no way on earth you can see them....... l2wh


And no way for them to find you, So what is the matter? Probes are not cloaked.

Remove insurance.

Tenris Anis
Schattenengel Clan
#89 - 2011-10-05 03:36:46 UTC
Oh great, we have a brand new forum, its the year 2011. And CCP did not include a merge for double post.
The HTTPS Certificate is for "Unknown", hey can we get into someone else account via this incarnation of the forums again?

Remove insurance.

Maikhanh
Doomheim
#90 - 2011-10-05 04:21:37 UTC  |  Edited by: Maikhanh
Tenris Anis wrote:
Maikhanh wrote:
[quote=Goose99]
btw, once they cloak, there's no way on earth you can see them....... l2wh


And no way for them to find you, So what is the matter? Probes are not cloaked.


they dont need probe to find u when ur running sites.

C3 only yield about 100~150m per hr while the risk is being ganked.

as for higher class wh, you need to go in group, which means spliting the profit
Banroh
Native Freshfood
Minmatar Republic
#91 - 2011-10-05 07:47:01 UTC
Arazel Chainfire wrote:

General notes - don't expect to do much with multi-boxing. This is one of the big reasons why I stopped flying them - everyone wants in on it and it seems that everyone has a predjudice against people multi-boxing. If you have just 1 acct, incursions are great. If you have more, they are great for that one acct that can actually fly in it, but you are probably going to be looking to get better isk off of other activities when you divide it out by accts


Your post was really worth reading and it had lots information that people often dont share, like WH rewards per class +.

But this multiboxing thing.. I dont get how this rolls. In my experience 1+ account in incursion (ive run 2 accounts in 2 separate fleets and in same fleet) has not gotten me into trouble, its opposite.

Its much more interesting with 2 accounts, more stuff to do and there is still no time wasted idle on either of my accounts. I understand this might be true if you click everything you do, but if this is not the case I would like to know what is this all about.
Not to forget the fact that you can look fleet on both characters, as soon as one gets picked you got high chance of slipping in your 2nd character, saving time in looking.
Reason why I play incursions mostly multiboxing: 1 account there makes me yawn, its BORING.

Ps. not to forget the double isk factor when running 2 accounts.


Cypher Decypher
KarmaFleet
Goonswarm Federation
#92 - 2011-10-12 10:35:59 UTC

My twopence worth:

I've lived in a C2 with C3 static for almost two years. I've made great isk from the C3, mainly using a T2-fitted Legion to solo the anoms with a maxed-skilled armor gang booster in system pinging with a deep space probe, which IMHO is the lowest-risk setup I can achieve (previously I've lost two faction-fitted boats to gankers). How this pans out in practical terms over a day's play of 5-6 hours is that if I have earned 400m, it's been a very "good isk" day. On a bad isk day, that may be nill. Hostiles, logistics etc. may simply be the order of the day. However, that all adds to variety as well so I never begrudge it.


So - yesterday I was finally persuaded by one of my w-space dwelling corp mates to try some incursions. I have Logi 5 and pretty much maxed associated skills, but I've never sat in a logistics hull before. He told me which channel to open and what logi to fit up. Barely 40 mins after jumping out of our C2 in a shuttle, I'd bought a Guardian, fitted it (total 300mill) and was sitting in an Incursion constellation posting my availability. I was snapped up in less than 20 seconds by a 10-man Legion/Guardian gang.

That was at 00:51 Eve time.

By 01:51 Eve time we had run 11 Vanguard sites and I'd earned just under 110mill and 13,000LP. I thought I was lucky - The FC was good and we were pretty much aligning-to-next as we completed the ongrid site. However, I'm told that there are a lot of good FC's, they're always in want of high-skilled logi pilots, and the isk/hr ratio I'd just achieved (as a complete noob) was a bit sub-par.

I could not believe what a piece of cake these Vanguard sites are. Compared to C3 farming, it's a child's game. Vanguards are absolutely pillaged by a T3 gang, and now that there are more & more Mach gangs coming in, it's apparently possible to complete a vanguard site in 4 minutes. No scanning down, no checking of exits for activity, no probing, no dscan-spamming, and no salvaging. All the grind was done for me. All I had to do was warp, activage gate, targets fleet members, transfer cap to other logis and cycle my rr. Rinse and repeat. None of the dps ships ever lost more than 15% armor. It was that easy, it actually got boring after 4 sites. The interest was maintained by the fact that I was fleeted with a bunch of guys I didn't know from Adam, so the chat was interesting.

Half the time I was in this fleet, were were desperately running for new spawns, racing to get there before the other two fleets in system. The competition is fun - but it's there because this has become, pure and simple, the fastest easiest way to make isk in Eve. And it IS safe. DC's etc are a threat whatever you're doing, but they are rare and easily managed. The corpmate who'd suggested I try Incursions actually had a Guardian ganked a couple of weeks ago. The FC paid him 390mill for his loss.

The single drawback is that when you commit to an Incursion gang, you really need to put in at least a good hour of nonstop focus as a minimum. Running Vanguards in particular means no bio-breaks or distractions. It's all go-go-go in order to maintain that precious 100m+ isk/hr. The way incursions are set up, a fleet needs to maintain exact numbers or it starts losing money. You can't just safe up & cloak or warp back to POS to have lunch or go pick up the kids 20 minutes after you've started. From my impression, the Incursion guys (particularly the FC's) are a close-knit bunch. You're pretty soon labelled as capable & reliable - or not.

From my point of view, after just one session of exposure, I'll now be keeping an alt in highsec to run Incursions, but keep my main in w-space because the s**ts and giggles are more frequent there.

I've no doubt there are a lot more wormholers planning the exact same thing.

Do Incursions need nerfing? Absolutely. But please don't :D
Arazel Chainfire
Aliastra
Gallente Federation
#93 - 2011-10-12 16:45:41 UTC
Banroh wrote:
Arazel Chainfire wrote:

General notes - don't expect to do much with multi-boxing. This is one of the big reasons why I stopped flying them - everyone wants in on it and it seems that everyone has a predjudice against people multi-boxing. If you have just 1 acct, incursions are great. If you have more, they are great for that one acct that can actually fly in it, but you are probably going to be looking to get better isk off of other activities when you divide it out by accts


Your post was really worth reading and it had lots information that people often dont share, like WH rewards per class +.

But this multiboxing thing.. I dont get how this rolls. In my experience 1+ account in incursion (ive run 2 accounts in 2 separate fleets and in same fleet) has not gotten me into trouble, its opposite.

Its much more interesting with 2 accounts, more stuff to do and there is still no time wasted idle on either of my accounts. I understand this might be true if you click everything you do, but if this is not the case I would like to know what is this all about.
Not to forget the fact that you can look fleet on both characters, as soon as one gets picked you got high chance of slipping in your 2nd character, saving time in looking.
Reason why I play incursions mostly multiboxing: 1 account there makes me yawn, its BORING.

Ps. not to forget the double isk factor when running 2 accounts.


I don't forget the double isk factor (which is very nice), and I regularly run 2 accts + fleet booster in incursions. The problem generally comes in finding fleets. When I go run a fleet, I have 2 accts there, usually have a friend with a third acct, and of course I have that fleet booster sitting around. Which means that I have about 1/3 of a vanguard fleet already, which means that unless I want to FC its going to be hard to get into a fleet that isn't in the currently forming phase (much easier to find fleets looking for that 1 dps spot than for 2-3). Many people have this irrational idea that multiple accounts are hard to control, so multiboxing is going to be less effective for a fleet than singleboxing. And of course you don't loose multiple people when that person drops fleet. Also, many fleets run with a waiting list, and people seem to think that if you have 2 accounts in a fleet, your alt should go onto the waiting list so that way other people can fly. Somewhat understandable... but really annoying when trying to maximize isk with multiple accounts. This is why I generally FC my own fleets...

-Arazel
Roosterton
Sebiestor Tribe
Minmatar Republic
#94 - 2011-11-20 15:57:56 UTC  |  Edited by: Roosterton
Lots of people calling for Incursions to be nerfed here, so I think I'll throw my 2 cents in.

On the whole, I think they're pretty well-balanced as it is.

Yes, they can make you rich in highsec, but look at some of what makes incursions different from other forms of h/s (or even sov space) income:

-You actually work as a team. It's fun, rewarding, group PVE. This is good.

-It's not really as risk-free as people suggest. A badly timed logi disconnect can cost you a faction BS. Suicide ganking ECM Blackbirds can screw up the whole operation.

-While isk/hr with a "good fleet" can roll above the 100mil mark, "good fleets" aren't that common. I've only been in two fleets which actually achieve this, your typical fleet makes 50-65mil an hour, not including the time it takes to find said fleet, or deal with replacements.

Now, there is one thing that needs to be changed up a bit:

-Vanguards. They require half as many people as Assaults, but can a decent VG fleet can make just as much isk/hr (or more) as a decent AS fleet. As a result, 90% of people only run Vanguards, as it requires less collaboration and :effort:. I would be in support of cutting down the payouts on Vanguards by 20-30% and increasing the payout on assaults by 10-20%. I can't speak for HQ/Mom sites, as I've only been in one, but the Vanguard/Assault comparison is pretty unbalanced atm.

Edit: This is embarrassing, I just massively necro'ed this thread. Oops
Ammzi
Dreddit
Test Alliance Please Ignore
#95 - 2011-11-20 17:28:47 UTC  |  Edited by: Ammzi
Roosterton wrote:

Edit: This is embarrassing, I just massively necro'ed this thread. Oops


Ya, lol. How did you find this oldie?
Nerf vanguards by 10 %.
Boost assaults/headquarters by 15 % Big smile