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Why isn't Eve more successful?

Author
Francisco Bizzaro
#21 - 2012-04-17 07:45:11 UTC
Matrix Operator wrote:
Malcanis wrote:
Because the actual gameplay itself (point-and-click to move) isn't all that much fun. It's slow, frustrating and unintuitive. Pretty much everything about EVE is great except the way you have to do things in it.


Most MMOPGs have a point and click format as well however. Not much difference here.

Eve is a bit extreme, though. People have commented on the beautiful graphics, but the fact is they are almost completely redundant. The entire game interface involves clicking on lists and typing numbers into fields.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#22 - 2012-04-17 07:53:45 UTC
St Mio wrote:
Because the masses a) want instant gratification and b) are creatively inept and incapable of building sandcastles.

<3

CEO of Lanate Industries

Citizen of Solitude

Zey Nadar
Aliastra
Gallente Federation
#23 - 2012-04-17 08:03:09 UTC
The amount of things to do is rather limited, and the pvp aspect is also rather limiting (it forces you to play safe or just throw it all away). I got bored at player corps doing the same things over and over and have now migrated to other games.
Roime
Mea Culpa.
Shadow Cartel
#24 - 2012-04-17 08:07:01 UTC
Zey Nadar wrote:
The amount of things to do is rather limited, and the pvp aspect is also rather limiting (it forces you to play safe or just throw it all away). I got bored at player corps doing the same things over and over and have now migrated to other games.


wut

I've played for 1.5 years and there are still huge areas of the game I haven't even touched :o

Also not sure what you mean with "limiting PVP aspect", you can fight just the way you prefer.

.

Zey Nadar
Aliastra
Gallente Federation
#25 - 2012-04-17 08:12:58 UTC  |  Edited by: Zey Nadar
Roime wrote:

wut

I've played for 1.5 years and there are still huge areas of the game I haven't even touched :o

Also not sure what you mean with "limiting PVP aspect", you can fight just the way you prefer.


Well I subscribed in 2006. And Ive done pretty much everything.

By pvp aspect I didnt mean actual pvp, rather every other activity where you have to take other players attacking you into account. This leads to "playing it safe" like hanging around at stations, cloaking, etc extremely boring. The other option is to be part of a big fleet where you lose all individuality. Been there, done that. Thats all there is to it, I pretty much summed eve up. You can do it in different ships, with different people, but its all the same in the end.

Note: My issues shouldnt be the ones troubling relatively new players though. I suffer from 'battle fatigue'.
Ank Parkor
WildSpace Otters
#26 - 2012-04-17 08:25:18 UTC
1) Too difficult to learn, even the basics

2) No ability to speed up the training queue, first impression if that it will take years to be competitive (which isn't really wrong)

3) Griefers everywhere

4) No end game, disturbing sandbox effect

5) Disseminated informations (try to get a good resume for Epic arc besides Amarr), even if wiki becomes better

6) Player "Skills" are invented, they just are spreadsheet results

7) Known for being a bot game

8) Complicated mechanics and lack of explications in game (no one really read the tutorials the first time). You need to read a lot to understand the basics.

9) Counter intuitive in many points: in all the other mmo the bigger the better

10) Again, overall complexicity. What is fun for us isn't for many players.

11) Lack of representation, you're just a ship and in fact a moving overcomplicated spreadsheet who looks like a ship


In Wow it takes some hours to master your class and a lot of players don't make the effort to read something.
Don't hope they will do for EVE.

TL;DR: Elitist game Cool

[u]Short time trader, short term missionner, long term ambitions.[/u]

Bring justice to EVE: https://forums.eveonline.com/default.aspx?g=posts&m=1171333

Kreeia Dgore
24th Imperial Crusade
Amarr Empire
#27 - 2012-04-17 08:35:55 UTC
Long story short, nothing protects you from ill-mindness of other players.You will be harmed and since gamers play games for fun and getting beaten with no chance of doing something against it isn't fun, not many new players play the game.

Also, fanbase. See how many idiots are on the forums. You post a topic in which there is some level of misunderstanding the game mechanics (as one should expect from a beginner) and he is being laughed at and ridiculed. Then there are folks who would love to rob the guy and exploit his unawareness. Then there are internet ego maniacs. And then, after all this, maybe someone replies and helps you or explains how the thing works.

Since all of this are issues the CCP can change and i don't see them doing anything about it, i suppose they are well satisfied with the current ammount of players (which is growing steadily). After all, it is a well manageable community. Having the number of active players doubled, who knows how it may turn out.
Presidente Gallente
Best Kept Dunked
#28 - 2012-04-17 08:58:30 UTC
EVE is not a game. EVE is work.

THIS!
Kyoko Sakoda
Achura-Waschi Exchange
Monyusaiya Industry Trade Group
#29 - 2012-04-17 09:02:17 UTC
Matrix Operator wrote:
Eve only gets 400k subscribers


FYP.

200k is often considered the line between poor and decent sales in the game industry. EVE is doing well for a hardcore game with a steep learning curve.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#30 - 2012-04-17 09:05:46 UTC
If someone skinned eve over wow and wow over eve (making eve a theme park and wow a sandbox with pvp and the ability to lose your stuff when you died.

I'd play wow and not eve.

Most people like an easy life and want to mindlessly grind to get somewhere that everyone can get to if they grind enough.
Roime
Mea Culpa.
Shadow Cartel
#31 - 2012-04-17 09:09:39 UTC
Zey Nadar wrote:
Roime wrote:

wut

I've played for 1.5 years and there are still huge areas of the game I haven't even touched :o

Also not sure what you mean with "limiting PVP aspect", you can fight just the way you prefer.


Well I subscribed in 2006. And Ive done pretty much everything.

By pvp aspect I didnt mean actual pvp, rather every other activity where you have to take other players attacking you into account. This leads to "playing it safe" like hanging around at stations, cloaking, etc extremely boring. The other option is to be part of a big fleet where you lose all individuality. Been there, done that. Thats all there is to it, I pretty much summed eve up. You can do it in different ships, with different people, but its all the same in the end.

Note: My issues shouldnt be the ones troubling relatively new players though. I suffer from 'battle fatigue'.


idk, I quite enjoy just roaming around by myself, and not so much play it safe. I think you are reflecting your personal risk aversion upon game mechanics, and they are unrelated.

Cloaking around superior fleets and waiting for the right moment to strike is also extremely satisfying :)

You have a long killboard history, but relatively thin, and I couldn't find any solo action at a quick glance. Maybe that's something you could try?

.

Invictra Atreides
Toward the Terra
#32 - 2012-04-17 09:14:11 UTC
Ppl leave because the first 2 weeks are too complicated.


How many of you are using Linux instead of Windows? And why is that?

BlogTutorials | Youtube "I don’t know everything, I just know what I know."

Whitehound
#33 - 2012-04-17 09:15:14 UTC
Elite Learning Curve.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tomiko Kawase
Perkone
#34 - 2012-04-17 09:16:59 UTC
Marketing. I'm so glad they picked up David Reid. I consider myself a pretty heavy gamer, especially with MMOs, but I'd never really heard too much about EVE until a friend recommended it to me. I wish I'd been playing this game since 2003.

Hopefully there are some better promotions of EVE especially at this year's E3. The cinematic trailer is mindblowing and I've gotten a lot of my friends to make trial accounts from that trailer alone.
Vaal Erit
Science and Trade Institute
Caldari State
#35 - 2012-04-17 09:20:03 UTC
Are you kidding? When Eve was launched it was a horrible mess. When WoW was launched it was backed by the most popular video game company with the two most popular RTS games and Diablo II with huge followings. They copied the EQ formula and improved on it in every way. On launch reviews for WoW were 9s and 10s, for EVE they were 6s.

EVE is the superior game imo but CCP has no gigantic following from previous games and has several different mechanics than other MOMRPGs which can put new players off. EVE has grown from 5k subs to around 350k subs and is doing great. EVE was profitable a long time ago and doesn't need explosive subscription growth to remain so.
Halete
Sebiestor Tribe
Minmatar Republic
#36 - 2012-04-17 09:22:08 UTC
But if EVE grows then I can't be a beautiful unique snowflake.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Meryl SinGarda
Belligerent Underpaid Tactical Team
#37 - 2012-04-17 09:31:49 UTC
We are apart of the same compost heap as everyone else.

We are the all-singing, all-dancing, crap of the world.

You are not a special snowflake.

And you aren't your f****** khakis.
Ciar Meara
PIE Inc.
Khimi Harar
#38 - 2012-04-17 09:36:26 UTC
Vetorept Fera wrote:
I would imagine it's because you can't be powerleveled or "ran through" anything. You can't buy "loot rights" there's no group finder, no instance finder, no fight finder and no raid finder. It's a sandbox. 50% of the content is player created. There's no linear progression path, you choose your own destiny based upon what you consider fun or enjoyable.

Most MMO players aren't used to this experience. They're used to "endgame" and "being uber," which usually consists of standing around a market hub with their endgame gear on hoping that everyone will see their "phat lewtz" and envy them.


All true things, add to the fact that in EVE if the guy in his endgame stuff stumbles only a little bit, the plebs swarm him to rip his armour off him and loot it for themselves.

And this while mocking that his sword didn't have high enough DPS and there are better helmets then the one he was wearing.

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Minta Contha
Emergent Entity
#39 - 2012-04-17 09:39:03 UTC
In my first couple of weeks playing Eve I heard a quote along the lines of, "WoW gives you a cookie and holds your hand for the first forty levels. Eve not only takes away your cookie on day one, but laughs at you for having it in the first place."
In a nutshell - people don't like to lose. And the majority of people, when they lose a hard earned spaceship in the first couple of weeks playing Eve, will view it as a disproportionately major loss, and turn their back on the game as unrewarding. Thos of us who sucked it up and kept grafting to build up our fleets and hangars and skills realise that losing one ship is nothing really - but admit it, when you lost your first ship, you were gutted. And for a moment, Eve was no longer fun. There the choice lay before you - quit this stupid, difficult game or keep going to see if you could rise again.
And that's why we don't have more capsuleers.

My cooking is like my lovemaking - fast, greasy, and unsatisfying.

Jarod
DarkArch Corp
#40 - 2012-04-17 09:43:05 UTC
Matrix Operator wrote:
I don't get it. Can someone explain it to me?


EVE is Hard....