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Player Features and Ideas Discussion

 
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Suggestion: Skillpoint reallocation [Please lock]

First post
Author
Altair Raja
Brutor Tribe
Minmatar Republic
#81 - 2012-04-16 13:47:30 UTC
I vote yes just because I have some of those random useless skills I never use!
once per account, a set SP could be refunded and respent.

AFK cloaking doesn't earn anything, so it needs a buff!

DonHel
Aliastra
Gallente Federation
#82 - 2012-04-16 20:27:25 UTC
Savage Creampuff wrote:
this would be :awesome:

make a whole bunch of buddy trials that come with the free plex
instantly spec for int/mem
train cybernetics to 5
+5 implants and train anything at all that have int/mem attributes - really, who cares what skills...
and at 5 or 10m, instant perfect miner, drake or tengu pilot or whatever fotm is selling well on the bazarr.
??? profit

would be easier than the old fashioned way of repeatedly self destructing your pod until you are down the 5 or 10m sp and then petitioning.

i have also heard that you can biomass your char and make another with the same name and get to reallocate your sp. might be bugged so you might need to petition that one too.



Back to this point made, Has me thinking... Since clearly it can be abused in this manner how about a once or twice a year single skill removal for SP return? working On a timer kinda like attribute reallocation. This should solve the problem of the above posters exploit to the feature if inacted, and not cause to many problems. It will get rid of unwanted skill, but only 1 skill and once per year
Tippia
Sunshine and Lollipops
#83 - 2012-04-16 20:37:40 UTC
DonHel wrote:
Back to this point made, Has me thinking... Since clearly it can be abused in this manner how about a once or twice a year single skill removal for SP return? working On a timer kinda like attribute reallocation.
How about a single skill removal for no SP return. Any kind of SP remap opens the floodgates to a whole slew of issues, and it doesn't really solve any kind of problem.

If people want to assuage their OCD and clean up their skill lists, then fine, but there's no need to inject huge cracks in the skill system just because people didn't plan properly. Live and learn and don't make the same mistake again.
Nova Fox
Novafox Shipyards
#84 - 2012-04-16 22:16:28 UTC
Step 1
Go get out in a pod and self destruct. Make sure you dont have a replacement clone

Step 2
Repeat step 1 until desired skill levels are removed.

Step 3
???

Step 4
Continue your new plan of training and profit!

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Shay Starlighter
Guardians of Valor
#85 - 2012-04-16 23:34:37 UTC
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Shay Starlighter
Guardians of Valor
#86 - 2012-04-16 23:39:36 UTC  |  Edited by: CCP Spitfire
Spam removed. Spitfire
Erdren Merat
Deep Core Mining Inc.
Caldari State
#87 - 2012-04-17 04:27:10 UTC  |  Edited by: Erdren Merat
So I have been playing on and off (financial reasons) since 2008. I have just over 10mil SP however because I was for the most part on my own when I was playing and did not know much of things like EveMon or Battle Clinic I kind of just trained a little bit of everything. I fell victim to the learning curve and as a result I can not really fly anything very well except a Hulk because after giving up the second time I finally kind of knew what I wanted to do but still don't. At least I was smart enough to not just start over.

What I would like to see would be an option in the game to remap my SP just like I can remap my base stats. Now I am not saying I should be able to do this often because that would allow corps to have / require everyone to switch to one set of skills to do a stretch of mining then switch to pvp and doing so back and forth. No I am more talking on a one or two time a year or even 1 time per account remap that may or may not cost X PLEX.

It would not hurt any one rather it would allow players that made bad choices early in their characters life to undo those choices for skills they never use. Yes in real life if you go learn something and never use it you cant matrix it into something else but THIS IS A GAME and after all and you should be able to do what you want. You already put in the training time for the SP so why not.

This has been done on a small scale already when learning skills were taken out because it was slowing down training rather than speeding it up. So with a revisit on the system they used to do that I predict a remap system could be done in under 100 man hours.

People say this would hurt the value of selling characters. Well that is against the EULA in the first place. (http://support.eveonline.com/Pages/KB/Article.aspx?id=66) So its a mute point and should not matter in this discussion at all.

On another note why should I worry about a player with 100mil SP remapping. Let them fly a titan let them fly what ever they want. They still have to get the funding for the ship and the proper fleet support for the ship, and if all the vet players say "omg I can remap for a Titan" well they cant all have one, and a fleet of nothing but Titans would have no support and small fast fleets come take them down even if slowly. Those players would then find themselves having to retrain their prior roles and be on the same level as the new players again.

Summery It hurts no one. It allows OCD players to clean up messy skills. It allows newer players (around 1 year) to fix early mistakes. It allows older players (2-3 years) to choose a different role without putting in another say 2 to 3 years just to get on par with where they were. Allows vet players to not understand why people want this option because after FOUR years any little mistakes are lost in the SP.
Kahega Amielden
Rifterlings
#88 - 2012-04-17 04:44:42 UTC
Quote:
Summery It hurts no one.


EVE already suffers heavily from FotM and allowing people to instantly remap to whatever they want would kill variety. Making the game easier does not necessarily better - "It hurts no one" is not an argument.

Erdren Merat
Deep Core Mining Inc.
Caldari State
#89 - 2012-04-17 05:42:04 UTC  |  Edited by: Erdren Merat
Should i maybe have put a comma or a colon or "and it hurts no one because" and then the rest. Come on read the whole summery and not just cut off part of it so you can make a post that tries to make someone look dumb. Obviously you did not read my whole post.

FOTM is not an issue here we are talking a ONE TIME remap done over with never again. Not everyone will need / want to do it and if you dont want to or dont need to than dont but everyone i have talked to in my alliance and my corp agree that its a good idea so there are people that would like it. Just because you dont need it dosent mean others dont need it.
Erdren Merat
Deep Core Mining Inc.
Caldari State
#90 - 2012-04-17 05:52:05 UTC
The best argument against a skill remap ability was that it would ruin the value of sold or traded characters but like I said before that is against the EULA in the first place and if it ruins the value of sold or traded characters then good because that means more money in CCPs pockets to make me a better game, and it gets rid of players that did not put any time into anything at all themselves.

Training time is still training time no matter what I train!
Erdren Merat
Deep Core Mining Inc.
Caldari State
#91 - 2012-04-17 06:06:53 UTC
I challenge everyone who is against this idea to make a real list of the bad points; actually try with real reasons not "omg its bad because its bad" and list them here. The reasons can not in any way break the EULA and can not be personal hatred of the idea just because you hate it.

At the same time I challenge those same people to come up with reasons why it would be good. No fake reasons and again it can not break any of the EULA.

Then we can really look to see if this would work or not.
Rock Bighter
School of Applied Knowledge
Caldari State
#92 - 2012-04-19 13:41:58 UTC
To the people who say no to remapping their skill points, those same players should not have the option to remap their Attributes. No to one! No to both.
Quade Warren
Aliastra
Gallente Federation
#93 - 2012-04-19 14:16:26 UTC
loco coco wrote:
Hey everyone, as we all know, the learning curve in EVE Online is quite steep. This picture sums it up quite nicely : http://farm4.staticflickr.com/3088/2335016192_6003c39c4c_z.jpg?zz=1

I could bet that everyone who still uses their first character as their main character has a LOT of wasted skillpoints. I'd like to propose that CCP Implement a ONE TIME ONLY total skillpoint reallocation AFTER 5 million or maybe 10 million total skillpoints. This could possibly be ever one time per account should it become a problem. Or even time based, such as having to hold the character on your account for a year or more before AND have the skillpoint requirement before reallocation becomes available.

Let me know what you guys think. Suggestions on refining this are greatly welcome.



I can't figure a suggestion that would make this work. The best example I can come up with is this:

When learning skills were removed, I put Siege Warfare Specialist to V and Command Ships to V. There were some others, but those two stick out the most. We were preparing for Incursions and the ability to allocate those skill points just fell in our laps. It was so easy, it was great. Instantly prepared for action. I did not have to earn them, I did not have to wait the nearly two months for both. I just did it instantly.

This is an example of why this kind of thing shouldn't be implemented. I shouldn't be able to painlessly shift my SP around in order to give myself greater access to ships and areas of the game.

Though I'm firmly against this idea, I do have to admit to a curiosity of what it would be like to live in an Eve where every year or so corporations retooled their characters and completely changed their SOP. The Indy corp you hunted during the middle of the year suddenly retools to a combat corp and hunts YOU. Sounds like a dog eat dog world to me.

Still against it, but I'm curious.
Tryaz
University of Caille
Gallente Federation
#94 - 2012-04-19 17:29:08 UTC
I don't like this, I think you're viewing skill acquisition with too mercenary an eye.

YOU choose which skills to train and presumably you made an informed, intelligent decision at the time you added them to your skill queue. Therefore your skills are a chronicle of your character development and allowing you to reallocate skill points would be ridiculous and completely in-congruent with any role playing or logical aspect of the game.

They're called skill books, you can't un-read a book.....

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Tryaz
University of Caille
Gallente Federation
#95 - 2012-04-19 17:31:54 UTC
Rock Bighter wrote:
To the people who say no to remapping their skill points, those same players should not have the option to remap their Attributes. No to one! No to both.


Illogical.
In EVE emotional attributes which make you more receptive to specific types of learning are influenced by neural re-maps and implants. Nowhere in the current story does it suggest at any point that memory and experience can be implanted in to an individual.

Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden

Oxandrolone
Center for Advanced Studies
Gallente Federation
#96 - 2012-04-19 23:39:24 UTC
it shouldnt be a total refund but maybe a 0.8 ratio or something, so for every 1 mil skillpoints u trash you get 800,000 back
Joe Risalo
State War Academy
Caldari State
#97 - 2012-04-19 23:58:35 UTC
For me, I wouldn't say this is so much a "fix" for wrongly trained skills or anything like that.

I would use this to remove skill points for ships and other crap that I don't use, don't want to use, or found out the hard way they suck.

For instance.. Marauders. They sound awesome for pve. However, once i got into one, I found out real quick that they suck against any type of ewar from npcs. Running caldari missions was practically undoable in the Golem when I had it cause i spent moost of my time jammed out.

Also, the orca. I trained for that thinking I would be a huge asset to any corp I joined. Now, everyone has one, they cost WAY too much for their use, and I would never get to use it cause my corp has like 5 locally.. Hell, they use them more for transporting crap than mining Ops.

I'm sure their are a ton of players out there who've trained for capitals, t2 battleships, etc. etc. that either have to wait in line to fly one, or there are so many of them out there that you're better suited in a different ship, or the ship just out right sucks.

None of these situations are the fault of the players. No ship should out right suck, and it's out of the players control that they can't fit into a fleet composition with the skills they've trained for because so many other people already have those skills.

So, it's not a fix for mistakes that we've made as players, but rather, a one time opportunity to take a different path that would assist not only you, but your corp/alliance.

I for one would drop all those skill points I waisted on the Golem and Orca and apply them somewhere more useful.
Akeirah
Pixel Universe Brokerage Services
#98 - 2012-04-24 22:30:05 UTC
Erdren Merat wrote:
The best argument against a skill remap ability was that it would ruin the value of sold or traded characters but like I said before that is against the EULA in the first place and if it ruins the value of sold or traded characters then good because that means more money in CCPs pockets to make me a better game, and it gets rid of players that did not put any time into anything at all themselves.

Training time is still training time no matter what I train!


This statement proves your lack of knowledge of this game. CCP encourages character buying and selling with ISK as long as their rules are followed and it is done on this forum. In fact, since they have added the option to use 2 PLEX's instead of just $20 for character transfers, the character market makes them even more money. So any idea that has the possibility to damage the character market to this extent will most likely never come to pass.

Please learn more about the game before you start posting your ideas.
Akeirah
Pixel Universe Brokerage Services
#99 - 2012-04-24 22:31:06 UTC  |  Edited by: Akeirah
Did you ask your D&D GM to let you change your skills?