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50+ hours of mining required for a Hulk to pay for itself

Author
Corina Jarr
en Welle Shipping Inc.
#21 - 2012-04-16 22:41:52 UTC
Nicolo da'Vicenza wrote:
listening to a guy whine about how a destroyer suicided his hulk is like listening to a guy complain about how it's the belt manufacturer's fault he crapped his own pants.

Actually a very good comparison.

Alxea
Unstable Pirate Sharks Of The Damed Sea
#22 - 2012-04-16 22:55:03 UTC
Cipher Jones wrote:
Compared to mining Pyroxers in a covetor. You pull about an extra 5 mil an hour in the hulk (ll 5's) compared to a covetor.

That.s a lot of mining.

So when you get in your Hulk and get ganked for hulkogheddon don't say Uncle Cipher didn't warn you.

Have you not mined lately? Trit and other materials are now 2 to 3 times more expensive then they were a few months ago. Means you make about 15 mil to 30 mil an hour depending on your skills by just sitting their afk all day killing a rock that doesn't move. I think isk is getting too easy to make these days. Back in my day hulks cost 400 mill so I wouldn't be complaining about the cost to replace a hulk. But I would be happy to gank it for you. We take a loss too and its just for the kill mail. I can't wait for inferno when they get rid of the dang popup windows that warn you, that you are ganking somebody with no way to turn them off. Finally fixing that in inferno. I'd rather not fight the UI to play a game feature and mechanic.
Skydell
Bad Girl Posse
#23 - 2012-04-16 23:13:55 UTC
Corina Jarr wrote:
Nicolo da'Vicenza wrote:
listening to a guy whine about how a destroyer suicided his hulk is like listening to a guy complain about how it's the belt manufacturer's fault he crapped his own pants.

Actually a very good comparison.



If we are going to use RL examples, I get kind of tired of the wife beater bullshit myself.

"It's your fault I beat you, you know that makes me mad"
"I do it because I love you so, so much"

Some how it's my fault I got ganked because I didn't tank my hulk when we all know you can't tank a Hulk and worse case scenario the ganker needs to bring 2 Catalysts to kill you.
Aqriue
Center for Advanced Studies
Gallente Federation
#24 - 2012-04-16 23:59:47 UTC  |  Edited by: Aqriue
Nicolo da'Vicenza wrote:
Aqriue wrote:
50 hours to replace a hulk, 5 minutes to replace a destroyer and the only thing that makes it longer is the 15 minute GCC window (you cannot dock, reship, and then undock expecting to warp off - ANY ship you jump into during GCC cannot warp and gets station gunned to death). so yeah, good reason that the hulk could use a buff since its more investment to replace then a destroyer but blows up even fast then it takes to replace a destroyer.

lol fit tanking mods to your hulk next time dumbass

lol pull your head out of your ass

Destroyers - Buffed = 2x pocket rocket catalyst banging poor fitted hulks for 5 million
Tornado - 1400mm love rod comming your way, but wait there is more! Dude just has to bring a friend!

Don't matter what you do dipship, solo or in a team a hulk will die to a determined individual or a small party. If you can't kill it, you either gave up because you are a risk adverse pussy that didn't want to lose a Tornado or 3 in your gang to CONCORD because the destroyer is so much cheaper and/or your connection went down just as you started locking. I am betting more the first option for you though, because so many players shoot hulks because they require less effort then ganking a Dominix or Raven mission running ship with **** mods of no value. You ever see Mission-ageddon? No, because it requires you to lose more then the hulk pilot then a destroyer, who may be trying to recover the isk he spent on the second hulk after losing the first one...only to lose it possibly with in the first week of getting it requiring the purchase of a third hulk, valued far higher then any other T2 ship excluding battleships. You on the other hand, easily recovered your destroyer from the first kill from a cargo expander or strip miner while looking for another hulk. You are never inconvenienced out side a sec hit, the miners are always inconvenienced as it takes 4 months to fly a hulk well, 4 months of subscription, and its oblitterated by a dude flying a throw away destroyer that requires 2 days effort to train into.

But if you want to continue to say "fit tank mods" then you must mean "Player is responsible" for the result that happens...here please sign this "Un-nerf Titans to January 2012 and make Super Carriers act like after Dominion" so we can get more Whinebears that belive their ****** battleship blobs are supposed to defeat cap ships and they have to take responsibility for losing because they don't have a cap ship of their own. Remember, the player has to take the appropriate actions to not lose...so CCP doesn't have to step in by nerfing them and fix the problem other players will encounter with cap ships.

But you were selectively reading, decided to edit it out the second paragraph and forgot how I suggested you don't give up. BURN THOSE ******* SHIPS AND POD THOSE MINERS! THEY DESERVE TO DIE.

Also, lets get CCP to reduce the extra PG / CPU for other T2 ships to make it difficult to fit 1600mm plates and medium sized guns (not cruiser gun, the middle selection of any gun size. You know, the combat ones that get a really nice damage bonuses AND really nice hitpoints without having to sacrifice for one or the other to much...unless you really want a massive wall of hitpoints for your armor tank but then again you can still fit guns without compromising that much. Miners...will always die to a determined individual...you think 1899 hitpoints to shield with a 37.5% resist bonus to shields isn't a ******* joke? I would never want to structure tank, BECAUSE THATS THE LAST BARRIER.....wait you know what...nerf the **** out of damage controls. Its too over powered, it gives 60% resist T2 for 1 cap while energized nano armor and invulnerables give a fraction of that...plus we need to get people of that ******* crutch so all ships die faster (this is a buff to miners, as they have higher demand for minerals AND a buff to gankers since the hulk will die even faster now! WIN / WIN!!! )

edit: I also have not flown a hulk (didn't lose it as well) since a month before the first hulkageddon was announced, because I know the ship was trash.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#25 - 2012-04-17 00:01:14 UTC
Corina Jarr wrote:
Nicolo da'Vicenza wrote:
Aqriue wrote:
50 hours to replace a hulk, 5 minutes to replace a destroyer and the only thing that makes it longer is the 15 minute GCC window (you cannot dock, reship, and then undock expecting to warp off - ANY ship you jump into during GCC cannot warp and gets station gunned to death). so yeah, good reason that the hulk could use a buff since its more investment to replace then a destroyer but blows up even fast then it takes to replace a destroyer.

lol fit tanking mods to your hulk next time dumbass

Or mine aligned. Problems solved.


Zero percent chance of aligning saving you if I am the one ganking. Just saying.

internet spaceships

are serious business sir.

and don't forget it

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#26 - 2012-04-17 00:05:48 UTC
Alxea wrote:
Cipher Jones wrote:
Compared to mining Pyroxers in a covetor. You pull about an extra 5 mil an hour in the hulk (ll 5's) compared to a covetor.

That.s a lot of mining.

So when you get in your Hulk and get ganked for hulkogheddon don't say Uncle Cipher didn't warn you.

Have you not mined lately? Trit and other materials are now 2 to 3 times more expensive then they were a few months ago. Means you make about 15 mil to 30 mil an hour depending on your skills by just sitting their afk all day killing a rock that doesn't move. I think isk is getting too easy to make these days. Back in my day hulks cost 400 mill so I wouldn't be complaining about the cost to replace a hulk. But I would be happy to gank it for you. We take a loss too and its just for the kill mail. I can't wait for inferno when they get rid of the dang popup windows that warn you, that you are ganking somebody with no way to turn them off. Finally fixing that in inferno. I'd rather not fight the UI to play a game feature and mechanic.


I clearly mine more than some people read, and I used reading as a prerequisite to mining.

internet spaceships

are serious business sir.

and don't forget it

Kietay Ayari
Caldari State
#27 - 2012-04-17 00:40:10 UTC
Corina Jarr wrote:
Nicolo da'Vicenza wrote:
Aqriue wrote:
50 hours to replace a hulk, 5 minutes to replace a destroyer and the only thing that makes it longer is the 15 minute GCC window (you cannot dock, reship, and then undock expecting to warp off - ANY ship you jump into during GCC cannot warp and gets station gunned to death). so yeah, good reason that the hulk could use a buff since its more investment to replace then a destroyer but blows up even fast then it takes to replace a destroyer.

lol fit tanking mods to your hulk next time dumbass

Or mine aligned. Problems solved.


Passive alignment doesn't do anything except show your enemy where you want to warp off to. From 0 velocity you will warp in any direction at the same speed. If you meant active alignment, then consider that most miners will not even stop being afk nevermind constantly change flight directions around an asteroid.

c: Pet Peeeeve about passive alignment, too many FCs telling people to passive align to something makes you :c inside.

Ferox #1

Tanya Powers
Doomheim
#28 - 2012-04-17 00:46:14 UTC
Skydell wrote:
Corina Jarr wrote:
Nicolo da'Vicenza wrote:
listening to a guy whine about how a destroyer suicided his hulk is like listening to a guy complain about how it's the belt manufacturer's fault he crapped his own pants.

Actually a very good comparison.



If we are going to use RL examples, I get kind of tired of the wife beater bullshit myself.

"It's your fault I beat you, you know that makes me mad"
"I do it because I love you so, so much"

Some how it's my fault I got ganked because I didn't tank my hulk when we all know you can't tank a Hulk and worse case scenario the ganker needs to bring 2 Catalysts to kill you.




Just have some fun instead
Tippia
Sunshine and Lollipops
#29 - 2012-04-17 00:49:45 UTC  |  Edited by: Tippia
Kietay Ayari wrote:
If you meant active alignment, then consider that most miners will not even stop being afk nevermind constantly change flight directions around an asteroid.
…and then consider that it takes a Hulk 7½ minutes of flying at that speed to fly out of range from an asteroid. That's 2½ cycles, after which it's probably high time to be at the keyboard and do something about all that cargo anyway. In a fleet, it's even more time and you fill up even more quickly.

There's no need to constantly change directions. Just once every time you fill your cargo hold.
Kietay Ayari
Caldari State
#30 - 2012-04-17 01:01:14 UTC
Active Alignment doesn't work either if you are afk until you change directions :|

Ferox #1

Jonah Gravenstein
Machiavellian Space Bastards
#31 - 2012-04-17 01:20:58 UTC
Herping yourDerp wrote:
which is why if i ever mined it would be in a covetor.


Do it in a Kestrel

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Pillowtalk
Republic Military School
Minmatar Republic
#32 - 2012-04-17 02:11:26 UTC
Cipher Jones wrote:
Compared to mining Pyroxers in a covetor. You pull about an extra 5 mil an hour in the hulk (ll 5's) compared to a covetor.

That.s a lot of mining.

So when you get in your Hulk and get ganked for hulkogheddon don't say Uncle Cipher didn't warn you.


You Sir are a brilliant internet spaceships man!

Don't violence me bro!

Henry Haphorn
Killer Yankee
#33 - 2012-04-17 03:08:16 UTC
Cipher Jones wrote:
Compared to mining Pyroxers in a covetor. You pull about an extra 5 mil an hour in the hulk (ll 5's) compared to a covetor.

That.s a lot of mining.

So when you get in your Hulk and get ganked for hulkogheddon don't say Uncle Cipher didn't warn you.


Let's see:

Assuming you mine 5mil/hour with a Hulk and that the Hulk costed you 260mil, it will take 52 hours to recuperate the ISK spent.

Assuming one only spends 2 hours on average per day, assuming you have a life, it will take 26 days or less than one month to complete the 52 hours of mining at 5mil/hr.

One month doesn't sound so bad.

Adapt or Die

Tanya Powers
Doomheim
#34 - 2012-04-17 03:13:16 UTC
Henry Haphorn wrote:
Cipher Jones wrote:
Compared to mining Pyroxers in a covetor. You pull about an extra 5 mil an hour in the hulk (ll 5's) compared to a covetor.

That.s a lot of mining.

So when you get in your Hulk and get ganked for hulkogheddon don't say Uncle Cipher didn't warn you.


Let's see:

Assuming you mine 5mil/hour with a Hulk and that the Hulk costed you 260mil, it will take 52 hours to recuperate the ISK spent.

Assuming one only spends 2 hours on average per day, assuming you have a life, it will take 26 days or less than one month to complete the 52 hours of mining at 5mil/hr.

One month doesn't sound so bad.


Fit tornado, scan haulers at gate, target, shoot and make a few billions per hour instead. Stop being lazy, stop mining Lol
Corina Jarr
en Welle Shipping Inc.
#35 - 2012-04-17 03:13:56 UTC
Cipher Jones wrote:
Corina Jarr wrote:
Nicolo da'Vicenza wrote:
Aqriue wrote:
50 hours to replace a hulk, 5 minutes to replace a destroyer and the only thing that makes it longer is the 15 minute GCC window (you cannot dock, reship, and then undock expecting to warp off - ANY ship you jump into during GCC cannot warp and gets station gunned to death). so yeah, good reason that the hulk could use a buff since its more investment to replace then a destroyer but blows up even fast then it takes to replace a destroyer.

lol fit tanking mods to your hulk next time dumbass

Or mine aligned. Problems solved.


Zero percent chance of aligning saving you if I am the one ganking. Just saying.

I would be gone before you finished coming out of warp.

I've been chased plenty of times by some determined gankers. You're no different. Except you look better.
Corina Jarr
en Welle Shipping Inc.
#36 - 2012-04-17 03:17:28 UTC
Kietay Ayari wrote:
Corina Jarr wrote:
Nicolo da'Vicenza wrote:
Aqriue wrote:
50 hours to replace a hulk, 5 minutes to replace a destroyer and the only thing that makes it longer is the 15 minute GCC window (you cannot dock, reship, and then undock expecting to warp off - ANY ship you jump into during GCC cannot warp and gets station gunned to death). so yeah, good reason that the hulk could use a buff since its more investment to replace then a destroyer but blows up even fast then it takes to replace a destroyer.

lol fit tanking mods to your hulk next time dumbass

Or mine aligned. Problems solved.


Passive alignment doesn't do anything except show your enemy where you want to warp off to. From 0 velocity you will warp in any direction at the same speed. If you meant active alignment, then consider that most miners will not even stop being afk nevermind constantly change flight directions around an asteroid.

c: Pet Peeeeve about passive alignment, too many FCs telling people to passive align to something makes you :c inside.

For the record, when I say aligned, I mean moving because that is what aligning is (in EVE).

And yes, the whole passive align thought that goes around annoys me greatly... as much as miners whining when they lost their ship because they were afk.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#37 - 2012-04-17 03:26:27 UTC
Corina Jarr wrote:
Cipher Jones wrote:
Corina Jarr wrote:
Nicolo da'Vicenza wrote:
Aqriue wrote:
50 hours to replace a hulk, 5 minutes to replace a destroyer and the only thing that makes it longer is the 15 minute GCC window (you cannot dock, reship, and then undock expecting to warp off - ANY ship you jump into during GCC cannot warp and gets station gunned to death). so yeah, good reason that the hulk could use a buff since its more investment to replace then a destroyer but blows up even fast then it takes to replace a destroyer.

lol fit tanking mods to your hulk next time dumbass

Or mine aligned. Problems solved.


Zero percent chance of aligning saving you if I am the one ganking. Just saying.

I would be gone before you finished coming out of warp.

I've been chased plenty of times by some determined gankers. You're no different. Except you look better.


Not with my "neutral alt" SB bumping you you wont.

internet spaceships

are serious business sir.

and don't forget it

Kestrix
The Whispering
#38 - 2012-04-17 04:28:55 UTC
For myself I'd estimate about 10 hours to mine the minerals to raise enough ISK to buy a new Hulk.

Quote:
Or mine aligned. Problems solved.

Hulks are quite slow even when aligned, try warping out after the gankers land ontop of you in a belt, I bet they can lock you and press F1 before you enter warp.

Quote:
fit tanking mods to your hulk

This, I have yet to lose a Hulk to gankers.
Henry Haphorn
Killer Yankee
#39 - 2012-04-17 04:34:46 UTC
Tanya Powers wrote:
Henry Haphorn wrote:
Cipher Jones wrote:
Compared to mining Pyroxers in a covetor. You pull about an extra 5 mil an hour in the hulk (ll 5's) compared to a covetor.

That.s a lot of mining.

So when you get in your Hulk and get ganked for hulkogheddon don't say Uncle Cipher didn't warn you.


Let's see:

Assuming you mine 5mil/hour with a Hulk and that the Hulk costed you 260mil, it will take 52 hours to recuperate the ISK spent.

Assuming one only spends 2 hours on average per day, assuming you have a life, it will take 26 days or less than one month to complete the 52 hours of mining at 5mil/hr.

One month doesn't sound so bad.


Fit tornado, scan haulers at gate, target, shoot and make a few billions per hour instead. Stop being lazy, stop mining Lol


Get off the gate camp and go to low-sec for REAL MEN's pvp. Stop being lazy, stop camping Lol

Adapt or Die

Henry Haphorn
Killer Yankee
#40 - 2012-04-17 04:36:30 UTC
Kestrix wrote:
For myself I'd estimate about 10 hours to mine the minerals to raise enough ISK to buy a new Hulk.

Quote:
Or mine aligned. Problems solved.

Hulks are quite slow even when aligned, try warping out after the gankers land ontop of you in a belt, I bet they can lock you and press F1 before you enter warp.

Quote:
fit tanking mods to your hulk

This, I have yet to lose a Hulk to gankers.


Thank you for the announcement. Now every ganker who read this will find you and put your claim to the test.

Adapt or Die