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Re-ballance Clone Costs?

Author
Buzzy Warstl
Quantum Flux Foundry
#21 - 2012-04-16 20:25:27 UTC
Kusum Fawn wrote:
There is another answer to this, and it is alts.

Train up an alt to fly those frigates and cruisers, they dont need huge amounts of time and they will cost a lot less

In a Role Playing Game if the answer to a technical problem is "train an alt to do that" that is sign #1 of a stupidly broken mechanic.

You should be able to play the game on one character, with the others only present to allow you to try out different paths.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

betoli
The Scope
Gallente Federation
#22 - 2012-04-16 22:48:59 UTC
Torothanax wrote:
I'm sure I'll get flamed for this, but I don't care. It's a legit gripe.

For most people clones don't cost much, so no big deal if you get popped once in a while. For those of us that have been playing a while though, the upper tier clones are costly.


Thats the only counter for having too many skill points isn't it?

You could lose some SP by not getting a decent clone nest time, thus ensuring its cheaper in the future.....
Gevlin
Pator Tech School
Minmatar Republic
#23 - 2012-04-16 22:56:02 UTC
I do think after you get above 50 mill for clones they be come costly
especially for those who don't have a niche to make oodles of isk. As a reasult they take fewer risks which means less targets to shoot.

If vets had cheap clones you would see them in small ships trying to take on Big ships for the Lols... there for providing more targets

as it is I am very risk adverse because the clone... not the implants cost so much to replace.

For combat clone I use simple +2s

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Kelly Kavanagh
Doomheim
#24 - 2012-04-16 23:18:41 UTC  |  Edited by: Kelly Kavanagh
Aqriue wrote:

buy plex and sell for isk...thats 10 clone updates! Don't want to spend real life money? CCP doesn't care, because they love the option of you spending more money if you are unwilling to run missions / rat for the standard $$$ monthly subscription PLEX is also available. CCP also wants you to have multiple accounts. CCP also gave you 3 character slots, make one cruiser only! You have your options, plan accordingly.


You're right. Eve is a pay-to-win mmo, not a real game. The main player base are hackers who trade plex. It totally explains why the gameplay is such crap and why CCP never implements anything to make the game actually fun.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#25 - 2012-04-16 23:49:00 UTC
As a "getting older" pilot that likes to fly frigate & dessie hulls, I agree that the clone prices should be balanced. When I pay as much for my base clone as my t2 ship, its a little annoying.

I don't know the best way to fix clone prices, but I think 20+ mil for a clone approaches unreasonableness, and I think 60m for a clone is ridiculous.

Realistically, the benefits of skillpoints already diminish exponentially (i.e. it takes exponentially more sp to get a small linear benefit). Why does the cost to keep those skillpoints have to rise exponentially too? Its a double whammy to the older players, and I don't understand why.

Another thing, while a beta player should have more choices for earning isk, they don't necessarily earn isk at a faster rate than a 1-2 year player. Both will typically make about the same isk running missions, incursioning, ratting, mining, etc.... The only real advantages an older player has is contacts with whom to work with, capital to invest, experience to know what is worth their time, and what is not. However, since their clone costs so much more isk, anything they do with a high likelyhood of clone loss essentially equates to a "tax" for being older... and it's not a minor, no big deal tax.... Especially for 100+m sp characters...


The underlying idea for clone pricing is alright... cheap for new players, and the price gets more expensive for older players... however, let it increase more reasonably....

Make the cost 100k~200k isk per million skillpoints...

A new player doesn't pay much... and an older player still pays a good amount.... 20m at 100m sp.... or 40m at 200m sp... but it's not a stupidly large amount....
Marlona Sky
State War Academy
Caldari State
#26 - 2012-04-17 03:02:30 UTC
I'm very curious why some of you feel older players should pay more than younger players on clone upgrades? Why do you feel like there should be clone upgrade cost at all?
Sigras
Conglomo
#27 - 2012-04-17 03:09:24 UTC
Honestly, as a fairly high SP character, i find clone costs extremely reasonable; and if you dont want to worry about buying new clones, fly in low sec, because if you get podded there . . . i dont even know what to say to you.
Marlona Sky
State War Academy
Caldari State
#28 - 2012-04-17 04:45:05 UTC  |  Edited by: Il Feytid
Sigras wrote:
Honestly, as a fairly high SP character, i find clone costs extremely reasonable; and if you dont want to worry about buying new clones, fly in low sec, because if you get podded there . . . i dont even know what to say to you.


So again, your advice is for the player to be more risk adverse due to an arbitrary mechanic that has aged very poorly? I will ask again. Why do you feel such a mechanic should exist at all? What does it do to add to the game? By your reasoning it functions as a mechanic to weed out the old and poor players from null and unknown space. Is that how you view it?

I am not trying to troll or anything. I am just trying to figure out what the clone upgrade cost mechanic means to them. CCP feel free to chime in too.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#29 - 2012-04-17 05:06:55 UTC
Marlona Sky wrote:
Sigras wrote:
Honestly, as a fairly high SP character, i find clone costs extremely reasonable; and if you dont want to worry about buying new clones, fly in low sec, because if you get podded there . . . i dont even know what to say to you.


So again, your advice is for the player to be more risk adverse due to an arbitrary mechanic that has aged very poorly? I will ask again. Why do you feel such a mechanic should exist at all? What does it do to add to the game? By your reasoning it functions as a mechanic to weed out the old and poor players from null and unknown space. Is that how you view it?

I am not trying to troll or anything. I am just trying to figure out what the clone upgrade cost mechanic means to them. CCP feel free to chime in too.


The people who have no reservations about paying 30-80 mil isk for a hull to PvP with (not incl fitting costs) have issues paying 20 mil for clones...

Seriously...

This whine is just about making PvP more affordable/cheaper without meaning anything in terms of consequences.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Ganthrithor
School of Applied Knowledge
Caldari State
#30 - 2012-04-17 05:17:24 UTC
Asuka Solo wrote:
Adunh Slavy wrote:
Asuka Solo wrote:
Working as intended.

If you dont want to pay for clones, stop risking them in pvp.



What a silly comment. "Point gun at head, pull trigger, you are dead. Working as intended."


Quoting for truth. Unless you found the save game button in life...


Adunh Slavy wrote:
They are too expensive, and frankly, pretty useless feature.


By all means, dont buy any clones then. GO pew pew. Die in a fire. Then come rage on the forums over your lost SP when CCP gives you the finger in your petition.

That would also be working as intended.



Just stop being a whiny baby and space poor hobo.


Ahh, the contempt of the slightly-less-poor.
Adunh Slavy
#31 - 2012-04-17 05:22:36 UTC
Asuka Solo wrote:

This whine is just about making PvP more affordable/cheaper without meaning anything in terms of consequences.



So the F what?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Torothanax
#32 - 2012-04-17 05:51:09 UTC  |  Edited by: Torothanax
Wow, got enough bitternoobs 'round here? So some of us found the game before you, that means we shouldn't be able to enjoy it as well?

Sigras wrote:
Honestly, as a fairly high SP character, i find clone costs extremely reasonable; and if you dont want to worry about buying new clones, fly in low sec, because if you get podded there . . . i dont even know what to say to you.
Yeah, because lag never happens, no one flies sensor boosted interceptors, and no one lives right next to the server cluster with a 1 ms ping. Oh right, and no one EVER parks a smart bombing mother ship on a gate. Granted I don't get podded often, but it happens. As it is currently, I can't mitigate the risk. I HAVE to pay 45mil minimum for a clone. That's a good game mechanic in pvp game?

BTW killmail does show the implants you had in now. So have hunting for people that have like to fly with expensive implants. That's not me btw.
Ganthrithor
School of Applied Knowledge
Caldari State
#33 - 2012-04-17 05:57:52 UTC
IIRC soundwave said something about doing something about excessive clone costs at fanfest. Soundwave owns and loves fun, I'm sure he'll come up with a good solution.
Torothanax
#34 - 2012-04-17 06:10:53 UTC
Asuka Solo wrote:
[quote=Marlona Sky][quote=Sigras]This whine is just about making PvP more affordable/cheaper without meaning anything in terms of consequences.
There is no "whine" here. Well you sound kind of whiney, but that's beside the point. I've made a suggestion based on my experiences in game, and on sound logic.

Eve is supposed to be about risk vs reward. It's supposed to be about choices. The risk is supposed to be in the ship you fly, and the modules you put on it, whether or not you want to insure it, what you do with it, and the implants you want to put in your head. Clone costs on the other hand are mandatory. And don't give me any garbage about "don't buy one." The whole point of being a pod pilot is having a clone. NOT optional. How many of you all even know what happens when you get podded with an outdated clone?

Anyway, extremely high clone costs are just a punishment for playing the game. It's not like it's a huge game balance issue to adjust it. No one likes getting podded, and a higher SP total does nothing to reduce how often it happens. Why the unreasonable extra cost for vets?
Torothanax
#35 - 2012-04-17 06:12:05 UTC
Ganthrithor wrote:
IIRC soundwave said something about doing something about excessive clone costs at fanfest. Soundwave owns and loves fun, I'm sure he'll come up with a good solution.
Awesome.
Marlona Sky
State War Academy
Caldari State
#36 - 2012-04-17 06:22:03 UTC
Asuka Solo wrote:
This whine is just about making PvP more affordable/cheaper without meaning anything in terms of consequences.


Pretty ******* sure if you are podding someone, it means you or someone else, just blew up their ship moments before. Your argument on this issue is just plain weak and pathetic. Straight
Kusum Fawn
Perkone
Caldari State
#37 - 2012-04-17 07:17:01 UTC
ah, just to address a few people here,

Buzzy -
Its true that you may look at it as a broken mechanic, but i said its another answer, not the only one. part of flying small low hp ships is the fact that there is a pretty good chance of getting explodified, and possibly podded. the higher sp a character you have generally the more knowledge you have about the game, course you could have bought the character, and then well that's on you. but the knowledge of the game means that you should have some way to support yourself. clone costs are something you have to support in return for having more sp. you dont have to do that you know. its a trade off for the better abilities that you have. even if they arent relevant to the ship or play style you are used to. you can always use one character, but there are risks to everything, the reward you already know about, better skills.


Gizznitt Malikite -
Gizznitt wrote:
The only real advantages an older player has is contacts with whom to work with, capital to invest, experience to know what is worth their time, and what is not. However, since their clone costs so much more isk, anything they do with a high likelyhood of clone loss essentially equates to a "tax" for being older... and it's not a minor, no big deal tax.... Especially for 100+m sp characters...


as you get to older and more sp characters, you generally deal in progressively larger amounts of isk. because i imagine i know to a certain degree what it is that i am doing i can recoup my losses fairly easily. many people have a second character to fund their pvp habit. but not everyone does. ratting or plexing often is the main source of income. being older usually means you have contacts or links to larger groups (if you are pvping) the prices aren't that different then the ship/ fitting you will generally be in. i don't see the prices as being that absurd. if you make an effort to support yourself.
http://wiki.eveonline.com/en/wiki/Station_services

Marlona Sky + Adunh Slavy
Because eve really likes to make you feel loss, when you feel loss it means you are invested emotionally. and when you are emotionally invested you keep playing to go find and kill that ******. or you sit and cry and never pick up the game again. the choice is yours, but you know when you do pod that guy, its a validating feeling, because its costing them.

Torothanax
Clone costs are not mandatory, in fact they aren't even required. You have to buy one distinctly, they aren't assigned automatically. however you will never stay dead unless you biomass. The risk is in everything. your ship, your fitting, your clone, your implants. where the hell did you get the idea that it wasn't in the clone too?

torothanax wrote:
Clone costs on the other hand are mandatory. And don't give me any garbage about "don't buy one." The whole point of being a pod pilot is having a clone. NOT optional. How many of you all even know what happens when you get podded with an outdated clone


of course I know what happens when you don't buy a new clone, they get progressively cheaper. the way you wrote that makes it seem like you don't know what happens.

you always have a clone, always.
it doesnt always support your sp amounts.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Torothanax
#38 - 2012-04-17 07:54:40 UTC  |  Edited by: Torothanax
Just this once Kusum, I'll humor you with a reply. You troll me and you go on ignore.

Explain to me exactly what happens when you get podded without an updated clone. I don't think you really understand the mechanics and you are showing your ignorance.

It's not a real option to fly with an inadequate clone. It defeats the entire purpose of the skill training system to lose sp and go backward. The only reason you have to actually update your clone manually is to give a feel of realism, loss, and a sense of responsibility for one's self. It's for immersion. It's also a "duh" check to weed out people who probably shouldn't play eve. If it were an option we'd be able to delete skills.

Eve isn't just about risk, it's about choice. Sand box ring a bell? I should be able to choose what I risk. I don't have to fly expensive ships. It's my option. I don't have to fit implants. It's my option. I don't have to go into null space or even low sec. It's my option. SP isn't optional though, it's required to do anything in game. It's earned over time. It's a reward for sticking around. Everyone who plays for long enough will get to where I am, so why punish everyone for playing the game?
Beat General
Doomheim
#39 - 2012-04-17 09:55:37 UTC  |  Edited by: Beat General
Make clone upgrade costs as much as making a jump clone...

Cheap as hell.


This encourages pvp because people won't be scared of being podded then having to fork up.


Why would a 70mil SP pilot ever go into 0.0 with a cheap frigate if he has to pay a fortune if he dies in a bubble / next to an inty.
Whitehound
#40 - 2012-04-17 10:13:44 UTC
While I agree with Marlona's direction do I still think that some costs should be. Some players fly without any implants to be as cheap as possible. For them it would play directly into their style and I do not want to support this. Some cost needs to remain. The chance or the fear of losing some skills alone does not do it. Pod kills need to have some factor that makes them unwanted or people start using it as a transportation system (pod kill gets you home fastest).

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

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