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Help starting a manufacturing character

Author
Willy North
Intergalatic Gay Rights Corps
#1 - 2012-04-16 21:12:37 UTC
I've been considering starting a manufacturing character. The problem is that I have absolutely no clue where to begin. I am hoping that I can get to a point where I can afford a plex every month off him plus whatever profit. I have a start up fund saved up of 5 billion isk.

My question is where do I begin? Can a new character compete in manufacturing these days? Should I even bother with BPOs still in circulation? If not ill be okay with making an incursion runner.

Thanks for your time.
LJ Hugz
Shield Protector Innovations
#2 - 2012-04-16 21:24:39 UTC
Train up: Industry V
Production Efficiency IV
Mass Production IV

I'm fairly new too, and if you run numbers, you can certainly get a PLEX a month if you're in the right markets.

500M/5 manu slots = 100M ISK per line per month / 30 days in a month = 3333333 ISK per day / 24 hours per day = 138,888 ISK per hour.

That's if you have all five of your lines running 24/7. I've made up to 1.5M ISK/hour per line just on T1 modules. It is possible to PLEX an account without PE V and only 5 production lines, but you won't be making much extra. You end up paying for the PLEX which allows you to train up more skills so its easier to do. Once you have PE V and Advanced Mass Production IV, its much much easier to PLEX an account and make profits every month.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#3 - 2012-04-16 21:25:53 UTC
ignore that idiot above and get advanced mass production IV which gives you 10 lines immediately
Willy North
Intergalatic Gay Rights Corps
#4 - 2012-04-16 21:35:38 UTC  |  Edited by: Willy North
will i need to build a player owned station i cant find any open manufacturing slots anywhere lol (assuming there are even moons available for a POS)
Sara Seraph
Sara Inc
#5 - 2012-04-17 00:26:42 UTC
Willy North wrote:
will i need to build a player owned station i cant find any open manufacturing slots anywhere lol (assuming there are even moons available for a POS)


I generally find that "Manufacturing Slots" are not the problem in HS public stations. Cooperating with other industrialists, generally allows eleven slots to run at full time. Just move to an area that is not so densely packed.

It is the "Copying" and "Material Research" that are the biggest problems. Using a covops and doing research/copying in low-sec can be troublesome, but it gets the job done.


  • Know your market,
  • provide the customer what they want,
  • exploit inter-regional boundaries,
  • exploit the "lazy customer", this is not an insult,
  • cooperate with other industrialist!


Doing the above, even in a backwater area, can easily support your needs. Blink

Mathias Hex
#6 - 2012-04-17 01:54:52 UTC
Use a shuttle for running blueprints through lowsec, they can hold 100 blueprints or copies.

I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k.

Frank Pannon
Emerald Swine Escavations
#7 - 2012-04-17 06:06:06 UTC
Smartbombing battleships will kill you in your shuttle.
Aurel Svenson
Cyclone Solutions
#8 - 2012-04-17 12:02:12 UTC  |  Edited by: Aurel Svenson
Focus on using BPCs to start, find them on contracts. BPOs are expensive and will tie you down in particular markets, and your first guess as to what's worthwhile may not be the case. Your best bet is to produce what is most profitable for a given day. Once you find consistently profitable items, then consider BPOs.

Advanced Mass Production IV is definitely worthwhile.

Production Efficiency V
Industry V
Advanced Mass Production IV

Should take about 23 days of training total.

A POS is definitely not necessary for manufacturing. Even Ansila, two jumps from Jita, has dozens of manufacturing slots open over several stations at all times. At some point the 0.75 time multiplier is worth more than fuel costs, though. If you don't have the standing you can buy a corp with the standing, allowing you to put up towers for 7 days. Costs about 150M, and you may as well put up the large tower during this period, so make sure you can afford the 15M/day first. I think this should come before BPOs, and it also makes making BPOs easier.

Once you get a POS it's also wise to skill up for T2 items which are often more profitable to make. Having the POS allows you to copy and invent easily and quickly.
Willy North
Intergalatic Gay Rights Corps
#9 - 2012-04-17 13:21:26 UTC
ive decided to go at it with two accounts one being an industrialist (and will take your advices) and this character will be a combat related character.

ive decided to create a corps as well, the intergalactic gay rights corps. I will now dedicate myself to fighting for the rights of gays throughout the galaxy (and making isks).
Xuixien
Solar Winds Security Solutions
#10 - 2012-04-17 14:52:33 UTC
Quote:
Production Efficiency V


Fixt.

It's completely worth the 2 weeks.

Epic Space Cat, Horsegirl, Philanthropist

Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2012-04-17 15:28:14 UTC  |  Edited by: Tau Cabalander
Hauling Basics
* Amarr Frigate 3
* Amarr Industrial 1 (higher is optional, but read below)
* Hull Upgrades 2 (or higher if possible)
* Rigging 3
* Astronautics Rigging 1
* Navigation 5 (optional but strongly recommended, or as high as possible)
* Evasive Maneuvering 5 (optional but strongly recommended, or as high as possible)
* Spaceship Command 5 (optional but strongly recommended, or as high as possible)
* Mechanic 5 (optional but strongly recommended, or as high as possible as haulers are mostly structure)
* Shield Management 5 (optional but strongly recommended, or as high as possible)

Amarr Bestower is the largest low-skill industrial, Minmatar Mammoth at level 4, Gallante Iteron V at level 5. After the Bestower, train for whatever racial industrials you want. Freighters, blockade runners, deep space transports, and jump freighters should be considered before training racial Industrial level 5, as they are all a bit different.

Manufacturing Basics
* Production Efficiency 5
* Industry 5
* Mass Production 5
* Advanced Mass Production 4
* Supply Chain Management 1 (typically no more than 4)
BPO/BPC may require additional Science category and/or Mechanics category skills.

Research Basics
* Science 5
* Research 5
* Metallurgy 5
* Laboratory Operation 5
* Advanced Laboratory Operation 4
* Scientific Networking 1 (typically no more than 4)
BPO/BPC may require additional Science category and/or Mechanics category skills.

Trade Basics
* Accounting 5 (save on taxes! At least 4 strongly recommended)
* Broker Relations 5 (save on broker fees! At least 4 strongly recommended)
* Margin Trading 4 (level 5 recommended)
* Day Trading 1 (typically no more than 4)
* Marketing 1 (typically no more than 4)
* Procurement 1 (typically no more than 4)
Then train for as many orders and contracts as needed.

POS Management Basics
* Anchoring 3 (everyone should have this)
* Starbase Defense 4 (recommended, but requires Anchoring 5)

Planetary Interaction (PI) Basics
* Remote Sensing 3
* Command Center Upgrades 4 (more grid / CPU)
* Interplanetary Consolidation 4 (extra planets)
* Planetology 4 (more accurate scans)
* Advanced Planetology 4 (more accurate scans)
Willy North
Intergalatic Gay Rights Corps
#12 - 2012-04-17 15:31:20 UTC
^ i thank you kind sir
Bugsy VanHalen
Society of lost Souls
#13 - 2012-04-17 16:09:07 UTC
Well looks like everything is pretty much covered. I just wanted to emphasis the need for production efficiency 5.

Without it most T1 items will not be profitable to make, especially if selling in Jita. most T1 items that move any decent volume have very tight profit margins and if you are buying your mats in Jita the only way to make isk in T1 manufacturing is with PE 5 and well researched BPO/BPC to work off.

Many T1 items the costs of BPC's can eat much of your profits. But once you get PE 5 most T1 items become at least somewhat profitable. You just need to do your home work to find out what items you can move in volume with a decent profit margin. You can easily pay for PLEX on both your accounts with one manufacturing/trading alt once you get the hang of it.
Aurel Svenson
Cyclone Solutions
#14 - 2012-04-17 17:43:46 UTC
Bugsy VanHalen wrote:


Many T1 items the costs of BPC's can eat much of your profits.


Remember that if you have money invested in BPOs you're not investing it in manufacturing. This is known as opportunity cost and quite often the opportunity cost of a BPO exceeds the accounting cost of BPCs.