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New War Dec system - massively article - Very good points covered.

Author
bornaa
GRiD.
#1 - 2012-04-16 19:01:53 UTC
You guys read the article on massively about this subject, published earlier today???
http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/

I think it have some good points (maybe the best).


Comments???
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
gfldex
#2 - 2012-04-16 19:39:51 UTC
Lets have a look at just one paragraph of that article.

Quote:
Very few players would argue that wardecs are fine as they are now, but until now, CCP has always been reluctant to change the system. The main issue is that it's hilariously biased in favour of the aggressor, who can prepare for the war and will always pick weak or industrial targets.


That is plainly wrong. With legal decshields any corp can shake off any war at any given time. It's currently simply not possible to take down a POS in highsec that is filled up with stront.

Quote:
The defender gets just 24 hours' notice to get a plan together and warn its members of the threat and typically won't be in a position to fight back.


Any CEO has to have a plan what happens at war time before he presses the button to create the corp. If he starts to prepare for war when CONCORD sends a mail it's to late and that CEO should be driven out of business.

Quote:
The new mercenary system will help even the odds, but it won't be that useful if the attacking corp can weasel its way out of the war by not paying the bill.


There is no reason why one can't declare a counter war when the wardec mail hits the inbox. That's even possible right now.

That's just one paragraph in that article. Pretty much anything he writes is either plain wrong or an assumption. In can only hope that the author has never played EVE Online.

If you take all the sand out of the box, only the cat poo will remain.

Xorv
Questionable Acquisitions
#3 - 2012-04-16 19:47:15 UTC
bornaa wrote:

Comments???


The article and it's ideas for Wardecs are terrible.

The worst part is the structure idea, making you have to defend a static location gives all the power to blobs and is yet another blow to small gangs and guerrilla warfare.
DarthNefarius
Minmatar Heavy Industries
#4 - 2012-04-16 19:58:59 UTC  |  Edited by: DarthNefarius
Massively wrote:


Another major problem is that a small corp of alts can declare war on a legitimate corporation, and there's nothing the defender can do about it. As long as the war fee is paid each week, a handful of alts can disrupt a corporation or even a major alliance like


This of course is going to be a major cause of the end of many medium sized established miner corps. Whom in their right minds will stay in a corp when it is wardecked by a 1 man alt corp that can becomes a 20 man corp when corp hoppers notice the miners are out so they all join in system in station. 1 man alts corps are going to be wardecking like crazy & the only 2 ways for the miners to avoid them will be joining NPC corps where mining isn't taxed anyways or thier own 1 man alt corps.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
bornaa
GRiD.
#5 - 2012-04-16 20:03:45 UTC
Xorv wrote:
bornaa wrote:

Comments???


The article and it's ideas for Wardecs are terrible.

The worst part is the structure idea, making you have to defend a static location gives all the power to blobs and is yet another blow to small gangs and guerrilla warfare.


What is terrible?
This way wars would actually have goal and attacker would actually feel some obligation towards wars he start.
And defender would have mean to end it and actually "win" the war.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Micheal Dietrich
Kings Gambit Black
#6 - 2012-04-16 20:07:39 UTC
First off, I can see that this guy is a total carebear. Also, most of that article is complete rubbish and I can't help but notice total bias.

To start, I notice that he focuses on the attacking corps being able to 'weasel' their way out of a war should things go south, like not re-upping the war. 1) I would think this is good news for the corp that got wardec'd. I am pretty sure that in many cases they really don't want the fight but if they can scare off the dog then great. 2) I can't help but notice that the narrator conveniently left out Dec-shields but focuses on the dec'd corps being so helpless. A corp is only as helpless as they let themselves be. 3) He talks about Merc's not really being a boon as the wardec corp again can just weasel out of the situation. Again, I point to #1. Isn't this the goal, to get the monkey of your back?

Second, I find his comment about pvp corps being shell corps loaded with alts and how they will always pick weak or industrial targets to be complete bull. I am not an alt. My corp is not a shell corp. And we do not strictly go after weak targets. And I know my corp is not the only corp that works to these standards. In fact back when I was in Warsmith's we would regularly be hired as mercs to go after other grief corps. Simply put the Narrator is factually wrong here.

The above also coincides with point three, that these small shell corps have 0 risk when attacking larger corps. Again, a corp is only as helpless as it allows itself to be. If they decide to dock up and do nothing then that is their choice, just let it be known that there are tons of other options out there. And as I said, we are not always risk free. We may know how to fit a ship better than some corps and know how to use them, but numbers are still numbers, and if the larger corp that we're attacking suddenly decides to fight in numbers, there is very little we can do.

And Four, he doesn't even touch on half of the mechanics that CCP is planning on implementing. In fact most of the article reads like your typical thread where he makes several factual mistakes, and comes up with some idea that naturally will 'fix' everything.

That is a horrible article.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#7 - 2012-04-16 20:11:37 UTC
gfldex wrote:

Very few players would argue that wardecs are fine as they are now, but until now, CCP has always been reluctant to change the system. The main issue is that it's hilariously biased in favour of the aggressor, who can prepare for the war and will always pick weak or industrial targets.

That is plainly wrong. With legal decshields any corp can shake off any war at any given time. It's currently simply not possible to take down a POS in highsec that is filled up with stront.

Your statement doesn't address the point quoted. Target selection is a big advantage in the wardec system which the aggressor has and the defender does not.
gfldex wrote:

The defender gets just 24 hours' notice to get a plan together and warn its members of the threat and typically won't be in a position to fight back.

Any CEO has to have a plan what happens at war time before he presses the button to create the corp. If he starts to prepare for war when CONCORD sends a mail it's to late and that CEO should be driven out of business.

So you are satisfied with the plan of, "No reason to fight so everyone just plays on their out of corp alts" that many corps use now?
gfldex wrote:

The new mercenary system will help even the odds, but it won't be that useful if the attacking corp can weasel its way out of the war by not paying the bill.

There is no reason why one can't declare a counter war when the wardec mail hits the inbox. That's even possible right now.

What reason does anyone have to do this? One can already fight back or just not undock and that will not change. Unless you are bringing other into the fight making it mutual doesn't provide any differences, and if you are bringing backup, that is exactly what mercenary corps are doing. So what are you getting at?
Tobiaz
Spacerats
#8 - 2012-04-16 20:18:23 UTC  |  Edited by: Tobiaz
Quite a terri-bad article.

Want attackers to commit to a war? Simple:

If the the defender makes the war mutal, it's no longer possible for the attacker to end the war by lapsing the bill.
The only option left for them then is by formal surrender, accepting the defenders terms.


That, in combination with CCP's idea for a 'deserters' mark for people leaving a wardecced corp and the ease and lack of cost for adding allies, should fix the whole problem quite nicely. Don't forget that most wardeccers are e-peen warriors and such a mark would likely be a bigger blemish then a negative kill-board ratio. Lol

Putting things like 'victory conditions' into a mechanic is simply asking for abuse and exploits. War objectives are something that resides squarely in the realm of meta-gaming and should NEVER become some arbitrary 'objective'.

The only problem I see now with the upcoming wardec system is that it makes it almost too expensive to go after big alliances, and does very little to protect the smaller corporations.

Instead, divide the corporations and alliances in size-brackets with fixed war-fees for each bracket and cost-modifiers penalizing declaration of wars on a corporation outside your own size bracket.

Edit: I've fleshed out the dea of size-classes:

Corporations are divided into size-classes each with a pricetag.

1-10 (15M)
10-25 (25M)
25-50 (40M)
50-100 (75M)
100-250 (150M)
250-500 (350M)
500-1000 (600M)
1000+ (750M)

The cost of war is the sum of the price-tags belonging to both corporations.

So a 60 player corporation declaring war on a 14 player corporation would weekly cost 100M ISK. It is relatively cheaper to wardec larger corporations than smaller ones, because they are supposed to be more capable to defend themselves. The size-classes also reduces the ease of member-padding to drive up the warbill.

Also: shooting structures isn't a solution to ANYTHING and is just lazy gamedesign.

Edit: it also removes guerilla-warfare from the game by making the structure an very easy way to force a pitched battle. Something pretty much always won by the biggest blob (so no more attacking larger corporation either).

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#9 - 2012-04-16 20:23:56 UTC
Micheal Dietrich wrote:
First off, I can see that this guy is a total carebear. Also, most of that article is complete rubbish and I can't help but notice total bias.

To start, I notice that he focuses on the attacking corps being able to 'weasel' their way out of a war should things go south, like not re-upping the war. 1) I would think this is good news for the corp that got wardec'd. I am pretty sure that in many cases they really don't want the fight but if they can scare off the dog then great. 2) I can't help but notice that the narrator conveniently left out Dec-shields but focuses on the dec'd corps being so helpless. A corp is only as helpless as they let themselves be. 3) He talks about Merc's not really being a boon as the wardec corp again can just weasel out of the situation. Again, I point to #1. Isn't this the goal, to get the monkey of your back?

Dec-shields under the proposed changes are going away. Assuming this article is a response to that, the omission is entirely relevant.
Micheal Dietrich wrote:

Second, I find his comment about pvp corps being shell corps loaded with alts and how they will always pick weak or industrial targets to be complete bull. I am not an alt. My corp is not a shell corp. And we do not strictly go after weak targets. And I know my corp is not the only corp that works to these standards. In fact back when I was in Warsmith's we would regularly be hired as mercs to go after other grief corps. Simply put the Narrator is factually wrong here.

Calling him factually wrong would be like stating it never happens. If no one had alts then perhaps this could be considered valid, but the idea that no one has ever thought of having their means to continue business as usual in a different corp from the one they are using to declare war for whatever reason is laughable.
Micheal Dietrich wrote:

The above also coincides with point three, that these small shell corps have 0 risk when attacking larger corps. Again, a corp is only as helpless as it allows itself to be. If they decide to dock up and do nothing then that is their choice, just let it be known that there are tons of other options out there. And as I said, we are not always risk free. We may know how to fit a ship better than some corps and know how to use them, but numbers are still numbers, and if the larger corp that we're attacking suddenly decides to fight in numbers, there is very little we can do.

This again goes back to target selection. Knowing your opponents numbers and activity provides an invaluable potential resource for an attacker who also has the initiative. It allows you to ensure you have all reasonable advantages. Why would someone who is trying to accomplish anything other than getting blown up want to undock to that?
XIRUSPHERE
In Bacon We Trust
#10 - 2012-04-16 20:24:03 UTC
Bad poster with a website is still a bad poster.

The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

Gogela
Epic Ganking Time
CODE.
#11 - 2012-04-16 20:24:14 UTC  |  Edited by: Gogela
I would bet good ISK the writer of this article has never initiated a wardec even once on behalf of a corporation, or really even considered the various motivations for dec-ing another corp.

Quote:
Another major problem is that a small corp of alts can declare war on a legitimate corporation, and there's nothing the defender can do about it.

So - f***ing - what ? Nobody does this. Sometimes it's a small corp going after a big. If big is to big to defend against that then it's too big to exist. The expense of making such a dec generally outweighs any gain... A corp of alts? To what end? Where's the *profit* part of the plan? This is stupid.

You know... I could go on and point out everything that's wrong with this article... but I've wasted enough of my time reading it and I don't want to waste your time with a long drawn out response.

Here are some valid reasons to dec:

Small Corp decs Big Corp
  • Possibly catch freighters or haulers in highsec since corp is not big enough to even be noticed by defending corp. ($$$)
  • Disrupt highsec operations enough that the larger corp will pay a ransom to just not deal with it anymore ($$$)
  • Disrupt logistics on behalf of another corp or alliance (mercenaries)

Big Corp decs Big Corp
  • Absolute domination - taking the war to empire to utterly destroy the will to fight of the enemy. With no place safe, many of the newer or weaker members of the agressed corp might drop corp rather than continue to be targeted. Battle of wills. Good way to kill off "pets"
  • Weaken one corp or alliance and their ability to move as part of a larger allied move against a coalition of alliances

Big Corp decs Small Corp
  • Grief
  • Vendetta - some alliance director got his e-peen smashed and now wants to flex his/her political mussel to make a point

Small Corp decs Small Corp
  • Convince an opposing corp to find other space
  • Grief
  • Super serial PvP. E-Peen wars.
  • Ransom for right to operate


This is by no means all inclusive.... just off the top of my head. The writer of that article wants it to be a simple mechanic like running missions. Press button receive bacon. It's not that easy... or that simple, particularly with respect to larger organizations engaging in empire war. The problem with the decs now is you can simply avoid them. That's why nobody uses them. It's not because a large alliance is worried about an alt corp. They aren't.

I've never read an article about EvE that was so far off base and so clueless about the subject. The article isn't even coherent.

tl;dr; If you haven't read that article yet, save your brain cells from self destruct and skip it.

Signatures should be used responsibly...

bornaa
GRiD.
#12 - 2012-04-16 20:27:06 UTC
Tobiaz wrote:
Quite a terri-bad article.

Want attackers to commit to a war? Simple:

Declaring a war mutual by the defender, makes it impossible by the attacker to end the war, unless by formal surrender.

That, in combination with CCP's idea for a 'deserters' mark for people leaving a wardecced corp and the ease and lack of cost for adding allies, should fix the whole problem quite nicely. Don't forget that most wardeccers are e-peen warriors and such a mark would likely be a bigger blemish then a negative kill-board ratio. Lol

Putting things like 'victory conditions' into a mechanic is simply asking for abuse and exploits. War objectives are something that resides squarely in the realm of meta-gaming and should never become some arbitrary 'objective'.

The only problem I see now with the upcoming wardec system is that it makes it almost too expensive to go after big alliances, and does very little to protect the smaller corporations.

Instead, divide the corporations and alliances in size-brackets with fixed war-fees for each bracket and cost-modifiers penalizing declaration of wars on a corporation outside your own size bracket.


And what about "one little problem" that attackers are in 99% alts in alt corp that don't need to play at all on that alts to play EVE and defenders don't have that privilege so they actually cant play at all???
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Bane Necran
Appono Astos
#13 - 2012-04-16 20:31:47 UTC
Quote:
The main issue is that it's hilariously biased in favour of the aggressor, who can prepare for the war and will always pick weak or industrial targets.


This is how the real world works. It's generally considered unwise to inform the person you're going to attack ahead of time, because they'll prepare. See: 'surprise attack', or the politically correct term 'pre-emptive strike'. If you want to have any chance for peace in hostile political climates you have to prepare for war.

Some other good points, though.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Tippia
Sunshine and Lollipops
#14 - 2012-04-16 20:32:16 UTC
There are pretty much only two problems with the wardec revamp. One is that it makes decshielding the default mechanic — bloat your corp/alliance to the point where it is financial suicide to dec it. The other is that it reduces the viability of revenge by requiring mutuality to be declared within the first 24h.

The suggested revamp solves a whole lot of problems (and crimewatch 2.0 fills in some of the cracks), but it also manages to completely go against its own intentions because CCP doesn't seem to understand how wars are being used.
gfldex
#15 - 2012-04-16 20:35:40 UTC
Tyberius Franklin wrote:
What reason does anyone have to do this? One can already fight back or just not undock and that will not change. Unless you are bringing other into the fight making it mutual doesn't provide any differences, and if you are bringing backup, that is exactly what mercenary corps are doing. So what are you getting at?


I am getting at that the author is wrong assuming that an attacker can "weasel" out of a war by simply dropping the war.

You seam, as much as the author, not to know the purpose of wardecs. Players compete about recources, Corps compete about players and alliances compete about corps. The wardec system is meant to provide means to enforce that competition in highsec. An individual pilot is free to rebuilt after his former corp is driven out of business by dropping back into a NPC corp. Quite in contrast for a corp that should vanish when driven out of business. That's why co-operations are called that way. To refer to the cut-throat-competition that is described in great detail in the back story.

It's even in the name of the game: Everyone vs. Everyone.

Quite sad to see so many players that don't know the basics.

If you take all the sand out of the box, only the cat poo will remain.

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#16 - 2012-04-16 20:37:15 UTC
wardecs aren't for war right now which is the actual problem. its for griefing and pos removal. ccp is trying to at least turn the fail griefing into an isk sink.
hell with my isk i could dec an alliance for over a year. that's stupid.. and the dec shield is a player invented work around to the real problem of griefers who think killing people who don't know how to fight means anything

i for one think there should be benefits for declaring war all the time, more then just " you can attack people in highsec"
wars should be declared in nullsec and lowsec. there should be a reason for it other then " to kill their players in highsec.

war declarations should be a big deal but in eve its just "oh great another griefer corp trying to pad their bad killboard stats" for industry corps and
"i hope i get free kills on nubs" for the griefer corps.
Gogela
Epic Ganking Time
CODE.
#17 - 2012-04-16 20:38:29 UTC
Tippia wrote:
*snip* The other is that it reduces the viability of revenge by requiring mutuality to be declared within the first 24h.
*snip*

wait... wat?

Are you saying that the new dec mechanic requires your opponent to AGREE to the war?

I really hope that's not true...

Signatures should be used responsibly...

Noriko Mai
#18 - 2012-04-16 20:38:45 UTC
Is his sollution is a wired tournament mechanic? Or am I wrong?

"Meh.." - Albert Einstein

Severian Carnifex
#19 - 2012-04-16 20:41:49 UTC  |  Edited by: Severian Carnifex
Noriko Mai wrote:
Is his sollution is a wired tournament mechanic? Or am I wrong?



As I understand the logic is:
before war you must build war command structure - if its destroyed, war is over.


Overall, I like this proposal.
It gives meaning to wars.
It gives actual mechanics for attacking, defending, attacker and defender can loose, you have something to fight for, defender have mean to end war, attacker cant just war dec and not log in on that char for few days (or ever), attacker need to actually be a part of war it started, everybody can win or loose.



p.s.

This would provide actual gameplay for both sides!
Destination SkillQueue
Doomheim
#20 - 2012-04-16 20:42:25 UTC
Gogela wrote:
Tippia wrote:
*snip* The other is that it reduces the viability of revenge by requiring mutuality to be declared within the first 24h.
*snip*

wait... wat?

Are you saying that the new dec mechanic requires your opponent to AGREE to the war?

I really hope that's not true...


No. He is talking about the ability to make a war mutual, which is already part of the wardec system.
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