These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

Ganking - Serious Crime, Serious Consequence

Author
Tippia
Sunshine and Lollipops
#41 - 2012-04-16 18:20:52 UTC
Mars Theran wrote:
The problem isn't ganking as a whole but the fact that players recycle characters doing it exploiting a game mechanic that is not intended for this purpose. The fact that you can gank an exhumer with a 2 week old character is also a broken mechanic
I think the problem with recycled alts is severely overstated — there's no point in doing that since it only means you lose training time, and since there's no reason not to keep a character you've trained up to sufficient level.

As for Hulks being taken out by a 2-week old character, that's not a problem either. It's in fact really good design: it means setup means more than age or “level”, and it is repeated throughout EVE. The problem is rather the opposite: the reason those exhumers can be ganked is because they're not set up properly — if they are, then a 2-week old character will not be able to do much.

Quote:
In the recent Devblog on ship rebalancing an Exhumer was compared to an Oil Rig. Totally out of concept, but what do you think it would take to take one of those down outside of knocking its pylons from under it. These things are made to withstand undersea tremors and oceanic turbulence that would capsize most ships
…and exhumers are made to withstand even a pretty nasty rat spawn. Just like oil rigs can't stand up to sabotage (be it blowing up the struts or lighting a match in an irresponsible manner), exhumers can't stand up to attacks from military ships.

Mark Androcius wrote:
I propose to use standing here, might actually be a good idea.

The higher your standing with the faction in who's space you are in, the faster the response of their "police force" ( thereby completely ruling out CONCORD, except for players with low to no standing ). […] This will give gankers something to think about
Yes, this gives gankers a reason to try to find out out the standings of a person, since the higher their standings, the better a target they will be. Faction police is evadable, destructible, and generally fun to shoot at. CONCORD is none of those. So you got your idea a bit backwards (and as CCP has quite clearly stated that the delay is there with the explicit intent of giving gankers more time to kill the target, they're not going to reduce it like that).
Mark Androcius
#42 - 2012-04-16 18:38:56 UTC
Tippia wrote:
Yes, this gives gankers a reason to try to find out out the standings of a person, since the higher their standings, the better a target they will be. Faction police is evadable, destructible, and generally fun to shoot at. CONCORD is none of those. So you got your idea a bit backwards (and as CCP has quite clearly stated that the delay is there with the explicit intent of giving gankers more time to kill the target, they're not going to reduce it like that).


Well they'd have to beef up the police a little bit of course :P

I'm not against PVP at all, in fact i fully understand it and the reasons for promoting it, but making it very easy for the purp, makes it very hard for the victim and that's not quite right in my opinion.

I'm not a fan of nerfing the cr*p out of it, but it should at least be a little more challenging for BOTH parties.
Ager Agemo
Rainbow Ponies Incorporated
#43 - 2012-04-16 19:17:42 UTC
No no no and no, at MOST! i could see the victim getting the insurance from the ganker...
Crystalis Tadaruwa
State War Academy
Caldari State
#44 - 2012-04-18 08:36:36 UTC
Among the [Sarcasm] best of the community [/Sarcasm] are couple jewels who made reasonable arguments about the issue so it gave me few ideas.

I'll ditch whole training time penalty idea and try to make it more risky for gankers while trying to retain risk for the victims also, but still doable.

- Ganker pays victim the insurance payout for lost ship.
- If no ship is lost, no payout will be paid.
- If ship has no insurance, ganker pay default payout (90 000 isk or whatever it is)
- If multiple parties are involved in ganker party, payout is equally taken from all gankers.

- If ganker's wallet goes into negative due the payment, (s)he can't perform further illegal actions until he gets his wallet back to positive.
- Character with negative wallet cannot be terminated until wallet is back on positive

- Character who has performed illegal action cannot be terminated until certain period of time. 6 months is suggested for lockdown period.

- Trial accounts cannot perform illegal actions.

Risk of backfiring will increase for the gankers that they might not just lose 1 million worth of destroyer or 80 million worth battleship, but also have to pay a victim higher sum of money if ship is insured. Also attempting to reduce workarounds for temporary characters to do ganking instead.

These suggestions are open for constructive critisism and suggestion (with Details!) as ideas evolve all the time, but "trollololol!","i luv gankurz!" and "Really stupid" are hardly constructive. I would especially like to hear comments and alternatives for situation where ganker has no money to pay the insurance.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#45 - 2012-04-18 13:22:54 UTC  |  Edited by: Verity Sovereign
Making gankers pay their victim for the loss is a dumb idea.
So the victim never loses much of anything, no matter what?
Some cheap modules and the ore content of their ship?

The only thing I support are more gameplay penalties for being a ganker:

Ie the possibility of more unwanted PvP (or at least unplanned) by allowing other players to shoot those with low sec status without concord intervention - potentially killing the ganker before he does any ganking.
Lower the threshold for a sec status that allows people to shoot a pirate unprovoked - so that player combat between combat ships may happen before ganking an unarmed ship, or before faction police/concord get involved.

More PvP, but yet it makes it safer for those not seeking combat with high sec status. Gankers now need to worry about being ganked themselves by a vigilante, who will be fit much better since its not a suicide gank (since concord won't intervene).

Allow pod killing of pirates - let players take their revenge and make high sec a more dangerous place, rather than have concord punish them for killing the pod of a pirate.

Don't let pirates dock in high sec stations, no more ship swaps, or easy access to the market- step out of your pod and set foot on a station in high sec = get arrested.
Of course, alts will simply supply the needed ships and equipment, but this makes the logistics of being a pirate in high sec more challenging.

More gameplay challenges for Pirates.
An arbitrary wallet subtraction is no fun.

Quote:
- Trial accounts cannot perform illegal actions.

This does what exactly?
Through the Buddy program, I can make all the alts I want without trial restrictions, that least for 51 days before transferring all their assets to my main and being discarded.
I don't do that because I don't have the time or the motivation, but if I was going to bother making trial accounts for ganking, I would make the effort to extend their duration by 30 days and remove the restrictions, at no cost.
Eba Madullier
L.S.C CORPORATION
#46 - 2012-06-10 00:01:41 UTC
EVE is a pvp game. CCp wants ganking to be allowed. So ofc they will not do much stuff to remove it/ or make it harder. As they did say they want to make Piracy a way of gameplay. They want to give newer player the abyliti to earn isk out of piracy (sucidie ganking). With taking the Insurance away they just wanted to make it more riskiere/harder, there was no intend in it to protect you. Try to understand the difference here. The real life society does not want to make Illegal acts a way of living. they want to prevent it. That is why the big difference is here.

As Ceo of CCP did say: "EVE is hard and we intend it to be so". So if we remeber that to be able to fly a hulk (what is an ADVANCED mining ship) there must be many risks. Or else this game would become easy. You have so many functions to avoid ganking (like alining, Directional scan, Use your 4 mid slot to boost your shield with heavy resist/other stuff) first when you manage this you should be rewared with not losing your expensiv ship. That is what CCP wants, keep the gameplay hard (as they did say many times on the fan fest.)

I understand your point. But if you would honostly listen to what ccp says they want it to be like that. If you do not like it nobody forces you to play this game.

I hope you remeber this facts and take this all in account and then make a new post where you suggest it again with difference ideas. This just has gotten a troll forum where many people do not take your meaning seriuosly.

Sorry for some spelling failure.
Reaver Glitterstim
The Scope
Gallente Federation
#47 - 2012-06-10 00:20:26 UTC
Two things you're missing, OP, is how much those gankers feel driven to shoot you down, and how much you can do to protect yourself. Ganking isn't as easy as we make it look. I think it's a tad easier to gank exhumers than it should be, but you should also learn what you can do to stay safe. Don't fit your ship with modules and cargo that are too expensive for the amount of EHP you have, or you make yourself a target for profiteering gankers. Mine in higher security systems to decrease CONCORD response time - you can mine your favorite highsec ores in 0.7 space, and veldspar always has a decent price, and you can mine that anywhere. Also, if you mine in missions or gravimetric sites in highsec, you're usually not going to be bothered at all unless there is jaspet in your site.

The other day I was fussing about how easy it is to gank hulks because I had seen a guy popping hulks repeatedly, each time with a lone catalyst. But I went and ganked one with a friend of mine-both of us in catalysts (tech 1 fit)-and it took us about 14-15 seconds to finish off the hulk. On the kill report, it showed that the idiot pilot had tried to protect it with a small shield booster, a shield recharger, and two cargo expanders. He could have literally doubled his EHP by sticking a damage control and 2-3 hardeners on, heck a thermic and kinetic hardener will thwart the most common type of gank ship. And that would have meant we'd have failed the gank, with a considerable amount of HP left to go through.

It's not rocket science. Don't fly what you can't afford to lose they say, well I say don't fly what you don't know how to fit properly.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ned Black
Driders
#48 - 2012-06-10 10:41:55 UTC
Invalidate clone contracts during criminal agression cooldown... suddenly if the ganker gets pwnd he will lose a lot of SPs...

And for some reason I dont think any ganker would agree with this since it would make their lives a harder... and that is not as much fun as when they can make other peoples lives harder...
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#49 - 2012-06-10 17:06:57 UTC
leviticus ander wrote:
no, ganking is a somewhat integral part of EVE.

Yes, and so is concord. I've often thought that suicide ganking has got to mightly **** concord off.. not because they want to "uphold the law" (though there may be some of that) but rather because the ganker is circumventing concords chief money maker, the wardec. I wouldn't be surprised at all to find concord come up with something stiffer to discourage people from stealing from them.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Pi-zwei one
Doomheim
#50 - 2012-06-10 19:07:44 UTC
Is there any risk involved in ganking someone?

Yes, it is, but the risk is in no relation to the reward. It's just way to easy and way to cheap, period.

That's why we need harder punishment.


On a side note, most kills happened where? Right, Hisec aswell. So if we follow the risk vs reward scheme, we have to nerf nullsec to 10 mil/ hour and buff highsec to what, 200mil/hour?..

Previous page123