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Lasers, do they suck ****? Are they in the same category as blasters before their buff?

Author
Daniel Plain
Doomheim
#21 - 2012-04-16 05:12:43 UTC
Kale Eledar wrote:
T2 Amarr ships have resists against Minmatar.


not sure if serious

I should buy an Ishtar.

Daniel L'Siata
Phoenix Naval Operations
Phoenix Naval Systems
#22 - 2012-04-16 08:45:51 UTC  |  Edited by: Daniel L'Siata
Daniel Plain wrote:
Kale Eledar wrote:
T2 Amarr ships have resists against Minmatar.


not sure if serious


He probably is, because they do. All T2 and T3 hulls have a unique resist profile on their shields and armor which is influenced by the damage types used by the weapon systems of the opposing faction.

./end condescension

Also, lasers are reasonable as is. Only major gripe the majority of people have is that Scorch is just so good that it kinda renders Beams (with the exception of Tachyons) a little useless. And with Tachyons, the fitting is just utterly insane, probably more so than it should be.
Daniel Plain
Doomheim
#23 - 2012-04-16 08:49:59 UTC
Daniel L'Siata wrote:
Daniel Plain wrote:
Kale Eledar wrote:
T2 Amarr ships have resists against Minmatar.


not sure if serious


He probably is, because they do. All T2 and T3 hulls have a unique resist profile on their shields and armor which is influenced by the damage types used by the weapon systems of the opposing faction.


Phased Plasma.

I should buy an Ishtar.

Daniel L'Siata
Phoenix Naval Operations
Phoenix Naval Systems
#24 - 2012-04-16 08:57:30 UTC  |  Edited by: Daniel L'Siata
TANK. ALL THE DAMAGE TYPES.

See my point?

Edit - In case you don't. Minmatar deal Omni, so CCP went and spun a wheel to see which one got the short stick, it doesn't have to make sense, it's motherf*cking CCP. Simmer down cupcake.
Jorma Morkkis
State War Academy
Caldari State
#25 - 2012-04-16 09:04:24 UTC
Daniel L'Siata wrote:
TANK. ALL THE DAMAGE TYPES.

See my point?


If you start plugging all resist holes in your fit you end up wasting slots you could use for something... don't know... like damage mods.

They use phased plasma -> you plug thermic hole -> you have EM hole -> they load RF EMP and happily destroy your ship.
Daniel Plain
Doomheim
#26 - 2012-04-16 09:10:53 UTC
Daniel L'Siata wrote:
TANK. ALL THE DAMAGE TYPES.

See my point?

Edit - In case you don't. Minmatar deal Omni, so CCP went and spun a wheel to see which one got the short stick, it doesn't have to make sense, it's motherf*cking CCP. Simmer down cupcake.


congratulations. YOU now see MY point.

I should buy an Ishtar.

Daniel L'Siata
Phoenix Naval Operations
Phoenix Naval Systems
#27 - 2012-04-16 09:11:19 UTC  |  Edited by: Daniel L'Siata
I'm pretty sure we were both on the same page in the first place.

I just enjoy nitpicking things when I get bored enough to browse the forums.

Also, guy between us, you managed to completely miss the point even with an explanation right there, kudos.
Jorma Morkkis
State War Academy
Caldari State
#28 - 2012-04-16 09:35:47 UTC  |  Edited by: Jorma Morkkis
Daniel L'Siata wrote:
Also, guy between us, you managed to completely miss the point even with an explanation right there, kudos.


Why should I use more than 3 low slots for resists on Zealot? When Minmatar pilots don't have to use any slots for resists.

Probably the reason why no-one uses Amarr ships outside of PVE.
Lyron-Baktos
The Scope
Gallente Federation
#29 - 2012-04-16 14:09:49 UTC
Jorma Morkkis wrote:
Daniel L'Siata wrote:
Also, guy between us, you managed to completely miss the point even with an explanation right there, kudos.


Probably the reason why no-one uses Amarr ships outside of PVE.


you need to get out more
Tanya Powers
Doomheim
#30 - 2012-04-16 15:06:08 UTC
Jorma Morkkis wrote:
Lasers are only good if target has 0% EM resistance in shields, armor and hull.

And the fact that a solo Sentinel can stop you from firing.



Now let me pick your argument and remember you that Thermal/Kin is the highest resist profile for every T2 decently fitted ship, but well it's blasters dmg profile.

I find it amazing when people cry about lasers when those are very clearly the most balanced weapon type in the game.
Tanya Powers
Doomheim
#31 - 2012-04-16 15:10:30 UTC
Jorma Morkkis wrote:
Daniel L'Siata wrote:
TANK. ALL THE DAMAGE TYPES.

See my point?


If you start plugging all resist holes in your fit you end up wasting slots you could use for something... don't know... like damage mods.

They use phased plasma -> you plug thermic hole -> you have EM hole -> they load RF EMP and happily destroy your ship.



That is not a sign that lasers are bad but just another sign showing how versatile projectiles are and in need of some rework.
Now can you tell us from how long do you read in this or the older forum that projectiles are overpowered?

Can you also explain why the weapon system that was already overpowered, with the versatility of dmg choice, got a buff to their ammo when it was supposed to be a (fake) hybrids rebalance? -you know the ships that before the expansion were just good at gates/stations and since that expansion just became good at gates/stations? Shocked
Liang Nuren
No Salvation
Divine Damnation
#32 - 2012-04-16 15:24:31 UTC
Jorma Morkkis wrote:

Why should I use more than 3 low slots for resists on Zealot? When Minmatar pilots don't have to use any slots for resists.

Probably the reason why no-one uses Amarr ships outside of PVE.


I'm a bit confused because I'm really bad at this game. Can you please show me the proper way to fit a Zealot and Vagabond/Muninn? Thanks.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#33 - 2012-04-16 15:25:48 UTC
Tanya Powers wrote:

That is not a sign that lasers are bad but just another sign showing how versatile projectiles are and in need of some rework.
Now can you tell us from how long do you read in this or the older forum that projectiles are overpowered?

Can you also explain why the weapon system that was already overpowered, with the versatility of dmg choice, got a buff to their ammo when it was supposed to be a (fake) hybrids rebalance? -you know the ships that before the expansion were just good at gates/stations and since that expansion just became good at gates/stations? Shocked


Yes yes, we all know: you don't actually fly blaster ships yet still believe yourself to be the world's foremost expert on them. Of course they suck, because Tanya Powers says so. Roll

-Liang

I'm an idiot, don't mind me.

Cambarus
The Baros Syndicate
#34 - 2012-04-16 15:34:19 UTC  |  Edited by: Cambarus
Jorma Morkkis wrote:
Daniel L'Siata wrote:
Also, guy between us, you managed to completely miss the point even with an explanation right there, kudos.


Why should I use more than 3 low slots for resists on Zealot? When Minmatar pilots don't have to use any slots for resists

Probably the reason why no-one uses Amarr ships outside of PVE.

I opened up eft to have a look at my earlier comparison between a zealot and a vaga, and will address this post using the numbers I found

Well, for starters, there's no real way to get a vaga to OD a zealot at any range under 40km or so, due to the combination of instant ammo swapping + superior damage overall

Then there's the fact that while you're not putting resist mods on your vaga, what ends up happening is that (assuming you fit a DCII, though that's more a matter of preference than a requirement on a vaga) your highest resist is going to be 78% EM, with the others at 65, 47, and 56.

A zealot on the other hand, using 3 lows for resists + a DCII (I used a nano plating, EANM and thermic hardener, though again, YMMV depending on the exact fit) the zealots LOWEST resist is EM, with 73, the others being 82,80, and 89. The zealot also has ~57k EHP vs the vagas 36k.

Equally noteworthy is the fact that if you were to REMOVE all the resist mods from a zealot (except the DCII), it would still have an average resist of 63, versus the standard (though with a DCII as well) vagabond which has an average resist of 61.5 You're complaining about how amazing the resists on a matari ship are, while not realizing that amarr get a resist profile that's just as good (though it is worth noting that the resist hole on amarr ships is slightly worse, 44,8% vs 47.5% for minmatar). People fit more resist mods onto amarr ships because they CAN. You simply dont have the slots to do with a minmatar ship what you can do with an amarrian one when it comes to tanking, which is why a pulse using ship will pretty much always destroy an AC using ship in a straight up brawl (aside from the cane, which as I've said before DOES need a nerf)

EDIT: Because this post is stupid enough to warrant special attention:
Jorma Morkkis wrote:
Daniel L'Siata wrote:
TANK. ALL THE DAMAGE TYPES.

See my point?


If you start plugging all resist holes in your fit you end up wasting slots you could use for something... don't know... like damage mods.

They use phased plasma -> you plug thermic hole -> you have EM hole -> they load RF EMP and happily destroy your ship.

Last I checked, people dont usually fit ship scanners when it comes time to brawl, so at best they can take a guess as to what your lowest resist is and shoot at it. Also, pulse ships have the lows needed to fit tank AND damage mods, whereas minmatar ships tend to have to forfeit tackle if they want more than 2-3 slots to tank their shields.

Going back to my zealot and vaga example, (though I changed the fit slightly to plug the em hole, IIRC the standard fit entails using an em/therm hardener + a NP anyway) The vaga, shooting the best ammo it can at the zealot (faction phased plasma) while the zealot shoots faction multifreq back at the vaga, the zealot will be doing 191 DPS after resists, and the vaga will be doing 117 back to the zealot, with both having similar levels of raw HP. This means that even if you got lucky and loaded the right kind of ammo into your vaga, you'd still only be doing ~60% of the damage after resists, (it's also worth noting for this comparison I slapped a third damage mod on the vaga, while leaving the zealot at 2)

The ability to PLUG a resist hole is much better then the ability to exploit one.
Lost Greybeard
Drunken Yordles
#35 - 2012-04-16 16:29:12 UTC
Lasers have some of the best overall range/speed/tracking combinations of all the gun types. If you use them on an Amarr boat to mitigate the capacitor cost they are pretty awesome. Not as good on unbonused boats as projectile, of course, because of the cap dependence, but in their environment you don't **** with 'em.
Tanya Powers
Doomheim
#36 - 2012-04-16 16:38:20 UTC
Liang Nuren wrote:
Tanya Powers wrote:

That is not a sign that lasers are bad but just another sign showing how versatile projectiles are and in need of some rework.
Now can you tell us from how long do you read in this or the older forum that projectiles are overpowered?

Can you also explain why the weapon system that was already overpowered, with the versatility of dmg choice, got a buff to their ammo when it was supposed to be a (fake) hybrids rebalance? -you know the ships that before the expansion were just good at gates/stations and since that expansion just became good at gates/stations? Shocked


Yes yes, we all know: you don't actually fly blaster ships yet still believe yourself to be the world's foremost expert on them. Of course they suck, because Tanya Powers says so. Roll

-Liang


Why would you fly blaster ships in fleets?

And yes yes yes, every one knows how elite pvp you are and how I love blobs of 10 players or 20 or even 30.... not sure if serious but yes I still use blaster ships unlike you think, when we gate camp.

o/
Jorma Morkkis
State War Academy
Caldari State
#37 - 2012-04-16 16:49:50 UTC
Cambarus wrote:
the zealot will be doing 191 DPS after resists


Only in EFT.
Cambarus
The Baros Syndicate
#38 - 2012-04-16 17:18:06 UTC
Jorma Morkkis wrote:
Cambarus wrote:
the zealot will be doing 191 DPS after resists


Only in EFT.

If you have a hard time hitting a vagabond with a zealot, you're doing something wrong.
Jorma Morkkis
State War Academy
Caldari State
#39 - 2012-04-16 17:35:44 UTC
Cambarus wrote:
If you have a hard time hitting a vagabond with a zealot, you're doing something wrong.


90% EM resist...
MWD'ing Vaga would cause some tracking issues.
Liang Nuren
No Salvation
Divine Damnation
#40 - 2012-04-16 17:35:44 UTC
Tanya Powers wrote:
Why would you fly blaster ships in fleets?


This thread isn't about fleets, and frankly the fact that blasters don't perform well in fleets is ... well, expected. Working As Intended(tm), move along please.

-Liang

I'm an idiot, don't mind me.