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How to get into incursions

Author
Secktar
Collapsed Out
Pandemic Legion
#21 - 2012-04-16 16:14:36 UTC
Herr Ronin wrote:
Secktar wrote:
Herr Ronin wrote:
July Oumis wrote:
ISN sending Macha Pilots with 1400 DPS fits on a 3 week waiting list AND giving Drake/ Tengu Pilots a link on the Forums to join up...

nice joke bro...


1400 dps?

Cool Story bro.


[Machariel, New Setup 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
[empty low slot]
[empty low slot]
[empty low slot]

[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]

800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]


Ogre II x3
Hammerhead II x2


Closer to 1500 dps then 1400...
Go back to those incursions.



Yes because the guy you are shooting is going to be rite in your optimal, Your drones are going to be on top of him for the entire fight, In theory you are not doing 1500 dps, Hail? What if he is shield tanked?

Bring that to a OTA i will out "DPS" You with my rail vindi, It makes me sad that people think high DPS wins the day. its how effective you can apply the DPS.

Go back to the drawing board Kido.

Nice try.


Ok Douche bag, you told the guy it wasnt possible. Now you know it is. Everything changes depending on the situation. Oh and there is somthing on your chin Kido.
Lunkwill Khashour
Ministry of War
Amarr Empire
#22 - 2012-04-16 16:41:44 UTC
Secktar wrote:
Herr Ronin wrote:
Secktar wrote:
Herr Ronin wrote:
July Oumis wrote:
ISN sending Macha Pilots with 1400 DPS fits on a 3 week waiting list AND giving Drake/ Tengu Pilots a link on the Forums to join up...

nice joke bro...


1400 dps?

Cool Story bro.


[Machariel, New Setup 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
[empty low slot]
[empty low slot]
[empty low slot]

[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]

800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]


Ogre II x3
Hammerhead II x2


Closer to 1500 dps then 1400...
Go back to those incursions.



Yes because the guy you are shooting is going to be rite in your optimal, Your drones are going to be on top of him for the entire fight, In theory you are not doing 1500 dps, Hail? What if he is shield tanked?

Bring that to a OTA i will out "DPS" You with my rail vindi, It makes me sad that people think high DPS wins the day. its how effective you can apply the DPS.

Go back to the drawing board Kido.

Nice try.


Ok Douche bag, you told the guy it wasnt possible. Now you know it is. Everything changes depending on the situation. Oh and there is somthing on your chin Kido.


The above fit would explain why a 1k4 dps Mach pilot was sent to a waiting list. Everybody can agree on this I believe.
Simi Kusoni
HelloKittyFanclub
#23 - 2012-04-16 16:44:10 UTC
Secktar wrote:
Ok Douche bag, you told the guy it wasnt possible.

No he didn't What? He just said cool story bro, as in "oh wow a 1400 DPS mach, who the hell cares?!".

You can beat 1400 DPS easily with enough officer mods, without even bothering to fit hail. It just isn't that much of an achievement unless it is fitted expensively or cleverly.

Judging from the fact that this guy has been on a waiting list for three weeks I'm going to presume he just loaded up EFT and spent 10 minutes going "HURR, DURR, MOAR DEEPS".

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Herr Ronin
Brutor Tribe
Minmatar Republic
#24 - 2012-04-16 17:15:03 UTC
Can't we all just get along!

I'll Race You For A Amburhgear

Herr Ronin
Brutor Tribe
Minmatar Republic
#25 - 2012-04-16 17:16:35 UTC
Secktar wrote:
Herr Ronin wrote:
Secktar wrote:
Herr Ronin wrote:
July Oumis wrote:
ISN sending Macha Pilots with 1400 DPS fits on a 3 week waiting list AND giving Drake/ Tengu Pilots a link on the Forums to join up...

nice joke bro...


1400 dps?

Cool Story bro.


[Machariel, New Setup 1]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
[empty low slot]
[empty low slot]
[empty low slot]

[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]

800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
[empty high slot]

[empty rig slot]
[empty rig slot]
[empty rig slot]


Ogre II x3
Hammerhead II x2


Closer to 1500 dps then 1400...
Go back to those incursions.



Yes because the guy you are shooting is going to be rite in your optimal, Your drones are going to be on top of him for the entire fight, In theory you are not doing 1500 dps, Hail? What if he is shield tanked?

Bring that to a OTA i will out "DPS" You with my rail vindi, It makes me sad that people think high DPS wins the day. its how effective you can apply the DPS.

Go back to the drawing board Kido.

Nice try.


Ok Douche bag, you told the guy it wasnt possible. Now you know it is. Everything changes depending on the situation. Oh and there is somthing on your chin Kido.



Are Thy Mad?

I'll Race You For A Amburhgear

Keith Planck
Sebiestor Tribe
Minmatar Republic
#26 - 2012-04-16 17:57:51 UTC
yes hail got buffed, no its not better then RFPP even in NMCs, because projectiles are all based on %falloff RFPP still does more damage :( its sad but true and thats not even taking tracking into account
Arth Ostus
The Squirrel Academy
Curatores Veritatis Alliance
#27 - 2012-04-17 06:20:19 UTC  |  Edited by: Arth Ostus
Keith Planck wrote:
yes hail got buffed, no its not better then RFPP even in NMCs, because projectiles are all based on %falloff RFPP still does more damage :( its sad but true and thats not even taking tracking into account


I suppose I don't understand why this is the case or what i've missed. I don't run incursions; so I'm not sure what range you're shooting the rats or what tracking them is like. I am pretty good at math though

In the discussed fit above if you were to fit on 3 15/30 optimal/falloff mods via tracking enhancer II's or optimal range scripted tracking computer II's, (which doesn't seem to be completely out of the question) you'd end up with at all V's

hail 1209dps, 4233m optimal, 51,826m falloff
rfpp 1083dps 4233m optimal, 69,102m falloff
barrage 863dps 8467m optimal, 103,653m falloff

now I've ignored tracking
if your chance to hit is x your average dps is approximately expecteddps*((1+x)/2)*x

with that I get
Hail doing most DPS until ~30km (full to ~920 dps)
RFPP doing best at ~30km-44km ( ~920-764 dps)
barrage is the most beyond ~44km ~(764-0 dps)
at some point range wise you'd be better off switching to Artllery range wise


Obviously rfpp tracks better. So at a certain point (most likely) less than 30k rfpp will come back around. What point that is depends on what you're shooting, which i'll admit I'm clueless

I'll assume worst case, so I looked up briefly what the orbit range and orbit speed of the frigs were at what their sigs are and I get an average effective angular velocity of 0.44989512 (actual angular * 400 / sig). with a range from 0.303-0.679 which is well out of range for hitting for any of the ammunitions above without some help from webs, target painters, and scripting tracking speed tracking computers. 3 60% webs lower it to 0.05783 which is closer to the range of hittable for all of them but they'll all struggle to get close to full dps

Anything larger than that frig example will be easily tracked if it's webbed or painted by even the hail ammo


it isn't practical to switch ammo a lot in the middle of a fight, so pick the one thats best for your range and target size

if there is something I missed I'd like to know, I want to make better fits.


these are the equations I plugged into a graph to find intercept
hail : y=1209*((1+(0.5^(((x-4233)/51826)^2)))/2)*(0.5^(((x-4233)/51826)^2)
RFPP: y=1083*((1+(0.5^(((x-4233)/69102)^2)))/2)*(0.5^(((x-4233)/69102)^2)
Barrage: y=863*((1+(0.5^(((x-8467)/103653)^2)))/2)*(0.5^(((x-8467)/103653)^2)
Philderbeast
Native Freshfood
Minmatar Republic
#28 - 2012-04-17 09:31:13 UTC
Arth Ostus wrote:
Keith Planck wrote:
yes hail got buffed, no its not better then RFPP even in NMCs, because projectiles are all based on %falloff RFPP still does more damage :( its sad but true and thats not even taking tracking into account


I suppose I don't understand why this is the case or what i've missed. I don't run incursions; so I'm not sure what range you're shooting the rats or what tracking them is like. I am pretty good at math though

In the discussed fit above if you were to fit on 3 15/30 optimal/falloff mods via tracking enhancer II's or optimal range scripted tracking computer II's, (which doesn't seem to be completely out of the question) you'd end up with at all V's

hail 1209dps, 4233m optimal, 51,826m falloff
rfpp 1083dps 4233m optimal, 69,102m falloff
barrage 863dps 8467m optimal, 103,653m falloff

now I've ignored tracking
if your chance to hit is x your average dps is approximately expecteddps*((1+x)/2)*x

with that I get
Hail doing most DPS until ~30km (full to ~920 dps)
RFPP doing best at ~30km-44km ( ~920-764 dps)
barrage is the most beyond ~44km ~(764-0 dps)
at some point range wise you'd be better off switching to Artllery range wise


Obviously rfpp tracks better. So at a certain point (most likely) less than 30k rfpp will come back around. What point that is depends on what you're shooting, which i'll admit I'm clueless

I'll assume worst case, so I looked up briefly what the orbit range and orbit speed of the frigs were at what their sigs are and I get an average effective angular velocity of 0.44989512 (actual angular * 400 / sig). with a range from 0.303-0.679 which is well out of range for hitting for any of the ammunitions above without some help from webs, target painters, and scripting tracking speed tracking computers. 3 60% webs lower it to 0.05783 which is closer to the range of hittable for all of them but they'll all struggle to get close to full dps

Anything larger than that frig example will be easily tracked if it's webbed or painted by even the hail ammo


it isn't practical to switch ammo a lot in the middle of a fight, so pick the one thats best for your range and target size

if there is something I missed I'd like to know, I want to make better fits.


these are the equations I plugged into a graph to find intercept
hail : y=1209*((1+(0.5^(((x-4233)/51826)^2)))/2)*(0.5^(((x-4233)/51826)^2)
RFPP: y=1083*((1+(0.5^(((x-4233)/69102)^2)))/2)*(0.5^(((x-4233)/69102)^2)
Barrage: y=863*((1+(0.5^(((x-8467)/103653)^2)))/2)*(0.5^(((x-8467)/103653)^2)


and this is why i fly a vargur rather then a mach ;)

the tracking bonuses on it make hail more then useable up close with webs/tp due to the insane tracking so i can throw out more acctual dps
Herr Ronin
Brutor Tribe
Minmatar Republic
#29 - 2012-04-17 11:44:21 UTC
Philderbeast wrote:
Arth Ostus wrote:
Keith Planck wrote:
yes hail got buffed, no its not better then RFPP even in NMCs, because projectiles are all based on %falloff RFPP still does more damage :( its sad but true and thats not even taking tracking into account


I suppose I don't understand why this is the case or what i've missed. I don't run incursions; so I'm not sure what range you're shooting the rats or what tracking them is like. I am pretty good at math though

In the discussed fit above if you were to fit on 3 15/30 optimal/falloff mods via tracking enhancer II's or optimal range scripted tracking computer II's, (which doesn't seem to be completely out of the question) you'd end up with at all V's

hail 1209dps, 4233m optimal, 51,826m falloff
rfpp 1083dps 4233m optimal, 69,102m falloff
barrage 863dps 8467m optimal, 103,653m falloff

now I've ignored tracking
if your chance to hit is x your average dps is approximately expecteddps*((1+x)/2)*x

with that I get
Hail doing most DPS until ~30km (full to ~920 dps)
RFPP doing best at ~30km-44km ( ~920-764 dps)
barrage is the most beyond ~44km ~(764-0 dps)
at some point range wise you'd be better off switching to Artllery range wise


Obviously rfpp tracks better. So at a certain point (most likely) less than 30k rfpp will come back around. What point that is depends on what you're shooting, which i'll admit I'm clueless

I'll assume worst case, so I looked up briefly what the orbit range and orbit speed of the frigs were at what their sigs are and I get an average effective angular velocity of 0.44989512 (actual angular * 400 / sig). with a range from 0.303-0.679 which is well out of range for hitting for any of the ammunitions above without some help from webs, target painters, and scripting tracking speed tracking computers. 3 60% webs lower it to 0.05783 which is closer to the range of hittable for all of them but they'll all struggle to get close to full dps

Anything larger than that frig example will be easily tracked if it's webbed or painted by even the hail ammo


it isn't practical to switch ammo a lot in the middle of a fight, so pick the one thats best for your range and target size

if there is something I missed I'd like to know, I want to make better fits.


these are the equations I plugged into a graph to find intercept
hail : y=1209*((1+(0.5^(((x-4233)/51826)^2)))/2)*(0.5^(((x-4233)/51826)^2)
RFPP: y=1083*((1+(0.5^(((x-4233)/69102)^2)))/2)*(0.5^(((x-4233)/69102)^2)
Barrage: y=863*((1+(0.5^(((x-8467)/103653)^2)))/2)*(0.5^(((x-8467)/103653)^2)


and this is why i fly a vargur rather then a mach ;)

the tracking bonuses on it make hail more then useable up close with webs/tp due to the insane tracking so i can throw out more acctual dps


Heard of a bloody tracking computer or tracking enhancers?


Yes cause we will fly a mach without any of them wont we....

I'll Race You For A Amburhgear

July Oumis
Royal Amarr Institute
Amarr Empire
#30 - 2012-04-19 10:00:02 UTC  |  Edited by: July Oumis
[Machariel, damage]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]
[empty med slot]

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
[empty high slot]

Large Projectile Burst Aerator II
[empty rig slot]
[empty rig slot]


Hobgoblin II x5

1370 DPS all V, with 5% LPDmg and 5% DMG implants. No Hail or Heavies needed. If you use Garde, you'll get 1511 DPS if you shoot at BS.

1370 seems to be pretty close to 1400...
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