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Fanfest: Factional Warfare

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Tobiaz
Spacerats
#281 - 2012-04-14 20:32:41 UTC  |  Edited by: Tobiaz
Hans Jagerblitzen wrote:
Alrighty Faction Warfare enthusiasts, I need some help here. I'm preparing some feedback for CCP, I need your help on one issue in particular.

This question is especially for the FW mission runners out there, since I don't have alts in all the other factions: What specific NPC's are causing problems with EWAR balancing? I'd like to know which EWAR is used in which missions, or which EWAR should be used to help mitigate "the stealth bomber problem" or other farming issues.

For example: As a Minmatar pilot, I have it waaaaay too easy. The Amarr NPC's only use tracking disruptors on me, so running missions in a bomber is excessively easy. It's almost comical to watch them TD my hound as I grind LP. On the other hand, the Gallente mission runners get permajammed all the time. I'm assuming the Amarr mission runner face target painting from Minmatar NPC's, this preventing them from abusing bombers the way that our Faction can.

Feel free to email your comments / concerns / suggestions, or you can discuss them here. Either works for me, but the important thing is that you are SPECIFIC with me in your feedback.

I will also be reviewing the past threads to mine for this sort of information, but the most efficient way for me to deal with this (and time is of the essence) is to just ask those of you in the other factions to give me a "street level" view of the EWAR balancing problem in FW.

If EWAR is causing problems in plexes as well, let me know ASAP, again with SPECIFIC NPC's mentioned wherever possible. I have only recently become part of the plexing scene, since the downtime spawn issue was fixed. For most of my career, I have not been a big plexer because there wasn't anything to contribute in the time zone I am active in.

Thanks for all your help everyone!


If something is too easy compared to the rest, causing imbalance, CCP should do some smart programming making it balance itself, instead of trying to fix it manually.

Mechanics that measure completion times and rates, comparing them to the other races and modifying it on the fly. Minmatar plexes too easy? Fine! The game itself will just add more and more ships until the metrics are comparable to that of the Amarr and balance is achieved. And if at some points adding or removing ships lacks the finesse for the final finetuning, just include the rewards as well.

Added bonus: this will then also act as a stabilizer if for some external reason suddenly a big imbalance is created (like when Wolvesbrigade deserted from the Caldari FW), by, over a few weeks, increasing the Caldari rewards and toning down the Gallente NPC in plexes, until more new Caldari are attracted to the FW and it stabilizes itself again.

I'm certain that players wouldn't complain so much about Caldari EWAR being such a *****, if the rewards were better and the Gallente had to chew through say 25% more ships. This way the game itself will find that perfect balance between risk, effort and reward (and it will be damn interesting to see where that equilibrium lies).

Though the ONLY way to balance this, is by a smart system that balances itself by measuring how popular an activity is, how many participants, how quick they are completed, how much money is made on average etc. This simply can't be done by hand.

WARNING: CCP should NEVER try to achieve balance by making everything the same. And they WILL do that here I'm afraid if CSM doesn't pay attention, because it's the 'easiest' way.

PS

Personally I dislike the idea of FW being the distributor of datacores. Yes, they are currently a 'broken' ATM, but it they belong to the NPC research corporations and the players that are into research and production. They deserve their own solution and mechanic and shouldn't be made part of FW, just to wipe the datacore problem under the rug and make FW matter for the rest of EVE.

Make FW matter by giving them big benefits like a FW-only station with research and manufactory boosts. No charter-costs for POS in high-sec. Insurance-for-LP, stuff that gives them a serious advantage over non-FW, but never dominant access to something as crucial and arbitrary as datacores (and Tech-moons and T2 BPO's should already have taught CCP how important it is to make sure there are always more ways to get something). Exploration may yield some additional datacores, but it's neglible in the grand scheme of T2 production.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Hans Jagerblitzen
Ice Fire Warriors
#282 - 2012-04-14 21:42:32 UTC
Tobiaz wrote:
Though the ONLY way to balance this, is by a smart system that balances itself by measuring how popular an activity is, how many participants, how quick they are completed, how much money is made on average etc. This simply can't be done by hand.

WARNING: CCP should NEVER try to achieve balance by making everything the same. And they WILL do that here I'm afraid if CSM doesn't pay attention, because it's the 'easiest' way.



The problem though is that you are proposing just that, a system that makes everything the same. An auto-balancing mechanic not only ensures that the rewards are always the same across all factions (regardless of who wins and loses, or any other seasonal shift in activity) but the idea of "perfect balance" goes against CCP's own self-stated philosophy about game design. They've always said they're not about achieving perfection that regard (This is what companies like Blizzard chase endlessly), so it's highly unlikely they're going to take the time to code such a thing for FW or any other feature in the game.

Besides, even if they were, it certainly wouldn't make it into Inferno's release. That's why I'm asking for the specifics right now, so that I can save CCP some testing time and tell them what we'd like to see fixed. EWAR balancing has come up in the past by the FW community, but its mostly been spoken about in the general sense, I need a little more detail to send their way.

Did I mention the sooner I get some emails on the subject the better?? ;)

CPM0 Chairman / CSM7 Vice Secretary

DeMichael Crimson
Republic University
Minmatar Republic
#283 - 2012-04-14 22:03:27 UTC  |  Edited by: DeMichael Crimson
As for the reference CCP made about Data Cores:

CCP said they were looking into maybe increasing the amount of Research Point's needed for civilians to redeem Data Cores and maybe even have a small ISK fee included with the redemption.

As a civilian I have a very big problem with that considering there was a lot of time spent training up skills and building up standings to access high level R&D Agents. As such, I don't think there should be any change done to the civilian cost and I'm certain a lot of other civilians would also agree with that.

FYI - Data Cores from R&D Agents are not a big ISK printing press. The amount of ISK gained from them in market is a low return when compared to the amount of time it takes to aquire a sizable amount of Data Cores. This is not something that enables players to get rich quick. I don't know where CCP got the idea that it's an ATM machine but they are obviously mistaken.

CCP said they are looking to increase rewards for Factional Warfare players by adding Data Cores to the FW LP Store at a reduced rate compared to the civilian cost. Right now the cost of items in the FW LP Store is roughly about 60% of the regular LP Store cost.

I don't see a problem with FW LP Stores selling Data Cores at a reduced rate compared to the civilian cost. However, I think the FW Data Cores should also require the appropriate Science skills for redemption. If not, I imagine there will be some rage threads posted about that.
Tobiaz
Spacerats
#284 - 2012-04-14 22:26:37 UTC  |  Edited by: Tobiaz
Hans Jagerblitzen wrote:

The problem though is that you are proposing just that, a system that makes everything the same. An auto-balancing mechanic not only ensures that the rewards are always the same across all factions (regardless of who wins and loses, or any other seasonal shift in activity) but the idea of "perfect balance" goes against CCP's own self-stated philosophy about game design. They've always said they're not about achieving perfection that regard (This is what companies like Blizzard chase endlessly), so it's highly unlikely they're going to take the time to code such a thing for FW or any other feature in the game

Besides, even if they were, it certainly wouldn't make it into Inferno's release. That's why I'm asking for the specifics right now, so that I can save CCP some testing time and tell them what we'd like to see fixed. EWAR balancing has come up in the past by the FW community, but its mostly been spoken about in the general sense, I need a little more detail to send their way

Did I mention the sooner I get some emails on the subject the better?? ;)


I think balancing payout and difficulty on popularity between factions is not the same as 'making it the same'

The difficulty that EWAR poses would mean that Gallentepilots would get perhaps a 20% increase in payout. That would balance it with the Caldari effort, that don't have to deal with that handicap. Or perhaps the game would give only 10% more payout and put 10% more ships in the Gallenge NPC plexes. I wouldn't call this 'making things the same'

This is a completely different way of achieving balancing then by just removing the EWAR completely (which is the way lazy CCP likes to balance things, just look at the caldari exploration plexes). This WOULD be 'making things the same.

And I'm using the term 'perfect balance' a dynamic balance like between supply and demand. What CCP is likely meaning when they say they don't want a 'perfect balance' is that they don't want a static balance where everything is just the same. Though looking at how they go around for instance 'balancing' the dronepoo, it's a bit of a face-palm at times

I agree though, that programming something like this takes a lot more time and thinking then simply adding and removing ships until the forum-threadnoughts toned down. But in the long term its a time-saver, because a system that balances itself can actually deal with external changes by itself.

Let's say that somewhere in the future CCP decides to take a good look at EWAR. That would mean that the whole balance between plexes would completely change again and CCP would again have to put a ton of hours in testing and communicating with the players, to rebalance it.

But NOT if the game itself would just gradually move the rewards and diffictulty around over the next month because suddenly the Gallente got a much harder or easier effort of running plexes, which swung their' popularity' metrics into the red.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Cearain
Plus 10 NV
#285 - 2012-04-16 03:33:38 UTC
Hans Jagerblitzen wrote:
Alrighty Faction Warfare enthusiasts, I need some help here. I'm preparing some feedback for CCP, I need your help on one issue in particular.

This question is especially for the FW mission runners out there, since I don't have alts in all the other factions: What specific NPC's are causing problems with EWAR balancing? I'd like to know which EWAR is used in which missions, or which EWAR should be used to help mitigate "the stealth bomber problem" or other farming issues.

For example: As a Minmatar pilot, I have it waaaaay too easy. The Amarr NPC's only use tracking disruptors on me, so running missions in a bomber is excessively easy. It's almost comical to watch them TD my hound as I grind LP. On the other hand, the Gallente mission runners get permajammed all the time. I'm assuming the Amarr mission runner face target painting from Minmatar NPC's, this preventing them from abusing bombers the way that our Faction can.

Feel free to email your comments / concerns / suggestions, or you can discuss them here. Either works for me, but the important thing is that you are SPECIFIC with me in your feedback.

I will also be reviewing the past threads to mine for this sort of information, but the most efficient way for me to deal with this (and time is of the essence) is to just ask those of you in the other factions to give me a "street level" view of the EWAR balancing problem in FW.

If EWAR is causing problems in plexes as well, let me know ASAP, again with SPECIFIC NPC's mentioned wherever possible. I have only recently become part of the plexing scene, since the downtime spawn issue was fixed. For most of my career, I have not been a big plexer because there wasn't anything to contribute in the time zone I am active in.

Thanks for all your help everyone!


I think the amarr missions are pretty much perfect. The minmatar rats use lots of painters and missiles so most level 4 missions can not be soloed in a sb.

Painters and a web tower or 2 will prevent the stealth bomber issue. Really just make all the rats like the minmatar rats and missions will be fine. "Fine" meaning you can make half as much as you can in high sec incursions.

I guess we as players don't really know much more about what you and ccp are looking for, and thanks to the nda you can't share much more with us.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veshta Yoshida
PIE Inc.
Khimi Harar
#286 - 2012-04-16 04:32:14 UTC  |  Edited by: Veshta Yoshida
Problem of mission bombers cannot be "solved" by equalizing eWar, my dears. All it will do is make the Neutral interceptor(aggro) + Bomber used by Gallente/Amarr the standard and you get to find another solution to fix that in six months.

What I consider the absolute minimum for solving the bomber issue is for the mission 'target' to include the entire commander spawn, will add a few elite frigs and cruisers to the target pool making bombers all but useless as primary DPS.
Alternative #1: Add a flock of aggressive elite frigs that do not follow the anal-retentive aggro system.
Alternative #2: Incursion AI and/or NPC stats.


But if eWar is all they can be bothered doing this year, then we have a problem. NPC's are perfectly in-line with the racial norms and nerfing/boosting anything will affect all high-sec navy spawns, plex spawns and mission spawns AND will prevent a lot of the good ideas for spicing things up (ex. using NPC battles as 'backgrounds').

If it was up to me then make the eWar spamming NPCs better defined; almost all spawned NPCs currently have a chance to deploy whatever eWar is their gimmick making eradicating it impossible without killing everything. Having specific hulls (make them elites for staying power) that act as eWar platforms solves eWar in plexes (easier to nuke a few than all) and allows CCP to boost to their hearts content without risking breaking all the spawns.
Hans Jagerblitzen
Ice Fire Warriors
#287 - 2012-04-16 04:32:38 UTC
Cearain wrote:

I guess we as players don't really know much more about what you and ccp are looking for, and thanks to the nda you can't share much more with us.


Well, I thought I was pretty direct in asking for what I'm looking for Ugh But apparently this isn't as big a deal as players previously made it out to be, because I haven't received much feedback over the weekend.

If there IS something bugging you guys that's NPC-related though, send me a mail, let me know what's up. I am at the mercy of the rest of you in the other factions, if I don't receive feedback there's not much I can do about that issue.

CPM0 Chairman / CSM7 Vice Secretary

David Caldera
Aliastra
Gallente Federation
#288 - 2012-04-16 08:13:18 UTC
Hans Jagerblitzen wrote:
Cearain wrote:

I guess we as players don't really know much more about what you and ccp are looking for, and thanks to the nda you can't share much more with us.


Well, I thought I was pretty direct in asking for what I'm looking for Ugh But apparently this isn't as big a deal as players previously made it out to be, because I haven't received much feedback over the weekend.

If there IS something bugging you guys that's NPC-related though, send me a mail, let me know what's up. I am at the mercy of the rest of you in the other factions, if I don't receive feedback there's not much I can do about that issue.

If I may be so bold, I really doubt asking for feedback in this thread is going to get you answers. The thread started as a summary of what we saw at Fanfest, has a title that implies just that, is posted in general where during peak hours it can get buried within minutes, and so on. Furthermore, I doubt many of the militia members of all 4 sides have read this thread, and if they did, if they are still checking it. To quote Obi-Wan: "This is not the medium you're looking for."

I'll go and do a bit of word-of-mouth for you later, but I have my IRL work as well. Maybe you should try to contact Militia members and corporations directly?
Bad Messenger
Rehabilitation Clinic
#289 - 2012-04-16 08:51:24 UTC
I want to add my view point for this discussion.

These changes are not good as whole, some may be good some not.

But the fact that reasons for these changes come from what players want and what they think is good. People like Hans Jagerblitzen want these changes but they do not really know what they are asking for. They do not know the history, they do not see the future coming after these changes.

Most of reasons as just like mantra that has been reapeated 2 years, 'people in FW are just grinding missions'.

So people want to change it. But why people grind missions?

History: no one did missions in FW at start, Caldari militia who is now grinding only missions took all systems in the past. What happened after that, there was no systems to take no pvp in plexes so people started to do missions because those were good income after Ankh had them boosted because players wanted it !

Players wanted good income from missions.

Another reason is that CCP 'balanced' plex warfare to the point where it was not working anymore at all, it was easier to take system back after loss than defend it.

So changes made by CCP to direction that players want ruined FW totally.

Players wanted something that really did not work on long term.

Now player want some more changes, i doubt it will end any better.

I hope that CCP stops listening what players want, because players just do not know what they want and they do not understand what small changes can do in big scale.
Hans Jagerblitzen
Ice Fire Warriors
#290 - 2012-04-16 08:53:30 UTC
David Caldera wrote:

I'll go and do a bit of word-of-mouth for you later, but I have my IRL work as well. Maybe you should try to contact Militia members and corporations directly?


I have been and had some success that route of course. I'm also reviewing the older threads as well, its just time consuming. I like to cast a wide net, I am not solely depending on the forums for feedback but I want everyone that is paying attention to the thread to at least have the opportunity to get back to me.

CPM0 Chairman / CSM7 Vice Secretary

Vyktor Abyss
Abyss Research
#291 - 2012-04-16 10:50:28 UTC  |  Edited by: Vyktor Abyss
Regarding Gallente missions, the jamming is an issue but it does not make the L4 missions un-soloable, since a gimped fit Ishtar can solo them.

The issue is that if you fail to deploy drones before the first jam, you can be waiting upto 5 minutes or more before the rats will miss a cycle. The problem with Caldari NPC jamming is it can't really be mitigated since even with Spur sets (increased sensor strength) or ECCM (which you can't use anyway coz you need all your mids for tank), the NPCs will still pretty much permajam you for 20 seconds per cycle often with 2-3 jamming ships at staggered cycles so even if 1 ship misses a jam the others probably wont during hat 20s cycle cooldown.

That being said I dont think it is right or fair that any L4's are soloable in a bomber - that makes it too easy, and I'd hate for Gallente FW LP to plummet in value to the same as Minmatar, Caldari or Amarr LP. Navy Geddons at roughly the same price of an Abbadon is wrong IMHO and pretty much highlights the oversupply due to ease of LP grind.

The other factions really need their L4's changing so they cannot be soloed in a bomber if you ask me. Gimping a HAC or some such makes more sense for soloing a L4s at least because it adds a little more risk in terms of cost (for a loss) into the equation. The dream obviously would be a pvp fit HAC or something being viable for L4s but then you're limited by HAC roles since I doubt my Deimos will ever make as good a mission ship as a Cerberus or Ishtar for example. Mores the pity.

Regarding ECM Jamming in particular, the NPCs that do this pretty much guarantee noone will stick around to fight if pvp finds you (Lol) under these conditions in missions (or often in plexes afaik).

My suggestion to CCP would be that ECCM and sensor strength rather than just reduce the percentage chance of jamming, should ALSO reduce the 20 second jamming cycle time. For example, doubling you sensor strength should make the jamming cycle reduce to 10s, quadrupling your sensor strength is down to 5s jam cycles... etc etc. This could be scaled so frigates take shorter jams and BS take longer jams initially anyway, which would actually go some way to balancing jamming as an Ewar which is still largely overpowered in smaller gang/solo fights.

Hope this info helps. Cheers.
Hans Jagerblitzen
Ice Fire Warriors
#292 - 2012-04-16 14:42:36 UTC
Vyktor Abyss wrote:
My suggestion to CCP would be that ECCM and sensor strength rather than just reduce the percentage chance of jamming, should ALSO reduce the 20 second jamming cycle time. For example, doubling you sensor strength should make the jamming cycle reduce to 10s, quadrupling your sensor strength is down to 5s jam cycles... etc etc. This could be scaled so frigates take shorter jams and BS take longer jams initially anyway, which would actually go some way to balancing jamming as an Ewar which is still largely overpowered in smaller gang/solo fights.

Hope this info helps. Cheers.


It does! And thank you.

I've always favored this particular solution to the ECM problem, I personally think scaling the jam cycle time as a factor of sensor strength would go a long way on cutting back on the "permajam" factor, which plagues small scale PvP as much as it wreaks havoc for Gallente mission runners. I think it would be great to see ECM play a role in more in breaking locks and interfering with Logistics chains, for example, as supposed to a blindfold that just removes pilots from the fight entirely.

CCP has a stated agenda of revamping E-war, module, and ship bonus balancing both in Inferno's release and beyond, so there's certainly going to be more conversations in the months ahead about ECM and room for feedback.

CPM0 Chairman / CSM7 Vice Secretary

Super Chair
Project Cerberus
Templis CALSF
#293 - 2012-04-16 16:17:41 UTC
Hans Jagerblitzen wrote:
Vyktor Abyss wrote:
My suggestion to CCP would be that ECCM and sensor strength rather than just reduce the percentage chance of jamming, should ALSO reduce the 20 second jamming cycle time. For example, doubling you sensor strength should make the jamming cycle reduce to 10s, quadrupling your sensor strength is down to 5s jam cycles... etc etc. This could be scaled so frigates take shorter jams and BS take longer jams initially anyway, which would actually go some way to balancing jamming as an Ewar which is still largely overpowered in smaller gang/solo fights.

Hope this info helps. Cheers.


It does! And thank you.

I've always favored this particular solution to the ECM problem, I personally think scaling the jam cycle time as a factor of sensor strength would go a long way on cutting back on the "permajam" factor, which plagues small scale PvP as much as it wreaks havoc for Gallente mission runners. I think it would be great to see ECM play a role in more in breaking locks and interfering with Logistics chains, for example, as supposed to a blindfold that just removes pilots from the fight entirely.

CCP has a stated agenda of revamping E-war, module, and ship bonus balancing both in Inferno's release and beyond, so there's certainly going to be more conversations in the months ahead about ECM and room for feedback.


Lets nerf damps too, I don't want to gimp my ship too by fitting 3 sebos. In fact, lets remove all ewar/logistics from the game so theres not such thing as force multipliers Roll
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#294 - 2012-04-16 16:32:26 UTC
Victor has a perfect summary of how to fix Gallente missions. No need to look further than what he says wrt Gallente missions.

I really like Susan Black's proposal in Assembly Hall on how to fix FW. It's far better than CCP's idea of docking rights.

High Five. Yeah! C'est La Eve .

Cearain
Plus 10 NV
#295 - 2012-04-16 16:34:41 UTC
Hans Jagerblitzen wrote:
David Caldera wrote:

I'll go and do a bit of word-of-mouth for you later, but I have my IRL work as well. Maybe you should try to contact Militia members and corporations directly?


I have been and had some success that route of course. I'm also reviewing the older threads as well, its just time consuming. I like to cast a wide net, I am not solely depending on the forums for feedback but I want everyone that is paying attention to the thread to at least have the opportunity to get back to me.



I will say I certainly appreciate you using these forums hans. Using forums that are open to all the players allows them all to give their input. Just contacting certain ceos of certain corps or alliances is a poor way to get feedback imo. Not all the feedback will be useful but I don't think the feedback is much improved when the person posting it is a ceo of a corp.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#296 - 2012-04-16 16:57:20 UTC
Hans Jagerblitzen wrote:
Cearain wrote:

I guess we as players don't really know much more about what you and ccp are looking for, and thanks to the nda you can't share much more with us.


Well, I thought I was pretty direct in asking for what I'm looking for Ugh But apparently this isn't as big a deal as players previously made it out to be, because I haven't received much feedback over the weekend.

If there IS something bugging you guys that's NPC-related though, send me a mail, let me know what's up. I am at the mercy of the rest of you in the other factions, if I don't receive feedback there's not much I can do about that issue.




Personally I dont think nerfing faction war missions is such a big deal. I suppose adjusting them so one faction can't do them solo in a stealth bomber, when another can, is wortwhile.

Again I would just say make them all like amarr missions. Tell ccp not not waste time trying ot balance all this pve stuff. Just put the minmatar rats in all the missions and call them amarr gallente and caldari. Done.

People will either need to use 2 accounts to run them, or they will have to do them in a bc or larger.

I guess I was hoping that they were trying to make plexxing and pvp the main way to get lp instead of missions. That they have you asking about missions suggests they either have you concerned about a low priority issue or missions are still going to be the big way to get lp in fw. Neither prospect is good.


I would imagine most players are more interested in how the occupancy mechanics will be adjusted etc. The fanfest didn't give us anything to measure how much the lp reward distribution will change between missions, plexxign and pvp. They just claimed that plexxing and pvp will reward pilots more than missions.

So I guess it just seems odd that we are being asked about missions which are supposed to be least important.

And please don't interpret anything I say as being negative toward you. I really appreciate you sharing what you can with us. Most csms never appear on the forums again until election time.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#297 - 2012-04-17 01:45:56 UTC
Also please address the bugs with the plex mechanics. They don't respawn as they should.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#298 - 2012-04-18 16:41:44 UTC
Cearain wrote:
Also please address the bugs with the plex mechanics. They don't respawn as they should.


I'll be perfectly honest here, this just isn't anything I can help without specifics. I get a lot of mails from people saying "fix the bugs" and that I reply with "what bugs" and than I never get details.

Anything anyone can break down for me would go a long way towards being about to help get it addressed. I need to know precisely what's going on.

Remember i'm new to plexing for system occupancy, I was basically a non-participant because of the time zone I'm active in, and have only been able to participate in system flip work since they fixed the spawn timer in Crucible. So I need as much help as the community can offer with regards to bugs in the plexing mechanics.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#299 - 2012-04-18 16:55:49 UTC
Cearain wrote:

Personally I dont think nerfing faction war missions is such a big deal. I suppose adjusting them so one faction can't do them solo in a stealth bomber, when another can, is wortwhile.


This is exactly what concerns me. I want to make sure the PvE content, whether its NPC's in missions, or NPC's in plexing, does not enable FW pilots to obtain rewards without also placing themselves at high risk for PvP. I want the Inty / Bomber combo wiped from the scene.

Quote:
Again I would just say make them all like amarr missions. Tell ccp not not waste time trying ot balance all this pve stuff. Just put the minmatar rats in all the missions and call them amarr gallente and caldari. Done.


I've suggested as much to them.

Quote:
I guess I was hoping that they were trying to make plexxing and pvp the main way to get lp instead of missions. That they have you asking about missions suggests they either have you concerned about a low priority issue or missions are still going to be the big way to get lp in fw. Neither prospect is good.

I would imagine most players are more interested in how the occupancy mechanics will be adjusted etc. The fanfest didn't give us anything to measure how much the lp reward distribution will change between missions, plexxign and pvp. They just claimed that plexxing and pvp will reward pilots more than missions.


CCP very much is trying to make sure that PvP and plexing pays better than missions. I don't think that can be done fully without killing the farmability of missions, that's why I'm asking for details about NPC E-war issues, since I haven't run missions for all four factions before.

The reason I'm asking for feedback about missions isn't because its a low priority issue, its because I'm quite happy with what I'm seeing on the LP-for-PvP kills, and LP-for-Plexing. Both look awesome, they will definitely reward pilots very nicely if you're a full-time PvP'er or plexer and don't want to run missions.

In general, the message that I am sending CCP is this: Rewards are great, but there is still a lack of risk in the upper level missions and upper level FW dungeons. Unless they take care of this risk issue, and kill inty / bomber farming, than adding more rewards to FW only compounds our existing problems (watered down markets, non-PvP ing alts everywhere). Certain rewards like datacores are going to specifically entice more alt-farmers (even if it pays nicely to be out PvP-ing), which is fine with me as long as those farmers are vulnerable. That is the reason I am making sure to push for adequate NPC balancing.

Otherwise, those earning their living by killing the enemy faction still have to compete with the mission farming crowd, if we can put a damper on the easiness of missioning for LP, it adds more value to the LP earned by those that are getting it by killing and capturing territory. It's all related, in my opinion.

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#300 - 2012-04-18 17:13:36 UTC
Hans Jagerblitzen wrote:
Cearain wrote:
Also please address the bugs with the plex mechanics. They don't respawn as they should.


I'll be perfectly honest here, this just isn't anything I can help without specifics. I get a lot of mails from people saying "fix the bugs" and that I reply with "what bugs" and than I never get details.

Anything anyone can break down for me would go a long way towards being about to help get it addressed. I need to know precisely what's going on.

Remember i'm new to plexing for system occupancy, I was basically a non-participant because of the time zone I'm active in, and have only been able to participate in system flip work since they fixed the spawn timer in Crucible. So I need as much help as the community can offer with regards to bugs in the plexing mechanics.



I'm not exactly sure how it works. But plexes stop spawning.

I think it can be done by putting an alt with a cloak in the plex that was captured. As long as the cloaked alt stays in that plex no new ones will spawn. But I am not really sure about this. I just know that plexes sometimes do not spawn when they should.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815