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Ganking - Serious Crime, Serious Consequence

Author
Gerrick Palivorn
Caldari Provisions
Caldari State
#21 - 2012-04-16 09:24:36 UTC
So what you want to do is force suicide ganking to be more of an alt activity than it was before. Because thats all that training time freeze is going to do. People are going to train the suicide alt to whatever skills they want it at, and never train another skill again on that character. There I've effectively defeated you idea with no effort.

If you want the freeze to be account wide, no that is meta-gaming and will not help anyone.

MMOs come and go, but Eve remains.  -Garresh-

Krzhk
Band of Losers
#22 - 2012-04-16 09:41:53 UTC
Wolodymyr wrote:
Diken Buht wrote:
For too long have the imperial fatcats come and killed our mining ships
Not every misfortune that befalls you in pubbie space can be blamed on distant nullsec empires that honestly don't care if you exist.

Diken Buht wrote:
it's EMPIRE! I shouldnt be forced to fit tank on my Covetor just to mine! THAT AFFECTS IT's MINING ISK PER HOUR!
Wow risk vs reward actually exists in highsec, I am honestly surprised. Fit a tank and don't die as much, or fit mining mods and get a better yield but risk ganks.

Diken Buht wrote:
I'm going back to my old toonies on Warcrack.
You should all come with me!
I was about to ask if I can have your stuff..... but I get the impression that you are space-poor.

You sir, have been successfully trolled.Diken Buht, nice move.
bornaa
GRiD.
#23 - 2012-04-16 10:20:22 UTC  |  Edited by: bornaa
About sec status penalty.
I would like that there is progression in sec status loss.
If you gank one ship in the last year or so you loose like now.
If you gank two, you loose 50% more of sec status.
And every other gank the next one will cost you 50% more of sec status.

This way you can gank, but you cant grief.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Zalifer Esepula
State War Academy
Caldari State
#24 - 2012-04-16 11:08:06 UTC
Your premise is wrong. Ganking is allowed.

The removal of insurance was fair enough, I suppose, but whatever. If you don't like ganking, don't do it, and play safe.

Mag's
Azn Empire
#25 - 2012-04-16 11:32:24 UTC
Zalifer Esepula wrote:
Your premise is wrong. Ganking is allowed.

The removal of insurance was fair enough, I suppose, but whatever. If you don't like ganking, don't do it, and play safe.

This.

We all knew the insurance removal wouldn't be enough.
How about you make a post listing all the things you can do to avoid being ganked, instead of trying to force meta gaming on people who are already punishing the lazy?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tippia
Sunshine and Lollipops
#26 - 2012-04-16 12:24:29 UTC
Crystalis Tadaruwa wrote:
Also, all of those who are concerned with 'meta-game' issue and 'only precious thing in game: time' please take a look at "small" print between

"So here are my suggestions what Concord could do to make it more disfavor for the gankers:"

"1. Training Time Freeze"

What does it say? Can you please read it out loud to yourself so you might understand it?
Counter-tip: read the first of those sentences and then ask yourself why on earth that should happen. Then read what you wrote under points 1. and 2. out loud so you might understand why neither of them makes sense because it's completely over the top in terms of punishment for legitimate gameplay, and downright ridiculous effects for coming out as the winner of a fight.

Your “small print” doesn't change the excessive nature of what you're asking for because it doesn't include the sensible option “neither”.
Quade Warren
Aliastra
Gallente Federation
#27 - 2012-04-16 13:12:41 UTC
Story-wise, any of your solutions could be implemented. CONCORD regulates the communications networks and may have a deal with entities who have a large stake in Empire. There are several ways to avoid the meta-game aspect by twisting it into a storyline solution by CONCORD.

Here's my biggest problem, though. I sympathize with your plight. The risk vs reward ratio for a ganker is not very high. Hell, it's probably not even one and that is the problem. Why is this not very high, though? The gankee doesn't make it high. You have recognized that you are easy prey because your mining ship cannot defend itself. It was never intended to.

I believe, wholeheartedly, that what CCP would rather have happen would be that you and other players fight fire with fire. Get a group of players for PVP support, organize and plan with some frigs and destroyers, fit some EWAR mods and give your miners some time to escape before CONCORD shows up and takes you both out. Do it in alts just like them. This IS a pain, but if neither CCP nor CONCORD can defend you, you MUST defend yourself. Don't solo mine, but plan mining excursions with large groups and make yourselves unattractive. Have logi support. This can be overcome, it just requires some in game wheeling and dealing.

If you can do this and prove to CCP that you cannot even defend yourself because of game mechanics, then they will have more reason to listen.
Jorma Morkkis
State War Academy
Caldari State
#28 - 2012-04-16 13:28:17 UTC
Wolodymyr wrote:
You shouldn't be safe, even in highsec.


My covert ops frigate would like to have word with you.
Nikk Narrel
Moonlit Bonsai
#29 - 2012-04-16 13:49:40 UTC
I dunno, ganking should happen, it's legitimate in the game.

That being said, Concord is not an effective deterrent towards this, not currently.

If you want to balance it, make the gank a status change that makes the player an instant target to the authorities, not just after repeated offenses.

They want to be acknowledged as law enforcement? Give them power to enforce.

The price to restore security status is clearly written on the killmail, under total value.
Hop in that pod, and visit a Concord station to pay your fine, instant status restoration.
If they don't want to pay the price, they are free to remain outlaws to Concord.
(The insurance company lobbyists pushed this in order to cut losses in ships in high security space)
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#30 - 2012-04-16 14:17:26 UTC
#1) Make players with low sec status shootable by other players without concord intervention, at higher (but still negative) sec status.
ie, if your sec status means that NPCs will chase you in 1.0 and 0.9 systems, let other players shoot at you without consequence in 1.0 to 0.7 systems.

#2) Make ganker's pods valid targets for other players and NPC police (perhaps not concord, but faction navies that show up a bit after concord?)

#3) Don't allow people with low sec status to dock in stations in high sec - if they get shot at in 0.8 and higher, don't allow them to dock in 0.7 and higher - perhaps have this modified by faction standings (ie if the Gallente really like you, you can dock in some Gallente stations even if you are an outlaw that isn't *that* wanted by the law).

#4) Don't allow people with very very low sec status (-10.0) to use gates into 1.0 space.
You'd still be vulnerable to suicide gankers, but repeat offenders would find themselves locked out of the "secure" systems - as the gates won't activate for them.
- perhaps allow cynos to be lit in high sec space, but it is a concordable offense - now you'd need someone to suicide just to get the -10.0 pirates into the system
*any capital that enters via a cyno gets concorded, I doubt anyone has the ISK to waste to try suicide ganks in capital ships.
Tippia
Sunshine and Lollipops
#31 - 2012-04-16 14:18:19 UTC
Nikk Narrel wrote:
I dunno, ganking should happen, it's legitimate in the game.

That being said, Concord is not an effective deterrent towards this, not currently.
Unless you're getting ganked pretty much 23/7 when you undock in highsec, and unless you cannot tell the difference between highsec and lowsec, CONCORD is indeed an effective deterrent.
Nikk Narrel
Moonlit Bonsai
#32 - 2012-04-16 14:31:12 UTC
Tippia wrote:
Nikk Narrel wrote:
I dunno, ganking should happen, it's legitimate in the game.

That being said, Concord is not an effective deterrent towards this, not currently.
Unless you're getting ganked pretty much 23/7 when you undock in highsec, and unless you cannot tell the difference between highsec and lowsec, CONCORD is indeed an effective deterrent.

Mmmm, you just gave me an idea....

Let players earn deputy badges in empire space.

If someone with bad security status shows up, you can freely hunt them in a system where they would not be welcome otherwise.

Each of the four empires is exclusive, someone who has bad standing in Amarr may be well liked in Minmatar space.
(For hunting these guys, your standing drops with concord in the other empires maybe)

This complicates security standings to be different in each empire, potentially, not perfect.
DoAe
Stream Game Labels
#33 - 2012-04-16 14:36:56 UTC
Diken Buht wrote:
I agree with OP fully.
Good on you m8 for posting on these forums with your suggestion, I salute you. o7


EVE online way too hard for simple empire dwellers. For too long have the imperial fatcats come and killed our mining ships with no consequence other than losing everything involved with the gank!

it's EMPIRE! I shouldnt be forced to fit tank on my Covetor just to mine! THAT AFFECTS IT's MINING ISK PER HOUR!

CCP Is incompetent just like CONCORD. If they cant keep me safe than what am I doing!?!?!?!?!?!?

If CCP Wont fix this so called "Concord" and make empire safe like it should be, I'm going back to my old toonies on Warcrack.
You should all come with me!


This one made me laugh =)
Corina Jarr
en Welle Shipping Inc.
#34 - 2012-04-16 16:04:20 UTC
I have come up with a better idea. In order for people to mine, they must first pass a test where they learn how to mine aligned and never get ganked again.
Velicitia
XS Tech
#35 - 2012-04-16 16:38:15 UTC
Corina Jarr wrote:
I have come up with a better idea. In order for people to mine, they must first pass a test where they learn how to mine aligned and never get ganked again.


Testing locations are in Amamake and Rancer.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Aqriue
Center for Advanced Studies
Gallente Federation
#36 - 2012-04-16 17:36:57 UTC
Cause SP loss of any ship destroyed, not just T3. this applies to every ship but rookie ships

- Ganker shoots ships, Miner losses SP
- Ganker loses SP to CONCORD
- NPC cause SP loss to players in missions, belts, gates, you name it
- Remove medical clones, its a harsh universe
- Pods can no longe warp for 30 seconds, once a ship is destroyed. Emergancy rebooting of systems from being ejected.

Done. EVE is a harsh universe, to both the aggressor and the hulk. The carebear and the null bear are at risk. EVERYBODY is at risk.

As Everyone has a harsh chance of losing SP as that is ultimately more valuable then isk, its balanced towards everyone and not just harshly towards the ganker.

Alternatively, hulks can stay as is and gankers lose destroyer insurance. BUT hulks no longer drop modules, no T2 salvage, no insurance payout to the miner as an incentive to not fly that ****** ship . In effect, there is no value to destroying the Hulk except for the killmail and miners no longer want to fly the ship (since no one wants the ship to be buffed, no point to fly it. Leave drone regions as is and we still get minerals while removing asteroid belts / grav sites / loot drops)
Mars Theran
Foreign Interloper
#37 - 2012-04-16 18:09:14 UTC
Avila Cracko wrote:
ganking must be there, even i say that, so it cant be punished too hard.
But it need to be harder than today.

I am not for freezing of skill learning because that just don't feel as in game action.


but one your point i fully support.
remove ability of doing illegal actions from trial accounts!!!
and remove ability to biomass chars that have engaged in illegal activities in the last 6 months.
I would like to hear things against this if anyone have any.

If you gank, gank with real character.

I would like to see that all chars that did illegal activities (in the last month or so) get some mark so if you are at your keyboard and see guy with that mark in local you can GTFO and if you are not or you are bott you are viable target.


I'd have to go with this. The problem isn't ganking as a whole but the fact that players recycle characters doing it exploiting a game mechanic that is not intended for this purpose. The fact that you can gank an exhumer with a 2 week old character is also a broken mechanic

Despite what people say about the issue, there is no reasonable excuse for a ~150 million ISK ship being so vulnerable to sub 4 million ISK fits being piloted by essentially untrained temporary alts. Even a Retriever is an expensive ship by comparison and it's at the bottom of the T1 counterparts. Industrials and Mining ships are simply made unrealistically weak and I'll never change my opinion of that

In the recent Devblog on ship rebalancing an Exhumer was compared to an Oil Rig. Totally out of concept, but what do you think it would take to take one of those down outside of knocking its pylons from under it. These things are made to withstand undersea tremors and oceanic turbulence that would capsize most ships

That aside, players should be limited to doing these activities on a primary character or being restricted from selling or biomassing these characters for a certain period. Simply put, any suicide gank should put a timer on biomassing at the very least as well as restricting character sale in some way, and any trial account should get a typical warning except that perhaps they shouldn't be able to bypass it

I don't agree with the idea of administrative penalties aside from this which is intended to prevent further exploitation of the current system. Trial accounts are readily abused by a large percentage of the game population as it is, so I think it's time that CCP find a way to limit the way in which they can be abused; preferably without damaging the new player experience in the process. A simple, "You are on a Trial account and cannot proceed with this action," would be good

Aside from that, boost industrial ships with higher EHP and some additional fitting that doesn't boost their actual role in any undue fashion. It's silly to think that an industrial ship should be weak when you can look at any industrial vehicle on Earth and see that it is easily more durable than any commercial, consumer, and most military vehicles.
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Mark Androcius
#38 - 2012-04-16 18:10:56 UTC
I propose to use standing here, might actually be a good idea.

The higher your standing with the faction in who's space you are in, the faster the response of their "police force" ( thereby completely ruling out CONCORD, except for players with low to no standing ).

So CONCORD mechanics stay in effect below 2.0 standing anything above that means the faction police will help you out.

At 3.0 standing, you get a 18 second respond time.
At 4.0 a 15 second respond time.
At 5.0 a 12 second respond time.
At 6.0 a 10 second respond time
And 7.0+, gets you a 6 second response time.


This will give gankers something to think about, cause right now, they know the response time beforehand and can evade on time, but if they can never be sure, they will have to think long and hard, before deciding to go ahead.

Also good for getting miners and other industrialists into some mission running and or other things to raise standing.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#39 - 2012-04-16 18:14:46 UTC
You realize that crime in EVE isn't actual crime right? It's just a type of gameplay.
Mark Androcius
#40 - 2012-04-16 18:15:30 UTC
Mars Theran wrote:
In the recent Devblog on ship rebalancing an Exhumer was compared to an Oil Rig. Totally out of concept, but what do you think it would take to take one of those down outside of knocking its pylons from under it. These things are made to withstand undersea tremors and oceanic turbulence that would capsize most ships


Let's not forget shall we, that Oil rigs are not made to work in a hostile environment, which EVE most definitely is.
If they were, they'd be a lot tougher and perhaps would even have missile batteries strapped on ( not that we'd want that in EVE, but maybe 1 missile launcher slot on a Hulk would be nice ).
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