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Anticloak

Author
Ganthrithor
School of Applied Knowledge
Caldari State
#41 - 2012-04-16 01:04:42 UTC
Do you even know how cloaks work? The vast majority of ships CAN'T SNEAK UP ON YOU WHILE CLOAKED. Only recons and covops/bombers can. Recons and covops also have a 5+ (depending on skills) sensor recalibration period that prevents them from decloaking and immediately locking a target. When combined with recons' relatively poor scan-res, this means you've got at least ~8 seconds to get away before the hostile recon can even lock you. If you're in a smaller ship or the hostile pilot has worse skills the number of seconds increases. If the hostile recon counters their bad scan-res by fitting sebos, they sacrifice tank to do so, leaving their already-fragile ships even more vulnerable to return fire. If the hostile is flying a covops, they have better scan res but still have to deal with recal. Additionally, they're a goddamn covops-- they have no ehp and are relatively slow and clumsy for a frigate.

The only ship that can slowboat up to your ****ing ratting ship and decloak / insta-lock you is a stealth bomber. If you seriously can't counter a goddamn bomber in your ratting ship you are ABSOLUTELY TERRIBLE AT EVE and deserve what you get.

Stop whining about cloakers and start learning to play the game better.
Atum
Eclipse Industrials
Quantum Forge
#42 - 2012-04-16 04:00:13 UTC
Ganthrithor wrote:
....ranting..

Stop whining about cloakers and start learning to play the game better.

You and I both agree that it takes more weapons than a single person can light off in short order to kill anything larger than a frigate (EFT says against my current hulk, three bombs and a couple of torpedoes, so flavor that up or down by skills). Against my ratting drake, well, I probably wouldn't even bother sneezing unless the system wasn't cyno jammed. I'm not going to (or even trying to) argue this point with you, because we both agree that a single bomber (the only realistic platform with which to conduct solo sneak attacks) isn't going to do jack against any but the weakest (or stupidest) of targets.

It's the asymmetry I don't like. You're out there, somewhere, and I can't do anything to find you. I can't probe you, I can't bait you, I can't do anything except sit on my thumbs and wait for you to make a mistake, or get bored and intentionally do something which plays into a narrative you've written. Getting rid of that asymmetry is all I'm after. I don't like cloak fuel, or cap drains, or most any other idea out there. Even the ones I've thought of (and generally discarded) are just band-aids to the underlying problem. When it comes to cloaks, there's no WCS to the disruptor, no ECCM to the ECM, no cap injector to the energy neut. Cloaks simply are, and there's no counter to them. Consider this thread the idle ramblings of someone who doesn't get to play nearly as much as they'd like anymore, but understand that with the drone poo and meta 0 nerfs, there's going to be a metric fsckton of whining bears (and surviving botters) in here all clamoring for a gamebreaking cloak nerf. I like my cloak, but CCP has an awful habit of swinging the pendulum too far in the other direction (new sov grinding, anyone?), and I'd like to have ideas both sides are comfortable with worked out and ready to hand to them.
Mag's
Azn Empire
#43 - 2012-04-16 10:01:27 UTC
What mechanic are they using, to interact with you and attempt to create fear, whilst they are AFK?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Atum
Eclipse Industrials
Quantum Forge
#44 - 2012-04-16 15:59:09 UTC  |  Edited by: Atum
Mag's wrote:
What mechanic are they using, to interact with you and attempt to create fear, whilst they are AFK?

Get back to Rancer, there's a noob in a badger about to sneak through! Pirate

In all seriousness, though, the mechanic is "Cloakers can take advantage of the almost universal fact that bears are uninformed and terrified of their own shadow, to say nothing of someone who isn't dark blue." The problem (in my view) is the asymmetry of this kind of warfare, and my fear is that when all those bears come screaming (instead of just the handful who weren't paying attention and got ganked), that CCP will create some anti-cloak mechanism that's way too favorable to them. Ganth is right that being a cloaky hunter is already far from easy, and while EFT is hardly the final word on attack survivability (much can be said about the element of surprise and pilot skill/experience), it just reinforces the point that these ships aren't quite the paper-thin deathtraps they're made out to be, AND that a solo attacker can't knock out even a moderately hardened target (hint for any bears reading this... DAMAGE CONTROL!!!!). I'd *like* to have some sort of fully-fleshed out idea ready to go by the time the drone/meta nerf hits that creates a way for people to hunt down a cloaker without punishing folks for just being away for a short while. The only alternative is to start flagging the 23/7 AFK cloakers as botters (which is entirely possible... the bot just sits there in local and provides a running stream of who jumps/logs in and out and when), but I think everybody here would agree that not only is that not what the bot reporting tool is for, but in the long run is counter-productive as it wastes CCP's time and effort chasing down what will invariably be a number of false positives.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#45 - 2012-04-16 16:31:50 UTC
Robert Caldera wrote:
Sir Sniper wrote:
Cloaks need some sort of counter.


no it does not.



High five! correct Robert.. cloaking itself needs no counter that isn't already there.. Snipe, your biased statement assume the strawman that there is no counter or drawback on cloaking as it stands and this is simply not the case.

We've sat here and listened to a butt load of ideas for years on how to nerf cloaking and none are workable to do anything but make cloaking worthless for its intended use. No new or original ideas have come up in these threads for a very long time.

At the very least the thread was not named "AFK Cloaking" which is a misnomer.. when most of these anti cloak people are honest, they admit that they don't really care about the AFK. They just use the afk argement to try to demonize cloaks in order to "WIN" a nerf against cloaking in general.

Removing the cloaked from local makes sense and would serve to stop AFK complaints.. but If it does not happen, nothing needs to change for cloaking.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#46 - 2012-04-16 17:25:18 UTC  |  Edited by: Barbara Nichole
Atum wrote:
Mag's wrote:
What mechanic are they using, to interact with you and attempt to create fear, whilst they are AFK?

Get back to Rancer, there's a noob in a badger about to sneak through! Pirate....
.....the bot just sits there in local and provides a running stream of who jumps/logs in and out and when....



"AFK cloaking", if what it's really doing is just making a jump report for some group, might as well be a stationed player who could give the same report.... why call this botting when no third party automation scripting is used at all? Botting is against the EULA; cloaking is not which is probably why they would cast it in this light. Those that want to relate cloaking to botting are again just trying to demonize cloaking to win a nerf.

I suspect the truth is far less nefarious.. someone fell asleep at the wheel.. or is not "AFK" at all.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#47 - 2012-04-16 17:49:20 UTC
Atum wrote:
The problem is that as it currently stands, things are unbalanced in favor of the aggressor. There are no means with which the defender can seek out and remove the intruder. Thus, the aggressor can do damage to the defender's economy, while putting themselves at zero risk apart from the initial infiltration (except if you use a cov-op nullified T3, but that's a different story).


Why do you assume the cloaked is the aggressor? I beg you to remember that many defenders rely on cloaking as well and a mining op has the ability to use cloaks to suprise a ganking "intruder" just as easily as the other way around. "Zero risk" is hyperbole at it's best..I have lost cloaked vessels in the past.. anything you do to cloaking will make this even more likely.

Cloaks in space are not the submerged vessels from your example a few hundred feet beneath a sonar ship, they are across the solar system in many cases deep in a "safe spot".. You trying to out one of these cloakers would be like you detecting a sub with sonar in the pacific from the atlantic - it's not going to happen. but if they are on top of you (on your grid).. you can do a whole host of things that might work to out the cloaker.

Good try, but again the arguement is not new.

Removing the cloaked from local would also work to the advantage of the uncloaked as the cloaked would never know if there are more of you waiting to strike.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Nikk Narrel
Moonlit Bonsai
#48 - 2012-04-16 18:05:36 UTC
Barbara Nichole wrote:
Removing the cloaked from local would also work to the advantage of the uncloaked as the cloaked would never know if there are more of you waiting to strike.

Maybe it would, but I would take that risk to be able to hunt without my prey seeing me coming with no effort on their part.

It would probably mean they would have some means, requiring effort to some degree, to be alerted when I got too close maybe, but that just gives me incentive to be creative.

As long as they can't see me in local for free, I have a chance to hunt.

I just want that chance.
Atum
Eclipse Industrials
Quantum Forge
#49 - 2012-04-16 18:57:41 UTC
Barbara Nichole wrote:
"AFK cloaking", if what it's really doing is just making a jump report for some group, might as well be a stationed player who could give the same report.... why call this botting when no third party automation scripting is used at all? Botting is against the EULA; cloaking is not which is probably why they would cast it in this light. Those that want to relate cloaking to botting are again just trying to demonize cloaking to win a nerf.

I suspect the truth is far less nefarious.. someone fell asleep at the wheel.. or is not "AFK" at all.

I chose to use the "local traffic stream reporting bot" as a straw man because about three years ago while laid off, IRON was clearing out the last of the karttoon-era goons from JLO-Z3 and the surrounding area. Because I was laid off, I had more time on my hands than I knew what to do with, so it wasn't uncommon for me to be on 16+ hours a day, and at somewhat random and "not normally staggered" times. Some Goon petitioned me as a bot, though it didn't take long for CCP to do a quick look at my kill history (feckloads of POS mods and one really stupid rifter Twisted) and a two minute convo to establish that I was, in fact, human.

Barbara Nichole wrote:
Atum wrote:
The problem is that as it currently stands, things are unbalanced in favor of the aggressor. There are no means with which the defender can seek out and remove the intruder. Thus, the aggressor can do damage to the defender's economy, while putting themselves at zero risk apart from the initial infiltration (except if you use a cov-op nullified T3, but that's a different story).


Why do you assume the cloaked is the aggressor? I beg you to remember that many defenders rely on cloaking as well and a mining op has the ability to use cloaks to suprise a ganking "intruder" just as easily as the other way around. "Zero risk" is hyperbole at it's best..I have lost cloaked vessels in the past.. anything you do to cloaking will make this even more likely.

Cloaks in space are not the submerged vessels from your example a few hundred feet beneath a sonar ship, they are across the solar system in many cases deep in a "safe spot".. You trying to out one of these cloakers would be like you detecting a sub with sonar in the pacific from the atlantic - it's not going to happen. but if they are on top of you (on your grid).. you can do a whole host of things that might work to out the cloaker.

Good try, but again the arguement is not new.

Removing the cloaked from local would also work to the advantage of the uncloaked as the cloaked would never know if there are more of you waiting to strike.

I use 'aggressor' and 'defender' only because there has to be some frame of reference, and for the bears about to drown us in tears (wait, lemme get my catch basins out), their view is that the ebil ebil cloakie is the aggressor, and they the defender. You say it's like trying to sonar ping a sub in the Atlantic while you're in the Pacific, but whalesong carries that far, and drowning the system in combat probes really ought to turn up *something* (cue line from Red October... "Your aircraft has dropped enough sonar buoys so that a man could walk from Greenland to Iceland to Scotland without getting his feet wet.")

The idea of removing a cloaker from local isn't something I would have considered previously (see my previous posts), but I think it might have potential. Person jumps/worms into system, links to the gates, shows up on local. Upon activating cloak, the "ghost" of their presence remains for, ohh (sake of argument) 10m, then disappears. Is the cloaker still here? Yes? No? As long as the cloaker doesn't move, they stay off local, so they can sit 110k off a station or gate all day and report the comings and goings, but the locals will never know. When they do move, they show up on local again (gate detectors have recognized the existence of your ship in preparation for your potential jump request), leaving the natives to wonder just what you're up to (and the bears to go scurrying for cover like roaches when the lights turn on). I also see the potential for some real mind-screwing psy-ops type stuff if this is implemented... slowly infiltrate 10 cloakies, then have them take turns showing up in local, two or three at a time.
Nikk Narrel
Moonlit Bonsai
#50 - 2012-04-16 19:15:40 UTC
Atum wrote:
The idea of removing a cloaker from local isn't something I would have considered previously (see my previous posts), but I think it might have potential. Person jumps/worms into system, links to the gates, shows up on local. Upon activating cloak, the "ghost" of their presence remains for, ohh (sake of argument) 10m, then disappears. Is the cloaker still here? Yes? No? As long as the cloaker doesn't move, they stay off local, so they can sit 110k off a station or gate all day and report the comings and goings, but the locals will never know. When they do move, they show up on local again (gate detectors have recognized the existence of your ship in preparation for your potential jump request), leaving the natives to wonder just what you're up to (and the bears to go scurrying for cover like roaches when the lights turn on). I also see the potential for some real mind-screwing psy-ops type stuff if this is implemented... slowly infiltrate 10 cloakies, then have them take turns showing up in local, two or three at a time.

10 minutes? As long as local shows the guy, you invoke the AFK cloaker curse, but this time with a vengeance.

You could lock down multiple systems like that, so long as people think you vanished due to the cloak timer expiring in local.
Just jump to the next system at that point, and your memory will linger on.

It might be more practical to just delay reporting in local for anything until the gate cloak fades. Then if they are fast, only a possible flicker in the list as they transition to onboard cloaking.

Anyone trying to perpetuate the effect of AFK cloaking, would need to actually decloak, making it possible to hunt them then.

Otherwise, you have PvP, and things going boom. Maybe a chase around the system as a probing ship tries to lock down a cloaking vessel. Good times.
Ganthrithor
School of Applied Knowledge
Caldari State
#51 - 2012-04-16 20:05:29 UTC
Atum wrote:
Mag's wrote:
What mechanic are they using, to interact with you and attempt to create fear, whilst they are AFK?

Get back to Rancer, there's a noob in a badger about to sneak through! Pirate

In all seriousness, though, the mechanic is "Cloakers can take advantage of the almost universal fact that bears are uninformed and terrified of their own shadow, to say nothing of someone who isn't dark blue." The problem (in my view) is the asymmetry of this kind of warfare, and my fear is that when all those bears come screaming (instead of just the handful who weren't paying attention and got ganked), that CCP will create some anti-cloak mechanism that's way too favorable to them. Ganth is right that being a cloaky hunter is already far from easy, and while EFT is hardly the final word on attack survivability (much can be said about the element of surprise and pilot skill/experience), it just reinforces the point that these ships aren't quite the paper-thin deathtraps they're made out to be, AND that a solo attacker can't knock out even a moderately hardened target (hint for any bears reading this... DAMAGE CONTROL!!!!). I'd *like* to have some sort of fully-fleshed out idea ready to go by the time the drone/meta nerf hits that creates a way for people to hunt down a cloaker without punishing folks for just being away for a short while. The only alternative is to start flagging the 23/7 AFK cloakers as botters (which is entirely possible... the bot just sits there in local and provides a running stream of who jumps/logs in and out and when), but I think everybody here would agree that not only is that not what the bot reporting tool is for, but in the long run is counter-productive as it wastes CCP's time and effort chasing down what will invariably be a number of false positives.


So, you agree with me that cloaked ships DONT EVEN POSE A THREAT to properly set-up ratting ships, but because carebears are so terrible, cloaking should be nerfed anyway?

As for your earlier comment "I can't bait an AFK cloaker," that's bullshit. No, not in the technical sense, but in the practical sense-- if they're AFK, you can't bait them, but they can't kill you. If they are there, they can kill you, but you can bait them. How is this in any way "asymmetric?"
Atum
Eclipse Industrials
Quantum Forge
#52 - 2012-04-16 20:12:22 UTC
Nikk Narrel wrote:
10 minutes? As long as local shows the guy, you invoke the AFK cloaker curse, but this time with a vengeance.

You could lock down multiple systems like that, so long as people think you vanished due to the cloak timer expiring in local.
Just jump to the next system at that point, and your memory will linger on.

It might be more practical to just delay reporting in local for anything until the gate cloak fades. Then if they are fast, only a possible flicker in the list as they transition to onboard cloaking.

10 minutes was just a number for the sake of argument. This is hardly an idea I've even finished making the batter for, never-mind baking the cake. Again, I didn't even consider it worth thinking about until earlier today. I do like the idea of playing mind games... it's something the Goonies are already good at Blink

Nikk Narrel wrote:
Anyone trying to perpetuate the effect of AFK cloaking, would need to actually decloak, making it possible to hunt them then.

Otherwise, you have PvP, and things going boom. Maybe a chase around the system as a probing ship tries to lock down a cloaking vessel. Good times.

Pretty sure most folks would agree with the statement "Any thing that increases the number of booms is a good thing."
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#53 - 2012-04-17 01:18:11 UTC
Atum wrote:
I use 'aggressor' and 'defender' only because there has to be some frame of reference, and for the bears about to drown us in tears (wait, lemme get my catch basins out), their view is that the ebil ebil cloakie is the aggressor, and they the defender. You say it's like trying to sonar ping a sub in the Atlantic while you're in the Pacific, but whalesong carries that far, and drowning the system in combat probes really ought to turn up *something* (cue line from Red October... "Your aircraft has dropped enough sonar buoys so that a man could walk from Greenland to Iceland to Scotland without getting his feet wet.").



local does exist and shows the cloaker.. you have your whale song.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#54 - 2012-04-17 01:33:28 UTC
Atum wrote:

The idea of removing a cloaker from local isn't something I would have considered previously (see my previous posts), but I think it might have potential. Person jumps/worms into system, links to the gates, shows up on local. Upon activating cloak, the "ghost" of their presence remains for, ohh (sake of argument) 10m, then disappears. Is the cloaker still here? Yes? No? As long as the cloaker doesn't move, they stay off local, so they can sit 110k off a station or gate all day and report the comings and goings, but the locals will never know. When they do move, they show up on local again (gate detectors have recognized the existence of your ship in preparation for your potential jump request), leaving the natives to wonder just what you're up to (and the bears to go scurrying for cover like roaches when the lights turn on). I also see the potential for some real mind-screwing psy-ops type stuff if this is implemented... slowly infiltrate 10 cloakies, then have them take turns showing up in local, two or three at a time.


I'm not sure what you're trying to say here.. It sounds like you might be breaking blockaid running with it - or at the very least make it very much more noticeable when a blockaid runner enters a system of gate campers; that is a concern to me. but
I agree cloakers hidden from local has potential for both sides.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Atum
Eclipse Industrials
Quantum Forge
#55 - 2012-04-17 02:46:06 UTC
Ganthrithor wrote:
...stuff...

Yes, we are in agreement that an AFK ship poses no threat at all, and that it's impossible to bait someone who's AFK. Where you're calling BS on "I can't bait a cloaker" is that solo, I can't come up with something that I feel you're likely to take or that gives me a reasonable shot at winning. Now, I could be wrong (I've always been the one sneaking in, doing spying, and maybe lighting up a hot drop cyno), so if I rule out something, by all means point it out.

That said, here's my problem... If there are 200 of my alliance mates in local, you're not going to bite anything unless it's a one-bomb kill. Anything that takes longer is liable to result in a 'ceptor raining on your parade. Likewise, if I know via intel channels that you've got 200 fellow reds only a jump or two away, I've already gone and packed up my things, so you'll be stuck there staring at my POS (while I sit on the triggers for warp scrams and turrets) for however long it takes your balls to turn blue. So I'm stuck trying to figure out what I can use to bait you. Frigates are out, they're too flimsy to withstand even a single bomb. Cruisers.... maybe. I whipped up a Vexor fit that could withstand a bomb plus some torpedoes, but if you came across a "mining" Vexor, is that something you'd chase? Anything bigger than a cruiser, I'm guessing you'd probably pass on as being too large to attack effectively. But here I am in that Vexor, and between turrets and drones, I'm only getting 260dps max. I'm not confident that's enough to put you out of my misery before you're able to burn out of range, given drone travel time and turrets not hitting for max damage at extended range.

Barbara Nichole wrote:
I'm not sure what you're trying to say here.. It sounds like you might be breaking blockaid running with it - or at the very least make it very much more noticeable when a blockaid runner enters a system of gate campers; that is a concern to me. but
I agree cloakers hidden from local has potential for both sides.

Basically, I've never given much thought about removing cloakers from local. To me it's always been one of those "even more broken than AFK cloaking" solutions, but I'm warming up to the idea. I'm not (I don't think) breaking blockade running because as it currently stands, runners in k-space already show in local no matter what they're doing (sitting at a safe point halfway between gates, setting up for a breakout attempt 175km from a gate, drinking with their buddies at the bar, etc). While the "ghost" lingering in local for x minutes after cloaking up could tip off the campers that the blockade runner is either inactive or doing something, the runner could play the same sort of mind games against the campers that a bomber could against bears. Nudge yourself forward 5 meters, shut down the engines. Zig 5 meters that way, wait for the delay, then zag 5 meters the other... is that runner getting ready to make a breakout attempt, or just fsckin' toying with us?
Meolyne
Perkone
Caldari State
#56 - 2012-04-17 02:56:44 UTC  |  Edited by: Meolyne
Hmm, 3 pages in a row, its mindblowing

what i've noticed

Pro : blah blah bla
Con : GTFO, GTFO, NOOB, F*ck Off, Cloaky mechanics is perfect

Semi : \o/ meta 0 and drone nerf

i admire Atum's perseverance on this
but it's already lost, Goons lives in CCP HQ now don't you know

I especially loved one argument about local :
1. Pilots can log in and out of the game, and local tracks this perfectly

sure, eve is real, and whenever you want you can say : "thumbs up ! i need to eat and watch a movie. See ya later ! by the way my ship will magically dissapear"

Anyway, concord lives and controls local in high sec uber radio local (the one you automatically use when suicide-ganked)
Alliances in Null sec (and pays concord to "control" a system. i would pay 100M easily just to keep my uber-radio local in null sec)
Sleepers in Wormholes, thus no local Big smile

The whole idea rests on a corporation controlled system, it just add one mean to control effectively the system it pays for. what's wrong with that? Systems are never locked down, and can't be even with a 40man gang sitting at a gate. but you can't ask your 350 alliance mates to prepare themselves 24/24 for a nasty counter-hotdrop
Cloaking is good, but yes, we're talking effectively about afk cloaking. having a cloaking destabilization pulse activable every hour or more is a start
Plus this adds some chill for active cloaky hunters against active cloaky killers ;

About the bait, if Eve was real and a submarine world, i wouldn't send the Nimitz-class or my shiny future Ford-Class Carrier waiting for a nuke-torpedoe in the middle of Atlantic. i would preferably send some buoys, aircrafts, helos and others silent subs clear the path of sneaked ennemies. And if i'm the red-sub, i wouldn't find a spot and start making babies while awaiting the carrier passing by

You're flying a cloaky hotdropper, then fly it well !BearBearBear
Ganthrithor
School of Applied Knowledge
Caldari State
#57 - 2012-04-17 05:38:03 UTC  |  Edited by: Ganthrithor
Atum wrote:
Ganthrithor wrote:
...stuff...

Yes, we are in agreement that an AFK ship poses no threat at all, and that it's impossible to bait someone who's AFK. Where you're calling BS on "I can't bait a cloaker" is that solo, I can't come up with something that I feel you're likely to take or that gives me a reasonable shot at winning. Now, I could be wrong (I've always been the one sneaking in, doing spying, and maybe lighting up a hot drop cyno), so if I rule out something, by all means point it out.

That said, here's my problem... If there are 200 of my alliance mates in local, you're not going to bite anything unless it's a one-bomb kill. Anything that takes longer is liable to result in a 'ceptor raining on your parade. Likewise, if I know via intel channels that you've got 200 fellow reds only a jump or two away, I've already gone and packed up my things, so you'll be stuck there staring at my POS (while I sit on the triggers for warp scrams and turrets) for however long it takes your balls to turn blue. So I'm stuck trying to figure out what I can use to bait you. Frigates are out, they're too flimsy to withstand even a single bomb. Cruisers.... maybe. I whipped up a Vexor fit that could withstand a bomb plus some torpedoes, but if you came across a "mining" Vexor, is that something you'd chase? Anything bigger than a cruiser, I'm guessing you'd probably pass on as being too large to attack effectively. But here I am in that Vexor, and between turrets and drones, I'm only getting 260dps max. I'm not confident that's enough to put you out of my misery before you're able to burn out of range, given drone travel time and turrets not hitting for max damage at extended range.


I really don't know what to tell you, other than that almost every part of this argument is wrong.

- I will attack ratters, even solo, in systems full of hostiles
- I don't fly bombers
- A properly-fit Drake or battleship is usually enough to fend off or kill a solo attacker
- I will attack your Vexor and I'll kill it. It's a goddamn Vexor. I'm bringing ~200+ m isk worth of ship to the table, why would you assume you can effectively bait and kill me with a ~10m isk ship?
- Sometimes if I know you have a defense gang up, I'll go and take your bait with the intention of goading your interceptors onto the field (so I can kill them)
- I don't fly bombers
- How is you hiding in a POS so radically different from me hiding in a safespot with a cloak? Neither of us can kill each other, and we can both see that the other is in local. You can go AFK in your POS to make my balls bluer, I can AFK in my safe to keep your wallet smaller.
- Consider using something better than a Vexor?
- ??
- I don't fly bombers
- If you can't get more than 260 dps out of a Vexor, you're doing it wrong

What does any of this have to do with cloaking?

Also, who says you have to engage me solo? If you want to really ruin my day, why not just get 20 of your closest friends into a ratting fleet and hit the anoms? There's no way I can kill your battleship / whatever before your friends can arrive and at least force me out of tackle range. But carebears don't want to have to go to the effort of organizing people and fitting ships properly. They just want to rat in peace all the time without the risk of losing their ships. Hence threads like this one!


Meolyne wrote:
*incoherant garbage about how Goons are secretly pursuing the New World Order, solidarity with fellow publords, ranting about RP nonsense in a form that doesn't even jive with game lore (the ACTUAL RP nonsense), idiotic "REAL MILITARY" analogies*


I actually do live in CCP's office. I'm on the fourth floor, between the GM punching bag and the cafeteria. Come find me in my tent when you want to discuss highsec buffs!
Ganthrithor
School of Applied Knowledge
Caldari State
#58 - 2012-04-17 05:53:47 UTC
Also, because you seem to be fixated on the idea that AFK bombers are ruining your game, allow me to tell you about the time a friend of mine (who is terrible at EVE, by the way) was running a drone horde in his Maelstrom, when suddenly, OUT OF NOWHERE (he swears) a Hound and Navy Slicer appeared and attacked him! Oh dear, surely my bad friend, who wasn't even good enough to watch local, must have lost his ship, right?

http://eve.battleclinic.com/killboard/killmail.php?id=15307603
http://eve.battleclinic.com/killboard/killmail.php?id=15307602

It wasn't even a bait fit-- just a standard ratting Maelstrom. No point, no web, no neuts. He just one-shotted the bomber with ACs and killed off the Slicer with drones.

God, defending yourself against gankers is IMPOSSIBLE.
Enkryption
Intergalactic Pool Boys
#59 - 2012-04-17 06:11:08 UTC  |  Edited by: Enkryption
Anti-cloak is coming. Read CSM minutes. It was mentioned there.


The problem isn't the solo cloaker. It's the fact that he can be on top of you with a cyno/covert cyno lit with ships jumping in in less seconds then you have fingers on one hand, and bombers insta lock after uncloaking. You can't lock and kill a bomber before you are tackled by his friends jumping in, not in anything you're tanking anoms in.

To big alliance like GoonSwarm it's not a problem, they can just move to the next system, but for small budding alliance with only a system or two, it's devastating.

Try not to listen too much to most goons, most are born trolls, coming from SA and all, as well as not really being effected having 116 of their own systems to rat in. It's not hard for them to avoid afk-cloakers, hence why this tool is so up in arms defending it, he doesn't see it as a problem because for him, it's not one.
Enkryption
Intergalactic Pool Boys
#60 - 2012-04-17 06:23:40 UTC
multi-post.