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Escalation features currently on Sisi

First post
Author
Frooth
Caldari Provisions
Caldari State
#101 - 2012-04-15 11:59:29 UTC
Fronkfurter McSheebleton wrote:
I think the worst part is, NCNs still are split into two sides that require a specific fleet comp. That bit alone is what made assaults so slow. The other two sites were fine.

Same with the TPPH in HQs...just combine the spawns from the first two rooms into one room and people would be VERY happy. That site would be much more in line in terms of both completion time and difficulty.


ye sure make it even more eazy then they are now that would really fix things
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#102 - 2012-04-15 16:18:21 UTC  |  Edited by: Fronkfurter McSheebleton
Frooth wrote:
Fronkfurter McSheebleton wrote:
I think the worst part is, NCNs still are split into two sides that require a specific fleet comp. That bit alone is what made assaults so slow. The other two sites were fine.

Same with the TPPH in HQs...just combine the spawns from the first two rooms into one room and people would be VERY happy. That site would be much more in line in terms of both completion time and difficulty.


ye sure make it even more eazy then they are now that would really fix things

Wait, what?

NCNs were never hard, they just took for fecking ever because you have to cope with so many little annoyances. The individual bits of it were the size of VG spawns already. Condense both sides of the NCN into one, and completion time would speed up, while also presenting more of a challenge.

Likewise, TPPHs are the easiest HQ site by far, and also the slowest. Combining the first two rooms into one makes the site harder, not easier. It also speeds things up, putting it relatively on par with the other two in completion time. Less boring + faster = more fun and balance at the same time.


For anyone reading that doesn't get the argument, the NCN and TPPH both take roughly double the time that the other two equivalent sites require. The TPPH because of the 60 something kilometers between gates (as well as the tower bash and the need to kill every single rat), and the NCN because of the sheer amount of logistical annoyances that it presents.

thhief ghabmoef

DarthNefarius
Minmatar Heavy Industries
#103 - 2012-04-15 23:18:52 UTC  |  Edited by: DarthNefarius
Fronkfurter McSheebleton wrote:
Frooth wrote:
Fronkfurter McSheebleton wrote:
I think the worst part is, NCNs still are split into two sides that require a specific fleet comp. That bit alone is what made assaults so slow. The other two sites were fine.

Same with the TPPH in HQs...just combine the spawns from the first two rooms into one room and people would be VERY happy. That site would be much more in line in terms of both completion time and difficulty.


ye sure make it even more eazy then they are now that would really fix things

Wait, what?

NCNs were never hard,.


Actually NCN's were impossible to do when first introduced. The right BS side used to NOT allow ANY cruisers including logi. We tried to do them with RR BS's but it was a death trap & absolutely ignored until cruiser logi were allowed into the right side.
To my knowledge not a single NCN was competed until logi were let in to the BS side.
NCN's have always been the deaths of assault fleets either literally at the beginning with ship deaths to now were NCNs end up stacking up because they take too effing long so T3's refuse to do them because the ISK/hour of Vanguards are so much better
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Rythm
True Power Team
#104 - 2012-04-16 01:45:35 UTC
http://k162space.files.wordpress.com/2012/04/2012-02-12_titan_gun_change1.png

A question to balance team - what is the reason for dread nerf ?
Damion Rayne
Panoptic
#105 - 2012-04-16 03:06:49 UTC
So, wait...you people are mad that Incursions are harder? Well guess what? GET OVER IT. Welcome to Eve were not everything is all cake and roses. Honestly, you people blow me away..you sit here and talking about how you've memorized all the sits to the point you can do them asleep. How the hell is that "fun" and not a pure grind? I'm glad CCP changed these sites, and not because I run them..but because now I want to as they're harder, more challenging and random. So in short, "WORTH DOING"

ROA

DarthNefarius
Minmatar Heavy Industries
#106 - 2012-04-16 04:23:15 UTC

Hey DEVs why have you added nerfs to every space EXCEPT W-SPACE? Why are Sleeper sites being ignored in Escalation and Inferno?
I heard CCP Soundwave in his Ten Ton Hammer interview also talk about a 10% nerf comming to bounties after the 10% nerf to Incursion payouts so why are not the Blue loot NPC buy orders also getting the 10% nerf to combat inflation? Sleeper blue loots bring in nearly the same amount of ISK FAUCET injection and from DR E's charts 5% of Eve lives there I seem to recall he also said around 10% of Eve has done Incursions in the same talk. So are not a even smaller number of people getting rich from Incursions then Wormholes?
Also are the Drones also going to be getting these 10% bounty cuts immediately on the heels of the Alloy nerf?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Seleia O'Sinnor
Drop of Honey
#107 - 2012-04-16 08:29:52 UTC
DarthNefarius wrote:

Hey DEVs why have you added nerfs to every space EXCEPT W-SPACE? Why are Sleeper sites being ignored in Escalation and Inferno?
I heard CCP Soundwave in his Ten Ton Hammer interview also talk about a 10% nerf comming to bounties after the 10% nerf to Incursion payouts so why are not the Blue loot NPC buy orders also getting the 10% nerf to combat inflation? Sleeper blue loots bring in nearly the same amount of ISK FAUCET injection and from DR E's charts 5% of Eve lives there I seem to recall he also said around 10% of Eve has done Incursions in the same talk. So are not a even smaller number of people getting rich from Incursions then Wormholes?
Also are the Drones also going to be getting these 10% bounty cuts immediately on the heels of the Alloy nerf?


Good question. Doing sites in wormholes is never risk free. Many gankers roaming w-space these days, so risk higher vs. reward is given.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Jahn Ntago
Ntago Family Enterprises
#108 - 2012-04-16 09:02:15 UTC  |  Edited by: Jahn Ntago
The changes to overview with shading have made it very difficult to use the ship related value columns. To have 2 decimal places of angular velocity for instance requires that the column width be set to about 5 decimal places so that the first 2 decimals are readable before elegantly fading into oblivion.

Can we make these numerical columns exempt from elegance and have their hard un-shaded boundaries again??
Ariak Rykard
Caldari Provisions
Caldari State
#109 - 2012-04-16 09:31:46 UTC
I like them bigger fonts....better readability, plus the overview looks cleaner. +1 imo.
If you -have- to stick every info into your overview though.....might be better to setup another monitor just for that.

    ̿ ̿̿̿̿'̿'\̵͇̿̿\==((•̪●))==/̵͇̿̿/'̿̿ ̿ ̿ b(",b) ob(-.0)do (d.")d

Frooth
Caldari Provisions
Caldari State
#110 - 2012-04-16 12:56:47 UTC  |  Edited by: Frooth
Damion Rayne wrote:
So, wait...you people are mad that Incursions are harder? Well guess what? GET OVER IT. Welcome to Eve were not everything is all cake and roses. Honestly, you people blow me away..you sit here and talking about how you've memorized all the sits to the point you can do them asleep. How the hell is that "fun" and not a pure grind? I'm glad CCP changed these sites, and not because I run them..but because now I want to as they're harder, more challenging and random. So in short, "WORTH DOING"


You cant be more wrong............. incursions in SiSI are not made harder. Assaults are turned into sites that you can complete with 10 man fleets. for the Vangaurds CCP they are turned in a long and boring farm. randomize a few ships in does not make the sites harder if you have to kill everything since you remove the dps from the field. there is no more option to keep dps on the field but complete a site faster. That would be a reason why people would take more risk for isk. This should have been tweeked and not a dumm increase in spawns.

aswel for random sites there is always a killing order Niarja's since they jamm and then you just kill what has worst resist and does most dps in that order. i would not call this random same thing everytime all day long 24/7.

whats on the sisi server is now is more like a multiple choice where every answer is correct since if you kill everything you complete the site.
Blake Armitage
The Scope
Gallente Federation
#111 - 2012-04-16 14:06:02 UTC
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#112 - 2012-04-16 16:45:16 UTC
DarthNefarius wrote:
Actually NCN's were impossible to do when first introduced.


let me rephrase that, then....

NCNs, for most of the time they've been in existence, have never been "hard".

thhief ghabmoef

Iam Widdershins
Project Nemesis
#113 - 2012-04-16 18:05:40 UTC
Nova Fox wrote:
I say for market orders that are yours slow pulsing blue (have to remember colorblind people)
Also orders along route need to be bolded lettering for colorblind peope or itallicized.


Blue is not an issue for colorblind people, and I think that adding unnecessary animations to things that have no immediacy is a bad idea. Spreadsheets are hard enough on the eyes already, there is absolutely no need to make them flash at you.

Lobbying for your right to delete your signature

Iam Widdershins
Project Nemesis
#114 - 2012-04-16 18:10:54 UTC
Rythm wrote:
http://k162space.files.wordpress.com/2012/04/2012-02-12_titan_gun_change1.png

A question to balance team - what is the reason for dread nerf ?

If you had actually been reading, there is no "dread nerf." XL Turret tracking is halved, but Siege Modules no longer reduce your tracking so the end result is the same.

Lobbying for your right to delete your signature

Rythm
True Power Team
#115 - 2012-04-16 20:57:00 UTC
Last time I've checked Siege Module was giving -50% tracking penalty on test.
Can you please post screenshot with the new siege module ?
CCP Goliath
C C P
C C P Alliance
#116 - 2012-04-17 11:59:16 UTC
Updated the top post with TriLambda's small section of V3 for this expansion, and also the latest iteration of titan changes (which again, are not final)

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Hannott Thanos
Squadron 15
#117 - 2012-04-17 14:12:23 UTC
CCP Goliath wrote:
Updated the top post with TriLambda's small section of V3 for this expansion, and also the latest iteration of titan changes (which again, are not final)

Amarr battleships are not V3'd on sisi atm

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Noriko Mai
#118 - 2012-04-17 14:29:22 UTC  |  Edited by: Noriko Mai
Hannott Thanos wrote:
CCP Goliath wrote:
Updated the top post with TriLambda's small section of V3 for this expansion, and also the latest iteration of titan changes (which again, are not final)

Amarr battleships are not V3'd on sisi atm


Except Vangel, Maller and Apocalypse. Big smile But you are right. Nothing new on the V3 front.

"Meh.." - Albert Einstein

bassie12bf1
Republic Military School
Minmatar Republic
#119 - 2012-04-17 16:01:27 UTC
Only the Apoc got additional V3 features compared to TQ.

The other battleships are still the same.
Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#120 - 2012-04-18 16:12:53 UTC
Just some feedback on the faction/officer items now in the market:

By doing this you are destroying a certain aspect of the market, as the market for faction modules, especially certain ones was first bound to the contract system. I have at times been able to sell items on contract far above jita prices because I was the only one offering them on contract in the region, while I understand this will still be possible, from what I've seen the market tends to have far more orders stuck there for long periods of time, and the prices are very easy to manipulate.

I'm not sure if I'm the only one who sees a problem with this, and perhaps I'm overreacting but this will bring faction modules into the .01 isk wars which imo is not a good thing.