These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123
 

CCP: Mining needs a complete revamp. An absolute, total makeover.

First post
Author
Stabs McShiv
Royal Amarr Institute
Amarr Empire
#41 - 2012-04-15 11:35:28 UTC
Remove meta drops from rats make new meta 1-4 item bpc drops that use mins as the primary component.
Nothing player producible should drop from a rat ever.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#42 - 2012-04-15 17:00:15 UTC
Me mining:
Fly covetor, lock rocks, set 6 minute timer on ipod, minimize eve, watch tv show/read/do other stuff on internet.
When timer goes off, jettison cargo, alt scoops can, lock more rocks if needed/shot more rocks, set timer again.

The setup is cheap enough that I don't really care if I do get ganked due to lack of attention.
Elsbeth Taron
Brutor Tribe
Minmatar Republic
#43 - 2012-04-15 19:25:29 UTC
How about asteroid belts contain only low lvl roids, such as veldspar, scordite, etc.. Anyone wanting to mine the higher grade/profit stuff will need to probe for it? That'll give you something else to do.
Baneken
Arctic Light Inc.
Arctic Light
#44 - 2012-04-15 20:24:20 UTC
Problem with mining is that miners them selves have very few options in a way of competing from the best mineral sources, nor is there a cost factor in mining aside from losing an occasional hulk or veld crystals and the initial costs involved.
Well you have the tax from station refineries but that can hardly be called a cost factor when it's equal for everyone involved.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#45 - 2012-04-15 20:32:30 UTC  |  Edited by: Asuka Solo
Jon Taggart wrote:
Recent and upcoming changes have shed light on an issue few have ever really cared about, but now it's time to have a serious discussion about it.

The bots, the drones, Pax Amarria, and the removal of Meta 0 loot from missions have turned Mining into one of the most integral aspects of this game's economy.


Right up until there, it was a good post.

****, I'll even like it because that is spot on.

Jon Taggart wrote:
People can skirt around the issue all they want by proposing buffs to the Hulk's tankability or making mining more profitable, but the end result stays the same. Mining is bar-none the single most boring activity in this game. It is also the only profession in this game that encourages you to not actively play the game to do it. Profit alone will eventually prove insufficient to persuade players to continue mining for the long term.

When CCP has to ask its players what other games they play while mining to pass the time, something needs to be adjusted.

You want cheaper prices? You want more targets to pop and gank? Make mining fun and you can have all of this and more.

Make it dynamic. Make it involving. Make it enjoyable. Make it optional. Give players a choice. Consider a Planetary Interaction method of mining. Star Wars Galaxies managed just fine by allowing players to choose active harvesting vs. relying on less-efficient extractors, so why can't EVE? The system is already in place. Consider something at least.

Our reliance on mining will only increase from this point forward. And it needs to change in a big way.

Please CCP, this relic needs a makeover.


I have mixed feelings about this.

Why not PI instead of mining?

Why sit on your ass and mine offline via PI when you can mine and double your mineral output per hour...

Will this Asteroid Interaction manifest in the game for PvPers to blob?

If not, then your basically proposing a mineral faucet vis a vis untouchable PI....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Cobalt Rookits
Federal Navy Academy
Gallente Federation
#46 - 2012-04-16 00:10:04 UTC  |  Edited by: Cobalt Rookits
I don't think alot of the posters realize how big a deal its going to be to get people mining - when you lose probably at least half, if not more of your mineral sources where are all the minerals going to come from?

And if mining is going to be more "profitable" where is that profit going to come from?

If mining rates per person stay the same, it means that that "profit" is going to come from US. In other words, everything is going to go up in price, and keep going up until we reach an equilibrium. I really don't want to see even higher prices.

Making mining more "fun" means more people will do it, which will improve the supply - which will push prices down.
Atum
Eclipse Industrials
Quantum Forge
#47 - 2012-04-16 00:36:47 UTC
HELIC0N ONE wrote:
MotherMoon wrote:
3 years ago they had a devblog with awesome mining changes, but it never happened.


Link?

Two possibilities:
a rift in spacetime opens – a glimpse into one possible future for asteroid belts
nullsec development: design goals
Elsbeth Taron
Brutor Tribe
Minmatar Republic
#48 - 2012-04-16 12:07:25 UTC
Cobalt Rookits wrote:

If mining rates per person stay the same, it means that that "profit" is going to come from US. In other words, everything is going to go up in price, and keep going up until we reach an equilibrium. I really don't want to see even higher prices.



I'm thinking that may encourage more people to get into industry, as buying the finished product will become prohibitively expensive. Why pay when you can build? More industrial alts, perhaps?
betoli
The Scope
Gallente Federation
#49 - 2012-04-16 12:34:34 UTC
Atum wrote:


Link?

Two possibilities:
a rift in spacetime opens – a glimpse into one possible future for asteroid belts
[/quote]

" Asteroid belts are the lifeblood of Eve and of vital importance to us all."

Actual Attention and love: zero

meh
Atum
Eclipse Industrials
Quantum Forge
#50 - 2012-04-16 15:38:57 UTC
betoli wrote:


" Asteroid belts are the lifeblood of Eve and of vital importance to us all."

Actual Attention and love: zero

meh

I'm taking a cautiously optimistic view of the drone poo / meta 0 nerfs, together with the anti-bot crusade. We'll see how it all pans out, but at least this is a start towards paying off several years worth of neglect-debt. I'd personally love to see comet mining replace moon harvesting... something needs to be done about the passive ISK printing abilities of megalliances.
dragonwrath2k8
Freedom-Technologies
#51 - 2012-04-16 20:46:00 UTC  |  Edited by: dragonwrath2k8
Many of you are calling mining boring, just to turn around and say you don't mine

I for one enjoy mining... It means I can relax (to a point, being in null-sec) and chat with corpies. Mining provides a minimally distracting socialization opportunity, people come up with some funny **** when they're watching their lasers cycle, and it can be done easily while under the influence

How many of you seriously believe that a miner does nothing but mine? Someone mentioned, you max your mining skills out in months. That means you can make enough in a half dozen hours of play to replace your ship, even if it is a pimp tanked hulk

You think people mine just to have a lot of minerals or isk?

they mine to fuel other EVE ambitions, like industry (maybe buying nice BPO's) or PVP (filling their hanger with the ships they enjoy flying when red nasties come near.
It's moderately rude to assume that everyone who mines finds it boring. My hulk pops rocks too fast for me to get bored

If you seriously think that it's wrong for mining to be the primary influx of minerals into this sandbox, maybe you should go play a less in-depth game, I hear blizzard is still in business

All I can say to OP, is if you don't like mining, DON'T MINE.
Adunh Slavy
#52 - 2012-04-16 21:32:13 UTC
Cobalt Rookits wrote:

Making mining more "fun" means more people will do it, which will improve the supply - which will push prices down.



Not neccisarily. Boring non-interactive mining means one guy with four, five, six accounts can do what would other wise be done by four, five, six people. These three extra accounts are "slaves", they demand no profits, demand no voice in the corp, nothing. They're zombies. They take away potential game play from other players.

Those other players, who don't want to mine, because the profitability is being consumed by Mr Slave Owner will instead go shoot rats or do something else, and produce an oversupply some where else.

Suppose the non-interactive mining, like we have today gave 75% less yeild than current, and a more active method produced 50% more than current yeilds. Now it is worth a solo miner to pay someone to watch his back so he can focus on the interactive aspect.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Fish Hunter
Center for Advanced Studies
Gallente Federation
#53 - 2012-04-17 00:55:02 UTC
Agree, more interactive mining would be awesome, increased yields with increased effort (attention) other than just timing lasers according to how much is left in the asteroid.
Why not increase the density of tritanium, pyerite, mexallon, and isogen in lowsec and nullsec ores. As of now all the highest concentration ores of these minerals are found in all security bands. Why shouldn't lowsec contain +25% variants and nullsec contain +50% variants of ores for these minerals, or something of that nature. I'm sure this has been suggested before.

For that matter why is it that only zydrine and megacyte are outside of highsec and even then you can find grav sites in highsec with zydrine, and grav sites with megacyte in lowsec. More seperation between the zones would be beneficial. Move isogen and nocxium to lowsec and zydrine to nullsec. And throw in some 2 x dense mineral sources from what we have now into lowsec that are hard to find & obtain (need special equipment & skills, and are low volume so mining barges/exhumers aren't the only option)

just some thoughts :)
Tarn Kugisa
Kugisa Dynamics
#54 - 2012-04-17 04:12:48 UTC
Romar Agent wrote:
For me, mining is fine as it is. Though I'm not a mining-only player.

What I wouldn't want would be some mini-game breaking my immersion.

Perhaps a control display which needed constant attention?

Like having a couple of variables (laser strength, laser width, laser penetrating capability, laser temperature and so on). You would need to monitor and shift these during the mining cycle, while the game randomly changes outside (asteroid) parameters.

If you fall out of basic parameters, the mining cycle will stop.

If you are within perfect parameters the mining yield will be better.

>> no afk mining and feeling like a mining engineer Blink


I like the feel of when I monitor my stuffs, it mines my stuffs better.
Also I like being an engineer

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Previous page123