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Dust 514 graphic.

Author
Serene Repose
#21 - 2012-04-15 19:38:37 UTC
Could we move this to the children's section? Thanks!

We must accommodate the idiocracy.

Baneken
Arctic Light Inc.
Arctic Light
#22 - 2012-04-15 19:52:53 UTC
So those are bad graphics today ? Damn I guess I should buy a new rig then and get some new games.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#23 - 2012-04-15 20:40:00 UTC  |  Edited by: Herping yourDerp
MAG is an awesome game honestly its the only PS3 exclusive i played and thought "damn i wish similar was on 360"
BF 2142 was a good game as well game play is what matters. the titan battles were awesome.

look at minecraft, graphics suck awesome gameplay = great
game.


and lol at buthurt pc fanboys that still haven't grown up enough to realize console owns the shooter, RPG, sports, flight, and racing genres of games.
eliorra
24th Imperial Crusade
Amarr Empire
#24 - 2012-04-15 20:47:20 UTC
A comment i heard somewhere was that graphics are good but i's a little too greyish and dusty. Where are all the flowers and rainbows!
Henry Haphorn
Killer Yankee
#25 - 2012-04-15 20:47:40 UTC
lordloco wrote:
I am really looking forward to play the game, but when I played it on fanfest the graphic was really bad. But I was also told that the version we played was 3 month old and it would look much better allready

I have read about all reviews of the game after fanfest and they are most positiv, but I stumbled on this yesterday and its the first really bad review of Dust 514 even when the writers had been invited by CCP

http://www.gamer.no/artikler/108205/sniktitt-dust-514

What they say is that the graphic is very bad, and the enviroment looks very cold and steril. and that the game remind them of 2 other games " Battlefield 2142 og MAG"

I also asked about the graphic on the round table and was told that it would become much better, but one of the Devs said " it will have good graphic , but dont forget its a Free To Play game" oops that is a very bad thing to say, it can be as free to play as it will, if you release a game in 2012-13 without good - great graphic you will not get anyone to play it

It can be as good gameplay as any game, bombbardments , ships , cars, tanks, outfits, remember we do all have HD on every screen , we are used to have good picture and graphic. There is no way in the world around it

But I am really looking forward to play it and all my friends , but I have already told them that the good graphic will be released when it goes public and the beta is for adjusting gameplay. But we will not have the roumors that its a good game good gameplay but the graphic is bad, many will not bother to download it

I would rather pay for it and get good graphic. :) :)

Last quote from the rewiev in gamer.no : " I am not looking forward to this game " I became sad when I read it and hope we dont get many reviews like that

Big smileBig smileBig smileBig smileBig smile keep up the good work CCP

My 2 cent.


It's not the graphics that make a game great. It's the gameplay.

Take Amnesia: Dark Descent as an example. It doesn't have stellar graphics, but the gameplay and the storyline is riveting and to the point. It draws you in so much, that you don't care about the graphics. You only care about staying alive. People still play that game for the thrill of being scared.

Then there are the Mario games. Graphics are childish, but adults still play it. There are plenty of others, but you should get my point. Graphics mean nothing if the gameplay is pathetic.

Adapt or Die

Jessie-A Tassik
Pator Tech School
Minmatar Republic
#26 - 2012-04-15 21:34:24 UTC
It's got a good amount of blues and greens.

At least it's not like the god-awful level 50 area of Rifts.

Oh yes, let's get people to spend most of their time in a very, very ugly area.

Their artist team does seem to have the basics at least.

No "grim ugly future" bleep.

Could be prettier though.

Balance though?

Hee-hee no.
Mars Theran
Foreign Interloper
#27 - 2012-04-15 21:38:14 UTC
Graphics are pretty important for FPS as are physics in almost equal measure. That video actually doesn't look too bad for a pre-beta though it's not strictly representative of the whole game but rather of ground troops and tanks only.

Texture side of it is a bit lacking and it certainly lacks destructable environments; hopefully that comes in later though. Destructible environments doesn't have to be all encompassing either; though it would certainly be nice, I'm not sure PS3 or even the average high-end PC could handle it.

Still, shredding and burning trees and foilage, blowing holes in doors and windows, and knocking down and destroying simple structures goes a long way. Obviously any future bunkers should be expected to be well constructed and rssist all but very heavy weaponry though.

A forge gun might for example only chip away at the exterior of a bunker while lesser weapons do no appreciable damage whatsoever. Tanks however are intended to take down structures and defenses, and that is their primary role on the battlefield aside from countering other heavy weapons and vehicles.

It's all a matter of perspective though. We're not talking about stick and tin shacks in some jungle here, but heavily fortified bunkers and habitats on habitable and inhospitable planets. Essentially, all of these places are expected to be warzones at some time or another, and you can expect they would be built for such

Point being destructible is important on some levels and not so important on others. Being able to knock down a wall the defenders are hiding behind with a tank could help greatly in overcoming an objective

Graphics side of it looks pretty good on the level of animations and models which all seem to be pretty high quality and well constructed. Obviously, also very typical of most high-end shooters; at least with regard to the animations. The Textures on the guns seem to be better than the dropsuits which look to need some serious work, being very drab and poorly defined at this stage. The environment itsaelf looks like it could use some work in some places as well

The drop in scene was kind of weird and I'm not at all sure what the intent is there. Looks like you're at the edge of a balcony on a tower or something, and not at all anywhere near the battlefield. Also, the ground looks particularly poor in this and other scenes, though you notice it much more here where it appears to be feet away despite being some 200 meters down if the structure is any indication. Structure looks bad too, but hopefully things like that will change

Arena environment mostly looked good, but I suppose they've put some work into it to. Tank wasn't bad either and you could see it moved with some purpose and had pretty smooth animations.

A previous video I saw had LAVs that jounced and bounced around like rubber balls and bands while players standing erect exited them in midair some 20 feet off the ground and all crashed down into one big jumble on both sides. That was representative of what I'm not looking for here. It disappointed me and temporarily put me off the whole thing

Physics are important. If someone jumps out of a vehicle 20-40 feet off the ground it should be an aircraft or hover vehicle and unless it is hovering, they should be flung ragdoll with little chance of escaping unscathed. There is no reason a vehicle on wheels weighing two tons and traveling 42 km per hour should get that high off the ground unless it drives off a clif

If you are going to have the ability to make daring jumps from high velocity vehicles, then at least animate the jump so they actually look like they're trying to survive rather than dropping verticle from a helicopter hovering 20 feet off the water or in the middle of a walking step from one rock to another with a smile on their silly face

Granted, it's funny and we all have a laugh when we're doing some sill stunt in a game like that, but it's not very realistic and we can do that in a browser game like Battlefield Heroes. Part of the reason this is important is because it makes the battlefield too unpredictable when someone can just toss a jeep 85 feet through the air and pop out of it somewhere shooting without really needed to compensate for falling, velocity or anything else really because they'll land unharmed unless someone shoots them.
zubzubzubzubzubzubzubzub
Mars Theran
Foreign Interloper
#28 - 2012-04-15 22:16:32 UTC
I might add that one of the primary reason textures are important in an FPS is that it makes target selection, identification, and aquisition a lot easier if you have more detailed and vibrant textures on character and vehicle models.

With drab, poor quality textures on the environment, vehicles, and characters you are essentially walking through the battlefield nearsighted with everything blurry and out of focus at a distance greater than 2 meters. It becomes hard to tell the difference between a tank and a dropsuit or a piece of debris and you begin to rely solely on movement to locate and identify your targets unless they are in front of something that provides a contrast to their own textures.

Low res textures all tend to blend together, particularly as you look further out. Camoflage is what it is too of course and shouldn't be discounted but even that is only so useful in hiding a person or vehicle from detection at even long distance. A lot of what I saw was sort of like that and blurry vision. If the tank hadn't been black or dark blue, I wouldn't have been able to identify it.

Fortunately, we have mouse over target selection, but really, is that a reliable means of target aquisition when you can't tell your friends from your enemies? It should be easier to identify the difference between an ally and enemy than that. If you waste your time pointing your gun at a nearby dropsuit that turns out to be an ally, how many might you have missed? Was it enough time wasted on that effort to get yourself killed? Most likely in many cases.

It's also important to have some way of defining the difference between allies and enemies through a sort of visual recognition system. Perhaps a holo-tag strictly visible on allies above their left shoulder shown on your visors HUD and easily explainable by an electronic tagging system. That way you only have to look and you can limit it to a 30 degree FoV so it's not always visible.

Of course, much better would be Corp/Team Logos visible on their suits. We've discussed this for ships in EVE; why not for similar applications in Dust using the same technology. I'd like that better than a pop-up holo image personally as it's much easier to exlplain and-more importantly-doesn't clutter up the HUD.
zubzubzubzubzubzubzubzub
Vangelios
#29 - 2012-04-16 00:02:18 UTC  |  Edited by: Vangelios
For those who do not own PS3, and not familiar with PS3 capability. You really shouldn't expect miracles out of 2005-2006 graphic hardware. While cell processor (CPU) with 256MB ram is still competent, nvidia rsx @550Mhz (GPU) with 256MB vram is outdated (based on Nvidia GeForce 7800 Architecture). Without tricks of using CPU to help GPU, graphics would be subpar for 2012 mindset.

In reality 95% games run on 720p or lower, only small number of games run at 1080p.
Many games don't have proper Anti-alias routines, and are not comparable with those running on modern PC gaming rigs.

PS3 is reaching the end of its natural lifetime. less than 4 years, not verified.

... Each small candle Lights a corner of the dark...

D3F4ULT
#30 - 2012-04-16 00:28:28 UTC
People like the one who reviewed the game (not released yet) is the garbage of the FPS genre. People like you who judge a book by its cover are the death of original gameplay.

CCP isn't EA, producing garbage quality games with shiny graphics.
(DICE produced BF3, which is amazing though)

Metal Gear Solid is so amazing on the Playstation and I replay it every now and then, regardless of the ****** graphics (compared to today's terms) the game play is just astounding. Please take back everything you said and go play your 12 year old infested games such as Call of Duty and Halo and go to work, lunch, or class talking about "OHWMGAWD you should have seen this triple kill no scope I got the other day."

While instead I will be talking about how I changed the waves of war.

"Bow down before the one you serve, you're going to get what you deserve"

Raisa Mole
School of Applied Knowledge
Caldari State
#31 - 2012-04-16 02:47:42 UTC
Henry Haphorn wrote:
lordloco wrote:
I am really looking forward to play the game, but when I played it on fanfest the graphic was really bad. But I was also told that the version we played was 3 month old and it would look much better allready

I have read about all reviews of the game after fanfest and they are most positiv, but I stumbled on this yesterday and its the first really bad review of Dust 514 even when the writers had been invited by CCP

http://www.gamer.no/artikler/108205/sniktitt-dust-514

What they say is that the graphic is very bad, and the enviroment looks very cold and steril. and that the game remind them of 2 other games " Battlefield 2142 og MAG"

I also asked about the graphic on the round table and was told that it would become much better, but one of the Devs said " it will have good graphic , but dont forget its a Free To Play game" oops that is a very bad thing to say, it can be as free to play as it will, if you release a game in 2012-13 without good - great graphic you will not get anyone to play it

It can be as good gameplay as any game, bombbardments , ships , cars, tanks, outfits, remember we do all have HD on every screen , we are used to have good picture and graphic. There is no way in the world around it

But I am really looking forward to play it and all my friends , but I have already told them that the good graphic will be released when it goes public and the beta is for adjusting gameplay. But we will not have the roumors that its a good game good gameplay but the graphic is bad, many will not bother to download it

I would rather pay for it and get good graphic. :) :)

Last quote from the rewiev in gamer.no : " I am not looking forward to this game " I became sad when I read it and hope we dont get many reviews like that

Big smileBig smileBig smileBig smileBig smile keep up the good work CCP

My 2 cent.


It's not the graphics that make a game great. It's the gameplay.

Take Amnesia: Dark Descent as an example. It doesn't have stellar graphics, but the gameplay and the storyline is riveting and to the point. It draws you in so much, that you don't care about the graphics. You only care about staying alive. People still play that game for the thrill of being scared.

Then there are the Mario games. Graphics are childish, but adults still play it. There are plenty of others, but you should get my point. Graphics mean nothing if the gameplay is pathetic.


This. I could not care less about the graphics when I'm considering games, graphics are dead last on the list of considerations. I want compelling gameplay first, second, and third. And DUST looks like it's going to give me that, with a system somewhat reminiscent of Command and Conquer : Renegade. I LOVED that game, it's one of the only FPSes that have really pulled me in. Played CoD, yawn, eye candy and nothing else in my book, and most of the other top FPSes nowadays are similarly snooze inducing for me. Give me fresh gameplay and the game can look like it's 15 years old for all I care.
Joran Dravius
Doomheim
#32 - 2012-04-16 03:05:23 UTC
lordloco wrote:
I am really looking forward to play the game, but when I played it on fanfest the graphic was really bad.

Playstation 3 is 6 year old hardware that wasn't exactly a high end gaming rig even when it was new. What did you expect?
Sri Nova
Sebiestor Tribe
Minmatar Republic
#33 - 2012-04-16 04:16:01 UTC  |  Edited by: Sri Nova
Joran Dravius wrote:

Playstation 3 is 6 year old hardware that wasn't exactly a high end gaming rig even when it was new. What did you expect?

But But Sony said that the play station 3 was a supa computa and it needed export controls and it was uber powaful and that iran was going to build nuclear missiles with it and that it was going to usher in a new age in gaming with realism thats unlike anything we have never seen before and that it was able to process all these graphics and polygons on a supa cell engine that trumped every thing on the market and and it was just you know uber affen geil, man, i mean really thats what we expected .
knobber Jobbler
State War Academy
Caldari State
#34 - 2012-04-16 11:53:46 UTC
Alpheias wrote:
knobber Jobbler wrote:
It lost me as there is no destructible environment. It just doesn't look to be in the same league as BF3.


Which is only half true because only certain structures can be destroyed and because you can only bring down specific structures in the BF universe, I find your argument flawed.


Look at it this way, in BF3, you can destroy most of the smaller structures and visibly hack away at almost all of them and certainly destroy most of the cover which isn't landscape or core walls in maps. In most cases, I shoot a building with a tank, the building breaks or at least its -1 wall. Granted its not everything but it allot of stuff is destroyable.

In Dust, you cannot do those things.

At least try and be a little objective even if you're a fanboi.
Equto
Imperium Technologies
Sigma Grindset
#35 - 2012-04-16 12:52:12 UTC
Sri Nova wrote:
Joran Dravius wrote:

Playstation 3 is 6 year old hardware that wasn't exactly a high end gaming rig even when it was new. What did you expect?

But But Sony said that the play station 3 was a supa computa and it needed export controls and it was uber powaful and that iran was going to build nuclear missiles with it and that it was going to usher in a new age in gaming with realism thats unlike anything we have never seen before and that it was able to process all these graphics and polygons on a supa cell engine that trumped every thing on the market and and it was just you know uber affen geil, man, i mean really thats what we expected .

Just so you know, that cell processor is super powerful and can render both graphics and crack encryptions faster than most other types of processors. However the biggest problem with it is that it takes a different type of programing from almost every other type of processor and as such its difficult to both learn and use effectively. If people could learn the processor to use it potential then it might even dwarf current computer however I have no way of knowing this.
J Kunjeh
#36 - 2012-04-16 12:59:27 UTC
As Eve itself proves, graphics matter a ton to many gamers, myself included. Let's just hope they get Dust514 right, as they did with Eve (yes, I know the PS3 can't render as amazingly as a high end PC, but it can still put out some pretty amazing stuff if the programmers and artists do their jobs right).

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

non judgement
Without Fear
Flying Burning Ships Alliance
#37 - 2012-04-16 13:06:52 UTC  |  Edited by: non judgement
I don't believe that it's a bad review of Dust. If you bothered to read it.

the last part of the review - translated to english wrote:
I look forward not to the Dust 514, but I can not wait to see how it ends up. As a relatively empty sandbox with room for 48 war-loving maniacs, there is still a bit uninspired and blasst to be super interesting as the shooter, but I expect the next beta rounds shows the social magic of EVE leaking effectively over.

If so, it will be very special.
Very special eh? I don't see a problem with that.
I'll wait for it to be released before I say the graphics are bad.
chachie Stetille
Doomheim
#38 - 2012-04-16 13:20:13 UTC
My 2 penc is Graphics is why I came back to Eve. SWTOR was a mass let down and a waste of $ wow is too bad the Graphics is a big part of why I play any game


Just saying
Henry Haphorn
Killer Yankee
#39 - 2012-04-16 14:21:00 UTC  |  Edited by: Henry Haphorn
chachie Stetille wrote:
My 2 penc is Graphics is why I came back to Eve. SWTOR was a mass let down and a waste of $ wow is too bad the Graphics is a big part of why I play any game


Just saying


Although I cannot deny that graphics is very important, its Achilles heel is still the gameplay. How often have you run into games where the graphics were awesome, at least at the time of their release, but the gameplay was not complimenting it or was not working with it?

There was this video game critic that my brother showed me on YouTube that took the time to make a critique on video games and gameplay using MegaMan as an example of great gameplay and Dr Jackal and Mr. Hyde as an example of terrible gameplay. Mind you, the graphics that existed at the time were considered some of the best when they were first released. He also made a critique on the use of "grinding" to progress through the games and how it has affected the overall gameplay of later titles. I forgot the guy's name, but I will get you the link whenever I can.

EDIT:

Found the link:

http://www.youtube.com/watch?v=8FpigqfcvlM

Adapt or Die

Ranger 1
Ranger Corp
Vae. Victis.
#40 - 2012-04-16 15:06:36 UTC
Eye candy is very important to me, I'll go ahead and admit it. Not more so than good game play, but important none-the-less.

However, we still have a ways to go before release. I'll reserve my opinion until then.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

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