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We need to talk about catching ratters / miners in null!

Author
Wolodymyr
Breaking Ambitions
#1 - 2012-04-15 19:18:13 UTC  |  Edited by: Wolodymyr
Congratulations! You just clicked on another AFK cloaking thread....... sort of.

So the argument that keeps popping up is that under the current mechanics AFK cloaking is the only way to catch people ratting. And that's true.

Imagine trying to catch someone in the slowest ratting ship in the game (a carrier) with a traditional nano shield BC roam, or even a T2 frig roam.

First the carrier pilot undocks and scans down a newly spawned sanctum. Since it's new it spawns in a new safe spot that nobody has bookmarked yet. He warps in at 10mk and then begins full aligning back to the station. And then he starts ratting.

Now the roam gets one system out on the gate ready to jump in. The most effective way to catch people is by shotgunning a system. Everyone jumps in, hits their system scanners, and everyone warps off to a different anomaly.

As soon as the carrier pilot sees the first red pop into local he pulls drones and warps to the station, or if he's got fighters out he just warps immediately and recalls his fighters.

The roaming gang on the other hand has to sit there for a few seconds while their system scanner cycles, then wait a few more seconds while their ships warp to each anom.

Under the current mechanics it's very difficult to catch people without having a cloaked ship sitting in the sanctum with them.

And before we start talking about fixing AFK cloaking (which I imagine is frustrating and boring for both cloakers and carebears alike) we need to make traditional roams a more viable option for catching people.

We could look at getting rid of the system scanner timer. You should just press the scan button and BAM instant warp in spots on anomalies.

Maybe up the warp speed of Interceptors a little bit more. Also I'd up the warp speed of Heavy Interdictors since they have interceptors as a skill prerequisite.

And look into putting more scramming frigates in the higher end anomalies.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Sephiroth CloneIIV
Brothers of Tyr
Goonswarm Federation
#2 - 2012-04-15 22:09:50 UTC  |  Edited by: Sephiroth Clone VII
You sure, I believe people have lost ships before ratting, without AFK cloakers

Though give it they might have been afk themselves or unattentive
Smiling Menace
The Scope
Gallente Federation
#3 - 2012-04-16 00:20:28 UTC
Why don't we save you the bother of doing any work to catch people and give you a free KM just for showing up in system? Roll

So you are proposing that we penalise people that are not afk, read intel channels and take sensible precautions when ratting?

Lots of ratters die all the time without AFK Cloaky ship. These are usually the inept/asleep/afk ratters. Shouldn't need much effort to catch and kill them. Nor would you need a cloaky ship in the plex/anom with them.

Not supported.
Nicolo da'Vicenza
Viziam
Amarr Empire
#4 - 2012-04-16 00:32:09 UTC
spoiler - they're all in incursions
Xorv
Questionable Acquisitions
#5 - 2012-04-16 00:37:13 UTC
Smiling Menace wrote:

So you are proposing that we penalise people that are not afk, read intel channels and take sensible precautions when ratting?

Lots of ratters die all the time without AFK Cloaky ship. These are usually the inept/asleep/afk ratters. Shouldn't need much effort to catch and kill them. Nor would you need a cloaky ship in the plex/anom with them.

Not supported.


Confirming only newbies, the stupid, and the non botting afk should ever die PvEing in Null. Roll I'm not sure what it is your not supporting as the OP didn't propose anything other than a discussion.

The answer to the OP is the removal of 100% flawless effortless Intel that is Local Chat. Intel should require more effort than opening your eyes and looking at the Chat Chanel.
Wolodymyr
Breaking Ambitions
#6 - 2012-04-16 04:16:02 UTC
Smiling Menace wrote:
Why don't we save you the bother of doing any work to catch people and give you a free KM just for showing up in system? Roll
I find it ironic that you are complaining about free killmails on a "Wouldn't it be nice if people could go roaming instead of AFK cloaking" thread.

Smiling Menace wrote:
So you are proposing that we penalise people that are not afk

Actually no I'd just like to take away the 10 second or so head start ratters get to warp out. You'd still have a competition between weither or not someone can warp to your site faster than you can warp out as soon as they pop into local.

The mortality rate in nullsec is just out of balance right now. In my previous example a ratting carrier can be 100% safe from getting chased down by even a T2 frigate roam as long as he notices them and clicks the warp button in under 10 seconds.

Smiling Menace wrote:
read intel channels and take sensible precautions when ratting?

Actually I left out intel channels from my example on purpose. I really like intel channels as an example of emergent gameplay.

No matter how fast someone can warp to your site, if you are watching intel and you see a bunch of dudes saying, "Hey bro there are a bunch of drakes headed right into your ratting pocket" and you don't dock up and get in a home defense fleet then you deserve to explode.

Smiling Menace wrote:
Lots of ratters die all the time without AFK Cloaky ship. These are usually the inept/asleep/afk ratters. Shouldn't need much effort to catch and kill them. Nor would you need a cloaky ship in the plex/anom with them.

Yeah but I'd like to be able to kill something more than just morons.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Gerrick Palivorn
Caldari Provisions
Caldari State
#7 - 2012-04-16 10:19:48 UTC
Some interesting idea's but I feel like there isn't enough variant when it comes to the issues. You could set a 30 sec delay to local keep the scan timer and still effectively have the same thing, just a different way to look at the same picture. Also I would like to see covops cloaked not posted in local, as this defeats the purpose of black ops operations and guerrila warfare. Essentially, Covert Ops and Black Ops aren't really living up to there name if the locals have 100% intel on you all the time. If things indeed need to stay the way they are with local, I suggest a rename of ship classes.

Covert Ops -> Scout Ship
Stealth Bomber -> Bomber with Cloak
Force Recons -> Electronic Assault Cruiser
Black Ops -> Glorified Mini Titans

MMOs come and go, but Eve remains.  -Garresh-

Deathwing Reborn
#8 - 2012-04-16 15:17:28 UTC
Reading these threads always makes me laugh. So let me paraphrase this a bit.

blah blah blah blah carebear all need to die. I want to becoming a "pvping carebear" and not have to do anything special to get a kill. I want to be able to come into a system and push an IWIN button and create carebear tears.

You are no different from the people you want to kill. Like others have said in this thread if you are not able to get kills now you are doing something wrong.
Wolodymyr
Breaking Ambitions
#9 - 2012-04-16 17:05:27 UTC  |  Edited by: Wolodymyr
Deathwing Reborn wrote:
blah blah blah blah carebear all need to die. I want to becoming a "pvping carebear" and not have to do anything special to get a kill. I want to be able to come into a system and push an IWIN button and create carebear tears.
Reading these threads always makes me laugh. So let me paraphrase this a bit., "I want to ride out Hulkageddon safely tucked away in pet /renter space"

Look this all comes down to one question, "What should the mortality rate of nullsec be?"

In order to live in a space you need to be able to get more resources out of the space than you sink into it so that you can grow. So let's say hypothetically that in order to run a sanctum you'll need a 500 mil ship (faction BS, or pimp fit AHAC). And let's say that each sanctum pays out about 50 mil each. So in order to break even on your 500 mil ship you need to run a 50 mil sanctum 10 times in peace without blowing up. And let's say we want to give they player a 50% return on investment for willing to live out in null, that's another 280 mil and now we are up to 15 sanctums run in peace without exploding.

Now if on average your navy dominix did blow up and need to get replaced once every 15 sanctums that's still OK because every time you fit a new ship for 500 mil it's going to give you 750 back before going up in flames.

Now I can prove that the mortality rate of ratting mining in null is way off, based on two things that exist.

1. Ratting supers + titans
We've all seen these things. You warp to a haven sanctum and there is a nyx with 20 fighters out, or a titan sitting 100k off blapping battleships.

The fact that people can buy a titan, which last time I checked went for around 50 bil, and looking at the payout of a sanctum say to themselves, "Yeah I think I can run 1,000 sanctums undisturbed before I can make my money back and make this thing a profitable investment."

2. Renters
True carebears are the most risk averse people in space. Your average empire carebear won't go into lowsec, and won't even undock during a wardeck. But they are willing to pay someone to live out in null. That's because of the whole nullbear phenomenon where a lot of people feel that certain areas of nullsec are safer than highsec.

Even if they did think of losing ratting and mining ships in pure terms of return on investment then there is still the incredibly high renter fees that their owning alliances charge them to live in null.


And just to drive this point home, here is a ratting titan in a renter alliance
http://eve-kill.net/?a=kill_detail&kll_id=12349996

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Cyprus Black
School of Applied Knowledge
Caldari State
#10 - 2012-04-16 19:38:00 UTC
What I like to do when trying to catch ratting bots is to anchor a bubble at the 0 warp in point at a belt. Then I leave system and standby next door. Give it about 15 minutes, then jump back in. You'll find the ratting bot stuck in the bubble, attempting to warp out and failing.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

FloppieTheBanjoClown
Arcana Imperii Ltd.
#11 - 2012-04-16 21:02:58 UTC
Get rid of local, then your prey doesn't know you're in system until you show up on dscan.

Seriously though, you're complaining about someone having 10-15 seconds' warning that a gang might be inbound and you want to take away their ability to escape in the event that they are actually prepared to escape. A cloaky alt on the gate would give them the same amount of warning. Seeing the gate flash would be the signal to pull drones.

Founding member of the Belligerent Undesirables movement.

Azrael Dinn
Imperial Mechanics
#12 - 2012-04-17 06:02:23 UTC
Wolodymyr wrote:

And before we start talking about fixing AFK cloaking (which I imagine is frustrating and boring for both cloakers and carebears alike) we need to make traditional roams a more viable option for catching people.


Yes. AFK cloaking should just be banned / removed and so on. No need to talk about that. :)

After centuries of debating and justifying... Break Cloaks tm

Sepheir Sepheron
State War Academy
Caldari State
#13 - 2012-04-17 12:17:14 UTC
Smiling Menace wrote:
Why don't we save you the bother of doing any work to catch people and give you a free KM just for showing up in system? Roll

So you are proposing that we penalise people that are not afk, read intel channels and take sensible precautions when ratting?

Lots of ratters die all the time without AFK Cloaky ship. These are usually the inept/asleep/afk ratters. Shouldn't need much effort to catch and kill them. Nor would you need a cloaky ship in the plex/anom with them.

Not supported.


They don't need to read intel channels, they see +1 neutral, they warp.
Hell if the ratting carrier wanted to it could keep ratting till someone warped in/uncloaked and hit warp.

However the suggested changes wouldn't change ****, scramming frigates get blown up in seconds and faster warp isn't gonna be fast enough unless it's 50x faster. If you want roaming to be effective local needs to be delayed 30-60 seconds.
g0ldfinger07
Viziam
Amarr Empire
#14 - 2012-04-26 06:11:18 UTC
I couldn't agree more that some kind of change to the overly safe nature of null sec. I can remember being a scout before anoms and if you were decent to good at scanning you could pinpoint a cluster of belts warp and in warp you could pin point your target.

With said mechanics we have now you have to jump in press scan and just hope you go to the right one with no ability to do a d-scan and know if your in the right direction.

At the very least i would like to see more anom rats that tackled or some kind of fix that i can d-scan my targets in the same time frame i could a belt.
Wolodymyr
Breaking Ambitions
#15 - 2012-04-26 06:31:44 UTC
Sepheir Sepheron wrote:
However the suggested changes wouldn't change ****, scramming frigates get blown up in seconds and faster warp isn't gonna be fast enough unless it's 50x faster. If you want roaming to be effective local needs to be delayed 30-60 seconds.

Well if that's what it takes then sure delay your local pop in time.

Specific ideas aside it's just too safe to rat in an anomaly. Granted people need a certain amount of safety otherwise it's just not wroth doing. That's why I'd be a little worried about removing local entirely without putting in another intel tool for people.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

FloppieTheBanjoClown
Arcana Imperii Ltd.
#16 - 2012-04-26 14:40:18 UTC
Wolodymyr wrote:
That's why I'd be a little worried about removing local entirely without putting in another intel tool for people.


There are plenty of intel tools: corp chat, alliance chat, shared intel chat, constellation and region chats that could be used to report movements of known pirates in the area, cloaky scouts, d-scan, combat scanner probes...Just how much do you need to be able to maintain security?

Founding member of the Belligerent Undesirables movement.

Drake Draconis
Brutor Tribe
Minmatar Republic
#17 - 2012-04-26 16:14:40 UTC
Wolodymyr wrote:
Sepheir Sepheron wrote:
However the suggested changes wouldn't change ****, scramming frigates get blown up in seconds and faster warp isn't gonna be fast enough unless it's 50x faster. If you want roaming to be effective local needs to be delayed 30-60 seconds.

Well if that's what it takes then sure delay your local pop in time.

Specific ideas aside it's just too safe to rat in an anomaly. Granted people need a certain amount of safety otherwise it's just not wroth doing. That's why I'd be a little worried about removing local entirely without putting in another intel tool for people.



If your worried about losing your intel abilities over local...then you have seriously very poor skills in intellgience to be sure.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

FloppieTheBanjoClown
Arcana Imperii Ltd.
#18 - 2012-04-26 16:20:36 UTC
Drake Draconis wrote:
If your worried about losing your intel abilities over local...then you have seriously very poor skills in intellgience to be sure.

Agreed. Local is your last line of defense. You have seconds to react to potential threats in local. Combat scanner probes and d-scan can provide the same amount of warning, and a lot more information than "people are here".

Founding member of the Belligerent Undesirables movement.

Drake Draconis
Brutor Tribe
Minmatar Republic
#19 - 2012-04-26 18:33:02 UTC
FloppieTheBanjoClown wrote:
Drake Draconis wrote:
If your worried about losing your intel abilities over local...then you have seriously very poor skills in intellgience to be sure.

Agreed. Local is your last line of defense. You have seconds to react to potential threats in local. Combat scanner probes and d-scan can provide the same amount of warning, and a lot more information than "people are here".


Yep....for someone who makes such a claim (the guy who said hes worried about intellgience...)....obviously would be easy prey in wormhole space.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

Gizznitt Malikite
Agony Unleashed
Agony Empire
#20 - 2012-04-26 19:22:46 UTC

A think a 5-10 second delay between people entering local and appearing in local would be moderately good for roaming gangs...

Would more ratters die? Probably....

Would significantly more ratters die?? Probably not.... As any capable nullsec resident knows, you can rat while aligned and easily warp away as soon as an enemy appears on grid... This is also why the "OMG there's an AFK cloaker in system that prevents me from ratting" whines are so laughable....

Here's a nullsec dilemma: Currently, it is very hard to catch a ratter... they essentially have to be the subject of bad timing... (i.e. a belt rat scrams them right as local goes up). As long as it's easy to avoid a roaming gang, you gain nothing by forming up a response fleet and evicting the hostiles... If its too easy to catch ratters, ratters lose more than they gain by ratting... Essentially, there needs to be a balance where people want form up when you appear in intel, but you can still be mostly safe from marauders...

Personally, I think a 5-10 second delay will help with this balance...
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