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New dev blog: Changes to War Mechanics

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Author
Captain Thunk
Explode. Now. Please.
Alliance. Now. Please.
#741 - 2012-04-15 18:01:14 UTC
Kemal Ataturk wrote:
Ok now two questions for CCP

I work my 10 hour shifts, come home spent some time with my rl and than i have 1 or 2 hours to play eve. I like eve i don't like facebookgames or wow i play eve since the days of the Great Northern War. http://wiki.eveonline.com/en/wiki/Great_northern_war. Well my main char. I ve played almost the whole eve map

1) I like to run (for example) lvl4 missions refuel my pos to talk on ts with my buddies and relax. After those 2 hours pass i have to log out cause of whatever stuff i have to do in rl
Why the heck can't i run my lvl4 missions and refueling my pos while drinking my cup of tea, cause suddenly a 16year old wannabe pvper with his friends declares war on me?

I want to run lvl4 for those 2 hours and not to pvp. Why do i have to pvp the moment someone decides that i have to pvp

2) If i want to pvp i go to low sec or 0.0. I want to CHOOSE MYSELF what i wanna do and when i want do it. Why don't you let me choose myself

Quote:
Q: How long will wars last
A: As long as the aggressor pays every week and no one surrenders (or no surrender offer is accepted), then a war can last forever.


Because it's been in the game since you started. It's called Eve-Online not Kemal Ataturk online.

Good news though, NPC corps still can't be war dec'd, you're safe
Indahmawar Fazmarai
#742 - 2012-04-15 18:09:12 UTC
Kemal Ataturk wrote:
Ok now two questions for CCP

I work my 10 hour shifts, come home spent some time with my rl and than i have 1 or 2 hours to play eve. I like eve i don't like facebookgames or wow i play eve since the days of the Great Northern War. http://wiki.eveonline.com/en/wiki/Great_northern_war. Well my main char. I ve played almost the whole eve map

1) I like to run (for example) lvl4 missions refuel my pos to talk on ts with my buddies and relax. After those 2 hours pass i have to log out cause of whatever stuff i have to do in rl
Why the heck can't i run my lvl4 missions and refueling my pos while drinking my cup of tea, cause suddenly a 16year old wannabe pvper with his friends declares war on me?

I want to run lvl4 for those 2 hours and not to pvp. Why do i have to pvp the moment someone decides that i have to pvp

2) If i want to pvp i go to low sec or 0.0. I want to CHOOSE MYSELF what i wanna do and when i want do it. Why don't you let me choose myself

Quote:
Q: How long will wars last
A: As long as the aggressor pays every week and no one surrenders (or no surrender offer is accepted), then a war can last forever.


Well, you can just stay in a NPC corporation. This means you wil not play the game neither, but nobody will wardec you.

Or, you can have a corp, an then you will be wardecced by 1 years, et cetera.

CCP officially calls that "not optimal".
Kemal Ataturk
Antisocial Mental Disorder
#743 - 2012-04-15 19:07:25 UTC  |  Edited by: Kemal Ataturk
Indahmawar Fazmarai wrote:


Or, you can have a corp, an then you will be wardecced by 1 years, et cetera.

CCP officially calls that "not optimal".


Captain Thunk wrote:

Because it's been in the game since you started. It's called Eve-Online not Kemal Ataturk online.

Good news though, NPC corps still can't be war dec'd, you're safe. Well, you can just stay in a NPC corporation. This means you wil not play the game neither, but nobody will wardec you.


any link about CCP calling that "not optimal" and want me to move to facebook instead?

NPC corps don't work about what i wrote.

Wait if i want to choose myself when i pvp i have to stay in npc corps right? So its not allowed to have a pos for example because i want to choose myself when i pvp?

Does that means that i have to pvp when you choose that i pvp? Is it Captain Thunk online?

Besides you arent CCP.
Din Tempre
Deep Core Mining Inc.
Caldari State
#744 - 2012-04-15 19:23:49 UTC
Din Tempre wrote:
I don't know if I'm the first to mention this after 30 odd pages (I could only read so many...) but isn't the obvious fix to make war dec costs a function of both sides? Theoretically you are paying concord for LTK Y members in the other corp for X members in your corp.

So a better model than "A+B*Y" would be "A*X+B*Y", or if equal "C*(X+Y)". A, B, and C are all arbitrary, to be determined values. To make it slightly less spamable there can be a Z term for bureaucratic overhead for each process.

So now a war dec looks like "10M+1M*(members in our corp)+.25M*(members in target corp)". Mutual wars can just pay the 10M/week for a minor isk sink. That means 2000 member corp would go broke simply wiping out every 10 man corp they come upon, but there will still be times when war is worth it (namely mutual and when there is a necessity, such as needing the POS space). I think that would cut the "just because"/griefing to marginal instead of dominant.

TL;DR
Instead of Z+B*Y
Go Z+A*X+B*Y


Has this already been suggested and given a dev response? I'm curious about why the system they proposed can even potentially be considered superior?
Karl Hobb
Imperial Margarine
#745 - 2012-04-15 19:31:59 UTC
Din Tempre wrote:
Has this already been suggested and given a dev response? I'm curious about why the system they proposed can even potentially be considered superior?

A similar system to yours has been proposed, I do believe.

A professional astro-bastard was not available so they sent me.

Captain Thunk
Explode. Now. Please.
Alliance. Now. Please.
#746 - 2012-04-15 19:36:43 UTC
Kemal Ataturk wrote:
Indahmawar Fazmarai wrote:


Or, you can have a corp, an then you will be wardecced by 1 years, et cetera.

CCP officially calls that "not optimal".


Captain Thunk wrote:

Because it's been in the game since you started. It's called Eve-Online not Kemal Ataturk online.

Good news though, NPC corps still can't be war dec'd, you're safe. Well, you can just stay in a NPC corporation. This means you wil not play the game neither, but nobody will wardec you.


any link about CCP calling that "not optimal" and want me to move to facebook instead?

NPC corps don't work about what i wrote.

Wait if i want to choose myself when i pvp i have to stay in npc corps right? So its not allowed to have a pos for example because i want to choose myself when i pvp?

Does that means that i have to pvp when you choose that i pvp? Is it Captain Thunk online?

Besides you arent CCP.


Because it's been in the game since you started.

"Guys, I've been playing Eve-Online for 8 years, but, well, I hate spaceships. Can we get rid of them please and have virtual beaches where I sip cola and give donkey rides. I was told this was a sandbox game yet for some reason I'm not able to do what I wanted. This is what *I* want to do and I find it very unfair that DEVs aren't allowing me to do this. I would like to state my protest to this descpicable state of affairs in the strongest terms possible."

"Dear DICE, I recently purchased the excellent title 'Battlefield 3'. After installing the game I was horrified to discover the sheer violence and brutality of the other players in the game. While my team mates are generally friendly, I found that the other team are demonstrating clear social behaviour problems. Every round they would repeatedly display acts of aggression and clear violence shooting at me and killing me. I've just been released from hospital after having a breakdown because of this shocking behaviour that I found entirely unexpected. I've attached a bill for my medical expenses and an additional levy to cover the emotional trauma incurred through playing your game."
Kemal Ataturk
Antisocial Mental Disorder
#747 - 2012-04-15 19:43:00 UTC
Captain Thunk wrote:
Kemal Ataturk wrote:
Indahmawar Fazmarai wrote:


Or, you can have a corp, an then you will be wardecced by 1 years, et cetera.

CCP officially calls that "not optimal".


Captain Thunk wrote:

Because it's been in the game since you started. It's called Eve-Online not Kemal Ataturk online.

Good news though, NPC corps still can't be war dec'd, you're safe. Well, you can just stay in a NPC corporation. This means you wil not play the game neither, but nobody will wardec you.


any link about CCP calling that "not optimal" and want me to move to facebook instead?

NPC corps don't work about what i wrote.

Wait if i want to choose myself when i pvp i have to stay in npc corps right? So its not allowed to have a pos for example because i want to choose myself when i pvp?

Does that means that i have to pvp when you choose that i pvp? Is it Captain Thunk online?

Besides you arent CCP.


Because it's been in the game since you started.

"Guys, I've been playing Eve-Online for 8 years, but, well, I hate spaceships. Can we get rid of them please and have virtual beaches where I sip cola and give donkey rides. I was told this was a sandbox game yet for some reason I'm not able to do what I wanted. This is what *I* want to do and I find it very unfair that DEVs aren't allowing me to do this. I would like to state my protest to this descpicable state of affairs in the strongest terms possible."

"Dear DICE, I recently purchased the excellent title 'Battlefield 3'. After installing the game I was horrified to discover the sheer violence and brutality of the other players in the game. While my team mates are generally friendly, I found that the other team are demonstrating clear social behaviour problems. Every round they would repeatedly display acts of aggression and clear violence shooting at me and killing me. I've just been released from hospital after having a breakdown because of this shocking behaviour that I found entirely unexpected. I've attached a bill for my medical expenses and an additional levy to cover the emotional trauma incurred through playing your game."



ermm nope, what comes with inferno is not in the game since i at least started. Now if you hate playing spaceships stop trolling and go play the fancy BF3 that you bought. Oh wait you didn't answer one simple question if you wanna try read above
Captain Thunk
Explode. Now. Please.
Alliance. Now. Please.
#748 - 2012-04-15 19:46:49 UTC
Kemal Ataturk wrote:

ermm nope, what comes with inferno is not in the game since i at least started. Now if you hate playing spaceships stop trolling and go play the fancy BF3 that you bought. Oh wait you didn't answer one simple question if you wanna try read above


Shocked

"There is currently no war-dec mechanism in Eve-Online" - Kemal Ataturk 2012
Kemal Ataturk
Antisocial Mental Disorder
#749 - 2012-04-15 20:37:18 UTC  |  Edited by: Kemal Ataturk
Captain Thunk wrote:
Kemal Ataturk wrote:

ermm nope, what comes with inferno is not in the game since i at least started. Now if you hate playing spaceships stop trolling and go play the fancy BF3 that you bought. Oh wait you didn't answer one simple question if you wanna try read above


Shocked

"There is currently no war-dec mechanism in Eve-Online" - Kemal Ataturk 2012



nope i didn't say that . Stop missquoting me. You arent able to comprehent simple questions qotes right? Maybe we are in Captain Thunk Online
Indahmawar Fazmarai
#750 - 2012-04-15 21:16:03 UTC
Kemal Ataturk wrote:
Captain Thunk wrote:
Kemal Ataturk wrote:

ermm nope, what comes with inferno is not in the game since i at least started. Now if you hate playing spaceships stop trolling and go play the fancy BF3 that you bought. Oh wait you didn't answer one simple question if you wanna try read above


Shocked

"There is currently no war-dec mechanism in Eve-Online" - Kemal Ataturk 2012



nope i didn't say that . Stop missquoting me. You arent able to comprehent simple questions qotes right? Maybe we are in Captain Thunk Online


Ignore Thunk, he's a troll and has got his claws on you.
Xorv
Questionable Acquisitions
#751 - 2012-04-15 22:03:48 UTC
Captain Thunk wrote:

[...]


I commend you Thunk, it's no easy task to argue with stupid, delusional, and possibly mentally ill people on the forums... Actually it's pretty much impossible since reasoned debate isn't possible. That said, you can poke fun at them for your and the rest of our amusement.

CCP should just lock this thread now until something new comes out on Wardecs, nothing worthwhile is being said that hasn't already been said many times before. Mostly in the last few pages it's just the repeated ramblings of a couple of people complaining about PvP in a PvP game, and that's worse than useless.
Mars Theran
Foreign Interloper
#752 - 2012-04-15 22:35:05 UTC  |  Edited by: Mars Theran
Frankly I'm happy with the changes to the Wardec system. They can iterate on it and make changes later, after they implement it. Sure, it needs SiSi, and testing, and a few changes now, but I find it doubtful that anybody will agree on any one thing regarding it except in small clusters.

I think having it implemented with some minor adjustment would be good, followed by changes to the way Corporations function and the basic design of that system. Once that is done, more thought can be put into the whole process from a slightly different perspective.

Or, we can choose a slightly different perspective now, and work on how to make those changes before it is implemented. That would work too, but would result in a great deal of potentially uninformed argument like we're seeing here. You never really know how something is going to work until you've tried it.

Granted, I haven't read all the replies to this thread, but I'm sure that CCP can come up with something better through some of the feedback thats already been given.

Honestly, the Corporation structure and 90% of its function could be completely kiboshed right now and rebuilt from the ground up with a little more sense and I'd be a lot happier, but that's just me. Oddly, I think this exists for the most part outside that, and the two could be worked on independently. Obviously they have some dependencies, but those are really just superficial in most respects and easily translated.

The contract and ally system is what really appeals to me about this. The ability to hire other corporations and have them merge to effectively allow you to function as one unit with them. Allowing Corporations to make ISK this way is also important.

edit: Ideally, that becomes a transitive system that moves on to other applications further down the road. /edit

I do however find some minor issue with the cost based on numbers scenario. On one hand it seems mildly appropriate to do that, but onthe other, it really doesn't make any real sense and lacks solid logic behind its implementation. Why do this? If I can't explain it then I think perhaps it shouldn't be done. Having some limited validity like, "well, there are more of them," is sort of useless in my opinion.

I'm sure I could find more fault with it, but that's really the gist of it for now.
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Argus Sorn
Star Frontiers
Brotherhood of Spacers
#753 - 2012-04-16 09:37:35 UTC
I'm a little confused. I mean sure I am not a fan of all of the changes and want the price system scaled differently, but some of the posters to this section.. well, you do know that there is already a wardec system in place right?

The people 'raging' against the very existence of wardecs, I mean that is a different debate all together is it not? Most of you I assume are from small industry corps. Are you currently being permadecced? Because you can be now - already - the mechanic already exists for wealthy pvp griefers to just come and keep you decced literally FOREVER. This mechanic exists right now, it's there.

The new system actually does two things: 1) makes it more expensive to dec you and 2) let's you get help.

Is this not an improvement? Seriously, I don't think people are going around deccing people just for the laughs of ruining some poor innocent high sec dude's day as much as you think. Or am I just empire-naive?

Argus
Captain Thunk
Explode. Now. Please.
Alliance. Now. Please.
#754 - 2012-04-16 10:47:12 UTC
Argus Sorn wrote:
I'm a little confused. I mean sure I am not a fan of all of the changes and want the price system scaled differently, but some of the posters to this section.. well, you do know that there is already a wardec system in place right?

The people 'raging' against the very existence of wardecs, I mean that is a different debate all together is it not? Most of you I assume are from small industry corps. Are you currently being permadecced? Because you can be now - already - the mechanic already exists for wealthy pvp griefers to just come and keep you decced literally FOREVER. This mechanic exists right now, it's there.

The new system actually does two things: 1) makes it more expensive to dec you and 2) let's you get help.

Is this not an improvement? Seriously, I don't think people are going around deccing people just for the laughs of ruining some poor innocent high sec dude's day as much as you think. Or am I just empire-naive?

Argus


Some years ago, it became popular to post things on forums that you don't actually mean, the idea is to start arguments and get angry responses. However, it doesn't have the correct effect when it's done en masse and they have to keep returning to make further explanations. You're supposed to just post, then lean back and enjoy the show.

These people are actually in 0.0 alliances and don't care either way what happens with war decs as it they don't consider it something that directly relates to them, even when wardec'd their alliance will have steps to limit its impact. Personally I just enjoy talking to them as they're internet troll #1,436,432,654 doing the ol' trollpost #7,239,354 first seen in 2005. Eventually they just stop replying and state I'm a troll. Who doesn't love irony?
Buzzy Warstl
Quantum Flux Foundry
#755 - 2012-04-16 16:23:48 UTC
Actually Thunk, trollbaiting is just as destructive to constructive conversation as trolling itself.

Total waste of bandwidth.

Maybe you have some idea on how to put proper victory conditions into the war system to draw the carebears out of their dens?

That would be awesome, but I haven't come up with a good one there that isn't obviously exploitable yet.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Grikath
Deep Core Mining Inc.
Caldari State
#756 - 2012-04-16 17:34:20 UTC
Argus Sorn wrote:
Are you currently being permadecced? Because you can be now - already - the mechanic already exists for wealthy pvp griefers to just come and keep you decced literally FOREVER. This mechanic exists right now, it's there.


You don't even need to be wealthy to wardec your average carebear corp, the costs per week are so low that grinding a couple of L4's covers the costs, unless a particular corp/alliance is really popular and severely multi-decced.

The problem is actually not in the mechanism, but in the attitude of the rageposters: they are Entitlementalists.
Their "logic" leads them to believe that since they pay to play this game, they are somehow entitled to play it in the way they see fit, regardless of the rock-hard fact that what they are actually paying for is the right to participate in a game according to the rules of the organiser, in this case CCP.

Some go as far as to believe in the Myth of "My Sandbox". Even though a Sandbox-type game cannot be "property" of anyone but it's developer by it's very nature, and as a player you can at best shape your little sandcastle in it, until the tide rises, and it is all washed away. This is even made more clear by the EULA, which states that anything you tend to call "yours" in the sandbox, is actually still property of the developer.

And yes, it is quite possible that the big kid nextdoor comes over to tramp all through your bit. That is why in EVE you are not only given a shovel, but also a nice pointy dagger you can use, and even upgrade to a nice shiney sword. At least, if you put the effort in it.
If you choose not to, well....by the rules of this particular game you are setting yourself up to be posteriorly stimulated by a foreign object. And the fun bit is, that you're actually doing it to yourself.

Pointing this out to those people is generally pointless, and will generally be followed by the Usual Suspects tossing in a couple of flame posts using ad-hominems and other forms of forum-waffle, re-iterating the logical fallacies they so love.
It sure can be a lot of fun though.

Now, in a system as complex as EVE any change in the rules will have unexpected side-effects. (according to Murphy they're actually mandatory. If this goes off without a glitch I will start to get really worried.)
The new launcher has proven that it is possible to tweak/fix things in short order ( as opposed to the Olden Days where it would take a major patch and a couple of months to get anything done.), so anyhting that proves to be "gamebreaking" to any serious extent, or any obvious loopholes will be closed pretty soon once the changes go live.

In the end you need to look at , to paraphrase: "The Thing, and the Whole of the Thing".
All the changes announced by CCP taken as a whole stand a good chance of making highsec warfare necessary, even desireable. And well worth investing in if you're even halfway serious about running, or participating in, a successful highsec corp.
Will there be screaming and ragequitting? Oh yes. Entitlementalism is a disease that is incredibly hard to cure, if at all.
Will it make the game better in the end? I personally think so. It certainly offers some good opportunities to show "carebears" that you can keep your fur if you also file your claws and teeth.
Which is a fun game in and of itself, because griefer tears are much more efficient at fueling POSes and spaceships than anything else found in the EVE-verse.

Highsec isn't "Safe".  Neither is it a playground for bullies and bottomfeeders. So stop complaining and start playing the game already.

betoli
The Scope
Gallente Federation
#757 - 2012-04-16 17:43:18 UTC
Grikath wrote:

The problem is actually not in the mechanism, but in the attitude of the rageposters: they are Entitlementalists.
Their "logic" leads them to believe that since they pay to play this game, they are somehow entitled to play it in the way they see fit, regardless of the rock-hard fact that what they are actually paying for is the right to participate in a game according to the rules of the organiser, in this case CCP.


*headdesk*

If CCP didn't agree something was amiss, think that the game couldn't be improved, and wanted input from us lot, this thread wouldn't exist.

Karl Hobb
Imperial Margarine
#758 - 2012-04-16 18:02:22 UTC
betoli wrote:
*headdesk*

If CCP didn't agree something was amiss, think that the game couldn't be improved, and wanted input from us lot, this thread wouldn't exist.

That's not what he's getting at. What he's getting at is people complaining about PvP in a PvP game. Most of those people also make the mistake of thinking that PvP in this game is only "combat" PvP, without looking deeper into how the game actually works.

A professional astro-bastard was not available so they sent me.

Grikath
Deep Core Mining Inc.
Caldari State
#759 - 2012-04-16 18:24:56 UTC
betoli wrote:
Grikath wrote:

The problem is actually not in the mechanism, but in the attitude of the rageposters: they are Entitlementalists.
Their "logic" leads them to believe that since they pay to play this game, they are somehow entitled to play it in the way they see fit, regardless of the rock-hard fact that what they are actually paying for is the right to participate in a game according to the rules of the organiser, in this case CCP.


*headdesk*

If CCP didn't agree something was amiss, think that the game couldn't be improved, and wanted input from us lot, this thread wouldn't exist.



Yes, since the actual reason for the whole exercise is the full overhaul of the old and fragile code that now governs warfare and agression rules. And other bits and bobs.
Regardless of the run-up to the changes lined out in the Devblog, and the input from both extremes and the middle ground in this thread, the decision to put which changes in is ultimately up to CCP, not us players.
In fact, the whole process of preliminaries (with CSM/forum proposals or without) --> Devblog --> Threadnought with ragetears has been part and parcel of their development cycle over at least the time I played.

This doesn't change the quoted fact.
The mindset of the entitlementalists, in the carebear, griefer, yarrbear, and null camps, are in direct juxtaposition to the conditions you are allowed to play this game with.
It's by CCP's rules, and they can simply force you to play the game in the way they intend it to be. Like it or not.
The fact that they keep a close tab on the sentiments within the player base is simply good business practice.

If players want to push an idea to either change this game to Hello Kitty Online, or a Bully's Paradise, they are quite free to do so. Doing so from a sentiment of Entitlement is simply wrong, because it has no basis in either logic, or Real Life.

Highsec isn't "Safe".  Neither is it a playground for bullies and bottomfeeders. So stop complaining and start playing the game already.

Captain Thunk
Explode. Now. Please.
Alliance. Now. Please.
#760 - 2012-04-16 18:34:47 UTC  |  Edited by: Captain Thunk
betoli wrote:
Grikath wrote:

The problem is actually not in the mechanism, but in the attitude of the rageposters: they are Entitlementalists
Their "logic" leads them to believe that since they pay to play this game, they are somehow entitled to play it in the way they see fit, regardless of the rock-hard fact that what they are actually paying for is the right to participate in a game according to the rules of the organiser, in this case CCP.


*headdesk*

If CCP didn't agree something was amiss, think that the game couldn't be improved, and wanted input from us lot, this thread wouldn't exist.



Indeed, but Grikath is still right. It's unfortunate, that CCP are unaware of the subtle changes over time that caused the War Dec mechanism and mercenary corps that used them to become obsolete. Not that this is CCPS fault, it's difficult to see what's going on when you can't participate directly.

The final nail in the coffin for the war dec mechanism was standings in local. Brought in because of the potential for some to import "portrait packs" into their Eve Cache, replacing portraits with clearly marked pics thus giving them and only them effectively standings in local that we all see today.

This change allowed a small and relatively unheard of alliance called Privateers to flourish overnight, declaring war on multiple alliances rendered war targets in pretty much every system. Despite almost exclusively war decing 0.0 supposedly independent alliances a large number of NPC characters sprang into action on the forums imploring to CCP to make changes rendering Privateers impotent. CCP agreed and left us with the scaling system of payment we have today, the system that allows Eve-Uni to manipulate the system to deliver a 1.5bn fee for 1 week of war - not sure 'how to cheat the system' is a good lesson in my personal opinion. At the same time Factional Warfare was introduced, which I believe is meant to be some kind of consolation for ex-privateers. Privateers worked at the time because they were few and 0.0 alliances regularly sent gangs to deal with Privateers but would usually get killed, this didn't fit in with their perceived perception of being higher up the food chain by virtue of living in 0.0. With so many outraged and humiliated, a draconian nerfing for Privateers was inevitible.

The problem with War Decs is, over time, people have become less and less enthusiastic about defending themselves, much as Grikath outlined above. This in addition to Standings in Local goes a good distance in protecting those under a war dec. Those that don't just log off for the duration of the war have easily accessible tools to protect themselves with minimal effort.

Before the Standings in local change it took what could be a considerable amount of effort to research and generate a list of pilots belonging to a corp and send it by corp mail to allow everyone to add them all to their addressbook. Like many things in Eve over the years, changes introduced made it so it was all done for you. Because the most vocal members of the forum are the ones that want to be able to do every single aspect of Eve themselves and take a violent dislike to the possibility that just maybe there are some things they're just not very good at.

After the Privateers nerf, one by one all the Mercenary corps of old wrapped up and closed for business, the main driving force behind privateers was "spreading the net". If you accept that the majority of people will turtle up because that is their nature and they refuse to play a game where they aren't in the driving seat at all times, then you need to spread the net across as high a number as humanly possible as this is what allows you to actually find someone logged in and in space. This is why when Privateers had plenty of war targets then you would find them spread all across Eve, after the nerf you find them in or on the highways to Jita and thats it. There is no point searching out targets as its hours spent for little reward. It's the same for the majority of wars, it's about Jita as thats about the only chance you have of finding red stars.

This is why further changes to the costing of wars is bad, limited to small numbers, it decreases the chance of ever finding an online target - it's only practical use will be for the removal of alt corp highsec towers. Even if it were capped at a limit, the system will be rendered useless because it's effectively impractical to make a living or find things to do as a "professional mercenary". It will only protect large alliances from the minor inconvenience of being war dec'd.

All this is a shame as people at CCP have clearly spent a lot of time and put in a lot of effort into some of the aspects of the new system. But as it stands, because of the fundamental issues I've outlined above, it won't be used. Having played as a mercenary, joined privateers and then returned to being a mercenary before accepting that that chapter in Eve was over with the mechanics as they are then I do think I have more insight into the subject than most.