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Drag/Stop bubbles

Author
Paragon Renegade
Sebiestor Tribe
#1 - 2012-04-15 15:00:30 UTC
They make me rage (/me was just killed in a noobship by a thrasher)

I know they're just regular bubbles, with special placement or whatever, but honestly they're the stupidest thing I've ever seen and I wish they had never been concieved of. Is there any reason they're allowed? It strikes me as something that could be described as an exploit (I know it's not).

So?

The pie is a tautology

Simi Kusoni
HelloKittyFanclub
#2 - 2012-04-15 15:02:59 UTC
Paragon Renegade wrote:
They make me rage (/me was just killed in a noobship by a thrasher)

I know they're just regular bubbles, with special placement or whatever, but honestly they're the stupidest thing I've ever seen and I wish they had never been concieved of. Is there any reason they're allowed? It strikes me as something that could be described as an exploit (I know it's not).

So?

Don't warp straight to gate, problem solved.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#3 - 2012-04-15 15:12:26 UTC
Pay someone in your corp to go to each gate you may go to and create a 300km tactical bookmark for the corp off each one using a 'ceptor or covert ops.
Simetraz
State War Academy
Caldari State
#4 - 2012-04-15 16:03:13 UTC  |  Edited by: Simetraz
Well first off they really are misnamed.

IF you are in warp the bubbles will do nothing.
They only come into play when you are decelerating, or leaving warp.

Personally I wish they were TRUE warp bubbles.
ie - Actually pull someone in while in warp so they could be placed several AU from the gates.

To much evolves around the gates it would be nice to create other fighting grounds.
The systems are huge but we are pretty much forced to use only small bits of it.
Tobiaz
Spacerats
#5 - 2012-04-15 16:16:55 UTC
Simetraz wrote:

To much evolves around the gates it would be nice to create other fighting grounds.
The systems are huge but we are pretty much forced to use only small bits of it.


Cynos and POS have added some more places for fights to occur, missions and exploration add some more as well. But it's indeed true too much combat happens at gates (and stations). That goes double for high-sec.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Sarah Schneider
Native Freshfood
Minmatar Republic
#6 - 2012-04-15 16:23:55 UTC
Drag bubbles are a nice mechanics, i quite like it infact, add those "awh crap, i forgot to dscan" moments which is really exciting imo. Most of the time if you're doing it right (travelling), it's not so hard to avoid drag bubbles, the easiest way is to prepare ongrid tacticals on each gate, check your destination with a narrow degree dscans and you're pretty much safe tbh.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Simi Kusoni
HelloKittyFanclub
#7 - 2012-04-15 16:58:33 UTC  |  Edited by: Simi Kusoni
Simetraz wrote:
Well first off they really are misnamed.

IF you are in warp the bubbles will do nothing.
They only come into play when you are decelerating, or leaving warp.

Personally I wish they were TRUE warp bubbles.
ie - Actually pull someone in while in warp so they could be placed several AU from the gates.

To much evolves around the gates it would be nice to create other fighting grounds.
The systems are huge but we are pretty much forced to use only small bits of it.

I dunno, even if bubbles worked that way personally I'd be reticent to camp with them several AU off gate. You'd only be able to cover gate to gate, and anyone with any sense would just warp around it.

I'd like to see more fights occur in space though, rather than sitting around gates/stations. Just don't think this would do it, since the gate is the only place you can cover every celestial on a single grid.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

nubile slave
Advanced Weapon Supplement League
Fraternity.
#8 - 2012-04-15 17:53:01 UTC
Learn the game?

Stay out of 0.0 till you learn the game? Shocked

PotatoOverdose
Handsome Millionaire Playboys
Sedition.
#9 - 2012-04-15 18:35:59 UTC
Use a bounce.
If lazy use a planet/moon as bounce. Moons are good in that if the gate is close to a planet, it is usually impractical to cover it with an anchored bubble.
Vyl Vit
#10 - 2012-04-15 19:51:16 UTC
Sentient Blade wrote:
Pay someone in your corp to go to each gate you may go to and create a 300km tactical bookmark for the corp off each one using a 'ceptor or covert ops.

They're called "rebounds". Any gates you use regularly you should have a point far enough from the gate to allow warping to the gate. Go to the rebound. Warp to the gate.

There's an age-old axiom - "He who fight and run away live to fight another day." Seems, CCP people who also play were eat up with the idea of defeating a fleet in detail. Thing was, you get a ship down to a certain level of damage, the pilot tends to warp away to get repairs. This has been the age-old problem with naval warfare. Of the centuries naval warfare has existed, there's only a handful of instances where a fleet was actually destroyed in detail.

How do you achieve your adolescent titillation in the face of the cold hard facts of life? Heh. If you're CCP you can just invent a gadget that defies science itself...the warp bubble. It's like a glue that sticks the enemy to your paper. Even though they have to destroy your shields, your armor, then your hull to get to YOU...with a magic ray they can get inside YOUR ship and make your engines not work! Ain't that special?

It's like Dorothy clicking her heels to get back home. And, just watch. All the mighty warriors in EVE will scream they couldn't be mighty without one! Scram/web...tilting the table for yourself cause you can...then call it "fighting."

Hey. It's faster than wars of attrition. Those take time. Who's got time to do this right anyway?

Paradise is like where you are right now, only much, much better.

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#11 - 2012-04-15 20:16:13 UTC
i don't like warp bubbles as traps and camps, i feel they should be more of, enemy fleet is here, lets fly in and drop a bubble so we can kill them all...
Tippia
Sunshine and Lollipops
#12 - 2012-04-15 20:23:49 UTC
Paragon Renegade wrote:
So?
So what? They're not exploit and are working as intended.
Sri Nova
Sebiestor Tribe
Minmatar Republic
#13 - 2012-04-15 20:38:21 UTC
Drag n drop bubbles would be way to powerful and would buff bubble greifers way to much and i do not want to be drag n dropped on in!! this game is har ...... errr what ?? ....... oh drag n stop bubbles erm anyways ahem.
Derath Ellecon
University of Caille
Gallente Federation
#14 - 2012-04-15 21:22:26 UTC
The only real issue I have with bubbles in general is that they never expire. Other warp disruption fields have a time limit. And most other things as well (you can't leave combat probes out forever

Make them so they expire (can still be a long timer) so they can't be setup and just left around forever. That could change mechanics as people would have to expend more time setting up their traps etc. as well as having to go pick them up when done or otherwise write off the costs when they expire.
Lapine Davion
Outer Ring Applied Logistics
#15 - 2012-04-15 21:28:37 UTC
Derath Ellecon wrote:
The only real issue I have with bubbles in general is that they never expire. Other warp disruption fields have a time limit. And most other things as well (you can't leave combat probes out forever

Make them so they expire (can still be a long timer) so they can't be setup and just left around forever. That could change mechanics as people would have to expend more time setting up their traps etc. as well as having to go pick them up when done or otherwise write off the costs when they expire.


Something like a limited power source?

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Gogela
Epic Ganking Time
CODE.
#16 - 2012-04-15 21:37:48 UTC
Sounds like somebody lost a blockade runner... heh...

Signatures should be used responsibly...

Derath Ellecon
University of Caille
Gallente Federation
#17 - 2012-04-15 21:45:30 UTC
Lapine Davion wrote:
Derath Ellecon wrote:
The only real issue I have with bubbles in general is that they never expire. Other warp disruption fields have a time limit. And most other things as well (you can't leave combat probes out forever

Make them so they expire (can still be a long timer) so they can't be setup and just left around forever. That could change mechanics as people would have to expend more time setting up their traps etc. as well as having to go pick them up when done or otherwise write off the costs when they expire.


Something like a limited power source?


Or even just a timer. Maybe they can even stay anchored, but the bubble only stays up for so long before you have to fly to it and turn it back on.
Lapine Davion
Outer Ring Applied Logistics
#18 - 2012-04-15 21:54:47 UTC
Derath Ellecon wrote:
Lapine Davion wrote:
Derath Ellecon wrote:
The only real issue I have with bubbles in general is that they never expire. Other warp disruption fields have a time limit. And most other things as well (you can't leave combat probes out forever

Make them so they expire (can still be a long timer) so they can't be setup and just left around forever. That could change mechanics as people would have to expend more time setting up their traps etc. as well as having to go pick them up when done or otherwise write off the costs when they expire.


Something like a limited power source?


Or even just a timer. Maybe they can even stay anchored, but the bubble only stays up for so long before you have to fly to it and turn it back on.


A timer sounds stupid. A limited power source would make sense. Larger bubbles can only be anchored for a very short amount of time, like, an hour or whatever. Then they shut off. Small bubbles could be up for a day or so.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Herzog Wolfhammer
Sigma Special Tactics Group
#19 - 2012-04-15 22:56:38 UTC
Make bubbles obsolete.


Let us dial in system to system warp "Star Wars style" and forget these crap gate mechanics.



THEN we will see 0.0 get really full of fun. A good time will be had by all.


Bring back DEEEEP Space!

Lapine Davion
Outer Ring Applied Logistics
#20 - 2012-04-16 01:29:26 UTC
Herzog Wolfhammer wrote:
Make bubbles obsolete.


Let us dial in system to system warp "Star Wars style" and forget these crap gate mechanics.



THEN we will see 0.0 get really full of fun. A good time will be had by all.





Then we would need massive Interdictors capable of interrupting warp drive from across the galaxy.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

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