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CCP: Mining needs a complete revamp. An absolute, total makeover.

First post
Author
Mathias Hex
#21 - 2012-04-15 06:47:07 UTC
Jon Taggart wrote:
Vincent Athena wrote:
At fanfest data on the player opinion of different eve activities was given, as reported to CCP in one of their surveys. There were 5 levels: Likes alot, likes a little, neutral, dislikes a little, disliked alot.

Mining had 2 interesting ratings. First of all activities, it had the most of the 2 dislikes. Even so, that consisted of only 25% of the respondents. Over 50% responded with like a little or better.

Most intriguing. Do you have a link to this information, as well as data containing how many players were polled? Was it a player-wide poll, or was it only solicited at Fan Fest? Also, 50% is vague. How many liked it a lot versus the amount of those who enjoy it a little?

Alavaria Fera wrote:
Heh. The emerging equilibrium, will be interesting.

I concur, the next few months will be quite eventful Smile

Mathias Hex wrote:
Yay lets start another pointless thread

What better way to enhance a pointless thread than with a pointless post? Contributions such as these are always appreciated. Smile


Hmm, guess you could merge it with one of the other 50 threads exactly the same as this that pop up on the hour. Have one mega mining is boring thread! That should enhance it since people tend to troll repeat threads...Well more than usual Big smile

I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k.

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#22 - 2012-04-15 06:52:57 UTC
the problem with mining is if you make it not afk its distracting enough to get you killed. or its so rewarding that in the long run it minerals will be too cheap.
a super hulk miner cake that eats 1 roid in a 3 min cycle would be cool but then minerals would be near free

can't have clicking games because some people DO like the afk mining and while clicking and crap you can easily be ganked.

mining while logged out like moon mining is also a terrible idea

what we need is a reasonable option for miners.
Dr Silkworth
#23 - 2012-04-15 07:07:58 UTC
Lets put POSes in asteroid belts to bot the minerals unless the pos gets whacked. Exhumers should just be a step up to this mechanized process. Planets and moons should be mineable by exhumers also. Then we can have an expnasion, "Miner Wars" aka DIgDUg
Baneken
Arctic Light Inc.
Arctic Light
#24 - 2012-04-15 07:28:57 UTC  |  Edited by: Baneken
Herping yourDerp wrote:

a super hulk miner cake that eats 1 roid in a 3 min cycle would be cool but then minerals would be near free
what we need is a reasonable option for miners.


Well guess what you already do that sucking the roid in one go part... LolBlinkShocked

At least in high sec where roids are quite small and on occasion some belts have been stripped bare already.
Also you can't really be AFK when your cargo is near full every 3 minutes and you have to target new roids.
If you do it AFK you're doing it wrong not because AFK is bad but because it obviously means that your efficiency is sub par.

For full AFK-minign spree, fit a regular roid drill in your orca and hug that roid, I can assure you that cargo space will take a long time to fill up. P
or you could always sit in the ice belt and hug those with ice drills, I've heard that's also a very long term investment. Roll
Karl Hobb
Imperial Margarine
#25 - 2012-04-15 07:31:13 UTC
Dr Silkworth wrote:
DIgDUg

This would be the most epic mining mini-game.

A professional astro-bastard was not available so they sent me.

Ziranda Hakuli
Brutor Tribe
Minmatar Republic
#26 - 2012-04-15 07:34:33 UTC
urbino wrote:
its a different playstyle
and being boring is the only difficulty it has
besides figuring out how to move millions of m3's


No its not for the social chattering folks.

MARKET is boring
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#27 - 2012-04-15 09:26:25 UTC
Ai Shun wrote:
masternerdguy wrote:
Working as intended.


Not empty quoting.

Mining is about mining. Whats to improve here. Add this ring mining or something.

CEO of Lanate Industries

Citizen of Solitude

Dr Prometheus
Gears of Construction
Gears Confederation
#28 - 2012-04-15 09:40:22 UTC
You can make mining as fun as you want.

When i mine i am working hard to keep up with the rest of the ships, to fill up the Orca. In my case mining is more active then ratting. Or do missions.

Yes i may have a bit more ships under my own control, but thats the way i like to play and it works fine. (Yes i would like to have some more stuff hapening while mining, but it should not brake the multiboxing.)

Also for people hating the minerals rising in price; start your mininglasers.

Dude, where is my Quafe Megathron?

Jandice Ymladris
Aurora Arcology
#29 - 2012-04-15 09:47:45 UTC  |  Edited by: Jandice Ymladris
Tbh, mining is one of the few professions where you can socialize with your friends ingame, and earning some money with it. Yes, mining itself is boring, no denying that. But the inactivity that mining requires of you, frees your time to do other stuff, like chatting with friends, checking corpstuff or mails etc.
Most other stuff in EVE needs your full attention, making it hard to chat & do something at the same time, mining doesn't suffer from this.

Providing a new home for refugees in the Aurora Arcology

Himnos Altar
An Errant Venture
#30 - 2012-04-15 09:54:19 UTC  |  Edited by: Himnos Altar
Baneken wrote:
Herping yourDerp wrote:

a super hulk miner cake that eats 1 roid in a 3 min cycle would be cool but then minerals would be near free
what we need is a reasonable option for miners.


Well guess what you already do that sucking the roid in one go part... LolBlinkShocked

At least in high sec where roids are quite small and on occasion some belts have been stripped bare already.


mmmm.....suck that Kernite. suck it HARD!


Second, if you're mining in systems where the belts are stripped, you are doing it WRONG and are more likely to get hit by a suicide ganker. Yes, you may be closer to a trade hub, or there may be more people in the area, but there are more people in the area. If I decided to go on a ganking spree, would I want to roam a constellation where there's hardly anyone or would I rather go to a system that is always being stripped of roids? A system where I could almost literally throw a dart at a wall of balloons. repeatedly, and then mine those sweet, sweet miner tears (speaking as an occasional miner and a lover of tears).

There ARE entire constellations out there where the belts aren't really touched. you....may want to look into moving if you REALLY like mining but are constantly complaining of the belts stripping. You'd probably go through a lot of singles though.

Third: NETFLIX. buy it, watch it. Helps keep you sane. Just keep a sharp eye out. Don't watch anything too good or you'll forget your barges, but don't go watching something so horrible as, say, the MTV Spiderman, where you crave for the veldspar to be real so you can jam it into your eyeballs. It's a balance.

Fourth: keep an eye on your local for spikes and anyone else in local. Generally if local spikes you might want to dock up for a bit. Oh, my bad, you're in a system that usually has 50+ people, so you can't watch for that, really.
Whitehound
#31 - 2012-04-15 10:00:12 UTC
Jon Taggart wrote:
This philosophy was adequate when we could rely on outside sources for minerals via bots and drone alloys, but it is no longer sufficient.

As of 2009 - fairly old data, sorry about that - 40% of the minerals of this game came from mission loot.

Gone.

In a 2012 Inferno interview, CCP Soundwave said that 40% of the minerals came from Drone alloys.

Gone.

You first learn how to play this game without any bots. We do not need them, we do not want them and we want to play this game the way it was intended. So stop thinking that this game could not work without bots. Just shut up and mine.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Destination SkillQueue
Doomheim
#32 - 2012-04-15 10:11:34 UTC  |  Edited by: Destination SkillQueue
The problem with mining isn't that it's boring or an afk activity. The problem is that that is all it is. The variation in the different mining activities should be more, than just a difference in the time it takes to cycle your modules. Playing actively while mining provides additional safety from gankers, but doesn't benefit the mining part in any way. All you do is watch lights on your screen while you try to think of ways to pass the time. The only fix CCP needs to do is improve on the active mining part of the game and increase the variety of the different types of mining.

These issues aren't a problem with just mining though. Exploration profession sites also suffer from similar issues. The only difference between the professions is that it takes a different module(codebreaker, salvager or analyzer) to hack the available cans, that are just floating in space. The gameplay of those professions is basicly reduced to activating the module on a can, waiting for 5 seconds and getting your random loot drop from the mystery box. Not exactly riveting gameplay or feels nothing like hacking or archeology should feel. CCP hasn't exactly done anything to improve the gameplay of their older features in a long time and there really is a ton of room for improvement on many fronts.
TkAlligator38
School of Applied Knowledge
Caldari State
#33 - 2012-04-15 10:18:30 UTC
I sold my PvPer a few months ago, in january I believe, to settle for a pair of mining characters instead. I liked the idea of not having to do much, while earning ISK. This was before I knew it was going to get a lot more lucrative around this time. I guess I made the right choice.

It's fine as it is. Make mining too ''enjoyable'' and everyone and their granny are going to start doing it. I'd be opposed to that. Keep it for those who can bear to stand it, that's also partially the reason of it being lucrative, after all.

I mine a few hours a day, for months on a row. Here's what I'd like to see:

- No increase in Hulk survivability. It's working as intended.
- No new mining system to make it ''fun''. I'd rather put minimal effort into earning ISK, rather than being forced to keep hitting buttons, like in PvE, which, to me, is comparable in its boring nature.
Romar Agent
Doomheim
#34 - 2012-04-15 10:22:16 UTC
For me, mining is fine as it is. Though I'm not a mining-only player.

What I wouldn't want would be some mini-game breaking my immersion.

Perhaps a control display which needed constant attention?

Like having a couple of variables (laser strength, laser width, laser penetrating capability, laser temperature and so on). You would need to monitor and shift these during the mining cycle, while the game randomly changes outside (asteroid) parameters.

If you fall out of basic parameters, the mining cycle will stop.

If you are within perfect parameters the mining yield will be better.

>> no afk mining and feeling like a mining engineer Blink
MotherMoon
Tribal Liberation Force
Minmatar Republic
#35 - 2012-04-15 10:23:59 UTC
3 years ago they had a devblog with awesome mining changes, but it never happened.

http://dl.eve-files.com/media/1206/scimi.jpg

Himnos Altar
An Errant Venture
#36 - 2012-04-15 10:28:11 UTC
Romar Agent wrote:
For me, mining is fine as it is. Though I'm not a mining-only player.

What I wouldn't want would be some mini-game breaking my immersion.

Perhaps a control display which needed constant attention?

Like having a couple of variables (laser strength, laser width, laser penetrating capability, laser temperature and so on). You would need to monitor and shift these during the mining cycle, while the game randomly changes outside (asteroid) parameters.

If you fall out of basic parameters, the mining cycle will stop.

If you are within perfect parameters the mining yield will be better.

>> no afk mining and feeling like a mining engineer Blink



if it DID change like that, you could forget about keeping a weather eye out for gankers, lol......

and low sec mining would be 20x more dangerous, lol....
Joran Dravius
Doomheim
#37 - 2012-04-15 10:37:03 UTC
Jandice Ymladris wrote:
Tbh, mining is one of the few professions where you can socialize with your friends ingame, and earning some money with it. Yes, mining itself is boring, no denying that. But the inactivity that mining requires of you, frees your time to do other stuff, like chatting with friends, checking corpstuff or mails etc.
Most other stuff in EVE needs your full attention, making it hard to chat & do something at the same time, mining doesn't suffer from this.

People still type? Why not just use voice chat? You can juggle flaming torches and talk at the same time, assuming you're a circus performer. Your inability to adapt to the existence of broadband internet is no reason to keep mining as an activity that only bots and masochists do.
CCP Spitfire
C C P
C C P Alliance
#38 - 2012-04-15 10:39:07 UTC
Moved from 'EVE General Discussion'.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

HELIC0N ONE
Republic Military School
Minmatar Republic
#39 - 2012-04-15 10:49:01 UTC  |  Edited by: HELIC0N ONE
There should be new types of mining to give players options. If players want to carry on as they do now, scraping rocks with their mining lasers in the existing belts while semi-afk, ok. If players want something a little more involving and active (and profitable), then there should be new opportunities and mechanics added to the game which would provide that.

Don't get rid of belt mining, but provide new alternatives to it.

MotherMoon wrote:
3 years ago they had a devblog with awesome mining changes, but it never happened.


Link?
betoli
The Scope
Gallente Federation
#40 - 2012-04-15 11:19:34 UTC  |  Edited by: betoli
HELIC0N ONE wrote:
There should be new types of mining to give players options. If players want to carry on as they do now, scraping rocks with their mining lasers in the existing belts while semi-afk, ok. If players want something a little more involving and active (and profitable), then there should be new opportunities and mechanics added to the game which would provide that.

Don't get rid of belt mining, but provide new alternatives to it.

MotherMoon wrote:
3 years ago they had a devblog with awesome mining changes, but it never happened.


Link?


Currently prices are probably where they should be, to make current mining competitive. The problem is that there is no development path for miners - after 3 months you have a maxed out pilot and a can't be beaten setup. In contrast mission running can benefit from better skills/ships - probably for up to about 18 months.

The answer i think, as you say, is to augment the current mining game, augmenting it with new stuff, and skill training that goes out to about 2 years. But in order to do that you need to reduce mining yields on a current maxed out hulk pilot.

So....

+ nerf current yields by 3 times accross the board on al mining platforms.

+ add new mining method that delivers
- 2x hulk yield after a further 6 months training, and 500M investment
- 3x after 12 months, and 1B investment
- 4x after 2 yrs training and 2B investment.

+ make sure that mining platforms/ships provide such that
- lowsec pays 1.8x highsec for a skilled player (including losses)
- 0.0 pays 2.5x highsec for a skilled player (including losses)

+ try to make the new method more *challenging* in terms of risk/attention/strategy/skill
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