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Caldari sniper

Author
Captain Blipp
Doomheim
#1 - 2012-04-13 03:03:05 UTC
What skills, equipment, and ships are best for long range missile snipping?
Kasutra
No Vacancies
No Vacancies.
#2 - 2012-04-13 03:09:33 UTC
Obligatory question: Since your question involves what skills to train - is training towards guns a viable option? Delayed damage pisses a bit on all attempts to missilesnipe, and does so by design.

If you really want to stay at range and lob missiles, uh, heavy missiles I guess? Drake and Tengu training yay?
Dibblerette
Solitude-Industries
#3 - 2012-04-13 03:20:30 UTC
Missile sniping is subpar because you have to wait for a missile to travel all that way, and your opponent can just warp off before impact. You'd be better off with a Naga or Rokh with railguns, but if you must use missiles, a fun idea is to MWD straight at your opponent while firing missiles. Due to the doppler effect, you actually increase your DPS by decreasing the distance between volleys. Theoretically, if you can get going the same speed as your missiles travel, you could start out at 250km, and fire missiles all the way in. They would all hit pretty much simultaneously as a giant wall of missiles, which would be a ridiculous amount of damage and VERY cool.

Again though, you're going to need a REALLY patient tackler.
Daniel Plain
Doomheim
#4 - 2012-04-13 03:49:37 UTC
i'll just leave this here:


[Tengu, passive]

Tengu Defensive - Supplemental Screening
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Intercalated Nanofibers

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

EM Ward Amplifier II
Cap Recharger II
Cap Recharger II
100MN Digital Booster Rockets
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ammatar Navy Power Diagnostic System
Ammatar Navy Power Diagnostic System

Medium Warhead Rigor Catalyst I
Medium Ancillary Current Router II
Medium Ancillary Current Router II

I should buy an Ishtar.

To mare
Advanced Technology
#5 - 2012-04-13 04:59:04 UTC
Dibblerette wrote:
Missile sniping is subpar because you have to wait for a missile to travel all that way, and your opponent can just warp off before impact. You'd be better off with a Naga or Rokh with railguns, but if you must use missiles, a fun idea is to MWD straight at your opponent while firing missiles. Due to the doppler effect, you actually increase your DPS by decreasing the distance between volleys. Theoretically, if you can get going the same speed as your missiles travel, you could start out at 250km, and fire missiles all the way in. They would all hit pretty much simultaneously as a giant wall of missiles, which would be a ridiculous amount of damage and VERY cool.

Again though, you're going to need a REALLY patient tackler.


cavalry raven where so fun Twisted
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#6 - 2012-04-13 05:04:24 UTC  |  Edited by: Patient 2428190
Missile speed rigs.

Edit: I'd guess-timate that most missile sniping platforms would do about ~40% more DPS than turret based ships in the same class at the cost of having its DPS offset by X seconds it takes for the first missile volley to arrive. If you were to shoot the same target for an extended period of time, you can easily over take turret ships in damage being dealt.
Kalli Brixzat
#7 - 2012-04-13 05:27:54 UTC
As a CNR pilot, it hurts me to admit this...the advice in this thread is good. For PvE, it doesn't really matter. your deeps will be good. And the travel time issues won't matter over a long mission or complex clear.

That said, ultimate performance will be better in PvE and PvP with a turret-based ship. And in solo or small gang PvP, avoid long range missile boats like the plague. Given that that kind of PvP is usually short and sweet, the travel time issues DO matter. A lot.

You're better served going turrets from the start. But do what you like more...fun is what matters most.
Astroniomix
School of Applied Knowledge
Caldari State
#8 - 2012-04-13 06:17:08 UTC
To mare wrote:
Dibblerette wrote:
Missile sniping is subpar because you have to wait for a missile to travel all that way, and your opponent can just warp off before impact. You'd be better off with a Naga or Rokh with railguns, but if you must use missiles, a fun idea is to MWD straight at your opponent while firing missiles. Due to the doppler effect, you actually increase your DPS by decreasing the distance between volleys. Theoretically, if you can get going the same speed as your missiles travel, you could start out at 250km, and fire missiles all the way in. They would all hit pretty much simultaneously as a giant wall of missiles, which would be a ridiculous amount of damage and VERY cool.

Again though, you're going to need a REALLY patient tackler.


cavalry raven where so fun Twisted

You beat me to it.
Katalci
Kismesis
#9 - 2012-04-15 01:12:01 UTC  |  Edited by: Katalci
Delayed damage isn't actually isn't too bad at the ranges you'll use it -- 5 seconds to impact in Oracle multifrequency range/Muninn DU range. Volley damage is also great.

You can switch the wildcard ewar module for another LSE by switching the CDFE to an ancillary if you are a coward.
[Cerberus, LRHACs]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II

Experimental 10MN MicroWarpdrive
Photon Scattering Field II
Large Shield Extender II
Enfeebling Phase Inversion ECM I
Sensor Booster II, Scan Resolution

Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile
Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile
Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile
Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile
Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile
Cynosural Field Generator I /OFFLINE

Medium Core Defence Field Extender I
Medium Polycarbon Engine Housing I


Daniel Plain wrote:
i'll just leave this here:

[Tengu, passive]

Tengu Defensive - Supplemental Screening
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Capacitor Regeneration Matrix
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Intercalated Nanofibers

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile

EM Ward Amplifier II
Cap Recharger II
Cap Recharger II
100MN Digital Booster Rockets
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ammatar Navy Power Diagnostic System
Ammatar Navy Power Diagnostic System

Medium Warhead Rigor Catalyst I
Medium Ancillary Current Router II
Medium Ancillary Current Router II


You'd better leave that shitfit here. I think I'll cry if you undock it.

Dibblerette wrote:
Missile sniping is subpar because you have to wait for a missile to travel all that way, and your opponent can just warp off before impact.

Maybe consider tackling the target before calling it primary?
Stan'din
Pandemic Alpha
#10 - 2012-04-15 09:17:00 UTC
Dibblerette wrote:
Missile sniping is subpar because you have to wait for a missile to travel all that way, and your opponent can just warp off before impact. You'd be better off with a Naga or Rokh with railguns, but if you must use missiles, a fun idea is to MWD straight at your opponent while firing missiles. Due to the doppler effect, you actually increase your DPS by decreasing the distance between volleys. Theoretically, if you can get going the same speed as your missiles travel, you could start out at 250km, and fire missiles all the way in. They would all hit pretty much simultaneously as a giant wall of missiles, which would be a ridiculous amount of damage and VERY cool.

Again though, you're going to need a REALLY patient tackler.





LOL naga or a rokh, take a look at the caldari hybrids they all fail and are in a serious need for a damage buff,
if you want sniping i'd go with Artillery

Your about as much use as a condom dispenser in the Vatican.

Darex Nidor
Viziam
Amarr Empire
#11 - 2012-04-15 09:27:22 UTC
Captain Blipp wrote:
What skills, equipment, and ships are best for long range missile snipping?

Rokh or Naga.
Alberik
Eusebius Corporation
#12 - 2012-04-15 12:05:16 UTC
Darex Nidor wrote:
Captain Blipp wrote:
What skills, equipment, and ships are best for long range missile snipping?

Rokh or Naga.

fail reading the question
Annie Anomie
Federal Navy Academy
Gallente Federation
#13 - 2012-04-15 12:48:34 UTC
Missile sniping is p bad.

The only ship I've seen that this is half viable on is a Cerb.
Rath Kelbore
Caldari Provisions
Caldari State
#14 - 2012-04-16 00:41:02 UTC
Captain Blipp wrote:
What skills, equipment, and ships are best for long range missile snipping?


Depending on what kind of fleets you are in the advice in this thread is true. You don't want to bring a missile sniper to an alpha maelstrom fleet.

However if you're in small gangs where things don't instapop or in a full gang of long range missile ships then missile "bombardment" is fine.

So ships that are good at this: Drake does a decent job, hits out to around 70km, dunno if tha't really "long range" but it's more range than a lot of ships. Cerberus is made for it. 400 dps at 200km is pretty easy with a cerb. They're reasonably quick too. Caldari navy caracals do a good job out to about 100km, they align as fast as most frigates and can sport a decent max speed. Plus they're cheap compared to cerbs and with the way prices are climbing drakes too.

So in answer to your question,

Skills: Heavy missiles + support skills

Equip: Heavy missiles

Ships: drake cerb CNI

I plan on living forever.......so far, so good.