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Role of the covert ops frigate

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Author
Cranky Waters
Viziam
Amarr Empire
#21 - 2011-09-27 17:56:35 UTC  |  Edited by: Cranky Waters
covops are excellent scouts , either of them, bombers can be better because of insta lock , covops for probing

recons are not better, but will do becuase if it jumps into a decent bubble camp its dead.

If your a wizz kid with the probes fly a prober ( plexers , people logging when they have agro )

Bomber can also tackle (well) due to insta lock (no decloaking delay)

The best for heavy tackle I find is probing T3 with nullifier,100+k ehp and nuets .
Bloodpetal
Tir Capital Management Group
#22 - 2011-09-27 18:01:00 UTC  |  Edited by: Bloodpetal
Tabernack en Chasteaux wrote:
Zi'Boo wrote:

I guess the problem in your case came from a small fleet size, where every ship counts and a lot of roles have to be shared, so instead of a cov ops you'd prefer a recon with a probe launcher or something.


This is almost certainly the case. However, at the same time they're not really losing anything, as the choice was to take the Helios or nothing at all.



In small gangs I will be FC in my main ship and have my alt moving around and scouting and probing in a covert ops ship.


I don't know WHO he had as a scout, but the fact remains, if it was a "Defense" fleet is probably the main clincher there - they probably really don't need to know WHERE the enemy is as much as just engaging them...


What your FC said when he said "I want scouts" is he meant "I want skirmishers" - another phrase, but he really wanted small fast units that can get in and engage and survive while the fleet arrives. Skirmishers are kind of like scouts, but more about being aggressive than simply being eyes on the field.


All that said and done, I wouldn't take any of it personally - even if the FC said it in a strange tone.

Being an FC is a stressful job - I like to put any guy I fly with in the FC position once, just so he appreciates the amount of stress, planning and willpower it takes to lead even 10, 50, or 500 guys into the battle with potentially Billions of ISK on the line. So, a tone of "Stress" isn't unusual in an FC, especially if he knows he has something to lose.

The best FCs, nonetheless keep their tonality or calmness or humor to a high to the best of their ability at all times - because it's also about being confident and a leader even in the face of death. I remember one time in a de-briefing one of my pilots said something which struck me... "The FC gave the order with a slight tone of emotion, which told me this was really important."


What that really said to me was - and perhaps I didn't realize I kept this calm tonality at all times - was that I usually have such a calm demeanor through out all the times this pilot has flown with me; that this one time even the slight emphasis of emotion told him this was serious ****. Which it was - I was trying to save 15 battleships from getting ambushed at a safespot and totally ripping our fleet to pieces.

Where I am.

Toshiro GreyHawk
#23 - 2011-09-27 19:21:10 UTC  |  Edited by: Toshiro GreyHawk
Yeah ... not so much in EVE but IRL when I was young and in some other games I've been in Leadership positions and ... it's not always fun.

You can't let your personal feelings about things and the people you're leading (if they're jack asses) get into the mix, though you can show pride in them if they're good. You have to motivate your people to do well even when you know you're headed out to get your asses kicked. That's not easy to do.

You have to care about your peoples well being - as they will know if you don't - yet not let their well being be the dominant factor. Here - you've got to measure the losses you and your people are going to take against what is to be gained during the mission. You may know something your people don't ... which you may or may not be able to tell them ... and yet still have to lead them out to an ass kicking they're not going to enjoy.

And then ... of course ... there's always going to be someone in your group who thinks that they know better how to do things ... when they don't ... and you have to deal with them and their belly aching while you're trying to keep the unit from being destroyed.

When you're winning - it's all cake. You still need to pay as much attention to what you're doing - so that you take full advantage of your victory but ... it's not near the suck fest of having to command a defeat. If you lose - which as the guy in charge you may well know is fore ordained - it's all going to be YOUR fault and that's a factor too - but one you can't let influence your decisions as it will cloud your judgement. People who let their own reputations enter into tactical decision making are generally poor leaders but ... if they're good at looking out for themselves - they're often able to deflect blame they do deserve and claim credit they don't. That's one thing the troops usually don't see that much of - the internal politics that go on amongst the organizations leadership. If they do see it - that's not a good sign ... but it's almost always there to some degree.

*shrug*



So ... as one of the troops ... what you can do - is to do whatever job you've been assigned as well as you can and constantly learn from what's going on. You'll learn not only about the game but about your fellows and your leaders. Even if the guy's a jack ass himself - do your best to help him win even if you end up with no credit for it. Of course ... helping him win ... does not mean trying to tell him what he should be doing in the middle of a battle. It means doing YOUR job - but knowing when to give him a heads up about something he needs to know about and when to keep your mouth shut.

As you progress, you may well pick up some things, learn to recognize not only what is happening - but what's coming down the pipe - and eventually end up in a position to do something about it yourself. Then you can have you're own little gang of bright eyed FNG's and disgruntled veterans to lead and - if you know what your doing - have some measure of success ... even if it's only to not get your asses kicked as badly as they might have been had you not been there.

When you lose ... try to objectively determine why. What part of it was your fault? What part of it was matters beyond your control? In any case - don't get down about it - that doesn't help. Preserving an attitude of intelligent aggression is important. Whatever happened last time - next time - be determined that you're going to stick it to the enemy.

When you win ... do the same thing. Look at why you won - objectively. Look at what part of it was due to your brilliant leadership - and what part of it was due to superior numbers, the enemies stupidity or just dumb luck. Here - don't let it go to your head. Preserve your attitude of INTELLIGENT aggression. Whatever happened last time - next time - be determined that you're going to go out and stick it to the enemy.



.
Tabernack en Chasteaux
Phoibe Enterprises
#24 - 2011-09-27 19:26:22 UTC
Bloodpetal wrote:
All that said and done, I wouldn't take any of it personally - even if the FC said it in a strange tone.


Oh heck no, hehe, I haven't taken it personally. Well, truth be told, as a human I did a little at first, but then I got over myself. Neither am I trying to deride the FC at all here; he knew what he wanted and I just didn't fit -- and I respect that.

Anyway, that stuff's pretty much all understood at this point. From here, what skills (personal piloting skills, not SP skills) should I focus on to make myself a better scout, and how do I practice them effectively?

a) Probing skills. I'm pretty darn good with my technique -- I was pleasantly surprised the other day to find that I could pin down a 10/10 in a reasonable time frame. This was using only regular core scanner probes/launcher, far from maxed skills, and no scan implants. However, I think my time-to-100% could and must improve if it is to be useful in a gang situation. Also, I lack experiene in combat probing procedures. I understand that minimizing the time that probes are visible is very important (and getting a good initial estimate with dscan will help immensely) -- what else should I take into consideration?

b) Directional scanner skills. I'm decent but not great with this. I learned its most basic use as a GTFO-alarm from my time exploring in lowsec, and I've been practicing in a very simple fashion by using it to locate POSes. The few times I've tried to use it to track people down in a system I found that they just moved around too much. How can I get really good at dscan? I've gone around and made strategic safe spots off-grid from a bunch of gates; I know these will be useful for dscan etc.

c) Other? Signal11th offered to offer some advice on general 0.0 living but I think I mostly have that under control. What else is useful, what can I practice and what will only come with experience?

Once again, thanks to all for your perspectives.




KaarBaak
Squirrel Team
#25 - 2011-09-27 20:38:41 UTC

The good thing about combat probing is that you can do it in high sec with little to no risk. Probe down mission runners (or alts or corpmates) for speed.

Also, don't forget the d-scan. Being able to use both in tandem GREATLY increases your value.

Monitor your alliance scout/intel channel and see what kind of reports people are sending and when they are sending them.

Sometimes it's "local spiking red"
Sometimes "4 reds in XXX" is sufficient.
Sometimes it's "4 reds, XXXsystem, taranis, 2apoc, helios"

Again practice either in your system during non-fleet times or CJ up to highsec and try it out. You can even create your own intel channel to time your messages.

If you get caught, make sure to gather as much intel as you can before you GTFO or pop.

And in the immortal words of Douglas Adams, no matter what happens: Don't Panic.

Dum Spiro Spero

Toshiro GreyHawk
#26 - 2011-09-27 21:56:33 UTC


My only real probing tip has to do with controlling your probes from a safe spot.

You can't launch your probes while cloaked - but you can control them. So you can just warp to one safe spot (decloak if you're a cloaked co-ops guy), dump the probes over the side - then warp to another safe spot, cloak up and control them from there.

You'd be surprised what you can do in an Imicus with a cheap cloak this way but if you've got a real co-ops ship - all the better.

You sound like you probably know more than I do about probing but ... if any new people are reading this they may not be aware that you can do that.

*shrug*

.
Tabernack en Chasteaux
Phoibe Enterprises
#27 - 2011-09-27 22:08:36 UTC
Toshiro GreyHawk wrote:


My only real probing tip has to do with controlling your probes from a safe spot.

You can't launch your probes while cloaked - but you can control them. So you can just warp to one safe spot (decloak if you're a cloaked co-ops guy), dump the probes over the side - then warp to another safe spot, cloak up and control them from there.

You'd be surprised what you can do in an Imicus with a cheap cloak this way but if you've got a real co-ops ship - all the better.

You sound like you probably know more than I do about probing but ... if any new people are reading this they may not be aware that you can do that.

*shrug*

.


Yep, I do this already (when I don't have the luxury of being lazy) but excellent advice for the uninitiated.
David Grogan
University of Caille
Gallente Federation
#28 - 2011-09-27 22:29:58 UTC  |  Edited by: David Grogan
CCP Zymurgist wrote:
Covert Op ships are awesome scouts. Having someone watching the flanks and rear of a fleet and having an extra set of eyes to check out side routes or bottle necks make them invaluable assets to a fleet. I think your FC may just want something a little bit beefier to act as forward scout to catch targets with.

To top it off, you put an expanded probe launcher on a cov op ship and you will bring home some serious mission runner and safe spot hugger kills for your fleet.


helios is the most useless of all the cov ops.... it has only 2 high slots meaning u can't fit a cloak, probe launcher AND covert cyno like the other three race's covert ops can.

ccp please give the helios a third utility high slot to make the ship useful again

Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

Tau Cabalander
Retirement Retreat
Working Stiffs
#29 - 2011-09-28 01:53:03 UTC  |  Edited by: Tau Cabalander
Tabernack en Chasteaux wrote:
Bob Niac wrote:
any1 ever see if a +1 warp strength would be a good bonus for a covops? maybe +2 if a tank slot was removed?


Heh, I don't really think they need to be harder to catch :P
Frigates take forever to target lock with anything bigger than a destroyer.

The last time I was in a Covert Ops (Buzzard), I landed in a drag warp disruptor bubble 100 km from the gate, and was uncloaked by a cargo canister sitting next to a Cynabal (cruiser hull).

I activated my MWD, cloaked, turned out of the bubble, and made an easy escape.
Mara Rinn
Cosmic Goo Convertor
#30 - 2011-09-28 03:14:24 UTC
David Grogan wrote:
helios is the most useless of all the cov ops.... it has only 2 high slots meaning u can't fit a cloak, probe launcher AND covert cyno like the other three race's covert ops can.


With an extra highslot it can fit the cloak, launcher and cyno while still having an active weapon system. Not having a (covert) cyno doesn't make a covops useless: just not as useful for covert fleets.
Bloodpetal
Tir Capital Management Group
#31 - 2011-09-28 03:23:31 UTC

Probing Tips :

Find patterns that work for you that you can setup quickly.

The 4-5 probe pattern is only one pattern of many - some using different size probes and shapes.


Try and find 15 AU spots away from your target while having a fleet member keep DSCAN on your target.

So you launch probes out of the targets scan range, you get dscan confirmation from a friendly, and then activate the scan, and then either immediately pull them in if you get your 100% signature on the first shot, or move them back out to 15 AU ASAP to be off scan and repeat as necessary.

Where I am.

Mocam
Aliastra
Gallente Federation
#32 - 2011-09-28 08:45:40 UTC
lots of good points here but one thing caught my eye from your original post...

Quote:
The FC was less than enthused. "Do you have a cloaky recon?" Can't fly one yet. "Do you have a BC?"Not down here yet. "How about an interceptor?" Sigh. Sorry, I brought what I have.


1) New to the area.
2) Nothing out there but a covert ops frigate.
3) x'ing up as a scout.

A complete unknown, with no background info on actual ability at scouting, probing, etc. - wanting to scout for a defense gang.

The FC's reaction may have been equal parts worry about a small gang needing skirmisher coupled with someone new either accidentally, or on purpose, getting his gang slaughtered due to spy or "over blown opinion of skills".

Don't take it personally. Trust in EVE is earned - very little is granted up front. After a few runs, that FC may actually request you to bring that ship once you demonstrate you add enough value flying it.
Vladimir Helios
Dreddit
Test Alliance Please Ignore
#33 - 2011-09-28 10:26:34 UTC
Before I joined the TEST empire, I used to live down in Providence, and because I'm guessing becuse your part of Yulai that's where your based. From my experiance the FC's in CVA and allies can be quite stuck up at times. "If you don't have this type of ship, your not coming" was exchanged in Ventrillo once or twice. That used to irritate me. However, a ship that doesn't fit what the FC asked, is better than no ship at all.

As for the scouting, you can scout in any ship as long as you can use your judgement. [Begin overzealous story] I once joined a fleet in hero rifter tackle, and I ended up scouting in that rifter. After sucessfully not killing the fleet by discovering a red gate camp, I did end up dieing after I attempted to point a Harbinger who had someone else with him. Died just as the fleet finished warp. FC said I did a brilliant job, and I ended up with 17M in donations from the fleet. [End of Overzealous story].

And again, having a scout in something is better than having no scout at all.

Always remember; you are never useless to a fleet. Especially in a frigate.
Baneken
Arctic Light Inc.
Arctic Light
#34 - 2011-09-28 11:22:25 UTC  |  Edited by: Baneken
Problem isn't with cov ops it's the fact that only Helios cannot fit probe, cyno and cloak at the same time like other cov ops which makes it kind of useless in the large scale.

Mara Rinn wrote:
David Grogan wrote:
helios is the most useless of all the cov ops.... it has only 2 high slots meaning u can't fit a cloak, probe launcher AND covert cyno like the other three race's covert ops can.


With an extra highslot it can fit the cloak, launcher and cyno while still having an active weapon system. Not having a (covert) cyno doesn't make a covops useless: just not as useful for covert fleets.


You mean that one single hobgoblin II that has a whopping 100% damage bonus , yeah some mighty DPS there ...

You need cloak, cyno and probes in order to cyno in a fleet but if you never do either of those then helios is just dandy for what it does but drone bonus is still extremely useless except when whoring a KM from the fleet.
War Kitten
Panda McLegion
#35 - 2011-09-28 12:49:36 UTC
Tabernack en Chasteaux wrote:
Hi there,

I just moved out to 0.0 for the first time, and I'm still learning the ropes.
...


Covert ops ships make excellent scouts, if you already know the ropes, and 0.0, and the local area, and how to probe and d-scan quickly.

Your first line (quoted) tells me, and probably your FC, that you'd likely have been more productive in the fleet in one of the other suggested ships.

Keep at it, explore the area, provide lots of good intel in your intel channels - make a name for yourself as someone that scouts well outside of fleets and they'll let you be the scout for the fleet.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Othran
Route One
#36 - 2011-09-28 15:27:30 UTC  |  Edited by: Othran
To echo what others have said :

You're new to null and the corp. Nobody has any idea if you can actually probe in an acceptable timescale. Nobody has any idea if you understand simple stuff like bubble mechanics. Nobody knows whether you can actually line up a warp-in from the in-gate or not. Nobody knows whether you'll even understand some of the stuff you're asked to do.

The problem is that as a scout they have to rely completely on you. When you say "warp point is xyz gate, warp to me at 50" then they are probably warping blind so it requires some trust - both in you and your abilities.

You're taking it all a bit personally - step back and think about it from the other perspective Blink

Fly a less demanding role until you settle in.

Oh and it does sound like the FC is a bit of a ****.
Tabernack en Chasteaux
Phoibe Enterprises
#37 - 2011-09-28 15:41:50 UTC
Mocam wrote:
The FC's reaction may have been equal parts worry about a small gang needing skirmisher coupled with someone new either accidentally, or on purpose, getting his gang slaughtered due to spy or "over blown opinion of skills".


You make some really good points which should have been obvious to me.

War Kitten wrote:

Keep at it, explore the area, provide lots of good intel in your intel channels - make a name for yourself as someone that scouts well outside of fleets and they'll let you be the scout for the fleet.


This is in fact my current plan. I've been following reds around through our space and keeping our intel channel informed about their doings.

Othran wrote:
You're taking it all a bit personally - step back and think about it from the other perspective

Fly a less demanding role until you settle in.

Oh and it does sound like the FC is a bit of a ****.


Nah, FC's a good guy, just looking out for his fleet. And again, though did I kind of take it personally in the first five minutes, I'm trying to guide this thread away from why he wasn't excited to take me (I totally get that now) and toward what I can do to acquire/practice the skills I need to be an effective scout.
Othran
Route One
#38 - 2011-09-28 16:20:31 UTC
Tabernack en Chasteaux wrote:

Nah, FC's a good guy, just looking out for his fleet. And again, though did I kind of take it personally in the first five minutes, I'm trying to guide this thread away from why he wasn't excited to take me (I totally get that now) and toward what I can do to acquire/practice the skills I need to be an effective scout.


Agony Unleashed do an exceptionally good covops class by all accounts. The downside is its only 10 students maximum per class so you will get RSI by camping their forums.

www.agony-unleashed.com - I have no idea when they're doing the next one or if it helps you but its apparently pretty demanding.

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