These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

EVE seems smaller, We need more space!

Author
Drew Solaert
Aliastra
Gallente Federation
#61 - 2012-04-14 15:37:26 UTC
There are ton of systems. Heaven forbid that you have to get organised and work as a team to get the most out of it right now.

I lied :o

Relshar
Silent Running Corp.
#62 - 2012-04-14 15:58:50 UTC
The reason players are all clumped together in sov held systems is due to the sec ratings.

NPC null sec is empty due to the belts having the same ore as high sec , so no point in mining in null npc. You can make more ISK/hour doing Vangards. So no point in ratting in null sec npc.

If a small corp/alliance does take a system in sov you will always get one of the bigger alliances that will just come and bash them for the giggles and leave it empty.

To encourage people out to null they need to give better ores in the belts in npc space.
Either up the bounties on the rats or give the systems more of a chance at spawning anomolies/scan sites.
Remove local from Null Sec people only use local as a tool to see how many enemies are in system and smack talk. Might as well make it like wormhole local.

Boost POS defences to make them more viable as forward re-arming and shipping bases.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#63 - 2012-04-14 16:20:15 UTC
Mashie Saldana wrote:
Remove warp to 0, jump bridges, jump freigthers and titan portals. EVE just became huge again.


And remove jump clones and mineral compression. Hell, remove freighters, that will kill Jita and spread highsec industry out among numerous market hubs, as products will have to be built close to where their minerals are mined.

But first nullsec industry would need to be fixed. What's that story about it taking just five minutes to use up a day's production of ammo in a 0.0 region, or something silly?
Lord Charos
Imperial Academy
Amarr Empire
#64 - 2012-04-14 16:24:53 UTC
More space means less null sec war over sov.
More space means less chance of finding some one on a roam.
More space = less ships being poped -- less isk sink more inflation.
Scrapyard Bob
EVE University
Ivy League
#65 - 2012-04-15 03:15:23 UTC
As others have said, over the years:

- Transportation has gotten easier and easier (titans, jump bridges, JFs).
- Which means force projection has also gotten a lot easier (CCP mentioned that at FF2012)
- More average players online makes things feel more crowded.

Adding two dozen null regions (say 2500 systems) around the edges of the map would make it harder to force project, simply because the distances (measured in light years) would be larger.

We haven't had a good land rush since w-space was introduced (2009?) or the drone regions were added in 2007(?). We're overdue for a new land rush.

Adding new regions is also fairly inexpensive in EVE as it's mostly just database cells. Not like adding a new continent / area in other MMOs where you have to place every last tree and shrub.

The question would be - what would be the unique game mechanic of "deep" null? Other then being closer to -1.0 security on average? Better PI planets? Better moons? Better ore belts? Ideally, that area should give better rewards then current null, but without doing it as straight ISK bounties (maybe you only get tags / blue loot that has to be hauled back to empire space).
eXistentiA
Viziam
Amarr Empire
#66 - 2012-04-15 03:23:51 UTC
Begin adding a few new constellations in and around existing low and null sec, To spice things up a little, have these systems have buffs and debuffs much like wormhole systems. This will allow individuals and corps that work out of this space a better home advantage. Whist this might not be fantastic for null sec, in lowsec this will give small man corps a better edge over random small fleets that zoom through all day.
Dr Silkworth
#67 - 2012-04-15 05:42:56 UTC
Sometimes I think our API is to large. EVE felt larger before I knew where I was going. The influence map in particular makes EVE feel small to me.
Xorv
Questionable Acquisitions
#68 - 2012-04-15 07:43:26 UTC
Mashie Saldana wrote:
Remove warp to 0, jump bridges, jump freigthers and titan portals. EVE just became huge again.


This is the answer (well maybe not removing warp to 0, players would just use BMs again) EVE doesn't need more star systems.
Malcanis
Vanishing Point.
The Initiative.
#69 - 2012-04-15 08:41:29 UTC
Gypsio III wrote:
Mashie Saldana wrote:
Remove warp to 0, jump bridges, jump freigthers and titan portals. EVE just became huge again.


And remove jump clones and mineral compression. Hell, remove freighters, that will kill Jita and spread highsec industry out among numerous market hubs, as products will have to be built close to where their minerals are mined.

But first nullsec industry would need to be fixed. What's that story about it taking just five minutes to use up a day's production of ammo in a 0.0 region, or something silly?


Yeah pretty much. 0.0 industry (by which I also mean R&D, invention, and so on) is so horribly gimped that even if CCP removed CONCORD altogether from hi-sec overnight, the large majority of industry would still still occur there.

Null sec industry needs a massive, massive boost to even start to become competitive with hi-sec. This has been a major factor in the desertification of sov 0.0. I've been in several 0.0 groups which made a sincere effort to develop an indy wing and every single one of them ran into this wall. It's not that 0.0 is "too dangerous"; people can mine in null very well thank you. It's just that the facilities and conditions are in every way inferior, so that every 0.0 experiment ends the same way:

"It would be vastly more efficient to outsource our industry to hi-sec"

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Joran Dravius
Doomheim
#70 - 2012-04-15 09:36:19 UTC  |  Edited by: Joran Dravius
I remember back when most low sec systems were totally empty. Back then when you did find someone they were almost always a belt ratter or a miner. The piracy was amazing.

Vertisce Soritenshi wrote:
I think new space would be nice...but not needed. If new space is introduced it should NOT be like nullsec or lowsec at all. Something entirely new and different. Uncontrolled space, no gates, no sov, maybe a new module that acts as a way to get to each system. Without the module you can't go to those systems at all since they have no gates. Going from system to system will put you in a random location within the new system instead of always appearing at a static gate.

Some new nullsec for sov couldn't hurt either I guess...

In other words wormhole space.
Mathias Hex
#71 - 2012-04-15 21:44:52 UTC
Wouldnt mind more lowsec space another region of null too. When I logged in a few hours ago there was 50000+ players! Most I have seen since I've been playing, anyhow using jumps in the last hour as a map filter there were two systems with 0 jumps in lowsec probably 30-40 in nullsec.

I recall one night in a nightclub called the matrix, there I was... Mother of god there I am! Holy f**k.