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EVE New Citizens Q&A

 
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General noobie help and skill guides question

Author
Brindha Alistair
Federal Navy Academy
Gallente Federation
#1 - 2012-04-13 23:19:04 UTC
I am a little sketchy on PvP action, but I know what I want. I would be looking to help my guild on big battles, if they even happen, but I'm also looking to be strong enough in combat that I can make a living killing things or players.

I want to be the most useful combat pilot to a guild possible, as much as a noob can be anyways. How should I make my character, and what entry level ships should I be looking at acquiring?

Second, I want to know the best way to accomplish this. What skills should I be working on and when.

I suspect there are some guides out there, but I cant seem to find what I am looking for.

Any help would be much appreciated!


gfldex
#2 - 2012-04-14 00:05:42 UTC
Brindha Alistair wrote:
Second, I want to know the best way to accomplish this.


That's easy. You tell us what corp you will join and we can go and ask them what kind of ships they want their new players in. We will then come back here and tell you.

If you take all the sand out of the box, only the cat poo will remain.

J'Poll
School of Applied Knowledge
Caldari State
#3 - 2012-04-14 08:01:12 UTC
Brindha Alistair wrote:
I am a little sketchy on PvP action, but I know what I want. I would be looking to help my guild on big battles, if they even happen, but I'm also looking to be strong enough in combat that I can make a living killing things or players.

I want to be the most useful combat pilot to a guild possible, as much as a noob can be anyways. How should I make my character, and what entry level ships should I be looking at acquiring?

Second, I want to know the best way to accomplish this. What skills should I be working on and when.

I suspect there are some guides out there, but I cant seem to find what I am looking for.

Any help would be much appreciated!




1.) Never ever mention something like guilds in EVE, or any other word associated to any other MMO. All it does is release trolls and flaming people on you. EVE is in no way similar to any other game on the market atm.

2.) There are still big battles, mainly in null-sec but sometimes also in high-sec.

3.) PvP is not a main idea to make a living from, mainly cause loot drop is chance based and you likely won't earn enough from loot-drop alone. PvE is a viable living making activity if you like that kind of stuff.

4.) How to make you character is all up to you and what you want to skill mainly depends on what kind of stuff you like to do around EVE, we can't look into your head or how your corporation operates so we can't tell you to go and skill "X" now. As for low level entry ships, define low level first, each pilot in EVE has different perspective on what is low-level and high-level stuff. But any pilot should be able to fly a (fast) tackle in about 1 month or so properly.

5.) Skills you MUST have are the core skills (these will help you fit any ship and make any ship harder to hit). Look at the certificates and skill the core and defence certificates too standard.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Louis deGuerre
The Dark Tribe
#4 - 2012-04-14 10:32:30 UTC
Regardless of what ship you want to fly, the Epic Skill Guide will show you what skills to train that make you good flying any ship in the game.

For PVP two kinds of ships are always needed and can be trained relatively quickly, Interdictors (0.0 only) and Interceptors (everywhere).

You can perform the 'Interceptor' role in a regular T1 frigate with practically zero skills. All that's needed is warp scrambler/disruptor and optional MWD and webifier.

Another role that is critical is Logistics pilot, keeping the fleet alive. This will take a lot longer to train though.

If you fly the above ships, you will always be welcome in any gang.
Brindha Alistair
Federal Navy Academy
Gallente Federation
#5 - 2012-04-14 13:02:47 UTC
J'Poll wrote:


1.) Never ever mention something like guilds in EVE, or any other word associated to any other MMO. All it does is release trolls and flaming people on you. EVE is in no way similar to any other game on the market atm.

2.) There are still big battles, mainly in null-sec but sometimes also in high-sec.

3.) PvP is not a main idea to make a living from, mainly cause loot drop is chance based and you likely won't earn enough from loot-drop alone. PvE is a viable living making activity if you like that kind of stuff.

4.) How to make you character is all up to you and what you want to skill mainly depends on what kind of stuff you like to do around EVE, we can't look into your head or how your corporation operates so we can't tell you to go and skill "X" now. As for low level entry ships, define low level first, each pilot in EVE has different perspective on what is low-level and high-level stuff. But any pilot should be able to fly a (fast) tackle in about 1 month or so properly.

5.) Skills you MUST have are the core skills (these will help you fit any ship and make any ship harder to hit). Look at the certificates and skill the core and defence certificates too standard.



1. Sorry, but I dont really care. If people are that sensitive about trivial stuff then i dont care too much for them. However, corporation it is now.

2. Cool

3. Sucks, but im guessing by PvE you mean missions? Or are there other pve activities in this game besides missions?

4. I thought with character creation maybe some characters were more aligned towards combat pilots or traders or etc. What would be the best for combat? Or maybe you can look at the ships and tell me, IE the gallente cruiser is the best cruiser and go for that (total example there as i have no idea what those are.)
Low level ships meaning the first ship I can fly onto a battlefield and be useful with.

5. This makes sense. I guess my last question would be which ship skills to focus on.

Larkall
Ship Stains
#6 - 2012-04-14 14:48:20 UTC
Brindha Alistair wrote:


5. This makes sense. I guess my last question would be which ship skills to focus on.


Depends on what you want to fly. I would say it is a good idea to stick with one race until it is actually worth cross training. It is better to be able to fly a few ships well instead of being able to undock in a dozen different ships without being able to do anything with hem.

When it comes to what role, start with a tec1 tackler frigate, they are dirty cheep and fills a very important role. Then move on to cruiser. After that you can either go for a tec2 frigate/cruiser or continue towards a battlecrusier or battleship. Fleets always need dictors and logistics so if you train to be good at any of those you wont have any problem finding a good PvP corporation. Just keep in mind that training to any tec2 ship is a big investment in both time and isk.
mxzf
Shovel Bros
#7 - 2012-04-14 15:35:16 UTC
Brindha Alistair wrote:
3. Sucks, but im guessing by PvE you mean missions? Or are there other pve activities in this game besides missions?

4. I thought with character creation maybe some characters were more aligned towards combat pilots or traders or etc. What would be the best for combat? Or maybe you can look at the ships and tell me, IE the gallente cruiser is the best cruiser and go for that (total example there as i have no idea what those are.)
Low level ships meaning the first ship I can fly onto a battlefield and be useful with.


Not really. A key point of Eve is that there isn't anything that's simply the 'best'. There are many ships that are better at certain roles, but there is no 'best' ship out there. Eve doesn't have a 'bigger is better' mentality like many other games, it has a 'different ships do different things' mentality. So, rather than trying to figure out what the 'best' ship is, it's better to decide what you want to do and what race you would like to fly and then find a ship that fills that role.

And missions certainly aren't the only PvE content in the game (they're only a very very small portion of it. Check out this chart to see the myriad activities Eve has to offer.

As other people have said though, the best course of action to start out with is to just pick a race and train it up a bit. All races have a decent T1 tackling frigate that will be helpful in fleets. Then work on filling out the Core Competency certificates for some good all-around skills. And most importantly, find a corp where you can ask questions and see what kinds of fits work best with their fleet comps.
Baneken
Arctic Light Inc.
Arctic Light
#8 - 2012-04-14 21:48:06 UTC
Brindha Alistair wrote:
J'Poll wrote:


1.) Never ever mention something like guilds in EVE, or any other word associated to any other MMO. All it does is release trolls and flaming people on you. EVE is in no way similar to any other game on the market atm.

2.) There are still big battles, mainly in null-sec but sometimes also in high-sec.

3.) PvP is not a main idea to make a living from, mainly cause loot drop is chance based and you likely won't earn enough from loot-drop alone. PvE is a viable living making activity if you like that kind of stuff.

4.) How to make you character is all up to you and what you want to skill mainly depends on what kind of stuff you like to do around EVE, we can't look into your head or how your corporation operates so we can't tell you to go and skill "X" now. As for low level entry ships, define low level first, each pilot in EVE has different perspective on what is low-level and high-level stuff. But any pilot should be able to fly a (fast) tackle in about 1 month or so properly.

5.) Skills you MUST have are the core skills (these will help you fit any ship and make any ship harder to hit). Look at the certificates and skill the core and defence certificates too standard.



1. Sorry, but I dont really care. If people are that sensitive about trivial stuff then i dont care too much for them. However, corporation it is now.

2. Cool

3. Sucks, but im guessing by PvE you mean missions? Or are there other pve activities in this game besides missions?

4. I thought with character creation maybe some characters were more aligned towards combat pilots or traders or etc. What would be the best for combat? Or maybe you can look at the ships and tell me, IE the gallente cruiser is the best cruiser and go for that (total example there as i have no idea what those are.)
Low level ships meaning the first ship I can fly onto a battlefield and be useful with.

5. This makes sense. I guess my last question would be which ship skills to focus on.



1. You really should as your only true currency in this game is trust and consequently your reputation.
2. cool in deed.
3. Oh yes indeed. Where did you think all that stuff comes to market ? All of it (meta 0 and T2) are made by players and sold by players.
4. character creation used to determinate your attributes (literally as we had no remaps back then) but it's just cosmetic and only difference is racial weapon and frigate skill and the system you start from along with the npc corp you belong to.
5. basic fitting skills would be a good start.
J'Poll
School of Applied Knowledge
Caldari State
#9 - 2012-04-15 15:44:44 UTC
Brindha Alistair wrote:
J'Poll wrote:


1.) Never ever mention something like guilds in EVE, or any other word associated to any other MMO. All it does is release trolls and flaming people on you. EVE is in no way similar to any other game on the market atm.

2.) There are still big battles, mainly in null-sec but sometimes also in high-sec.

3.) PvP is not a main idea to make a living from, mainly cause loot drop is chance based and you likely won't earn enough from loot-drop alone. PvE is a viable living making activity if you like that kind of stuff.

4.) How to make you character is all up to you and what you want to skill mainly depends on what kind of stuff you like to do around EVE, we can't look into your head or how your corporation operates so we can't tell you to go and skill "X" now. As for low level entry ships, define low level first, each pilot in EVE has different perspective on what is low-level and high-level stuff. But any pilot should be able to fly a (fast) tackle in about 1 month or so properly.

5.) Skills you MUST have are the core skills (these will help you fit any ship and make any ship harder to hit). Look at the certificates and skill the core and defence certificates too standard.



1. Sorry, but I dont really care. If people are that sensitive about trivial stuff then i dont care too much for them. However, corporation it is now.

2. Cool

3. Sucks, but im guessing by PvE you mean missions? Or are there other pve activities in this game besides missions?

4. I thought with character creation maybe some characters were more aligned towards combat pilots or traders or etc. What would be the best for combat? Or maybe you can look at the ships and tell me, IE the gallente cruiser is the best cruiser and go for that (total example there as i have no idea what those are.)
Low level ships meaning the first ship I can fly onto a battlefield and be useful with.

5. This makes sense. I guess my last question would be which ship skills to focus on.



3.) PvE in EVE is: Exploration sites, Sleeper sites in WH, Missions, Incursion, Belt ratting. So PvE isn't limited too missions alone.

4.) Nope, all race and bloodline does is change how you look, training is all the same for all. As for ships, there is no BEST ship in EVE, all ships in EVE are designed for a certain duty. All ships due to that have their advantages and disadvantages.

5.) Again, can't tell you what ship skills you should focus on as I (and others) don't know what kind of PvP you like, we could you direct into training sluggish BS for PvP but if you don't like that kind of PvP how could we have known that.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#10 - 2012-04-16 15:01:48 UTC  |  Edited by: Lyric Lahnder
Brinda

Your going to have to focus on your core skills the skills that make every ship you fly better Mechanic, Hull upgrades, Shield management, shield operation, energy management, energy systems operation, tactical shield manipulation, spaceship command and navigation

Those skills make your ships faster more agile and have greater hit points. Tactical shield manipulation makes your shields not bleed damage so some armor tankers will tell you its unnecessary. I personally like having it

As a gallente pilot your going to have to focus on blasters, drones and railguns in that order. Get supporting skills for gunnery, motion prediction, trajectory analysis, rapid fire, sharpshooter, controlled bursts, surgical strike etc. Train for tech II weaponry as well. You will need to be able to use tech two tackling modules and use, microwarpdrives and afterburners, get the supporting skills for this. Evasive maneuvering, acceleration control, high speed maneuvering, fuel conservation

As a new pilot you should aim for flying Interceptors the Ares and the Taranis

And the Stealth bomber the nemesis

If you plan on doing solo work you might want to consider the Ishkur or the Enyo

For larger ships you should consider flying the Ishtar as it is a fantastic Hac with a proven service record.
For recons train to fly an Arazu or Lachesis as there super long points and cynos can help your gang jump in either titan bridge or black ops bridge and wreak havoc

If you want to make money with PVP there are two ways

Piracy, Loot from killed pilots, and ransoms, if you know how to get them and not die in a fire in the proces
And mercenary work
http://noirmercs.com/showthread.php?39645-So-You-Want-To-Join-Noir-Academy

We require 60days in game time before applying to the academy. You must also be able to fly at least one tech II frigate. You should know that in the academy itself you do not get paid. However if you graduate into noir proper when you go on contract you will get paid bassed on your performance during that contract.

Until then If you want good fights and training give Red Vs Blue a try

Try flying this in the mean time

Incursus

3 x Electron blaster I

1 x 1mn upgraded microwarpdrive
1 x X5 Prototype warp Scrambler
1 x x5 Prototype Engine Enervato

1 x 200mm rolled tungsten plates
1 x Damage Control I

2 x Trimark Armor pump
1 x Anti explosive pump

And never forget 90% of pvp is not what ship you fly, its how you fly and picking fights that favor you.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Petrus Blackshell
Rifterlings
#11 - 2012-04-17 17:59:49 UTC
Lyric Lahnder wrote:

Try flying this in the mean time

Incursus

3 x Electron blaster I

1 x 1mn upgraded microwarpdrive
1 x X5 Prototype warp Scrambler
1 x x5 Prototype Engine Enervato

1 x 200mm rolled tungsten plates
1 x Damage Control I

2 x Trimark Armor pump
1 x Anti explosive pump

Your rigs are worth many, many times the worth of the ship itself, and the scram you specified does not exist. Try this:

[Incursus, Newbcursus]

Limited Light Electron Blaster I
Limited Light Electron Blaster I
Limited Light Electron Blaster I

Limited 1MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I

Damage Control I
200mm Reinforced Rolled Tungsten Plates I

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[Empty Rig slot]

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Brindha Alistair
Federal Navy Academy
Gallente Federation
#12 - 2012-04-18 02:21:07 UTC
So after studying these various parts listed, I've come to some conclusions and have more questions.

Why blasters over rail guns? Are blasters just superior, or is part of my strategy as a small frigate ship with a micro warp drive staying close to my enemy to avoid their weapons?

Looks like I have no recovery things like armor repairers, so for pvp I want as much hp/mitigation as possible but no recovery?


And if anybody could contrast what would be better in any given slot for lowbie missions? Im currently flying a tristan with 2x 150mm railguns and 2x light missile launchers with an armor repairer and a 100mm plate and seem to handle missions pretty well although I have been ran out of a few and had to come back.

Again thanks for any help and a TON of thanks to those that have already explained. Using my past mmo experience to make assumptions in this game isnt working at all :-P
Schmata Bastanold
In Boobiez We Trust
#13 - 2012-04-18 07:49:25 UTC
Brindha Alistair wrote:
Using my past mmo experience to make assumptions in this game isnt working at all :-P


Heh, that's nice answer for all those threads about "why Eve is not popular among emo generation" :)

As for missions and how to fit to them I will leave this link for you. Descriptions of missions of all levels and damage you should tank and deal, fit your ship accordingly, don't do missions in your pvp fit (if you have such).

In general for L1s frigate is ok, for L2 destroyer will be better when you are a newbie and you lack of good levels of support skills. To be honest train for your race destroyer asap and do L1/L2 in it, easy missions will get easier, in harder you will have better chances of survival and maybe you can avoid warping out to repair damage.

And remember: there is no such thing like "best", all is situational and depends on circumstances. Not best gun, no best ship, no best at all. Rock, paper, scissors - that's how it works in Eve. Chasing after "best" will lead you to lose expensive shiny ships and will make you sad, sad panda.

Invalid signature format

Louis deGuerre
The Dark Tribe
#14 - 2012-04-18 08:30:43 UTC  |  Edited by: Louis deGuerre
Brindha Alistair wrote:
So after studying these various parts listed, I've come to some conclusions and have more questions

Why blasters over rail guns? Are blasters just superior, or is part of my strategy as a small frigate ship with a micro warp drive staying close to my enemy to avoid their weapons

Looks like I have no recovery things like armor repairers, so for pvp I want as much hp/mitigation as possible but no recovery


And if anybody could contrast what would be better in any given slot for lowbie missions? Im currently flying a tristan with 2x 150mm railguns and 2x light missile launchers with an armor repairer and a 100mm plate and seem to handle missions pretty well although I have been ran out of a few and had to come back

Again thanks for any help and a TON of thanks to those that have already explained. Using my past mmo experience to make assumptions in this game isnt working at all :-P


The Incursus fitting above is intended for PVP
1. MWD into tackling range (scram + web range).
2. Tackle target with warp scrambler (target can't warp off and target's MWD shuts down) + webifier (slow down target so you can hit it really good).
3. Now establish orbit around target and if you are faster without your MWD activated than the target, shut down your own MWD (this will slow you down but save lots of capacitor for your guns and make you harder to hit with guns as your signature decreases). For guns the tradeoff of reduced speed (easier to hit you) and decreased signature (harder to hit you) is in favour of turning of MWD.
Missiles will always hit you if in range but a low signature (MWD off) will decrease damage you take from larger missiles so much you will take little or no damage at all if you have the MWD off. Increased speed also decreases damage from missiles but same thing, tradeoff is in favour of turning MWD off.
4. Fire blasters with Antimatter ammo repeatedly and kill target. Don't forget to use your drone !

Choose your target wisely. The Incursus has a good chance against most T1 frigates but some, like Tristan or Rifter, will have the advantage.
If your target is a cruiser or bigger, chances are he will not have small guns fitted and if you orbit him with MWD off, he will not be able to hit you (or do you any damage with big missiles). If target cannot hit/damage you but unleashes drones, kill drones right away.

I personally would not use the Incursus this way but it is a solid cookie cutter solo PVP fit.

Rails (long range, bad tracking, weak DPS) on frigates I would only recommend for L1 PVE missions. Destroyers and upwards (L2 mission and above) are much slower so then rails are a valid choice depending on fit (as it can take a long time to get close enough to use blasters).

That said, if you can dictate range on your enemy, rails on a frigate can be a winner. If the enemy is using short range guns but you can stay out of his range, you can kill him at your leisure. I won a frigate tournament that way.
This is however not that easy, and will often require manual piloting and knowledge of tactics. A skilled enemy can defeat you if you just select orbit.

Rails : Long range, weak damage, bad tracking.
Blasters : Short range, heavy damage, good tracking.

You can fit a ship in PVP to rely on constant repping instead of buffering but usually buffering is better. You will not be able to tank the incoming damage anyway and replacing the repper with extra HP will keep you alive the longest. For PVE you need to stay alive a long time so a permatanking fit with reppers is usually the choice. Same thing for shield based tanks.

In space, load your guns with ammo and right click on them with show info to see your optimal range and falloff. Usually you want to stay at the edge of your optimal range, or optimal range + falloff (50% range penalty to hit chance).
Sin Pew
Ministry of War
Amarr Empire
#15 - 2012-04-18 09:14:38 UTC
Louis deGuerre wrote:
In space, load your guns with ammo and right click on them with show info to see your optimal range and falloff. Usually you want to stay at the edge of your optimal range, or optimal range + falloff (50% range penalty to hit chance).
Two words: Tactical view.

Undock and activate it by clicking the upper left-most icon of your hud, hover your cursor on any mod with a range and it will highlight a sphere showing you easily how far you can reach and works even with missiles, so you don't have to make the velocity/flight time computation.

Downside: requires to be zoomed out so it's not very practical if you want to manually control the navigation in a fight, but you just need to check it once in a while, when you use new weapons or ammos, so you get an idea of their effective range + falloff, with some time you'll get used, just check once in a while as your skilling, the ship bonuses or better mods can affect range.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Brindha Alistair
Federal Navy Academy
Gallente Federation
#16 - 2012-04-18 22:47:50 UTC
You guys have really helped me focus here, I really appreciate it.