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Nice shadow nerf to highsec ganking CCP o7o7o7o7o7o7

Author
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#101 - 2012-04-14 05:18:52 UTC
Tippia wrote:
Zverofaust wrote:
People, I said Jam, not scram, not damp, not whatever else. Jamming means literally only one thing. They instantly ECM jam you the moment they appear on grid.

Then you should bug report it, because that's not what's supposed to happen. You're still meant to have the entire n second period to kill your target — you just not meant to be able to boomerang your way to escape.

Most likely, they forgot that the scram ships also jam, and will have to remove that functionality from them.


Concord punishing the unworthy and the latter crying about not getting a shot at something in a fair way?

Working as intended.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Cedo Nulli
Royal Amarr Institute
Amarr Empire
#102 - 2012-04-14 05:54:25 UTC
Herr Wilkus wrote:
IGNATIUS HOOD wrote:
Zverofaust wrote:




When you invent something: What happens?
-You destroy a BPC, a number of datacores, and a decryptor.
-You lose those items 100% of the time, you don't get them back.
-You may, or may not get back a T2 BPC, based on a random number generator.
The inventor is taking a risk. And nobody disputes that.



Id say everyone would dispute that the inventor is taking a risk. Simply because its not a risk when you knowingly lose the materials in an calculated process that you know evens itself out profitably for you in the long run.

This same process goes for suicide ganking ... nobody ganks 1 target ... they gank many .. the operating cost (lost ship vs dropped loot) will balance itself out to be profitable for the gankers.

Both inventors and suicide gankers are essentially same booring industrial farmers.


Only possibility to create artificial risk to both actions would be to do it with your last money knowingly that unless you get big payoff you wont have enough isk continue the cycle. But for either profession that is not the case in 99.99%
Adunh Slavy
#103 - 2012-04-14 05:58:02 UTC
Herr Wilkus wrote:

Really, these are simple concepts, and Tippia has spent hours patiently spoon-feeding them for you.



ROFL - Spoon feeding bull **** still tastes like crap.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Tarsus Zateki
Viziam
Amarr Empire
#104 - 2012-04-14 06:02:59 UTC
Asuka Solo wrote:
Tippia wrote:
Zverofaust wrote:
People, I said Jam, not scram, not damp, not whatever else. Jamming means literally only one thing. They instantly ECM jam you the moment they appear on grid.

Then you should bug report it, because that's not what's supposed to happen. You're still meant to have the entire n second period to kill your target — you just not meant to be able to boomerang your way to escape.

Most likely, they forgot that the scram ships also jam, and will have to remove that functionality from them.


Concord punishing the unworthy and the latter crying about not getting a shot at something in a fair way?

Working as intended.


Of course since Concord still only spawns after I've triggered my 1400mm howitzers, your barge is still space debris regardless of my currently targeting predicament.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Cedo Nulli
Royal Amarr Institute
Amarr Empire
#105 - 2012-04-14 06:04:05 UTC
Adunh Slavy wrote:
Herr Wilkus wrote:

Really, these are simple concepts, and Tippia has spent hours patiently spoon-feeding them for you.



ROFL - Spoon feeding bull **** still tastes like crap.



So the church must be 100% right because its been spoon feeding their mantra for couple thousand years ?

If you follow that logic.
Adunh Slavy
#106 - 2012-04-14 06:12:51 UTC
Cedo Nulli wrote:
Adunh Slavy wrote:
Herr Wilkus wrote:

Really, these are simple concepts, and Tippia has spent hours patiently spoon-feeding them for you.



ROFL - Spoon feeding bull **** still tastes like crap.



So the church must be 100% right because its been spoon feeding their mantra for couple thousand years ?

If you follow that logic.



I'll assume you're speaking to Herr Exploitus

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Vaerah Vahrokha
Vahrokh Consulting
#107 - 2012-04-14 07:15:52 UTC  |  Edited by: Vaerah Vahrokha
Tippia wrote:
Nub Sauce wrote:
Are you saying an unintended, exploitable, game mechanic was fixed?

If so, how dare they?!
No, he's saying that a fix to an exploit had unintended consequences.

The fix was to keep ships from warping off; what is apparently happening is that it keeps ships from shooting.


They also forgot to buff exhumers tank when they buffed destroyers to become better at (real) PvP. Would you petition that too?
Vaerah Vahrokha
Vahrokh Consulting
#108 - 2012-04-14 07:43:33 UTC  |  Edited by: Vaerah Vahrokha
Tippia wrote:
Quote:
100% ship lost is not a risk, you've already factored that in, it's a known result before you even start.
It most certainly is a risk. Again: risk = probability × cost. Just because the probability is 100% doesn't mean there is no risk — quite the opposite, in fact: it means there the risk is total.


Can you stop talking about stuff you have no idea about and then going the usual TRALALALA I AM RIGHT when people kindly points you out how it's COST OF BUSINESS.

If you had a 100M ship in low sec that shoots a 3M projectile that always kills a Mackinaw, then 3M is the cost of business.

If you "are" the 3M projectile that always kills a Mackinaw then 3M is the cost of business.

The risk is there: 20% of the time the Mackinaw will NOT die (for many factors), that's your RISK.
Jorma Morkkis
State War Academy
Caldari State
#109 - 2012-04-14 08:15:35 UTC
Tippia wrote:
When something will happen with 100% certainty, the risk is 100%.


You don't always lose your gank ship.
Jonah Gravenstein
Machiavellian Space Bastards
#110 - 2012-04-14 08:58:16 UTC
Jorma Morkkis wrote:


You don't always lose your gank ship.


If you're suicide ganking in hisec and not losing your gank ship to CONCORD, you're committing an exploit by evading CONCORD.
The clue is in the word suicide

Some of us call the loss of a suicide gank ship the cost of doing business, some of us call it risk.

Either way it basically breaks down to balancing your guaranteed cost/risk against the possible lols, loot drop and tears to be had.

In the beginning there was nothing, which exploded.

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Vaerah Vahrokha
Vahrokh Consulting
#111 - 2012-04-14 10:17:35 UTC
Jonah Gravenstein wrote:
Jorma Morkkis wrote:


You don't always lose your gank ship.


If you're suicide ganking in hisec and not losing your gank ship to CONCORD, you're committing an exploit by evading CONCORD.
The clue is in the word suicide

Some of us call the loss of a suicide gank ship the cost of doing business, some of us call it risk.

Either way it basically breaks down to balancing your guaranteed cost/risk against the possible lols, loot drop and tears to be had.


A suicide ship is exactly treated as a projectile: a consummable.
Nobody thinks that losing the projectile they just used is a risk. The risk is the possibility for the projectile to miss the target and make the consummable expense into a loss.

Likewise suicide ships are consummables. Even their alts, also know as "throwaway alt" are consummable for those who prefer to suicide at gates and don't want to grind standings all the time.
Jonah Gravenstein
Machiavellian Space Bastards
#112 - 2012-04-14 10:25:14 UTC
Vaerah Vahrokha wrote:


A suicide ship is exactly treated as a projectile: a consummable.
Nobody thinks that losing the projectile they just used is a risk. The risk is the possibility for the projectile to miss the target and make the consummable expense into a loss.

Likewise suicide ships are consummables. Even their alts, also know as "throwaway alt" are consummable for those who prefer to suicide at gates and don't want to grind standings all the time.


I'm firmly in the "it's a cost of doing business camp", as you say suicide gank boats are a consumable albeit an expensive consumable, the same way ammunition is a consumable.

In the beginning there was nothing, which exploded.

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AureoBroker
Perkone
Caldari State
#113 - 2012-04-14 10:47:35 UTC
@Invention camp:
Invention is running a expense for a profit. Failing to get the profit means the expense is wasted.

Ganker has next-to-no difference, ISKwise, on a failure or a success.
And if he scanned the target, there's also no risk of failure, since there's no countermeasures to suicide ganking.
Herr Wilkus
Aggressive Salvage Services LLC
#114 - 2012-04-14 10:51:54 UTC  |  Edited by: Herr Wilkus
Vaerah Vahrokha wrote:
Tippia wrote:
Quote:
100% ship lost is not a risk, you've already factored that in, it's a known result before you even start.
It most certainly is a risk. Again: risk = probability × cost. Just because the probability is 100% doesn't mean there is no risk — quite the opposite, in fact: it means there the risk is total.


Can you stop talking about stuff you have no idea about and then going the usual TRALALALA I AM RIGHT when people kindly points you out how it's COST OF BUSINESS.

If you had a 100M ship in low sec that shoots a 3M projectile that always kills a Mackinaw, then 3M is the cost of business.

If you "are" the 3M projectile that always kills a Mackinaw then 3M is the cost of business.

The risk is there: 20% of the time the Mackinaw will NOT die (for many factors), that's your RISK.



Eh, sounds like some hair splitting going on.

My issue is with people that go around propagandizing that suicide ganking involves no risk to the ganker, therefore deserves no reward - and therefore should be removed from the game. One could easily turn around the 'cost of business' angle and say that miners losing their Barges is simply a 'cost of business' as well. Over a long enough period of time AFK-mining without a tank, you are going to lose Exhumers to gankers.

However, it sounds like you acknowledge that ganking involves significant risk.

Certainly, the odds of any given suicide attack are in favor of the ganker - but that is because he chooses when and where to strike - and 95% of the mining population do not even take the simplest of precautions. But that doesn't mean failure is impossible. Gunnery has a random number component which widely modifies artillery shots. 3rd Parties can always interfere on your behalf. Even lag plays a significant role when your window of operation is seconds.

A miner might even L2tank - or be at the keyboard and warp out. Crazy, I know.
Lanasak
Doomheim
#115 - 2012-04-14 11:08:45 UTC
i love how miners try to paint suicide ganking as a "risk-free profession" when it is basically the only thing that adds any risk to their own
Schalac
Apocalypse Reign
#116 - 2012-04-14 11:09:14 UTC
Tippia wrote:
IGNATIUS HOOD wrote:
If you attempt to do something *knowing* the outcome is the loss of your ship how could you consider that risk?
You consider that a risk because you have a 100% certainty of incurring a cost X. Thus the risk is X. You could reduce that risk by reducing the cost, say, by hoping that Y worth of stuff drops… but that's a different bit of probability entirely.

You are certain of incurring cost X; you are uncertain about generating gain Y. Thus you have a risk generated by the mismatch between the two.

Losing any ship to concord is not a risk factor. Once you decide to suicide your ship you take all risk out of the equation because it was a choice you made that is 100% certified for you to lose your ship.

Risk is the "dangers" of any action that you will take. By knowing the "dangers" you face you calculate how much is at "risk" and how you can lower your "risk level". When you know for certain that you are going to lose this for doing that then to say something like suicide ganking is risky means that you are a ******.

Now where the monetary risk lies is in the person that is going to scoop the cargo. Anyone can target and hit F1 and kill a hulk or a cargoship. Who is the fastest at grabbing the contents that survive though.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Jonah Gravenstein
Machiavellian Space Bastards
#117 - 2012-04-14 11:09:17 UTC  |  Edited by: Jonah Gravenstein
I believe that suicide ganking is a valid form of gameplay, it doesn't mean I have to like it.

I totally agree that losing a barge is a cost of business, as is losing a hauler, if you refer back to my previous posts I have said as much. Sensible miners and haulers will factor that cost into their "business plan" as should suicide gankers.

The loss of a barge is both a risk and a business cost, it is not a 100% outcome, the loss of a suicide gank ship is a business cost, not a risk simply because it is a 100% outcome as determined by game mechanics.

If you can make a living suicide ganking barges and haulers then fair play to you. When you have purposefully gone out to pop another ship knowing full well the guaranteed 100% consequence is the loss of your ship, the risks are not the loss of your ship but are in fact that someone else will steal the loot, the target will fail to shed tears, the target will have actually fitted a tank and not go squish or the loot will not drop, your ship is merely the cost of doing business, much like your sec status and ammo.

In the beginning there was nothing, which exploded.

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Herr Wilkus
Aggressive Salvage Services LLC
#118 - 2012-04-14 11:19:30 UTC
I also don't understand why you guys act like there is a fixed price to ganking.
But it is not - its highly variable and based on a random number generator.

A typical gank-fit T2 Catalyst (capable of soloing an Exhumer) costs around 1M for the hull, and maybe 10-18M for the mods.
A typical 50M ISK T2 Tornado (capable of killing 2 Mackinaws or a Hulk + a pod) is sporting around 40-50M in mods.

Anywhere between 0 and 100% of them could survive - and in the case of Destroyers, thats 95% of the entire cost.
Leave the target and explosion out of it - I could lose anywhere from 1M to 20M per Catalyst.

You can pretend that 'consuming' your own ship is a 'fixed' cost - but thats wrong because there is a significant 'random' factor there because you are 'rolling the dice' on your OWN costs on each attempt.

....as well as the chance of success
...AND the chances of getting good drops.

Over a long enough time period, drop rates should approach 50%, but on any given attempt the actual costs are somewhat out of your control - unknown until you actually perform the gank.

Sometimes you get all 8x of your T2 1400MM arties back, sometimes you don't get any - assuming someone doesn't manage to steal them first.
Schalac
Apocalypse Reign
#119 - 2012-04-14 11:26:30 UTC
Herr Wilkus wrote:


You can pretend that 'consuming' your own ship is a 'fixed' cost - but thats wrong because there is a significant 'random' factor there because you are 'rolling the dice' on your OWN costs on each attempt.

....as well as the chance of success
...AND the chances of getting good drops.

Don't fly what you can't afford to lose.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Jonah Gravenstein
Machiavellian Space Bastards
#120 - 2012-04-14 11:53:21 UTC  |  Edited by: Jonah Gravenstein
Herr Wilkus wrote:
I also don't understand why you guys act like there is a fixed price to ganking.
But it is not - its highly variable and based on a random number generator.

A typical gank-fit T2 Catalyst (capable of soloing an Exhumer) costs around 1M for the hull, and maybe 10-18M for the mods.
A typical 50M ISK T2 Tornado (capable of killing 2 Mackinaws or a Hulk + a pod) is sporting around 40-50M in mods.

Anywhere between 0 and 100% of them could survive - and in the case of Destroyers, thats 95% of the entire cost.
Leave the target and explosion out of it - I could lose anywhere from 1M to 20M per Catalyst.

You can pretend that 'consuming' your own ship is a 'fixed' cost - but thats wrong because there is a significant 'random' factor there because you are 'rolling the dice' on your OWN costs on each attempt.

....as well as the chance of success
...AND the chances of getting good drops.

Over a long enough time period, drop rates should approach 50%, but on any given attempt the actual costs are somewhat out of your control - unknown until you actually perform the gank.

Sometimes you get all 8x of your T2 1400MM arties back, sometimes you don't get any - assuming someone doesn't manage to steal them first.


I'm not saying that there is a fixed cost to suicide ganking, it is indeed a variable cost depending on what drops from the target. What is a fixed cost is the price of your ship, you lose it no matter what, the variable part of it comes into play with loot from your target and the modules you recover from your own ship, the variable is the profit, sometimes you win sometimes you lose.

Either way you have to offset the initial cost of your gank ship, which is fixed, against the possible returns from your gank attempt, which is variable (call it profit/loss if you will).

In the beginning there was nothing, which exploded.

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