These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Nice shadow nerf to highsec ganking CCP o7o7o7o7o7o7

Author
Tippia
Sunshine and Lollipops
#81 - 2012-04-14 01:54:21 UTC
MatrixSkye Mk2 wrote:
When I go to the supermarket to get a gallon of milk I run the risk of having to pay for it.
Yes, but since you end up with something for your money, your net cost is zero, so there is no risk.

…well, until we include the probability that you're not getting value for your money.
DarkAegix
Center for Advanced Studies
Gallente Federation
#82 - 2012-04-14 01:56:11 UTC
Consider how suicide ganking impacts on the balance of power in EVE, in the most basic sense - ISK.

Suicide ganker loses something like 10mil.
Miner loses something like 100mil.

And in addition:
Suicide ganker gains fun.
Miner loses some fun.


For the price of 10 mil, the suicide ganker (With no difficulty or skill) strikes an extremely disproportionate punch ISK-wise. Furthermore, they even gain some priceless fun.

What is certain is that the amount of fun gained is too high given the ISK cost. It's time to either reduce the fun gained, increase the cost to the ganker, or reduce the cost to the miner.

The balance of 'fun vs ISK cost' is not self-balancing, and so suicide-ganking is overly lucrative given the rewards offered.

CCP agree, and are making changes, so there's no point arguing otherwise.
Kattshiro
Deep Core Mining Inc.
Caldari State
#83 - 2012-04-14 01:58:02 UTC
Business voodoo magic doesnt apply here damn it!

Risk is the potential that a chosen action or activity (including the choice of inaction) will lead to a loss (an undesirable outcome). The notion implies that a choice having an influence on the outcome exists (or existed). Potential losses themselves may also be called "risks". Almost any human endeavor carries some risk, but some are much more risky than others.

If there is no potential/certainty ship loss is not a risk. failure is.
Nedes Betternaem
Imperial Academy
Amarr Empire
#84 - 2012-04-14 01:59:04 UTC  |  Edited by: Nedes Betternaem
Tippia wrote:
MatrixSkye Mk2 wrote:
When I go to the supermarket to get a gallon of milk I run the risk of having to pay for it.
Yes, but since you end up with something for your money, your net cost is zero, so there is no risk.

…well, until we include the probability that you're not getting value for your money.

Don't forget the possibility that someone might run into the store with a bomb strapped to their chest and blow you up. Afterwards of course the bomber's alts will walk into the store pick up the milk you just bought. Oh wait no, that only happens in EVE.
Tippia
Sunshine and Lollipops
#85 - 2012-04-14 02:00:04 UTC  |  Edited by: Tippia
DarkAegix wrote:
For the price of 10 mil, the suicide ganker (With no difficulty or skill) strikes an extremely disproportionate punch ISK-wise.
This is by design. Paying more doesn't guarantee anything.

Quote:
CCP agree, and are making changes, so there's no point arguing otherwise.
They're not making any changes to suicide ganking. They have made some changes that make it easier to perform that disproportionate strike, though, and they're continuing to do so, but those changes are related to other combat situations.

Kattshiro wrote:
Risk is the potential that a chosen action or activity (including the choice of inaction) will lead to a loss (an undesirable outcome). The notion implies that a choice having an influence on the outcome exists (or existed).
No, it really doesn't. A certain loss is still a risk — a substantial one. It has nothing to do with “business voodoo” and everything to do with how risk is quantified.
Jonah Gravenstein
Machiavellian Space Bastards
#86 - 2012-04-14 02:02:24 UTC
The only risks that a suicide ganker takes are that they fail to pop the target, the loot doesn't drop or the target doesn't cry, the ship loss is not a risk it's a guaranteed outcome and is simply the cost of doing business, it's the same as office rental, a cost that can't be avoided without exploiting the system or choosing not to do business in that fashion.

If gankers don't like the cost of doing business, they should choose a less aggressive profession. Miners & haulers accept that there is a risk of getting ganked, usually to amuse those who find it funny to shoot up defenceless ships, and the sensible ones will factor that into the cost of doing business. I haul and trade on an alt, I factor in the risk of being ganked into my costs and price my goods on the market accordingly, if in fact I do get ganked and lose a load it makes a dent in my wallet but doesn't take long to make back up out of my profit margins. Though TBH I never carry enough to make it worthwhile ganking me.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

MatrixSkye Mk2
Republic University
Minmatar Republic
#87 - 2012-04-14 02:02:36 UTC
Tippia wrote:
MatrixSkye Mk2 wrote:
When I go to the supermarket to get a gallon of milk I run the risk of having to pay for it.
Yes, but since you end up with something for your money, your net cost is zero, so there is no risk.

…well, until we include the probability that you're not getting value for your money.

Again, you're confusing risk with cost. Losing your ship to Concord after an intentional suicide isn't a risk, it's a cost. It isn't something that may end up costing you. It will cost you.

Successfully doinitwrong™ since 2006.

Tippia
Sunshine and Lollipops
#88 - 2012-04-14 02:08:27 UTC  |  Edited by: Tippia
MatrixSkye Mk2 wrote:
Again, you're confusing risk with cost.
Again, I don't. I am simply compounding your risks and adhering to your exact description of the probabilities.

In your scenario:

Risk of paying = $lots × 100% (because they have shoplifting-proof milk).
Risk of having milk = -$lots × 100% (because they have very good milk QA and you get exactly what you're paying for).

The milk risk is -1 because it's a “negative cost”, aka a gain — you gain $lots worth of milk.

Total risk = $lots - $lots = 0.

Quote:
Losing your ship to Concord after an intentional suicide isn't a risk, it's a cost.
No. It's a risk. It's the cost of the ship multiplied with the likelihood of losing the ship (100%). The value of the risk ends up being the value of the cost of the ship. Just because it's a certainty doesn't mean it's not a risk, and just because the two values end up being the same doesn't mean I'm confusing the two concepts.
MatrixSkye Mk2
Republic University
Minmatar Republic
#89 - 2012-04-14 02:14:46 UTC
Tippia wrote:
MatrixSkye Mk2 wrote:
Again, you're confusing risk with cost.
Again, I don't. I am simply compounding your risks and adhering to your exact description of the probabilities.

In your scenario:

Risk of paying = $lots × 100% (because they have shoplifting-proof milk).
Risk of having milk = -$lots × 100% (because they have very good milk QA and you get exactly what you're paying for).

The milk risk is -1 because it's a “negative cost”, aka a gain — you gain $lots worth of milk.

Total risk = $lots - $lots = 0.

Quote:
Losing your ship to Concord after an intentional suicide isn't a risk, it's a cost.
No. It's a risk. It's the cost of the ship multiplied with the likelihood of losing the ship (100%). The value of the risk ends up being the value of the cost of the ship. Just because it's a certainty doesn't mean it's not a risk, and just because the two values end up being the same doesn't mean I'm confusing the two concepts.


Bullshit * 100% = $lots of $Bullshit - Credibility = 0 (because credibility is negative).

Successfully doinitwrong™ since 2006.

Tippia
Sunshine and Lollipops
#90 - 2012-04-14 02:23:14 UTC  |  Edited by: Tippia
MatrixSkye Mk2 wrote:
Bullshit * 100% = $lots of $Bullshit - Credibility = 0 (because credibility is negative).
Stunning comeback.

So you understand the maths now, then? It's actually very simple and the only issue is the slightly unintuitive edge case of having 100% probability, since it falls somewhat outside how the word is used in everyday speech. I suppose the idea of negative risks might raise an eyebrow at first as well, but that's just a way to decide how you want to signify losses and gains, especially if you want to be able to deal with both at the same time.
Lanasak
Doomheim
#91 - 2012-04-14 02:40:58 UTC
If I'm baiting a hotdrop in a situation where hostiles are 100% certain to show up, am I taking a risk?

Yes.

Stop being spreadsheet spergs thanks
Mara Rinn
Cosmic Goo Convertor
#92 - 2012-04-14 02:45:13 UTC
Tippia wrote:
Quote:
I'm not contradicting myself :P
You're contradicting yourself by saying that, yes, risk = cost × probability, and yes, probability = 1, but no those two combined somehow don't yield risk = cost. Granted, this may just be a terminology issue — you are thinking “value of…” in one case but “concept of…” in another, and the contradiction arises from how both are being referred to with the same words without any qualifier to set them apart.


At some point you have to call the ISK spent on a Catalyst a cost. At some point you have to have an outcome that you are seeking that leads you to evaluate the risk of a particular course of action. If your desired outcome is "illegally firing upon a neutral target and not losing my ship" then sure, go ahead and start evaluating the "risk" of shooting someone in hisec and declaring that your probability of failure is 100%. But then you are automatically disqualifying yourself from the economics game because economics assumes rational actors.

So I'll agree with you that it is indeed possible to evaluate the "risk" of an activity which has a known certain outcome by plugging those numbers into a formula in the appropriate positions. I look forward to discussing with you the "risk" of purchasing some Quafe from a retailer at the Impetus Holoreel Convention: the list price is 5ISK, so therefore the risk of handing the money to the teller and hoping that I don't get a Quafe is 5ISK, because I know that despite my greatest desire to not receive a Quafe, I will in fact receive a Quafe when I pay for one. Then I can whine on the forums about how paying for Quafe is one of the riskiest professions in EVE Online because no matter what you do, when you pay for a Quafe you always get one. Even your beloved ISO 31000 discusses risk in terms of uncertainty: thus any rational person would realise that discussing the risk of an action with a known outcome is at best intellectual onanism, at worst the ravings of an irrational mind.

Your argument is logical, but not rational.

As for a logical, rational argument, here's an example:

I buy a Hulk. That has a cost (not a risk) of about 400M by current prices.

I head out to an asteroid field and start mining. My expectation is that I'll get home with lots of ore to sell. The probability that this will not happen is, in my estimate, 10% each time I attempt this task. Thus in the long run, I expect my risk to be 40M ISK per trip, and I must optimise my selection of ore in order to earn more than 40M ISK each trip.

I can mitigate the risk by using a cheaper ship such as a Covetor, as long as the probability that I will lose that ship isn't going to cancel out the benefit of using a cheaper ship. I have choices that I can make to change that risk.
Grumpymunky
Monkey Steals The Peach
#93 - 2012-04-14 02:46:08 UTC
I once ran off with 1.5bil worth of loot from someone else's gank.
I'd say they took a risk. P

Post with your monkey.

Thread locked due to lack of pants.

Mara Rinn
Cosmic Goo Convertor
#94 - 2012-04-14 02:54:03 UTC
Grumpymunky wrote:
I once ran off with 1.5bil worth of loot from someone else's gank.
I'd say they took a risk. P


That is correct. The desired outcome was "receive bacon". This was uncertain, since the bacon could have evaporated in the ship explosion, or been stolen by a bacon thief.
Tippia
Sunshine and Lollipops
#95 - 2012-04-14 03:07:30 UTC  |  Edited by: Tippia
Mara Rinn wrote:
At some point you have to call the ISK spent on a Catalyst a cost. At some point you have to have an outcome that you are seeking that leads you to evaluate the risk of a particular course of action. If your desired outcome is "illegally firing upon a neutral target and not losing my ship" then sure, go ahead and start evaluating the "risk" of shooting someone in hisec and declaring that your probability of failure is 100%. But then you are automatically disqualifying yourself from the economics game because economics assumes rational actors.
Fine by me. I'm not talking about economics — I'm talking about cataloguing risks and debunking the myth that suicide gankers have none. Sure, a rational actor will most likely try to mitigate that risk in various ways by chipping away at the cost, even to the point where he now has a sizeable risk of a gain as well. However, even with that possible gain in store, the mechanics will ensure that it cannot fully nullify the absolute risk of that ship loss (which the mechanics also ensure).

…and that's pretty much the entire point I'm making.

Quote:
I look forward to discussing with you the "risk" of purchasing some Quafe from a retailer at the Impetus Holoreel Convention: the list price is 5ISK, so therefore the risk of handing the money to the teller and hoping that I don't get a Quafe is 5ISK, because I know that despite my greatest desire to not receive a Quafe, I will in fact receive a Quafe when I pay for one.
Well, that's just a matter of what sign you pick for your cost variable. Do you denote cost as positive or negative, and conversely, do you denote gain as negative or positive. In MatrixSkye's milk example, I chose the notation of positive cost/negative gain because that's how he framed the exchange.

When you then go on to whine on the forums, the obvious counter will be “your choice of sign is nonsensical — you should invert it” (albeit in less technical terms, eg. “it's a gain, not a loss, you numpty!”).

Quote:
Even your beloved ISO 31000 discusses risk in terms of uncertainty
That's because the uncertainty is the difficult thing to calculate. In this case, the same risk definition is applied, but the calculation is trivial because the probability of loss is 100%.

Quote:
I buy a Hulk. That has a cost (not a risk) of about 400M by current prices.
…and as with milk example, that's because the risks cancel each other out: you have a 100% probability of incurring a 400M ISK cost, and in doing so you have a 100% probability of incurring a 400M-ISK-worth-of-ship gain. 100% × (400M - 400M) = zero risk, even at considerable cost. Over time, that will change, since you will no longer have 400M ISK worth of ship — it may suddenly only be worth 200M, or maybe it's up to 600 — but at the point in time where you chose to make that trade, the risk is zero.

You could try a similar transaction with different probabilities and costs. Eg, you spend 10M ISK to set up a scam that will net you that 400M ISK Hulk. The scam has a 10% risk of failure, which somehow will cost you your set-up cash. Your risk is now: 10% × 10M - 90% × 400M = -359M ISK. As long as you succeed with your scam at least once every 36 tries, you come out ahead, and with a mere 10% failure rate, it's probably something you should try.
Mara Rinn
Cosmic Goo Convertor
#96 - 2012-04-14 03:26:52 UTC  |  Edited by: Mara Rinn
Tippia wrote:
You could try a similar transaction with different probabilities and costs. Eg, you spend 10M ISK to set up a scam that will net you that 400M ISK Hulk. The scam has a 10% risk of failure, which somehow will cost you your set-up cash. Your risk is now: 10% × 10M - 90% × 400M = -359M ISK. As long as you succeed with your scam at least once every 36 tries, you come out ahead, and with a mere 10% failure rate, it's probably something you should try.


You cannot include failure to achieve expected income as a risk. What you risk is only what you have paid. The expected income comes in at the Reward stage, where Reward = Expected Income x Probability of Success.

Your scam has a 10% risk of failure, therefore your risk is 1M ISK per attempt. Your expected reward is 400M x 90% = 360M ISK per attempt. Your expected ROI is thus 359M ISK per attempt (or about 3590%). In the long run. You can't risk money you haven't spent. You're starting to sound like a recording industry executive claiming that every lost sale costs them $20k, when each actual sale only makes them $15.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#97 - 2012-04-14 03:30:55 UTC
I've noticed something changed.

I would have gotten that pod normally, after his ship exploded ...

I'll try again.
Henry Haphorn
Killer Yankee
#98 - 2012-04-14 03:31:04 UTC
High sec ganking still has risk in the sense that the next target you go after will not be as easy as you thought. You run the risk of a failed gank. I have recently started diving into ganking as a side hobby, but have consistently failed to successfully kill a mining ship.

Adapt or Die

Tippia
Sunshine and Lollipops
#99 - 2012-04-14 03:43:30 UTC  |  Edited by: Tippia
Mara Rinn wrote:
You cannot include failure to achieve expected income as a risk. What you risk is only what you have paid. The expected income comes in at the Reward stage, where Reward = Expected Income x Probability of Success.
Sure I can, as long as I remember to keep my signs in order: what do I choose to designate with a + and a -?

Risk of loss = 10M ISK cost × 10% chance of the loss happening.
Risk of gain = -400M ISK cost × 90% chance of the gain happening.

Total risk = -359M ISK.

Note the shift in wording, and the chosen variable in the second equation: I'm talking about the “risk of gain”, and I choose to denote that gain as a negative cost, instead of talking about “reward” and a positive-signed gain. This way, I can sum up my costs in one fell swoop and get my risk. All I have to do is remember what the + and - signs mean when I look at that final risk. Since I put cost as positive, a negative risk means I'm looking at a potential gain. What you call a reward is just “syntactic sugar” for a risk-calculation where I denote gains as positive and costs as negative, rather than the other way around. As long as I keep that sign change in mind, they are exactly the same and I can combine them quite freely.

Quote:
Your scam has a 10% risk of failure, therefore your risk is 1M ISK per attempt. Your expected reward is 400M x 90% = 360M ISK per attempt. Your expected ROI is thus 359M ISK per attempt. In the long run.
Exactly: my risk is a -359M ISK cost. A negative cost is a gain.

I'm doing the exact same thing you're doing, but as a single sum, which I can do by treating gains as negative costs or vice versa.
Herr Wilkus
Aggressive Salvage Services LLC
#100 - 2012-04-14 04:26:48 UTC  |  Edited by: Herr Wilkus
Tippia wrote:
MatrixSkye Mk2 wrote:
Bullshit * 100% = $lots of $Bullshit - Credibility = 0 (because credibility is negative).
Stunning comeback.

So you understand the maths now, then? It's actually very simple and the only issue is the slightly unintuitive edge case of having 100% probability, since it falls somewhat outside how the word is used in everyday speech. I suppose the idea of negative risks might raise an eyebrow at first as well, but that's just a way to decide how you want to signify losses and gains, especially if you want to be able to deal with both at the same time.


HAHA. MatrixSkye Mk2 just got schooled because he can't even comprehend, even when its been explained multiple times. Lol

Seriously, acting like losing a ship to Concord isn't 'a risk'...simply because its a guaranteed outcome - is complete nonsense.

Simple mental exercise:
Suppose CCP modified Concord so it only killed the ganker 90% of the time. (which would be awesome, BTW)
It would mean LESS risk for the ganker. Obviously.

But wait! If you are stupid, and believe that merely having 100% chance of being killed by Concord = 'no risk exists'....
well, how can you reduce your risk to less than zero? Or do you think that 'risk' for the ganker somehow 'increases' by simply adding a probability of surviving Concord?

Really, these are simple concepts, and Tippia has spent hours patiently spoon-feeding them for you.
If you STILL don't comprehend them...well, I'm sorry, but there are no drugs that will fix your particular empty-headed condition.