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Crime & Punishment

 
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You can only gank once every 15 minutes now?

First post
Author
Suddenly Boom
Royal Amarr Institute
Amarr Empire
#1 - 2012-04-14 00:37:44 UTC  |  Edited by: Suddenly Boom
I ganked a mackinkaw, I docked up and got into a new ship and when I undocked i was told i can't warp until a 15 minute timer is up? This must be a new feature, is there any way to do a gank in hi-sec more than once every 15 minutes? What happens if you use an orca to jetison the ships and you jump into them while still global flagged to concord, you will be unable to warp again?

What about using an orca and jumping into the destroyer in the belt right next to your target whilst global flagged, will that work? lol
Tobiaz
Spacerats
#2 - 2012-04-14 00:46:03 UTC
The carebears won.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Suddenly Boom
Royal Amarr Institute
Amarr Empire
#3 - 2012-04-14 00:48:10 UTC
Parking an orca next to your gank targets then warping in the ganker and jumping into the destroyer next to the target, will that work? No need to warp, you enter the ship next to the target. Or is there something i am missing?
Aqriue
Center for Advanced Studies
Gallente Federation
#4 - 2012-04-14 01:25:42 UTC
You need to give credit where it is due.

*holds up a picture, then gives one thumb*

This guy!Lol

So remember to send this dude a thank you email, before he sets his CSPA charge higher. Thanks to him, you can now only gank 4 times an hour.
Suddenly Boom
Royal Amarr Institute
Amarr Empire
#5 - 2012-04-14 01:40:45 UTC  |  Edited by: Suddenly Boom
Awesome, so the only way to gank more than 4 times an hour is to have multiple ganking characters. You can't board a ship in space while on global criminal countdown, so orca doesn't work.

What about concord, Is it even possible to get concord out of the belt anymore?
Aqriue
Center for Advanced Studies
Gallente Federation
#6 - 2012-04-14 01:58:54 UTC
Suddenly Boom wrote:
Awesome, so the only way to gank more than 4 times an hour is to have multiple ganking characters. You can't board a ship in space while on global criminal countdown, so orca doesn't work.

What about concord, Is it even possible to get concord out of the belt anymore?

Don't know, but just confirmed what you said in OP. Its a limit to how often you can gank, so pick your targets for value instead of lulz. You are not intended to run rampant and gank as many as possible in the shortest time span...which I belive will just push Hulkageddon into overtime!

And ganking itself nevered changed, its just more risky for you.
^^ incase thread turns into bunch of whiners complaining CCP is out to protect carebears....its to just reduce the collateral damage that you (the players!) can cause not out right stop it!
Helios Black
Viziam
Amarr Empire
#7 - 2012-04-14 03:13:43 UTC
Suddenly Boom wrote:
Awesome, so the only way to gank more than 4 times an hour is to have multiple ganking characters. You can't board a ship in space while on global criminal countdown, so orca doesn't work.

What about concord, Is it even possible to get concord out of the belt anymore?


So the "global criminal cooldown" is finally working properly and stopping you from avoiding its repercussions and you're upset?

HAHAHAAHHAAHAHAHAHAHAHAHAHAHAHAHAHA
Brusanan
Free State Project
#8 - 2012-04-14 03:51:37 UTC
Helios Black wrote:
Suddenly Boom wrote:
Awesome, so the only way to gank more than 4 times an hour is to have multiple ganking characters. You can't board a ship in space while on global criminal countdown, so orca doesn't work.

What about concord, Is it even possible to get concord out of the belt anymore?


So the "global criminal cooldown" is finally working properly and stopping you from avoiding its repercussions and you're upset?

HAHAHAAHHAAHAHAHAHAHAHAHAHAHAHAHAHA

It's not working. CCP just declared it as an exploit because they can't be bothered to make it work.
Megos Adriano
Aliastra
Gallente Federation
#9 - 2012-04-14 04:57:56 UTC
Aqriue wrote:
You need to give credit where it is due.

*holds up a picture, then gives one thumb*

This guy!Lol

So remember to send this dude a thank you email, before he sets his CSPA charge higher. Thanks to him, you can now only gank 4 times an hour.


That guy. He sound so... whiny.

And boom goes the dynamite.

Makkaz
Sebiestor Tribe
Minmatar Republic
#10 - 2012-04-14 06:12:15 UTC
Megos Adriano wrote:
Aqriue wrote:
You need to give credit where it is due.

*holds up a picture, then gives one thumb*

This guy!Lol

So remember to send this dude a thank you email, before he sets his CSPA charge higher. Thanks to him, you can now only gank 4 times an hour.


That guy. He sound so... whiny.



I love that thread till ccp killjoy locked the thread

Adunh Slavy
#11 - 2012-04-14 06:18:58 UTC
Used to be if you even undocked in a new ship they blasted you. Gankers got a free ride for a few years.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Herr Wilkus
Aggressive Salvage Services LLC
#12 - 2012-04-14 11:54:49 UTC  |  Edited by: CCP Guard
Sad, braindead miners:

I'd looooove to take credit for that nerf.

But sadly I can't.
Smodab Ongalot deserves that honor.

In reality, his tactics were nerfed twice.

-First, CCP stealth sped up Concord's response time when boarding a new ship then warping while GCCed.
-then, they made it impossible to board or eject from a ship in space, while GCC'd.
-they swapped the mandatory GCC pop-up default from 'yes' to 'no'.
-they prevented warping away after a gank. (even though the 'exploit' was shooting after warping, not just warping)
-they disabled the Orca's fitting service.

All within the space of a few weeks - from a company that can't be bothered to even fix the Orca's bugged 'stealth' cargobay.

Of course, making some of our ganking tactics public was simply a clever ploy.
My true purpose was to discover where CCP Devs live!

Answer: Please use nice words only. - Guard
MIkhail Illiad
Fevered Imaginings
#13 - 2012-04-14 12:16:53 UTC
Tobiaz wrote:
The carebears won.


actually its more like somebody opened their mouth and blabbed... if you wanna blame someone blame the guys who made threads asking for dev opinions and others telling more people how to do it. vOv

There once was an interesting signature here... It has long since disapeared. 

Herr Wilkus
Aggressive Salvage Services LLC
#14 - 2012-04-14 12:51:28 UTC
MIkhail Illiad wrote:
Tobiaz wrote:
The carebears won.


actually its more like somebody opened their mouth and blabbed... if you wanna blame someone blame the guys who made threads asking for dev opinions and others telling more people how to do it. vOv


No, blame CCP.

They would have discovered this anyway, simply because warping and ganking is a very visible action to everyone in a belt.

There was no need to nerf this, except to appease crybears who can't be bothered to tank.

Killing freighters wasn't even 'OP' - because the counter was SO easy: a random single frigate with a disruptor locking down the outlaw for a few seconds until Concord arrives.
MIkhail Illiad
Fevered Imaginings
#15 - 2012-04-14 13:22:43 UTC
Herr Wilkus wrote:
MIkhail Illiad wrote:
Tobiaz wrote:
The carebears won.


actually its more like somebody opened their mouth and blabbed... if you wanna blame someone blame the guys who made threads asking for dev opinions and others telling more people how to do it. vOv


No, blame CCP.

They would have discovered this anyway, simply because warping and ganking is a very visible action to everyone in a belt.

There was no need to nerf this, except to appease crybears who can't be bothered to tank.

Killing freighters wasn't even 'OP' - because the counter was SO easy: a random single frigate with a disruptor locking down the outlaw for a few seconds until Concord arrives.



Hmm you have valid points sir.

Not sure I agree about the freighter thing though, personally I think that was a step too far and the thing that forced CCP's hand in this matter. I don't think they cared about your usual hulks and haulers al that much until people started losing freighters, as everything seemed to accelerate after a forum post about highsec freighter ganks. Maybe that's just me though.

I do think there needs to be suicide ganking in New Eden tho, keeps people on their toes and it would be a shame to see it completely removed from the game. I've had some fun times blowing up unsuspecting peoples who thought they were safe in highsec (and also failed miserably to gank an a-type fit tengu that was running missions lol!)

There once was an interesting signature here... It has long since disapeared. 

Herr Wilkus
Aggressive Salvage Services LLC
#16 - 2012-04-14 14:05:28 UTC  |  Edited by: Herr Wilkus
MIkhail Illiad wrote:


Hmm you have valid points sir.

Not sure I agree about the freighter thing though, personally I think that was a step too far and the thing that forced CCP's hand in this matter. I don't think they cared about your usual hulks and haulers al that much until people started losing freighters, as everything seemed to accelerate after a forum post about highsec freighter ganks. Maybe that's just me though.


Agreed.
My own guess is that after locking the initial primer, they simply were going to stealth nerf it at some future point, possibly Inferno. The freighter kills (someone else - I hadn't made that particular leap, cool as it was) seemed to bring the emergency reaction.

I kind of hoped that there was a Dev or two that would have an open mind. But I was wrong.

The 'worst' case scenario that caused all the emo-rage? (even Red Frog threatened to 'shut down'....pathetic)
A single Tornado killing a freighter.

To do that you

A) need someone to bump the freighter repeatedly.
B) Tank the gate guns (no mean feat in a T3 BC)
C) A lot of time, without interference from, well, anybody - on busy trade routes.

Anyone attempting it would be 'red'. A single escorting Rifter - or even just a bystander with a disruptor could easily thwart the attempt. Really, it was more of a parlor trick than anything else. If freighter pilots simply adjusted and used the tools they already had, rather than crying to mommy, boomeranging a freighter would fail every time.


Would that make AFK flying freighters dangerous? Yes.
Would that mean Freighters would require escorts in highsec? Probably.

Are either of those things 'bad for the game'? Not at all.
Just a minor inconvenience for freighter pilots who are addicted to easy AFK trading profits with no risk.
I know, I fly them - and have lost a couple myself.

Whats kind of sad - is that it would have even provided an interesting opportunity for younger pilots to work as highsec freighter escorts....thats REAL game content, not BS like manufactured 'ooh-scary Incursions' or LVL 4 missions.
Eugene Kerner
TunDraGon
Goonswarm Federation
#17 - 2012-04-14 14:16:19 UTC
Space WOW

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Mokanor Lenak
Odd Fluffy Bunnies
#18 - 2012-04-14 14:17:46 UTC
Herr Wilkus wrote:
Sad, braindead miners:

** snip **

Answer: Inside whiny carebear assholes.[/b]



Miners are risking themselves to mine, but you don't want to risk your precious ship and ISK to kill miners.

This is a sad day when tables have turned and gankers are whining and carebearing more than the miners themselves.

Geeze... stop the drama already.
You are disgracing the ganking profession. Your tears can fill oceans man. oceans!
And you have only yourself to blame.


P.S
To be honest, sometimes I feel like you are a carebear yourself, whom got ganked that way and came to "tell us" about it in the hope CCP close that door.
Else I don't see the reason for the so much forum warrioring from your side about it.
Herr Wilkus
Aggressive Salvage Services LLC
#19 - 2012-04-14 14:55:18 UTC
Mokanor Lenak wrote:


Miners are risking themselves to mine, but you don't want to risk your precious ship and ISK to kill miners.


What rock did you crawl out from under? Suicide ganking, boomeranging or not - you still lose your ship. The risk of losing it is 100%. Everyone but you knows this.

Since it only took you one sentence to demonstrate the depth of your ignorance - the rest of us can safely ignore anything else you say - until you demonstrate that you actually know something.
Aqriue
Center for Advanced Studies
Gallente Federation
#20 - 2012-04-14 18:49:28 UTC
Herr Wilkus wrote:
Mokanor Lenak wrote:


Miners are risking themselves to mine, but you don't want to risk your precious ship and ISK to kill miners.


What rock did you crawl out from under? Suicide ganking, boomeranging or not - you still lose your ship. The risk of losing it is 100%. Everyone but you knows this.

Since it only took you one sentence to demonstrate the depth of your ignorance - the rest of us can safely ignore anything else you say - until you demonstrate that you actually know something.

But extending the ability to prevent from getting ganked by CONCORD is an exploit of mechanics

- While in warp, they can't target you.
^^ oops, sorry to point that out. Couple of extra seconds everytime you warped
- CONCORD has response time, not kill time.
^^ oops, sorry to point that out. CONCORD responds by arriving on grid and can be pulled away. Since CONCORD needs a few seconds to arrive and lock your ass down...but you evaded it...you extended it and run rampant.

End result - You found a loophole. CCP said you can't evade CONCORD, but it doesn't say you can't extend that evasion either. They had to finally close that loophole to "One strike, BOOM!" They didn't remove ganking or give immunity, they just require that you find a more worthwile target when you do it and strike hard...then thats it, you don't get a free refill after refill of killmails like its a fast food resturant after buying one drink (or in this case, free ship kills after buying it once) until you toss the cup into the trash (CONCORD blowing up your ship in this case)
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