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Hulk Pilots - Your New Standard For Empire

First post
Author
Eternum Praetorian
Doomheim
#41 - 2012-04-13 13:21:19 UTC
EFF ONEF1 wrote:
Eternum Praetorian wrote:
Since PVP knowledge alludes most miners (and greed seems to permeate all of you more then sensibility) I have elected to post a decent "Hulk Fit" for this age of EVE's evolution. ATM, do to hulkageddon, Minmatar's stupid high alpha and a blaster buff, everything is dieing in record numbers. Empire is no longer just "Not Safe" there are gankers online 23/7 in every market hub, and they will scan every ship and every shuttle as they fly by. If your mining in a hulk, unless you are in a deep dark system somewhere... some ganker is pretty much on his way.


So... Here is what a PVP guy has learned about mining in a fairly short amount of time.




The Tanked Hulk (that you should all be flying now)


Stats: 33,776 EHP
Resists: 71.7 % EM, 85.8% Thermal, 83% Kinetic, 84% Explosive.



[Hulk, Tanked]
Damage Control II
Micro Auxiliary Power Core II

Thermic Dissipation Amplifier II
Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I



EFT is telling me with all skills at 5 this thing is over 2 pg. might be wrong




oops, I forgot about the implant Shocked My bad. It needs an Engineering EG-604.
I assume no important mining implants go there?

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Whitehound
#42 - 2012-04-13 13:22:56 UTC
EFF ONEF1 wrote:
EFT is telling me with all skills at 5 this thing is over 2 pg. might be wrong

Could be, but there are other fits which do go up to around 25k eHP. Technically is it enough to withstand a gank by a destroyer. It does however destroy the diversity of fits when all slots of a ship need to be used to fit a tank. Usually only the mid- or the high-slots should be needed. This is not the case any more.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Eternum Praetorian
Doomheim
#43 - 2012-04-13 13:28:29 UTC
Post fixed to include mention of the implant.

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EFF ONEF1
Caldari Grand Prix Engineering
#44 - 2012-04-13 13:38:27 UTC
Whitehound wrote:
EFF ONEF1 wrote:
EFT is telling me with all skills at 5 this thing is over 2 pg. might be wrong

Could be, but there are other fits which do go up to around 25k eHP. Technically is it enough to withstand a gank by a destroyer. It does however destroy the diversity of fits when all slots of a ship need to be used to fit a tank. Usually only the mid- or the high-slots should be needed. This is not the case any more.


Oh no i get you, i was just pointing out the fit and EFT.

If its enough to tank a dessy, they will bring more or bring bigger. There is really no way to fit yourself out of a gank is people want it to happen. The odd solo guy, sure.

im on the fence about the whole issue anyways.
Whitehound
#45 - 2012-04-13 13:58:12 UTC
EFF ONEF1 wrote:
im on the fence about the whole issue anyways.

I hate the idea of mining and industrial ships needing to be the designated victims in a PvP game and I welcome those Hulk threads. I hate sitting in a mining ship and I only do it once every two weeks with friends in a fleet.

I have yet to see a good argument on how an increased tank, more speed or agility on all mining ships affects the game's balance.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Ira Infernus
Knights-of-Cydonia
#46 - 2012-04-13 14:31:07 UTC
Whitehound wrote:
EFF ONEF1 wrote:
im on the fence about the whole issue anyways.

I hate the idea of mining and industrial ships needing to be the designated victims in a PvP game and I welcome those Hulk threads. I hate sitting in a mining ship and I only do it once every two weeks with friends in a fleet.

I have yet to see a good argument on how an increased tank, more speed or agility on all mining ships affects the game's balance.



I agree. The Industrials should not be made more tanky. There is a payoff; without the gankers in high sec, mining becomes a risk free endevaur. If the miners want a fairly risk free environment, they should do it in a rokh or a dominix, at least this way they are likely to get into a battleship at some point and perhaps try some level of combat.
Ildryn
IDLE INTENTIONS
#47 - 2012-04-13 14:58:03 UTC  |  Edited by: Ildryn
This whine has been around for years.
Tank your hulk or fly something else.
The only person who gives a **** if you have a scanner is you.
Mission runners don't know exactly what salvage/loot they are going to get by shooting at a ship.
Hulks were meant for 0.0 roid reaping. Not immunity in highsec money making.
Get into a covetor to keep your losses low or get in a battleship.



/thread
Whitehound
#48 - 2012-04-13 15:12:24 UTC
Ira Infernus wrote:
I agree. The Industrials should not be made more tanky. There is a payoff; without the gankers in high sec, mining becomes a risk free endevaur. If the miners want a fairly risk free environment, they should do it in a rokh or a dominix, at least this way they are likely to get into a battleship at some point and perhaps try some level of combat.

High-sec is not risk free. If one wants a fight then one can declare war or flip a can. Gankers simply operate at the border of what is allowed. I do not want to go there for an argument just to say what kind of a tank it needs, because one can gank anything. How would you come up with a number there? How could you use it to do the opposite and decrease a ship's tank? I find it hard to base any decisions on this alone. As long as mining ships do not pose a threat to other ships then they can have any size of tank. Too much tank on a Hulk can mean that it becomes a competitor to a T2 hauler. So there is a first, reasonable upper limit.

What else is there?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#49 - 2012-04-13 16:27:44 UTC
Whitehound wrote:
EFF ONEF1 wrote:
EFT is telling me with all skills at 5 this thing is over 2 pg. might be wrong

It does however destroy the diversity of fits when all slots of a ship need to be used to fit a tank. Usually only the mid- or the high-slots should be needed. This is not the case any more.


Usually only the mid- or the high-slots should be needed

when all slots of a ship need to be used to fit a tank

or the high-slots
fit a tank
high-slots
tank

Just stop posting

There should be a rather awesome pic here

Fnedgar Winter
Doomheim
#50 - 2012-04-13 17:21:22 UTC
TheBlueMonkey wrote:
if you mined in a group, in an area of space where you had good intel, you wouldn't have these issues.



Wow...
Its that simple?
Great.
I'll get this all set up before tomorrow.
Roll
Whitehound
#51 - 2012-04-13 17:28:02 UTC
Copine Callmeknau wrote:
Just stop posting

Lead the way, troll.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Mythra
La Mortis
#52 - 2012-04-13 20:55:40 UTC  |  Edited by: Mythra
Here is how you tank a mining Rokh
with included orca stats are: 223k ehp 83.9 em 79.2 therm 84.4 kin 87 exp 1806 yield with 5% highwall implant
without orca: 187k ehp 83.4 em 77.5 them 83.1 kin 85.9 exp 1404 yield with 5% highwall implant
[Rokh, mining]
Mining Laser Upgrade II
Mining Laser Upgrade II
Co-Processor II
Co-Processor II
Damage Control II

EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


Mining Drone II x5

Tanked Orca 226k ehp 78.6 em 72.4 therm 79.3 kin 82.7 exp
[Orca, New Setup 1]
Capacitor Power Relay II
Damage Control II

EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Siege Warfare Link - Shield Harmonizing II
Mining Foreman Link - Laser Optimization II
Mining Foreman Link - Mining Laser Field Enhancement II

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I

These fits will put you comfortably into the freighter ehp zone if not over and thus greatly increasing the cost and effort to gank you.
Now to truely be as gank resistant as possible you need to borrow or steal this from Chribba:
[Revelation, Veldnaught]
Damage Control II
Armor Explosive Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor EM Hardener II
Energized Armor Layering Membrane II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Siege Module II

Large Trimark Armor Pump II
Large Trimark Armor Pump II
Large Trimark Armor Pump II
corpalt
Alternative solution inc
#53 - 2012-04-13 21:29:44 UTC  |  Edited by: corpalt
mines 1177 m3/m
Stats: 33,776 EHP
Resists: 71.7 % EM, 85.8% Thermal, 83% Kinetic, 84% Explosive.


[Hulk, Tanked]
Damage Control II
Micro Auxiliary Power Core II

Thermic Dissipation Amplifier II
Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


mines 1354
with included orca stats are: 223k ehp 83.9 em 79.2 therm 84.4 kin 87 exp 1806 yield with 5% highwall implant
without orca: 187k ehp 83.4 em 77.5 them 83.1 kin 85.9 exp 1404 yield with 5% highwall implant
[Rokh, mining]
Mining Laser Upgrade II
Mining Laser Upgrade II
Co-Processor II
Co-Processor II
Damage Control II

EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II
Modulated Deep Core Miner II, Veldspar Mining Crystal II

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


why are we still using hulks at all when only full fail tank fit hulk can out mine a huge tanked rokh a "combat" battleship (plus the rokh is insurable )
Eternum Praetorian
Doomheim
#54 - 2012-04-13 21:37:43 UTC  |  Edited by: Eternum Praetorian
corpalt wrote:

why are we still using hulks at all when only full fail tank fit hulk can out mine a huge tanked rokh a "combat" battleship (plus the rokh is insurable )



A wild guess might be the massive cargo space of a hulk, not requiring an orca to be present all the time to drop off it's ore. Stuff in EFT is not the same as real stuff in game (TM)

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corpalt
Alternative solution inc
#55 - 2012-04-13 21:40:15 UTC
because a jetcan is so hard? i still use it over the orca hold
Whitehound
#56 - 2012-04-13 21:42:17 UTC
corpalt wrote:
because a jetcan is so hard? i still use it over the orca hold

Which system?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Jessie-A Tassik
Pator Tech School
Minmatar Republic
#57 - 2012-04-13 22:09:09 UTC
Eternum Praetorian wrote:
You can do this, but I'd prefer having the higher thermal resists to stem blaster volleys myself.

Quote:
[Hulk, Tanked]
Damage Control II
Micro Auxiliary Power Core II

Rock-Scanning Sensor Array I
Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I





IMO Danny John-Peter's recommendation is crap because it requires either an Orca or can mining. The Hulk can at least stand alone as a decent mining ship pulling ore.


Cause like, having an Iteron V or Mammoth to haul ore is.... well actually you aren't doing that with a Hulk? Just warping back every time you are full?

Seriously?
Jessie-A Tassik
Pator Tech School
Minmatar Republic
#58 - 2012-04-13 22:10:44 UTC  |  Edited by: Jessie-A Tassik
Eternum Praetorian wrote:
Since PVP knowledge alludes most miners (and greed seems to permeate all of you more then sensibility) I have elected to post a decent "Hulk Fit" for this age of EVE's evolution. ATM, do to hulkageddon, Minmatar's stupid high alpha and a blaster buff, everything is dieing in record numbers. Empire is no longer just "Not Safe" there are gankers online 23/7 in every market hub, and they will scan every ship and every shuttle as they fly by. If your mining in a hulk, unless you are in a deep dark system somewhere... some ganker is pretty much on his way.


So... Here is what a PVP guy has learned about mining in a fairly short amount of time.




The Tanked Hulk (that you should all be flying now)
(Requires a Engineering EG-604 implant)



Stats: 33,776 EHP
Resists: 71.7 % EM, 85.8% Thermal, 83% Kinetic, 84% Explosive.



[Hulk, Tanked]
Damage Control II
Micro Auxiliary Power Core II

Thermic Dissipation Amplifier II
Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I
Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I




Commentary On Build

The resists in the Kin, Therm and explosive range is key. +80% puts this build's resistance right up there with a mission drake, only with 1/2 the EHP. That means ALLOT when you're taking volley hits before concord shows up. Trust me. Your yield is 1,695with Orca bonus, and 1,209 without. So minus two mining laser upgrades, you are losing only 200 per cycle without an orca, and 300 with one. Now if you do the math, yes that sucks a little bit... but the ISK you and your corporation saves in Hulks will equal itself out in the end.




As it turns out, you can do the same thing with Tech I Industrial ships as well. This version is an Iteron Mark V. Its resists are 75.9, 77.2, 72.8, 77.4. It has 26,724 EHP and a passive regen of 114 Shocked

It can also still carry 15,545 M3's which is more then enough for most practical purposes.



[Iteron Mark V, Tank]
Damage Control II
Micro Auxiliary Power Core II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Thermic Dissipation Amplifier II
Large F-S9 Regolith Shield Induction

[empty high slot]
[empty high slot]

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I





Truth be told, ganking in Empire may be getting out of hand when Jita becomes a practical no fly zone for freighters, industrials and ore ships. But that does not mean that you have to fly glass ships and except being fodder for the masses. There is a big diff between two idiots tearing you down with little not no effort while you're on auto pilot, and it requiring a small, coordinated fleet to do the same thing. You have been notified.


4 Catalysts will kill it in most cases.

One person could do this with four accounts, though I admit that is a little bit to many accounts for most players.

Two guys with more than one account each gank it long time.
Tobiaz
Spacerats
#59 - 2012-04-13 22:26:58 UTC
Eternum Praetorian wrote:

Commentary On Build

The resists in the Kin, Therm and explosive range is key. +80% puts this build's resistance right up there with a mission drake, only with 1/2 the EHP. That means ALLOT when you're taking volley hits before concord shows up. Trust me. Your yield is 1,695with Orca bonus, and 1,209 without. So minus two mining laser upgrades, you are losing only 200 per cycle without an orca, and 300 with one. Now if you do the math, yes that sucks a little bit... but the ISK you and your corporation saves in Hulks will equal itself out in the end.


Losing around 10% yield is for most carebear miners unacceptable. Seriously, they are the worst min-maxers possible. Why do you think mining implants are among the most expensive implants in the game?

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Eternum Praetorian
Doomheim
#60 - 2012-04-13 22:45:41 UTC  |  Edited by: Eternum Praetorian
Jessie-A Tassik wrote:


4 Catalysts will kill it in most cases.


No one said otherwise. Needing 4 however is a bit different then needing only one.



Tobiaz wrote:

Losing around 10% yield is for most carebear miners unacceptable. Seriously, they are the worst min-maxers possible. Why do you think mining implants are among the most expensive implants in the game?



I know. Alliance leadership taught me that miners are among the most cut throat, greedy little ***** in the game. But it does not mean that a tanked hulk is not the better way to go at this juncture of eve's development.

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