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Factional Imbalance: Mission running, LP rewards and Insignias

Author
MastaRob
Ascendant Strategies Inc.
#1 - 2012-04-12 14:20:08 UTC

TL:DR Synposis: LP rewards consitute the largest chunk of an intelligent mission runners rewards. However the isk reward per LP is grossly different depending on which empire faction you run missions with, due to variations in the market costs of faction insignias. Two solutions are given to this problem.

---

A little while ago an ex-corpmate was bragging to me about how he had, some years back, bought up the entire market stock of a particular republic fleet insignia, and then reintroduced those insignias back onto the market at a vastly inflated price. He noted that the price has still not recovered from his actions. This discussion led me to look deeper into the insignia system.

I will give one example that is representative of the situation. The price of the five different Caldari Navy Captain Insignia, with the rough cost to buy in Jita compared to the price NPC's will give for the same insignias:

Capitain I - Price in Jita: 65,000 // NPC buys at 20,000
Capitain II - Jita: 110,000 // NPC 25,000
Capitain III - Jita: 3,550,000 // NPC 30,000
Capitain IV - Jita: 40,000 // NPC 30,000
Capitain V - Jita: 70,000 // NPC 25,000

If the NPC price is taken as an intended baseline market price, and perhaps the value CCP intended them to sell for, we can see that the Captain III insignia is inflated by almost 120 times this baseline.

Looking now at the Federation Navy Tracking Computer, an item that requires a relatively modest 18,000 LP and 7,200,000 isk to claim, because the Captain III insignia is so overpriced the cost in insignias alone is 500 million isk. This is insane, and completely prices the item out of the market. They and Shadow Serpentis equivalents actually sell at around 350 mil (these are the only faction TC), so even if you had somehow collected all the tags you needed, why would you build the item? You would sell them to market, rather than actually losing money on your LP.

Putting aside clear market manipulation, the larger picture is that mission runners for one faction are at a great disadvantage compared to another faction. Another example, the price to make a Federation Navy Armor Explosive Hardener is more than the Imperial Navy Armor Explosive Hardeners sell for – even though the two items are identical. For Amarr mission runners, it is possible to get up to 3000 isk/lp. A caldari mission runner can get maximum of 2000 isk/lp. My initial review of the gellente LP rewards indicate they can get less than 1000 isk/lp. I have not looked into Minmatar. Considering that LP rewards constitute the majority of a mission runners income, this situation is grossly unbalanced.

I should add at this point, that the above figures are all from buying the insignia. It may have been the intention for mission runners to collect their own insignias and use these for LP rewards. However this is generally not a good idea in the long term, and many people don't bother, as the negative impact on standings from the faction you are killing is so high. Besides, even if you do these missions, clearly there are not enough insignias to meet demand.

Under normal market conditions, the supply and demand equation would kick in, but this does not apply here. Missions are given on a random basis, so the insignia supply is limited while demand is always high – what else are mission runners going to do with LP? This creates excessive price inflation and makes it an easy market to manipulate.

So, two solutions to the problem:

1 – Remove insignias entirely from the LP rewards requirements.
- By far the best option, insignias are an unnecessary aspect of LP rewards that add nothing to game enjoyment, and will always be open to arbitrary market forces and manipulation. Note that I am not saying that these market fluctuations are necessarily a bad thing in themselves, but they will always lead to inbalance between the different factions and their LP mission rewards. And really, why should we have to go through a middle man to collect LP rewards?

2 – Greatly lower or eliminate the negative faction standing from missions that drop insignias, give more anti-faction missions and selectively increase ships that drop specific highly inflated insignias.
- A less severe option, but would also work. However, total drops would need to be significantly higher in order to meet demand.

CCP, I hope you will take this on board and do something. I not just whining, I have run missions with Amarr for ages and get decent LP rewards, but the situation is broken. Such severe imbalances between different factions rewards is something you must want to avoid.

Thanks for reading!!

MastaRob
Fango Mango
University of Caille
Gallente Federation
#2 - 2012-04-12 15:58:28 UTC
Ugh . . . where to start . . . wrong on so many levels . . .

1) Not every item in every LP store is "profitable". You have to do some research to find the good LP items.

2) The store you listed as the worst (Gallente) actually has the best LP store in terms of profit, volume, and return on investment. All the 4 major faction LP stores have many items that move for greater than 2000 isk/lp. Most stores have items that move at > 3000 isk/LP in very large volume.

3) Who cares what Tags cost as long as your profit/LP is there? Sure it requires a larger initial investment and has higher risk, but that's what makes the EVE market fun. Risk v Reward you know . . .

As to your "solutions"
1) Why would you get rid of tags? All that does is dumb down the game. You do know that there are L4 missions that drop 50+ million in tags alone right? Why shouldn't the enterprising capsular be able to take advantage of this market situation?

2) You have to make choices in EVE and those choices have consequences. I think that's one of the parts of the game that appeals to people. If you want to run the missions that drop 50+ million in tags then you are going to lose faction standing. There are ways to work around low faction standing . . .


The problem with tags (if there is one) is that tags do not drop in proportion to their use in the LP store. You pointed out the cost of the Caldari Navy Captain Insignia III. The tag is used in greater quantity than the Caldari Navy Captain Insignia I or the Caldari Navy Captain Insignia II, but drops WITH MUCH LOWER FREQUENCY. Most items in the LP store are gated by a single tag with a low drop rate so the price of this tag skyrockets and the others hover around NPC buy price. If tags were dropped in missions in proportion to their use in the LP store then tag prices would be more uniform (probably around 2x-3x NPC price given the behavior of the balanced tags).

The imbalance in tag drops has been noted on the forum for years and CCP has yet to do anything so don't hold your breath.


-FM
Kusum Fawn
Perkone
Caldari State
#3 - 2012-04-12 16:27:19 UTC
Fango Mango wrote:
Ugh . . . where to start . . . wrong on so many levels . . .

The problem with tags (if there is one) is that tags do not drop in proportion to their use in the LP store. You pointed out the cost of the Caldari Navy Captain Insignia III. The tag is used in greater quantity than the Caldari Navy Captain Insignia I or the Caldari Navy Captain Insignia II, but drops WITH MUCH LOWER FREQUENCY. Most items in the LP store are gated by a single tag with a low drop rate so the price of this tag skyrockets and the others hover around NPC buy price. If tags were dropped in missions in proportion to their use in the LP store then tag prices would be more uniform (probably around 2x-3x NPC price given the behavior of the balanced tags).

The imbalance in tag drops has been noted on the forum for years and CCP has yet to do anything so don't hold your breath.


-FM

This.

Indeed, if the OP had done more research into the stores themselves or the forums, he would have noticed that this topic comes up occasionally and is generally ignored by CCP. Its not the Mission running that is the problem or the use of tags in the LP store, but the amounts and numbers needed for each item,

https://forums.eveonline.com/default.aspx?g=posts&m=197563#post197563

and post 59


but read the whole thing as its pretty much everything you've been wondering about

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

MastaRob
Ascendant Strategies Inc.
#4 - 2012-04-12 18:42:51 UTC
Fango:

1 - Done it exhaustively with Amarr, relatively so with Caldari, initial look at Gallente.

2 - Given that the same item from a Gallente LP store cost much more in tags than the same item from Amarr, as I pointed out in my post, highlights that there is imbalance between the factions in this area. If there are other Gallente items that give over 3000isk/LP I will be surprised, but apologies if I missed them.

3 - Who cares how much the items cost if profit/LP is there - a very high price item, like references gallante TP, could be put on market with good isk/LP reward, but who is going to buy it? Higher prices means less market volume.

Tags nor dropping in proportion to their use, thanks for clarifying that this has been highlighted before. Again I address this in second solution I put down, selectively increasing insignias dropped, which is basically what you are saying. To get more tags on market, also reduce the negative hit, so more people fly the missions. Its a fairly simple suggestion.



Kusum - thanks for pointing out the subject this has been covered in before. I did a little looking back but I admit, not a lot. Still, doesnt hurt to bring up the same subject again right? If its important it gets it back onto the radar....
mxzf
Shovel Bros
#5 - 2012-04-12 18:48:21 UTC
The best LP store/tags solution I've seen

tl;dr: Let people chose anti-navy missions or anti-pirate missions when they request a mission.
MastaRob
Ascendant Strategies Inc.
#6 - 2012-04-12 19:15:35 UTC
Nice, thanks :)
Cearain
Plus 10 NV
#7 - 2012-04-12 21:28:32 UTC
MastaRob wrote:

...
Under normal market conditions, the supply and demand equation would kick in, but this does not apply here. Missions are given on a random basis, so the insignia supply is limited while demand is always high – what else are mission runners going to do with LP? This creates excessive price inflation and makes it an easy market to manipulate.



No you can get tags from running complexes in faction war. That aspect of the supply and demand is fine.

The reason the lp store is fubar is because incursion runners can now dump all their "super lp" into the best lp stores. Thus the demand for the tags have increased but the supply hasn't yet. This is why the profit margins on all the items is slimmer even though the prices of the items on contracts has risen slightly.

And indeed there is a cap on the increase the tags can go because ccp increased the pirate faction loot drops in null sec. Caldari shield hardeners aren't going to go up in price much more than dread guristas. That means the tags can't go up in price too much either. Which means people will still be hesitant to farm them.




MastaRob wrote:

So, two solutions to the problem:

1 – Remove insignias entirely from the LP rewards requirements.
- By far the best option, insignias are an unnecessary aspect of LP rewards that add nothing to game enjoyment, and will always be open to arbitrary market forces and manipulation. Note that I am not saying that these market fluctuations are necessarily a bad thing in themselves, but they will always lead to inbalance between the different factions and their LP mission rewards. And really, why should we have to go through a middle man to collect LP rewards?

2 – Greatly lower or eliminate the negative faction standing from missions that drop insignias, give more anti-faction missions and selectively increase ships that drop specific highly inflated insignias.
- A less severe option, but would also work. However, total drops would need to be significantly higher in order to meet demand.

CCP, I hope you will take this on board and do something. I not just whining, I have run missions with Amarr for ages and get decent LP rewards, but the situation is broken. Such severe imbalances between different factions rewards is something you must want to avoid.

Thanks for reading!!

MastaRob



Both proposals dumb down the game horribly. The tag system presents a choice players can make and it has consequences. It adds to the complexity and dynamics of the game.

The solutions are:

1) stop having incursions spew "super lp." If the incursion/concord lp store is saturated then people should be looking to other forms of pve. That is how a self balancing systems works. But for whatever reason CCP didn't want incursions to have any of the balance other systems in eve have.

2) Limit/restrict the modules that drop as faction loot in null sec. That will leave items that the faction lp stores can make profits on. CCP may already be doing this I don't know.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Kusum Fawn
Perkone
Caldari State
#8 - 2012-04-12 23:03:38 UTC
Cearain wrote:

Both proposals dumb down the game horribly. The tag system presents a choice players can make and it has consequences. It adds to the complexity and dynamics of the game.

The solutions are:

1) stop having incursions spew "super lp." If the incursion/concord lp store is saturated then people should be looking to other forms of pve. That is how a self balancing systems works. But for whatever reason CCP didn't want incursions to have any of the balance other systems in eve have.

2) Limit/restrict the modules that drop as faction loot in null sec. That will leave items that the faction lp stores can make profits on. CCP may already be doing this I don't know.


actually what was found at the beginnings of incursions (when everyone was still saving for that meta 2 cap mod bpc) was that the the LP store was imbalanced due to its reliance on just a few of the many tags that are dropped.

1 While there is a good spread of tags represented in the LP store there are several that still function as a choke point for each type of mod. the number of tags of these sort dropped are also not in line with the lp store requirements.

Post 59 on that link i posted before takes a look at a small module. and the then relevant tag costs in isk. not the LP.
Incursion LP is not really the problem in this case. it doesnt help the system, but it isnt the bigger factor.

2. Because the FW farming tends to suck, (restricted travel on a character) Many people dont do it. and even when you do , less then half the tags you may/maynot collect are worthwhile. I dont know how many people enjoy being in a salvage dessy/ Noctis when you have reds in system, but its not really a good situation for them.

as a mission runner, FW related missions are really a pain as there are a few tags that will drop in that specific mission but the harm to my standings are much more painful then the isk i get from those few tags. I could farm a mission like smash the supplier for a few hours but by the end of the first hour i wouldnt be allowed into amarr space at all. I would get fun faction standings changes every fifteen minutes or so for every ship i kill, more if i kill the structures.

Changing lot drop rates out in low/null would lower one of the encouragements to get people out there. one of the stated goals of the devs continual balancing acts.


~ Fix the drop rates of tags to be more inline with LP store requirements, and change which tags are needed for which things. Frigate modules should not need the same things as the TC or Sebo, or cruiser modules.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Cearain
Plus 10 NV
#9 - 2012-04-13 03:36:14 UTC
Kusum Fawn wrote:
Cearain wrote:

Both proposals dumb down the game horribly. The tag system presents a choice players can make and it has consequences. It adds to the complexity and dynamics of the game.

The solutions are:

1) stop having incursions spew "super lp." If the incursion/concord lp store is saturated then people should be looking to other forms of pve. That is how a self balancing systems works. But for whatever reason CCP didn't want incursions to have any of the balance other systems in eve have.

2) Limit/restrict the modules that drop as faction loot in null sec. That will leave items that the faction lp stores can make profits on. CCP may already be doing this I don't know.


actually what was found at the beginnings of incursions (when everyone was still saving for that meta 2 cap mod bpc) was that the the LP store was imbalanced due to its reliance on just a few of the many tags that are dropped.

1 While there is a good spread of tags represented in the LP store there are several that still function as a choke point for each type of mod. the number of tags of these sort dropped are also not in line with the lp store requirements.


Post 59 on that link i posted before takes a look at a small module. and the then relevant tag costs in isk. not the LP.
Incursion LP is not really the problem in this case. it doesnt help the system, but it isnt the bigger factor.



Post 59 is about faction guns. The problem with faction guns is that they do not fire tech 2 ammo and they are way more expensive than tech 2. Its one of those lp store items that is not really competitive. Comparing the cost of the tags to whatever minimum that is made up by ccp is really irrelevant.

Should ccp consider the bottnecks in tags and ask whether they are good or bad? sure! Should they consider whether some items int he lp store are obsolete due to much cheaper t2 or dead space / pirate faction goods? Of course. But as long as incursions are dumping bonus "super lp" on top of players who are already getting obscene amounts of isk for high sec incursions the profit margins for the lp stores will remain slim.

If the idea is to say that the only way to make isk from pve in eve is to railroad everyone into doing incursions, then, well they are doing it right.

Kusum Fawn wrote:

2. Because the FW farming tends to suck, (restricted travel on a character) Many people dont do it. and even when you do , less then half the tags you may/maynot collect are worthwhile. I dont know how many people enjoy being in a salvage dessy/ Noctis when you have reds in system, but its not really a good situation for them.

as a mission runner, FW related missions are really a pain as there are a few tags that will drop in that specific mission but the harm to my standings are much more painful then the isk i get from those few tags. I could farm a mission like smash the supplier for a few hours but by the end of the first hour i wouldnt be allowed into amarr space at all. I would get fun faction standings changes every fifteen minutes or so for every ship i kill, more if i kill the structures.

Changing lot drop rates out in low/null would lower one of the encouragements to get people out there. one of the stated goals of the devs continual balancing acts.


~ Fix the drop rates of tags to be more inline with LP store requirements, and change which tags are needed for which things. Frigate modules should not need the same things as the TC or Sebo, or cruiser modules.


I think we are on the same page here.

You are right that fw complexes should have an adjustment of the tags dropped. Doing a minor plex in faction war will not net you enough to pay for your ammo assuming you are pvp fit and using tech 2 ammo. And yes doing this with reds in system which most people in low sec are doing means the pay should be better.

CCP should give better tags for Faction war plexes. The faction war missions currently give lp and are a diffferent sort of bird.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#10 - 2012-04-13 04:04:08 UTC
Ho about a system where multiple tags of a low rank, may be exchanged for a few tags of a high rank? And vica versa of course.

You'll eliminate the bottlenecks without taking too much power form the hands of the market manipulator. This system should ensure that there are tags of all types available, but that it may take a little more time to acquire.

There should be a rather awesome pic here

Kusum Fawn
Perkone
Caldari State
#11 - 2012-04-13 10:44:43 UTC
Cearain wrote:

Post 59 is about faction guns. The problem with faction guns is that they do not fire tech 2 ammo and they are way more expensive than tech 2. Its one of those lp store items that is not really competitive. Comparing the cost of the tags to whatever minimum that is made up by ccp is really irrelevant.

Should ccp consider the bottnecks in tags and ask whether they are good or bad? sure! Should they consider whether some items int he lp store are obsolete due to much cheaper t2 or dead space / pirate faction goods? Of course. But as long as incursions are dumping bonus "super lp" on top of players who are already getting obscene amounts of isk for high sec incursions the profit margins for the lp stores will remain slim.

If the idea is to say that the only way to make isk from pve in eve is to railroad everyone into doing incursions, then, well they are doing it right.

Kusum Fawn wrote:

2. Because the FW farming tends to suck, (restricted travel on a character) Many people dont do it. and even when you do , less then half the tags you may/maynot collect are worthwhile. I dont know how many people enjoy being in a salvage dessy/ Noctis when you have reds in system, but its not really a good situation for them.

as a mission runner, FW related missions are really a pain as there are a few tags that will drop in that specific mission but the harm to my standings are much more painful then the isk i get from those few tags. I could farm a mission like smash the supplier for a few hours but by the end of the first hour i wouldnt be allowed into amarr space at all. I would get fun faction standings changes every fifteen minutes or so for every ship i kill, more if i kill the structures.

Changing lot drop rates out in low/null would lower one of the encouragements to get people out there. one of the stated goals of the devs continual balancing acts.


~ Fix the drop rates of tags to be more inline with LP store requirements, and change which tags are needed for which things. Frigate modules should not need the same things as the TC or Sebo, or cruiser modules.


I think we are on the same page here.

You are right that fw complexes should have an adjustment of the tags dropped. Doing a minor plex in faction war will not net you enough to pay for your ammo assuming you are pvp fit and using tech 2 ammo. And yes doing this with reds in system which most people in low sec are doing means the pay should be better.

CCP should give better tags for Faction war plexes. The faction war missions currently give lp and are a diffferent sort of bird.



/sigh
Post 59 is about tags, not the gun itself,
[Gallente lp stores]
because the small gun requires the same tag set as a sensor booster and tracking computer in the exact same numbers. and as the tc and sebo are much more useful those will be the items people trade tags for. its not that people dont want the small faction guns, its that the small faction guns are priced out by the cost of the other modules that require the same tags.
its not about obsolete items, its about price points. and bad requirement distribution
its not about super lp because that has absolutely nothing to do with the tag prices. which are 90% of the items cost in the first place. having more lp doesnt mean you can use less tags, (although thats not a bad idea)

there used to be some difficulty in obtaining certain corps lp which is why they had some special items in their lp store (5 run bpc of mag stabs or webs) for pure lp, I grant you Incursion lp didnt help that but its since been changed so you need tags.
tags which you do not get from incursion/ incursion lp


Its more about the tag requirement distribution then anythign else. what are all those midshipman tags good for? why dont they buy platings? not enams but anp's? a quick look at the market can tell you which tags are not used for the lp store.

change the requirements to match the item being bought, frigate tags for frigate modules, cruiser tags .. etc,
for specialty (non ship class dependant) make them the dessy and bc tag drops

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Robert Caldera
Caldera Trading and Investment
#12 - 2012-04-13 11:32:17 UTC
oh noes, they arent all the same

f*gg*ts, stop whining about diversity and call that "imbalance", there are 4 different factions for a reason, if you dont like one faction, go for a different one!! THAT SIMPLE!
Cearain
Plus 10 NV
#13 - 2012-04-13 13:40:12 UTC  |  Edited by: Cearain
Kusum Fawn wrote:
Cearain wrote:

Post 59 is about faction guns. The problem with faction guns is that they do not fire tech 2 ammo and they are way more expensive than tech 2. Its one of those lp store items that is not really competitive. Comparing the cost of the tags to whatever minimum that is made up by ccp is really irrelevant....
Kusum Fawn wrote:

2. Because the FW farming tends to suck, ….~ Fix the drop rates of tags to be more inline with LP store requirements, and change which tags are needed for which things. Frigate modules should not need the same things as the TC or Sebo, or cruiser modules.

I think we are on the same page here.
You are right that fw complexes should have an adjustment of the tags dropped. Doing a minor plex in faction war will not net you enough to pay for your ammo assuming you are pvp fit and using tech 2 ammo. And yes doing this with reds in system which most people in low sec are doing means the pay should be better.
CCP should give better tags for Faction war plexes. The faction war missions currently give lp and are a diffferent sort of bird.


/sigh
Post 59 is about tags, not the gun itself,
[Gallente lp stores]
because the small gun requires the same tag set as a sensor booster and tracking computer in the exact same numbers. and as the tc and sebo are much more useful those will be the items people trade tags for. its not that people dont want the small faction guns, its that the small faction guns are priced out by the cost of the other modules that require the same tags.
Its not about obsolete items, its about price points.and bad requirement distribution



It is indeed about the guns being bad due to the price point they set for them. You can't look at one without the other. If they made the guns extremely powerful much more powerful than t2 guns then they would sell.

Kusum Fawn wrote:

its not about super lp because that has absolutely nothing to do with the tag prices. which are 90% of the items cost in the first place. having more lp doesnt mean you can use less tags, (although thats not a bad idea)



Super lp is a problem because it increases the demand on the best tags without increasing the supply. This isn't even really controversial.


the other issue is just the fact that CCP is basically giving this super lp away almost as a free gift on top of the imbalanced isk rewards. Basically they threw out millions of extra super lp into the game and now we are supposed to wonder why the profit margins for lp items is tighter. Again that the incursion super lp woudl have a negative effect on people who did the research and increased their standings with most choice npc corps should not really be controversial.

Like I said they basically demolished any semblence of complexity or balance when they decided "well instead of making enough unique items for this store we will just make it so this lp can **** on everyone else's lp store." I can only assume that was done because of the limitted resources they had for eve at the time.


Kusum Fawn wrote:

there used to be some difficulty in obtaining certain corps lp which is why they had some special items in their lp store (5 run bpc of mag stabs or webs) for pure lp, I grant you Incursion lp didnt help that but its since been changed so you need tags.
tags which you do not get from incursion/ incursion lp

Its more about the tag requirement distribution then anythign else. what are all those midshipman tags good for? why dont they buy platings? not enams but anp's? a quick look at the market can tell you which tags are not used for the lp store.
change the requirements to match the item being bought, frigate tags for frigate modules, cruiser tags .. etc,
for specialty (non ship class dependant) make them the dessy and bc tag drops


I don't care if ccp wants to manipulate the tags. But manipulating the tags will not increase your profit margins for very long as long as incursion runners can cherry pick the best items and dump their super lp on that item. Like I said incursions - likely due to limitted resources combined with a desire to get allot of people doing them - used a hamfisted approach to their rewards that basically ignored the more nuanced traditional ways to make isk in eve. The LP stores are hurting from that - as well as the increase in null sec pirate faction loot drops and likely as well from the agent quality changes.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Kusum Fawn
Perkone
Caldari State
#14 - 2012-04-13 15:48:49 UTC
Cearain wrote:

I don't care if ccp wants to manipulate the tags. But manipulating the tags will not increase your profit margins for very long as long as incursion runners can cherry pick the best items and dump their super lp on that item.Like I said incursions - likely due to limitted resources combined with a desire to get allot of people doing them - used a hamfisted approach to their rewards that basically ignored the more nuanced traditional ways to make isk in eve. The LP stores are hurting from that - as well as the increase in null sec pirate faction loot drops and likely as well from the agent quality changes.


[Bolded section]
what?

You say that like LP was hard to get before incursions, or that there was no imbalance before incursion LP was transferable.
Or even worse, if i am reading you right, that LP can buy anything regardless of other requirements of the store.

[Italicized section]
1. which exactly are the limited resources?
2. LP stores had their own changes before the incursion introduction with the Agent quality leveling. which did more to change the way things were obtained from lp stores then incursions did.
3. A serious increase in pirate faction loot will drop the prices on certain comparable items from the LP store. Pricing them out of competitiveness not because the pirate faction goods are superior but because the tag structure is uneven.

This problem was around long before incursion lp.

Cearain wrote:

It is indeed about the guns being bad due to the price point they set for them. You can't look at one without the other. If they made the guns extremely powerful much more powerful than t2 guns then they would sell.


I look forward to your "why have tracking computers/invuls/enams/everything else that uses the same tags gone up in price? they must be underpowered now" whine thread


I continue to respond simply because i have the fear that you are not in fact trolling.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#15 - 2012-04-13 16:01:37 UTC
OP, there's even more to this imbalance.

For instance, look at Republic Fleet 100MN Afterburner Blueprint, available from Minmatar LP stores. Then, look at Federation Navy 100MN Afterburner Blueprint, available from Gallente LP stores. Both blueprints produce identical modules, stat-wise.

BUT, the Gallente version requires Industry V plus some other skills. Minmatar version requires Industry I only, and no other skills.

FURTHER, the Gallente version requires some manufactured components to make the modules, plus the Meta 0 version of that module. The Minmatar version only requires minerals, which makes them MUCH simpler to make.

Balanced? Hardly. Gallente get really screwed over by their LP stores.
Kusum Fawn
Perkone
Caldari State
#16 - 2012-04-13 16:14:18 UTC
Jame Jarl Retief wrote:

Balanced? Hardly. Gallente get really screwed over by their LP stores.


It has long been known that CCP doesnt really like Gallente

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Cearain
Plus 10 NV
#17 - 2012-04-13 19:00:05 UTC
Kusum Fawn wrote:
Cearain wrote:

I don't care if ccp wants to manipulate the tags. But manipulating the tags will not increase your profit margins for very long as long as incursion runners can cherry pick the best items and dump their super lp on that item.Like I said incursions - likely due to limitted resources combined with a desire to get allot of people doing them - used a hamfisted approach to their rewards that basically ignored the more nuanced traditional ways to make isk in eve. The LP stores are hurting from that - as well as the increase in null sec pirate faction loot drops and likely as well from the agent quality changes.


[Bolded section]
what?

You say that like LP was hard to get before incursions, or that there was no imbalance before incursion LP was transferable.
Or even worse, if i am reading you right, that LP can buy anything regardless of other requirements of the store.

[Italicized section]
1. which exactly are the limited resources?
2. LP stores had their own changes before the incursion introduction with the Agent quality leveling. which did more to change the way things were obtained from lp stores then incursions did.
3. A serious increase in pirate faction loot will drop the prices on certain comparable items from the LP store. Pricing them out of competitiveness not because the pirate faction goods are superior but because the tag structure is uneven.

This problem was around long before incursion lp..


The problems with the lp stores did get considerably worse after incursions. But I am objective enough to realize that other things happened around that same time.

1) CCP indicated they would increase the faction loot drops in null sec. and 2) they the agent quality changes. That made it easier for people to access all the top agents and by making them all quality 20 put allot more lp into the game generally. Moreover the changes to the social skills also made it easier to collect lp.

These 2 things in addition to the super lp that incursions introduced hurt our ability to make a profit through smart planning and research into the lp store.

As far as the null sec faction drops keeping the prices low you still want to blame tags. But the tags aren't the issue any more than isk itself. The problem is that as long as there is a supply of comparable items coming from low sec the price of the lp store items will have an upper limit.

CCP can do a few things to help the traditional lp stores.

1) have null sec drop predominantly a certain type of mod so players need to look to the traditional lp store for faction modules of the other types.

2) Give incursions more in their own lp store but and end the super lp transfer stuff. The new unique items should mollify people who are running them but it will allow people using the traditional stores to still be able to have some profit margin without them dumping the lp.

3) Adjust the costs of the items and perhaps even the bonuses of some items. And yes they can adjust tags along the way. I am not against that. Its just narrow minded to see "the tags" as the sole problem. They aren't and they add a complexity, without which, eve would be more appealing to the dumb.



Kusum Fawn wrote:
Cearain wrote:

It is indeed about the guns being bad due to the price point they set for them. You can't look at one without the other. If they made the guns extremely powerful much more powerful than t2 guns then they would sell.


I look forward to your "why have tracking computers/invuls/enams/everything else that uses the same tags gone up in price? they must be underpowered now" whine thread


I continue to respond simply because i have the fear that you are not in fact trolling.


I don't know what you are talking about. The faction guns suck they always have. You have to compare the value of an item *and* the cost. If faction guns were as valuable as carriers then they would sell even with the current tag prices as they are.

If you think I am trolling then it is because basic economic concepts are beyond your reach.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Kusum Fawn
Perkone
Caldari State
#18 - 2012-04-13 19:56:59 UTC
Cearain wrote:

The problems with the lp stores did get considerably worse after incursions. But I am objective enough to realize that other things happened around that same time.

1) CCP indicated they would increase the faction loot drops in null sec. and 2) they the agent quality changes. That made it easier for people to access all the top agents and by making them all quality 20 put allot more lp into the game generally. Moreover the changes to the social skills also made it easier to collect lp.
~These 2 things in addition to the super lp that incursions introduced hurt our ability to make a profit through smart planning and research into the lp store.
~As far as the null sec faction drops keeping the prices low you still want to blame tags. But the tags aren't the issue any more than isk itself. The problem is that as long as there is a supply of comparable items coming from low sec the price of the lp store items will have an upper limit.

CCP can do a few things to help the traditional lp stores.

1) have null sec drop predominantly a certain type of mod so players need to look to the traditional lp store for faction modules of the other types.

2) Give incursions more in their own lp store but and end the super lp transfer stuff. The new unique items should mollify people who are running them but it will allow people using the traditional stores to still be able to have some profit margin without them dumping the lp.

3) Adjust the costs of the items and perhaps even the bonuses of some items. And yes they can adjust tags along the way. I am not against that. Its just narrow minded to see "the tags" as the sole problem. They aren't and they add a complexity, without which, eve would be more appealing to the dumb.


What about lp affects the LP store requirements for modules? which are the bottleneck items which restrain the purchase and distribution of these lp store items? is it the lp itself? a quantity which was in plentiful supply before incursions? or the weird belief that a pure influx of lp would affect the modules market share.

this is an issue that predated incursions, agent changes, nullsec drop rate changes, and pretty much everything else ive seen in these threads as excuses why faction guns arent being sold. they continue to have the same bottleneck through out this debate. changing their stats, may change how many guns are traded on teh market, but it wont address the fundamental issues with the lp store and thus wont change the other nontraded modules in the lp store.

T2 is a great equalizer, it can be produced in hisec, it can be produced in low sec and it can be produced in nullsec. adding bonuses to hisec living doesn't make much sense to me, and i live here. buffing the module without addressing production is stupid, especially when the production side was known, (by many others but apparently not you) to be a big issue. bigger then any other the modules faced.

it was my impression of fw when it was first introduced, was that CCP expected many more people to jump into it then actually did. had people jumped at it, tag production would have been a veritable non issue. this does not mean that it wouldnt have been a balance issue later on, but more people would have been talking about it louder longer ago.

Cearain wrote:
Kusum Fawn wrote:
Cearain wrote:

It is indeed about the guns being bad due to the price point they set for them. You can't look at one without the other. If they made the guns extremely powerful much more powerful than t2 guns then they would sell.

I look forward to your "why have tracking computers/invuls/enams/everything else that uses the same tags gone up in price? they must be underpowered now" whine thread
I continue to respond simply because i have the fear that you are not in fact trolling.


I don't know what you are talking about. The faction guns suck they always have. You have to compare the value of an item *and* the cost. If faction guns were as valuable as carriers then they would sell even with the current tag prices as they are.

If you think I am trolling then it is because basic economic concepts are beyond your reach.



I thought this was great. Pray tell what exactly are the costs? and what would have to happen to these guns have to be to be "as valuable as a carrier"

cause if that were true, and the tags stayed as they were, you would be getting something like 5k isk per lp out of the caldari lp store (on CN invuls) (286.5 mil isk in tags + 72 mil isk + 180,000 LP) a chimera is worth 1,250 mil ~Forge
Or at a gallente LP store off a 75mm rail gun, a rather astonishing 46,111.111 isk per lp. (470 mil in tags, + 7.2 mil isk, + 18,000 lp) a thanatos is worth 1,300 mil isk ~sinq lasion

I still rather think tag distribution is broken, Lp hast changed how broken tags are.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Cearain
Plus 10 NV
#19 - 2012-04-13 21:29:44 UTC
Kusum Fawn wrote:
Cearain wrote:

The problems with the lp stores did get considerably worse after incursions. But I am objective enough to realize that other things happened around that same time.

1) CCP indicated they would increase the faction loot drops in null sec. and 2) they the agent quality changes. That made it easier for people to access all the top agents and by making them all quality 20 put allot more lp into the game generally. Moreover the changes to the social skills also made it easier to collect lp.
~These 2 things in addition to the super lp that incursions introduced hurt our ability to make a profit through smart planning and research into the lp store.
~As far as the null sec faction drops keeping the prices low you still want to blame tags. But the tags aren't the issue any more than isk itself. The problem is that as long as there is a supply of comparable items coming from low sec the price of the lp store items will have an upper limit.

CCP can do a few things to help the traditional lp stores.

1) have null sec drop predominantly a certain type of mod so players need to look to the traditional lp store for faction modules of the other types.

2) Give incursions more in their own lp store but and end the super lp transfer stuff. The new unique items should mollify people who are running them but it will allow people using the traditional stores to still be able to have some profit margin without them dumping the lp.

3) Adjust the costs of the items and perhaps even the bonuses of some items. And yes they can adjust tags along the way. I am not against that. Its just narrow minded to see "the tags" as the sole problem. They aren't and they add a complexity, without which, eve would be more appealing to the dumb.


What about lp affects the LP store requirements for modules? which are the bottleneck items which restrain the purchase and distribution of these lp store items? is it the lp itself? a quantity which was in plentiful supply before incursions? or the weird belief that a pure influx of lp would affect the modules market share..


Lack of lp is the main reason why I and others do not sell the items from the better lp stores. But now even the better stores have a very slim profit margin. In the past that would lead to people no longer farming missions from that corp. Over time the number of people with lp for those items would diminish and then the profit margin could go up again. Then people would farm it again.

But now thanks to incursions “super lp” the amount of lp that can be used in any of the traditional lp stores is still farmed and so this self balancing does not work. The top stores profit margins will remain buried.
There are some stores that are broken and overfarmed that is true. There are many items that are not worth the cost or even close. This is true and should be looked at. I agree ccp should look at that but its not an "either or" problem. You keep looking at only portion of the issue.

It is not weird to believe that if ccp gives an influx of lp the profit margins for the items you can buy with that lp will shrink. In fact, it is weird that you keep thinking that this increase supply of items will not effect the price.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#20 - 2012-04-17 13:42:43 UTC
Kusum Fawn wrote:

This is an issue that predated incursions, agent changes, nullsec drop rate changes, and pretty much everything else ive seen in these threads as excuses why faction guns arent being sold. they continue to have the same bottleneck through out this debate. changing their stats, may change how many guns are traded on teh market, but it wont address the fundamental issues with the lp store and thus wont change the other nontraded modules in the lp store.


T2 is a great equalizer, it can be produced in hisec, it can be produced in low sec and it can be produced in nullsec. adding bonuses to hisec living doesn't make much sense to me, and i live here. buffing the module without addressing production is stupid, especially when the production side was known, (by many others but apparently not you) to be a big issue. bigger then any other the modules faced.

Wow you keep only looking at one part of the equation. Other modules are sold with the same tag requirements. You mentioned that yourself. If the tags are the only problem then how can that be?


Kusum Fawn wrote:

it was my impression of fw when it was first introduced, was that CCP expected many more people to jump into it then actually did. had people jumped at it, tag production would have been a veritable non issue. this does not mean that it wouldnt have been a balance issue later on, but more people would have been talking about it louder longer ago.


I think you may be correct here. And more people may do faction war plexing if it weren’t for the null sec pirate faction loot of the same items. Running a restricted major plex in a faction war complex for the amarr will get you about 20 mill in tags for about 20 minutes of pve. You can run an unrestricted plex and get more but you will have a beacon in low sec and you likely be out there in a battleship to tank the rats if you are solo.

Now 20 mill for 20 minutes is 60 mill per hour. Not really great stuff for low sec pve. BTW the tags in the smaller plexes are worse and likely won’t even pay for the ammo you use to kill the rats.
So if ccp thought people would be flocking to do pve in low sec in order to make 60 mill per hour they were mistaken. Can they adjust this and solve the tag problem? Yes of course they can.

1) They can have more tags drop.
2) They can make the pirate faction items that drop in null sec a generally different category of item than some of the better items of the lp stores. This will increase the value the lp store items and of the tags themselves. It will make it so running faction war complexes is more rewarding which will lead to more people doing it.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

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