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Stealth Bombers

Author
Substantia Nigra
Polaris Rising
Goonswarm Federation
#61 - 2012-04-13 10:09:41 UTC
ChromeStriker wrote:

If your having to ...


Indeed a possibility, but I'm taking one small step at a time. I might hop out into empire and test that on a volunteer ... along with survivability against drones.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Robert Caldera
Caldera Trading and Investment
#62 - 2012-04-13 11:53:34 UTC  |  Edited by: Robert Caldera
BolsterBomb wrote:
Denuo Secus wrote:
I read a lot about solo bombers here. But I just don't get how a bomber should be able to evade or even tank light drones (which are available on every viable target for a bomber). An ABing bomber should be able to evade/minimize missile or turret damage. But it cannot outrun drones. Also a bomber cannot destroy drones. So does a MSE really help that much? Or what do I miss?



Correct light drones (warriors) are the problem, the thing is can you kill him before the drones kill you? Also you can disengage at will so if you are taking bad damge get out.


I like the MSE ab fit because it gives you some tank. Im not a big fan of the mwd fit because either way drones will be a problem.


if you pick the right bomber (shooting into resistance hole), fit it right with MSE and 2(!!!!!) BCS, got good skills like covert V, all missile support V, drones are no problem - the target usually dies before drones start being a problem for your bomber.
Lost Greybeard
Drunken Yordles
#63 - 2012-04-13 19:50:52 UTC
Pick your bomber according to the resist hole of the missioners/ratters of the area you're hunting in, end of story. Slot layout is secondary. In the right location, my Nemesis is as good a solo bomber as any, suboptimal slot layout or not.

Don't fit a bomb launcher if you're in lowsec, don't fit a probe launcher unless there's something specific you're doing that requires it. Always fit at least one BCS. The rest of the fit is really to taste, I've actually had decent luck target painting things and tracking disrupting instead of fitting tank, so I had a better chance against cruisers (certain cruisers, anyhow).

Also, don't ever uncloak unless you know you've got a decent to high probability of winning. Until you figure out what that entails, you'll die a lot. Don't let that bother you, SBs are decently cheap.
lanyaie
Nocturnal Romance
Cynosural Field Theory.
#64 - 2012-04-13 21:21:45 UTC
THEY ARE ILLEGAL I'M TELLING YOU ILLEGAL!!! DO NOT GIVE THIS TERRORIST ACCESS TO STEALTH BOMBING TECHNOLOGY.

Spaceprincess

People who put passwords on char bazaar Eveboards are the worst.

Tenris Anis
Schattenengel Clan
#65 - 2012-04-14 06:04:14 UTC
Mordeth Ventox wrote:
Stealth Bomber Basics -

First things first...bombers are not WTFPWN boats. When applied correctly the damage they do can be quite substantial. If used improperly they won't do jack. Couple things to note for solo bomber pilot.

- Leave the torps at home. They are like a side arm on a solider...a weapon of last resort at best.
- Only fit 1 bomb launcher.
- Fit an offline probe launcher if you are in unfamiliar territory or trying to scan down miners. Bombing jet cans full of ore is a plentiful source of tears.
- Put warp core stabilizers in your low slots. They have saved my ass more times than I can count.
- Find and bookmark jump bridges. If you time your bombs right you can pop many haulers as they try to align or as they warp in.
- Don't bomb frigs. They won't die, they will just lock and pop you.
- Plan plan plan. Make bookmarks in your target system before you start bombing. Warp to your target (gate, jump bridge, etc) at optimal range while cloaked and drop a BM. Make tactical bookmarks 200-300km off gates so you can avoid bubbles. Don't I repeat DON'T bomb flycatchers or HICs you will die in a fire.
- Pick a few active systems (high/low sec borders with null sec are typically great places to hang out as they are often gate camped 24/7). Live in these systems...become very comfortable there.
- Never underestimate the OTHER benefits a bomber can have. Like making miners (real and bots) safe up. They are also great for popping the jet cans the miners leave behind in space as they warp off. If you hang out in some hot zones where big alliances are fighting, a well placed lock breaker bomb can really disrupt the remote rep battleship fleets. None of these will get you kills on your board, but they will help you extract many tears.

I hope this helps!



http://i140.photobucket.com/albums/r1/705ezi/not-sure-if-trolling-or-just-stupid.png

Remove insurance.

Robert Caldera
Caldera Trading and Investment
#66 - 2012-04-14 11:04:19 UTC
obvious troll
Sarcos
Caldari Provisions
Caldari State
#67 - 2012-04-19 02:32:14 UTC
1/10
Maximus Hashur
Federal Defense Union
Gallente Federation
#68 - 2012-05-31 03:05:56 UTC
Mr Bigwinky wrote:
Mordeth Ventox wrote:
Let it be said that torps on a bomber (while in a mixed fleet) are essential AND deadly. They just add to your bomber cost when going solo. I shall endeavor to drop in to your bomber chat sometime..maybe I can show you fine folks some of the wonders of the warp stab fit bomber. ;D


My apologies to OP, I won't be replying to your post.

I MUST post on how wrong this guy is though. He has NO IDEA how to fly a bomber outside of bombing jumpbridges it would seem. Likely has never lived in a wormhole or solo roamed, killing off ratters etc.

Your bomber can and will blow up frigates if you are good with it. Many a ceptor / dramiel / whatever has been popped at the hand of a bomb. (uncloak 70+km off, wait for them to allign, bomb, watch them explode as they get in range with MWD on.)

Sensor damps and torps can end Cruisers & BCs. Torps and AB can end BSs.

A torp volley followed by a bomb on a stationary target can blow up some T2 frigs (use target painter)

Anyway, anyone flying a bomber ignore the above guys advice.



I agree with the torp volley - bomb combo. I mount two target painters and a sensor damp. I also mount 1 warp core stab because for me i can get by with a targetting range of 30k and feel the ability to nullify a point is worth it. If i really need the extra targetting range for some reason a swap the sensor damp for a sensor booster with range script.

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Maximus Hashur
Federal Defense Union
Gallente Federation
#69 - 2012-05-31 03:41:20 UTC
ChromeStriker wrote:
BolsterBomb wrote:
I meant he (the BS) should have been aligned during his ratting escapades. You should always be orbiting with prop mod on.


FYI there are FIVE horsemen of the apocalypse, not four... one of them left before they became famous.



That must have been in one of the books the vatican did not deem worthy to become the new testament

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#70 - 2012-05-31 04:15:53 UTC
I have a purifier for fleet fit and a Manticore for solo fit (backwards from what you guys are suggesting) I am a newbie scrub when it comes to bombers, though I do loves me the frigates, and the ability of bombers to hit above their weight is very appealing. With that said I would like to throw in some of my own questions

First, and most importantly: Tell me more about target selection. Which kinds of ships can a bomber successfully take one, which ones are dubious, and what is damn near suicide?

Second is an extra BCU the reason the Hound and Purifier are preferred or is there some other reason everyone loves the extra low.

Also I have a couple of module related questions: First, can a small smartbomb successfully take down the warrior IIs that will inevitably end up following me, and what are your thoughts on active tank instead of a MSE (was thinking shield booster and cap booster, though would have to be a nemesis or manticore to fit prop and point. Hound or purifier could maybe use ancillary shield booster, but that's only good for 30 seconds)
Maeltstome
Ten Thousand Days
#71 - 2012-05-31 10:03:05 UTC
[Manticore, Damp]

Ballistic Control System II
Ballistic Control System II

Limited 1MN MicroWarpdrive I
Republic Fleet Warp Disruptor
Remote Sensor Dampener II, Targeting Range Dampening Script
Remote Sensor Dampener II, Targeting Range Dampening Script

Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Scourge Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Scourge Torpedo
Prototype 'Arbalest' Torpedo Launcher, Caldari Navy Scourge Torpedo
Covert Ops Cloaking Device II
[Empty High slot] <--- offline core probe launcher

Small Inverted Signal Field Projector I
Small Inverted Signal Field Projector I




Find people in belts/wormholes/in bad positions. Decloak, damp them, sram them from 30km, pop them.

500 dps from a frig? Excellent.

Don't even try to tank a bomber unless you are willing to spend a few hundred million and have gang boosters. just glass-cannon people.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#72 - 2012-05-31 11:35:22 UTC  |  Edited by: Substantia Nigra
Xindi Kraid wrote:

First, and most importantly: Tell me more about target selection. Which kinds of ships can a bomber successfully take one, which ones are dubious, and what is damn near suicide?


LOL, it all depends. For every bit of advice along these lines there are gonna be notable exceptions, but ...

- For a decent bomber gang virtually everything dies within seconds, it's just a matter of how you approach enemy gangs.
- Small fast ships make awkward targets for solo stealth bombers ... they may catch you and kill you, and you don't deliver as much damage as you'd like unless they're silly enough to be MWDing.
- Any ship using small combat drones can be a pain, because the drones can catch you and hurt you.
- Salvagers and industrials make easy bomber targets.
- tier-3 BCs make nice solo bomber targets.
- hurricanes can be good targets ... depending on how they behave.
- drakes also decent but tend to have more tank and the w-space ones I keep tackling often sool a flight of EC drones onto me.
- battleships are fantastic, if they don't throw small/medium T2 combat drones at you.

Even if your targets are setting an indie trap for you, you can often get in and kill the indie and get out again before anything else (except another bomber) can uncloak and target lock you. If the locals are chasing you small fast ships are the biggest danger.

Xindi Kraid wrote:

Second is an extra BCU the reason the Hound and Purifier are preferred or is there some other reason everyone loves the extra low.


Manticore is the most popular bomber. Hound is the fastest, smallest sig size, and quickest locking. Manti is biggest, slowest, and slowest locking ... but has great CPU / CAP and an extra midslot for fitting bells and whistles.

I love the hound as a fleet tackle bomber ... gets a point applied damn quickly. I adore the manticore for solo work ... either the extra slot for a standards setup or the ability to run an oversized AB in a meaningful way.


Xindi Kraid wrote:

Also I have a couple of module related questions: First, can a small smartbomb successfully take down the warrior IIs that will inevitably end up following me, and what are your thoughts on active tank instead of a MSE (was thinking shield booster and cap booster, though would have to be a nemesis or manticore to fit prop and point. Hound or purifier could maybe use ancillary shield booster, but that's only good for 30 seconds)


A small smartbomb can kill light drones ... but it does not do so quickly and I have had difficulty surviving the drones' attack long enough to kill more than a couple.

My solo manti has small smartbomb, shield booster, and cap booster ... all strapped to a 10MN AB. I'm not very good at anything PvP, and this is not a cheap ship setup, but in the right hands it can be just plain awesome. This clip (http://www.youtube.com/watch?v=ZLtHzH3uWis&context=C4f5c435ADvjVQa1PpcFMNDJI3rgNZ9Np8c-dxQt4jWfLxBuwDo-g=) is a great example of the right hands.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#73 - 2012-05-31 14:38:18 UTC
I saw that vid myself recently. Someone linked it while I was fitting up a manticore. From the limited information I have found, he has that thing officer fitted up the wazoo. That's also why I asked about smartbombs. That guy was using it, but I was wondering how effective it would be if I don't want to spend as much as it would take to get small fleet of battleships.

When it comes to a 10mn AB. how many sacrifices do you have to make to fit one of those? A quick glance tells me I need a micro auxiliary power core and 2 ancillary current routers or to start loading up the faction and officer gear.

As for tanking, my understanding (and purpose, when I fit one) isn't to keep you alive when ships hit you, it's to keep their drones from killing you till you can take out the ship that launched them. Against ship guns, your defense is to not get hit.

Anyways, what do you guys think of this:
[Manticore, solo]

3x Prototype 'Arbalest' Torpedo Launcher (Scourge Torpedo)
Covert Ops Cloaking Device II
Small YF-12a Smartbomb

Limited 1MN MicroWarpdrive I
Faint Warp Disruptor I
Small C5-L Emergency Shield Overload I
Small Electrochemical Capacitor Booster I (Cap Booster 100)

2x Ballistic Control System II

Small Ancillary Current Router I
Small Bay Loading Accelerator II
Chav Queen
Deep Core Mining Inc.
Caldari State
#74 - 2012-05-31 15:32:03 UTC
Im seeing a lot of set ups posted here that will get your bomber destroyed in no time.
Ask yourself one question before you fit.

What am I about to do?

if its bombing only, make your sig radius as small as possible make your ship align and warp as fast as possible and yes stabs are fine because you will not be targeting anything we ther you live or die depends how fast you can warp after bomb drop if you have a stab thats one point of tackle you dont have to worry about.

If your going to be using torps and going into combat I would NEVER undock without a MSE 2. The medium shield extender will give you enough time to warp out under drone attack it will save your ass from lucky shots ect without it your ship is simply too paper thin and unforgiving.
With a MSE 2 and a long range point you can confidently take on other bombers.

There is a vast array of usful stuff to fit in mids like damps ect and by all means fit what ever suits your style, but never leave home without that extender unless your doing bomb runs only.


Substantia Nigra
Polaris Rising
Goonswarm Federation
#75 - 2012-05-31 21:43:26 UTC
LOL, if nothing else this thread is showing that there is no one **right** way to fit a bomber. Bombers are such flexible adaptable ships that there are many ways to fit them. Sure some may be better than others, for certain roles, but for such a small ship you actually have a Hekuva lot of options.

I never fit MSEs to my bombers. An MSE leads to a 20-25% sig radius bloom for a bomber, but does provide some of the classic buffer that so many PvPers desire. If I fit any sort of shield / armor / structure tank it’s active shield – a small shield booster. Otherwise, the vast majority of situations, I rely on surprise, speed, and small sig radius as my ‘tank’ … along with, fingers crossed, killing them before they can kill me.
MWDs are even worse for your sig radius … a five-fold bloom … but I do occasionally use a MWD fitted Hound for fleet first-tackle work.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.