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Larger stations - and closer to the planets.

Author
Avila Cracko
#1 - 2012-04-13 18:11:48 UTC
Can we please get larger stations where few thousands capsuleer ships and normal people ships can actually dock?
This stations are too small... and how you put there that many CQ and all that ships?
Is there some tech that zip persons and ships when we enter the stations? UghRoll

And... you know...
Stations are not at planets at all now.
It looks like they dont have any connection to planet in the background and planet is only wallpaper for station.
It need to look like the station is in planets orbit.
Make us see that there is HUGE planet when we undock.
I want to see something like this:
http://portal.unesco.org/ci/en/files/11543/10560048172esa_satellite.jpg/esa_satellite.jpg
You see how planet is large.

Or planets too have zip tech for everything on it? UghUghRollRoll

And it looks so damn nice too.

truth, the whole truth and nothing but the truth.

masternerdguy
Doomheim
#2 - 2012-04-13 18:12:56 UTC
Bigger station, closer to planet. Why would a warp capable civilization do something like that?

Things are only impossible until they are not.

Pak Narhoo
Splinter Foundation
#3 - 2012-04-13 18:17:07 UTC
Meh, ever seen the inside of the Tardis? Same thing.
Avila Cracko
#4 - 2012-04-13 18:18:33 UTC
masternerdguy wrote:
Bigger station, closer to planet. Why would a warp capable civilization do something like that?


First:
how warp drive enables to put bigger things and persons in the smaller space?


Second:
If station is called by the planet it have some connection with it.
Stations are in orbits so that planets magnetic field protects it from cosmic radiation and solar radiation and that planets gravity protects it from space objects.
And the third: capsuleers have better view. Cool

truth, the whole truth and nothing but the truth.

Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#5 - 2012-04-13 18:30:43 UTC
Station scale could certainly use some work, hell my archon barely fits in some stations, let alone the bajillions of ships apparently tucked into jita 4/4

Having that massive planetary perspective though would be a prob in EVE universe, simply because that sort of orbit is barely more than 100 km, meaning people would regularly be colliding with the planets surface.
Looks pretty, unfortunately not practical.

There should be a rather awesome pic here

masternerdguy
Doomheim
#6 - 2012-04-13 18:31:36 UTC
Avila Cracko wrote:
masternerdguy wrote:
Bigger station, closer to planet. Why would a warp capable civilization do something like that?


First:
how warp drive enables to put bigger things and persons in the smaller space?


Second:
If station is called by the planet it have some connection with it.
Stations are in orbits so that planets magnetic field protects it from cosmic radiation and solar radiation and that planets gravity protects it from space objects.
And the third: capsuleers have better view. Cool


I was thinking just build the bigger station much further from the planet. Possibly at a Lagrange point between a planet and the host star.

Things are only impossible until they are not.

Petrus Blackshell
Rifterlings
#7 - 2012-04-13 18:32:46 UTC
Avila Cracko wrote:
First:
how warp drive enables to put bigger things and persons in the smaller space?

A giant secure container is 3000 m3 large, but holds 3900 m3. You can't explain that.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Severian Carnifex
#8 - 2012-04-13 18:47:46 UTC
Petrus Blackshell wrote:
Avila Cracko wrote:
First:
how warp drive enables to put bigger things and persons in the smaller space?

A giant secure container is 3000 m3 large, but holds 3900 m3. You can't explain that.



LOL... Lol

But i dont think there is tech that can make living person smaller.
Markus Reese
Deep Core Mining Inc.
Caldari State
#9 - 2012-04-13 19:29:10 UTC
Petrus Blackshell wrote:
Avila Cracko wrote:
First:
how warp drive enables to put bigger things and persons in the smaller space?

A giant secure container is 3000 m3 large, but holds 3900 m3. You can't explain that.


Makes perfect sense. Is easier to stack stuff in a box than it is just sitting on the ground.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

masternerdguy
Doomheim
#10 - 2012-04-13 19:30:51 UTC
Markus Reese wrote:
Petrus Blackshell wrote:
Avila Cracko wrote:
First:
how warp drive enables to put bigger things and persons in the smaller space?

A giant secure container is 3000 m3 large, but holds 3900 m3. You can't explain that.


Makes perfect sense. Is easier to stack stuff in a box than it is just sitting on the ground.


That's a mighty efficient stacking method you have there mate....

Things are only impossible until they are not.

Petrus Blackshell
Rifterlings
#11 - 2012-04-13 19:32:04 UTC
Markus Reese wrote:
Petrus Blackshell wrote:
Avila Cracko wrote:
First:
how warp drive enables to put bigger things and persons in the smaller space?

A giant secure container is 3000 m3 large, but holds 3900 m3. You can't explain that.


Makes perfect sense. Is easier to stack stuff in a box than it is just sitting on the ground.

Tide goes in, tide goes out...

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Tobiaz
Spacerats
#12 - 2012-04-13 19:42:50 UTC
The stations already got a big size-upgrade at some point. CCP just keeps creating bigger ships, that's the problem.

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JamesCLK
#13 - 2012-04-13 19:43:56 UTC
Petrus Blackshell wrote:
Markus Reese wrote:
Petrus Blackshell wrote:
Avila Cracko wrote:
First:
how warp drive enables to put bigger things and persons in the smaller space?

A giant secure container is 3000 m3 large, but holds 3900 m3. You can't explain that.


Makes perfect sense. Is easier to stack stuff in a box than it is just sitting on the ground.

Tide goes in, tide goes out...


Military experts are calling them plank bubble stabilisers. P

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

Skorpynekomimi
#14 - 2012-04-13 19:46:09 UTC
Once you have warp drives, the sky's the limit. You're probably storing ships and cargo inside a dedicated, instanced warp bubble.

Economic PVP

Nova Fox
Novafox Shipyards
#15 - 2012-04-13 20:05:26 UTC
I rather have bigger planets.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Vertisce Soritenshi
The Scope
Gallente Federation
#16 - 2012-04-13 20:08:06 UTC
MUCH larger planets, MUCH larger stations! Make these solar systems to scale! That would be EPIC!

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Adunh Slavy
#17 - 2012-04-13 20:11:41 UTC
It used to be even worse, pre-trinity, but could use a bit more. /signed

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

bornaa
GRiD.
#18 - 2012-04-13 20:21:41 UTC  |  Edited by: bornaa
If we want to change something about size of planets, orbits of ships and stations around the planets we need to talk now before CCP conclude work on dust link.
It will make things more complicated to change after link is finished.

I think that bombardment too would look much more realistic and better if planets are bigger - objects and ships closer to it.

And CCP told that they are working on all skins on much more hi-resolution then in game so they have space for making things larger without much loosing much dev time and it would still look good. (i am talking here about the planets and stations)

But, some stations need new models too to show their greatness and importance.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Petrus Blackshell
Rifterlings
#19 - 2012-04-13 20:22:01 UTC  |  Edited by: Petrus Blackshell
Nova Fox wrote:
I rather have bigger planets.

The Eve planets are already realistically sized. The space shuttle travels at 7700 m/s, and circles the Earth in about 1.5 hours. Fit up a Dramiel for the same speed and try to orbit Amarr Prime.

Ed: I should be clearer. It's not that objects in Eve are too small, it's that the speeds at which everything travels are way too enormous to give a satisfying sense of scale. This is why combat mostly involves shooting little specks, as well. Unless CCP dumps realism by the wayside, it's not going to change.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Cavel Avada
Hedion University
Amarr Empire
#20 - 2012-04-13 21:05:25 UTC
Petrus Blackshell wrote:
Nova Fox wrote:
I rather have bigger planets.

The Eve planets are already realistically sized. The space shuttle travels at 7700 m/s, and circles the Earth in about 1.5 hours. Fit up a Dramiel for the same speed and try to orbit Amarr Prime.

Ed: I should be clearer. It's not that objects in Eve are too small, it's that the speeds at which everything travels are way too enormous to give a satisfying sense of scale. This is why combat mostly involves shooting little specks, as well. Unless CCP dumps realism by the wayside, it's not going to change.


Personally, I'd like to see actual orbits (like stations passing into/out of the dark side of a planet as it rotates), as well as a few systems with binary stars.
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