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EVE seems smaller, We need more space!

Author
flakeys
Doomheim
#21 - 2012-04-13 14:53:02 UTC
Ozonne Layer wrote:
NO I DO NOT MEAN HIGH SEC! let them burn in their jita/amarr/rens hell......Twisted

im talking about low sec and null sec.




People in low-sec are allready complaining their ass of because of lack of targets , yet you want MORE space?

And more null space , just lol mate , half of null is empty.There is no need for more null space , there is a need to find a solution how to get the people in null not to cuddle up and take over a huge part wich is sitting there idle.
I have roamed through the south a few weeks back.I went through 4 different null regions and about 50 systems and i encountered 'some people' in npc null and after npc null it was just deserted untill i came to the low-sec chokepoint to head out again.Only at that exit point and the 2 jumps before did i have 'a person' in local.

I am a 2003 player myself and the population most of the times seems even less then in the old days appart from the blobsystems.The only nullspace that seems decently crowded in the whole region is npc null.With that it allready gives the answer , you want more null then that null should by definition be NPC null because adding more sov null will have no meaning to popultaion density.

We are all born ignorant, but one must work hard to remain stupid.

Tanya Powers
Doomheim
#22 - 2012-04-13 14:53:23 UTC
Tobiaz wrote:
Tanya Powers wrote:
Tobiaz wrote:
The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue).


Because players are concentrated ONLY in a few systems.

This is the real problem, but to solve this problem you need to think and search all the symptoms leading to this illness.


And why is that? Because I can be anywhere in empire and still go shopping in Jita and back, in half an hour.



High sec is for new players so if it's easier and boring it's ok. If you are still there and play for more than one year then you are missing so many things in Eve I'm almost sad for you.

Once again, why Jita and some other high sec trade hubs are so populated? -because it's easy, and it's not by making high sec pvp easier that will change whatsoever.

Is by immediately cutting by 50% the number of high sec industry slots and make those at least 500% more expensive.

Is by increasing significantly trading fees in high sec for over 500% and make sort no skill makes you immune to it ^^

Is by decreasing significantly the number of sale/buy orders you can use in high sec, reduce their time availability.

Just this would make null sec a lot more interesting.
Noriko Mai
#23 - 2012-04-13 15:02:05 UTC
For me it feels empty. <100 in a Solarsystem is not much. But ok, let everyone have it's own system so none has to fight anymore
Solarsystems need more content
E.g.: Stations should be degradet with Storyline events and new one should be build to fit in the FW conflict. Building Stations can integrate players (help with resources or protect the structure while it is build against npcs).
Real exploration (with random events) and not the few we have where just the loot is random
Changing Security Status for systems. LowSec->HighSec/0.0, HighSec->LowSec, 0.0->LowSec for systems that are at the border of High/low/0.0
Cool Stuff players can build and live in together (new POSs
etc...etc...etc..

The limited space a THE reason for conflict. No conflict no EvE

Actually I think even Jita is not that populated. 2000+ in Jita 4/4 and a few in space. whooo

"Meh.." - Albert Einstein

Prez21
D-sync
D-sync.
#24 - 2012-04-13 15:02:09 UTC
Ive been playing EVE since 2005 and it seemed huge back then. This was of course before warp to 0, jump bridges, titan bridges and cynos were in game so traveling took a lot more time so people didnt often travel from one side of eve to the other like today. With cyno chains and jump bridges etc certain people can get almost anywhere in eve in 30-40 mins and this is what i believe is the major problem in todays game, the projection of force for certain people is too easy.

Moving from north to south or east to west isnt a problem for any one with a bit of organisation. I remember when wars were fought people used to have to deploy to staging systems to attack others, today people can attack other alliances from 4 regions and way and be back home before tea, this takes away small localized conflicts and markets. Certain alliances hold space 5 regions apart, theres no downside to traveling 5 regions away from your home to help allies because you can be back in your own space in 40mins to defend it if anyone attacks your space.

If it was harder to travel around so easily EVE would seem so much bigger again, smaller conflicts would brake out, other market hubs would appear besides just jita and i think the game would be much more fun but people are too used to having traveling so easy that it would never happen.
Brooks Puuntai
Solar Nexus.
#25 - 2012-04-13 15:03:02 UTC  |  Edited by: Brooks Puuntai
Tanya Powers wrote:

High sec is for new players so if it's easier and boring it's ok. If you are still there and play for more than one year then you are missing so many things in Eve I'm almost sad for you.

Once again, why Jita and some other high sec trade hubs are so populated? -because it's easy, and it's not by making high sec pvp easier that will change whatsoever.

Is by immediately cutting by 50% the number of high sec industry slots and make those at least 500% more expensive.

Is by increasing significantly trading fees in high sec for over 500% and make sort no skill makes you immune to it ^^

Is by decreasing significantly the number of sale/buy orders you can use in high sec, reduce their time availability.

Just this would make null sec a lot more interesting.


Not really. Even if you need nerf the hell out of high sec indy, it would just make things 10x worse. Since 0.0s industrial system is so flawed it can't support regular production. Add to the fact that the corporation management system is terrible which makes doing any large scale production in a large corporation a nightmare. Also with the fact that ANYONE can access 0.0 SOV markets even if they don't have docking rights. Which means people can buy and sell items without even being able to dock. This makes having any sort of functional industrial and market complex in 0.0 not worth it.

Edit: That came out crappy. But too sleepy to fix it, you get the point.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

The Forum Warrior
#26 - 2012-04-13 15:07:58 UTC
More systems please

There is no thread lock which can withstand me

Rimase
#27 - 2012-04-13 15:12:20 UTC
low sec changes

Looking to join Caldari Faction Warfare corporation!

Tobiaz
Spacerats
#28 - 2012-04-13 16:27:26 UTC  |  Edited by: Tobiaz
Tanya Powers wrote:
Tobiaz wrote:
Tanya Powers wrote:
Tobiaz wrote:
The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue).


Because players are concentrated ONLY in a few systems.

This is the real problem, but to solve this problem you need to think and search all the symptoms leading to this illness.


And why is that? Because I can be anywhere in empire and still go shopping in Jita and back, in half an hour.



High sec is for new players so if it's easier and boring it's ok. If you are still there and play for more than one year then you are missing so many things in Eve I'm almost sad for you.

Once again, why Jita and some other high sec trade hubs are so populated? -because it's easy, and it's not by making high sec pvp easier that will change whatsoever.

Is by immediately cutting by 50% the number of high sec industry slots and make those at least 500% more expensive.

Is by increasing significantly trading fees in high sec for over 500% and make sort no skill makes you immune to it ^^

Is by decreasing significantly the number of sale/buy orders you can use in high sec, reduce their time availability.

Just this would make null sec a lot more interesting.



Saying that empire is for new players only... Lol

I've been playing this game since beta and I've seen most of what EVE has to offer. There was a time in EVE when there were no real superhubs (first Yulai, now Jita). There also was a time when slots were hundreds of times more expensive then they were now (it used to be that slots were rented like offices). Your suggestions show you don't understand how empire works.

A flat increase in rental-price won't do much to spread population. A price determined by the availability&demand of slots would.

Simply increasing trading fees by 500% is just ********. Why not simply remove the market in empire Roll

Altering the number of sale/buy orders won't do ANYTHING except for forcing players to use more alts.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Tanya Powers
Doomheim
#29 - 2012-04-13 16:41:33 UTC  |  Edited by: Tanya Powers
Brooks Puuntai wrote:
Tanya Powers wrote:

High sec is for new players so if it's easier and boring it's ok. If you are still there and play for more than one year then you are missing so many things in Eve I'm almost sad for you.

Once again, why Jita and some other high sec trade hubs are so populated? -because it's easy, and it's not by making high sec pvp easier that will change whatsoever.

Is by immediately cutting by 50% the number of high sec industry slots and make those at least 500% more expensive.

Is by increasing significantly trading fees in high sec for over 500% and make sort no skill makes you immune to it ^^

Is by decreasing significantly the number of sale/buy orders you can use in high sec, reduce their time availability.

Just this would make null sec a lot more interesting.


Not really. Even if you need nerf the hell out of high sec indy, it would just make things 10x worse. Since 0.0s industrial system is so flawed it can't support regular production. Add to the fact that the corporation management system is terrible which makes doing any large scale production in a large corporation a nightmare. Also with the fact that ANYONE can access 0.0 SOV markets even if they don't have docking rights. Which means people can buy and sell items without even being able to dock. This makes having any sort of functional industrial and market complex in 0.0 not worth it.

Edit: That came out crappy. But too sleepy to fix it, you get the point.



I actually forgot to note that low and null sec should obviously get a huge buff for industry but I still think that if there are so many players in high sec it's mostly because of those points and not because they win that much tons of isk mining veldspar or running missions like some nerds say.
This is completely untrue except for incursions and multi boxing players/bots that are not and should never be a reason to say high sec players are uber rich with no risk, because null sec with a farming ship in the same time can do dozens more isk.

Moving and encouraging industry in null/low would increase conflict and conflict means benefits.
Adunh Slavy
#30 - 2012-04-13 16:46:53 UTC
Malcanis wrote:

Good ideas


Malcanis is correct, much better use of the space that already exists would be a good idea. I'm all for new kinds of space, even something that is quite simple to find with the onboard scanner that noobies to vets can do with no extra modules on ships. New travel mechanics could also go a long way to making Eve feel larger, and feel like something other than a collection of oil filled fish bowls connected to one another by hoses.

CCP is looking at core game play, hopefully the very core, space and how we travel in it and what it is, is going to be examined as well.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Gnaw LF
Viziam
Amarr Empire
#31 - 2012-04-13 16:48:13 UTC
Prez21 wrote:
Ive been playing EVE since 2005 and it seemed huge back then. This was of course before warp to 0, jump bridges, titan bridges and cynos were in game so traveling took a lot more time so people didnt often travel from one side of eve to the other like today. With cyno chains and jump bridges etc certain people can get almost anywhere in eve in 30-40 mins and this is what i believe is the major problem in todays game, the projection of force for certain people is too easy.

Moving from north to south or east to west isnt a problem for any one with a bit of organisation. I remember when wars were fought people used to have to deploy to staging systems to attack others, today people can attack other alliances from 4 regions and way and be back home before tea, this takes away small localized conflicts and markets. Certain alliances hold space 5 regions apart, theres no downside to traveling 5 regions away from your home to help allies because you can be back in your own space in 40mins to defend it if anyone attacks your space.

If it was harder to travel around so easily EVE would seem so much bigger again, smaller conflicts would brake out, other market hubs would appear besides just jita and i think the game would be much more fun but people are too used to having traveling so easy that it would never happen.




Hit nail on the head. Add to that a myriad of timers for taking sov and defensive action is only needed when something is coming out of reinforce, at which point you can just throw the entire weight of your coalition due to decreased travel times.
Vertisce Soritenshi
The Scope
Gallente Federation
#32 - 2012-04-13 16:54:24 UTC
BuckStrider wrote:
Vertisce Soritenshi wrote:
I think new space would be nice...but not needed. If new space is introduced it should NOT be like nullsec or lowsec at all. Something entirely new and different. Uncontrolled space, no gates, no sov, maybe a new module that acts as a way to get to each system. Without the module you can't go to those systems at all since they have no gates. Going from system to system will put you in a random location within the new system instead of always appearing at a static gate.

Some new nullsec for sov couldn't hurt either I guess...



There is such an area in EVE that has no gates, no sov and is generally uncontrolled.

It's called 'Wormhole Space'

While the module is not new, a probe launcher is needed to move from system to system. Without it, you can't go anywhere.




Congrats...I am glad you managed to figure out what I was getting at. You are indeed special.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Esan Vartesa
Samarkand Financial
#33 - 2012-04-13 17:39:40 UTC
Moonaura wrote:
Welsige wrote:
No, its sometimes hard to find a figth the way it is.

More people in the same space = more conflict.


This.

What does need changing is the way 0.0 model currently works. Massive alliance takes ton of space. Rents it to the underdogs and smaller alliances. Massive alliance gets richer, takes more space... until fail cascade. Then rinse and repeat.

There should be a way for smaller corps and alliances to take 0,0 space without having to be pets or renters, and hold it reasonably against a much larger alliance.

My thinking is, the more space you take - the harder it is to keep it, and the less you have, the easier it is to keep it. How that is done, is another matter!


You understand that you just described real world human history in a nutshell, right?
RAP ACTION HERO
#34 - 2012-04-13 17:46:51 UTC
more npc null only, stick these npc pockets in the middle of existing claimable null sov space, would be fun.

vitoc erryday

Avila Cracko
#35 - 2012-04-13 17:53:24 UTC  |  Edited by: Avila Cracko
Maybe normal space like what we have here.
0.0 but no sov or anything.
and its connected to this space by WH Labirints so its hard to get there and to move any larger force in there.
so like 7 to 10 WHs connected connected together and one end is here and other is there and many dead ends in between.
You cant live there because you are almost completely isolated and dont have connection to markets or anything.
And its very dangerous (hard, hard NPCs with ships that we have not seen).
But the most rewarding space. If you find your way back to known space you can sell your loot for huge ISK amounts.

truth, the whole truth and nothing but the truth.

Kahega Amielden
Rifterlings
#36 - 2012-04-13 17:57:59 UTC
Interesting note: Even with vast swaths of empty nullsec, if there's 50K players online there is an average of ~7 players per system, including w-space.

We could definitely use some more space. I'd say we should add a bit more lowsec, but mostly it should be some new form of space that pulls people out. Some new w-space systems might be good too.
Wiccan999
Starwinders
#37 - 2012-04-13 18:05:19 UTC
OP is right we could do with some more space....
ctx2007
Republic Military School
Minmatar Republic
#38 - 2012-04-13 19:02:22 UTC
There should be a bit more space with all the recent banning of bots etc. Open up Jove space

You only realise you life has been a waste of time, when you wake up dead.

Commander Spurty
#39 - 2012-04-13 19:12:00 UTC
Recycle all the unused space first.

Fix that, nature abhors a vacuum.



There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Bloodpetal
Tir Capital Management Group
#40 - 2012-04-13 19:16:59 UTC  |  Edited by: Bloodpetal
We don't need more systems we need more to do in each system that makes it seem bigger. Each system is tons of space but not usable

Where I am.