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Player Features and Ideas Discussion

 
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ship computer hacking

Author
leviticus ander
The Scope
Gallente Federation
#1 - 2011-09-25 20:24:30 UTC  |  Edited by: leviticus ander
something that would be interesting is a ship computer interfacing device. rather than just stopping the functionality, you would get the ability to take over certain functions of a ship. so you could attacks an enemies ship to turn off mods. or to make the guns fire on another target, or even on their own fleet.
it would have a skill or a set of skills to make you better at the overall action of it, or at specific things like remote interfacing with defensive, offensive, utility, or drone systems.
because of the computers being more complex as they get bigger, it would need a larger capability to attack it' this would mean that you would needs capital ships to control cap systems, or a large group of BSs.
another this that could be done is to add another module that makes it look like there is an attack going on, and so as more of these are activated on a single ship the easier it is to break in.
this may be a terrible idea, but I think it would add a different range of attacks to the game.

PS: the mods may be controlled by scripts so as to make it harder for a single person to just take control of a ship.
PPS: there could also be defensive systems like ECCM is to ECM.

EDIT: one other thing. since they are their own ship, you can directly attack a drone, and it will be easier, bu it will use up your bandwidth if you are trying to get it to do anything. while you can take control of the ships drone computer and use that to give commands. it's far harder to take control of the computer but it would not take bandwidth.
this could give some method of attack on super carriers and carriers.
leviticus ander
The Scope
Gallente Federation
#2 - 2011-09-28 00:04:28 UTC
anyone?
Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2011-09-28 02:45:09 UTC
yeah, mhmmm, so insetad of whelpcanes, the goons will field hundreds, if not thousands, of hack-canes or whatever else, and waht happens when these ebcome the new OP, and the only way to win a fleet fight is to bring more hack-ships then the other guys, and it ends with everyone just bringing hack shps or not fightiong at all?

not supported, too likley it would just become ridiculously overused and break game.
Soldarius
Dreddit
Test Alliance Please Ignore
#4 - 2011-09-28 02:57:09 UTC
This has to be one of the worst ideas I've seen in a long time.

It is already possible to do exactly as you say in fleet battles using bots simply reading the fleet command window. And now you want to make it an in-game option? Not supported, but vehemently opposed.

http://youtu.be/YVkUvmDQ3HY

Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2011-09-28 06:00:09 UTC
Soldarius wrote:

It is already possible to do exactly as you say in fleet battles using bots simply reading the fleet command window. And now you want to make it an in-game option? Not supported, but vehemently opposed.


It is?


Got proof?
leviticus ander
The Scope
Gallente Federation
#6 - 2011-09-28 07:33:17 UTC
Soldarius wrote:
This has to be one of the worst ideas I've seen in a long time.

It is already possible to do exactly as you say in fleet battles using bots simply reading the fleet command window. And now you want to make it an in-game option? Not supported, but vehemently opposed.


I'm pretty sure it's not the worst idea. but I could understand it looking like a terrible idea.
and how can you take control of components of ships using a bot? I think I'm missing some experience in that area.

Nariya Kentaya wrote:
yeah, mhmmm, so insetad of whelpcanes, the goons will field hundreds, if not thousands, of hack-canes or whatever else, and waht happens when these ebcome the new OP, and the only way to win a fleet fight is to bring more hack-ships then the other guys, and it ends with everyone just bringing hack shps or not fightiong at all?

not supported, too likley it would just become ridiculously overused and break game.


swarming hacking ships would not be an auto win. capital ships would take massive numbers of BC sized hackers to stop even one. in that time, they could easily fry enough of the canes to make them just an irritance rather than a threat if there even was one to begin with.
and if everyone is hacking instead of fighting, then there would be no point as nobody would have any offensive.
overall though, I would actually say that your post is trolling. mind you, mine may be too even if unintentionally.
Sakaras Lane
Wok The Dog
Naga Please.
#7 - 2011-09-29 08:29:19 UTC
Hacking should not be used as a form of active in combat warefare but instead it should be used for more practical maters I would like to see covert-ops class ships be able to hack ships with cynos deployed and access a cyno broadcast for their ships and do so from 60km away, you light up that cyno I can just hack into it and my ships can cyno to you for as long as I am on field hacking your cyno ships nav computer.
Khersei
Deimos Delivery Co
Pillars of Liberty
#8 - 2011-09-29 11:06:06 UTC
Hacking should be enhanced but not to allow a combat utility.

Hacking (or a second tier Hacking skill) should have some utility for both locking and unlocking deadspace gates.

Id quite like player deadspace sites (for smallholdings)- with accel gates that you can lock/unlock via hacking.
The deadspace sites should only stay active for 30 minutes after the last use and you shouldbe able to use hacking to force a lock on the gate. That lock should be unlockable via hacking within the 30 minute period.