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EVE seems smaller, We need more space!

Author
Ozonne Layer
Heretic Hunter's
#1 - 2012-04-13 14:05:24 UTC
I've played EVE since 2003/2004 on various chars.

One thing that strikes me about EVE anno 2012, is the competition for space.

I belive its gotten to a point, were CCP needs to adress the need for more space in eve.
every place you go, you'll find cramped and filled.
NO I DO NOT MEAN HIGH SEC! let them burn in their jita/amarr/rens hell......Twisted

im talking about low sec and null sec.

I think the game could be more rewarding for many players, if CCP added more low sec clusters o every empire, and added some more null sec.


dunno what ppl's opionions is on this, but i guess the usual troll will have a blast he eh....

how ever i am curious as to why CCP hasnt allready expandede EVE universe further...


I remember wen we were only 10k players on at random 23/7 now its more like 45k 23/7

in my opinion eve started to feel crowded wen it started hitting the 35k+ range of online.....

am i alone in this weiv?
Rico Minali
Sons Of 0din
Commonwealth Vanguard
#2 - 2012-04-13 14:07:28 UTC
+1 but make some of teh new swathes of lowsec and nullsec that cant be cyno'd to from any other areas of low and null. Make some varied and unusual areas.

Trust me, I almost know what I'm doing.

Spy 21
Doomheim
#3 - 2012-04-13 14:07:42 UTC
Yes please.

Obfuscation for the WIN on page 3...

Vertisce Soritenshi
The Scope
Gallente Federation
#4 - 2012-04-13 14:13:01 UTC
I think new space would be nice...but not needed. If new space is introduced it should NOT be like nullsec or lowsec at all. Something entirely new and different. Uncontrolled space, no gates, no sov, maybe a new module that acts as a way to get to each system. Without the module you can't go to those systems at all since they have no gates. Going from system to system will put you in a random location within the new system instead of always appearing at a static gate.

Some new nullsec for sov couldn't hurt either I guess...

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Brooks Puuntai
Solar Nexus.
#5 - 2012-04-13 14:17:08 UTC
Vertisce Soritenshi wrote:
I think new space would be nice...but not needed. If new space is introduced it should NOT be like nullsec or lowsec at all. Something entirely new and different. Uncontrolled space, no gates, no sov, maybe a new module that acts as a way to get to each system. Without the module you can't go to those systems at all since they have no gates. Going from system to system will put you in a random location within the new system instead of always appearing at a static gate.

Some new nullsec for sov couldn't hurt either I guess...


Sounds oddly familiar.

As far as adding more low-sec, they need to find a purpose or use for low-sec before they start adding more. Otherwise it will just be more unused space.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Welsige
The Scope
Gallente Federation
#6 - 2012-04-13 14:18:55 UTC
No, its sometimes hard to find a figth the way it is.

More people in the same space = more conflict.

[b]~ 10.058 ~

Free The Mittani[/b]

Brooks Puuntai
Solar Nexus.
#7 - 2012-04-13 14:21:44 UTC
Welsige wrote:
No, its sometimes hard to find a figth the way it is.

More people in the same space = more conflict.


So limit logistics and make people more localized.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Ghoest
#8 - 2012-04-13 14:23:35 UTC
The word "space" implies a sense of spaciousness that EVE currently lacks.

Wherever You Went - Here You Are

Moonaura
The Dead Rabbit Society
#9 - 2012-04-13 14:27:48 UTC
Welsige wrote:
No, its sometimes hard to find a figth the way it is.

More people in the same space = more conflict.


This.

What does need changing is the way 0.0 model currently works. Massive alliance takes ton of space. Rents it to the underdogs and smaller alliances. Massive alliance gets richer, takes more space... until fail cascade. Then rinse and repeat.

There should be a way for smaller corps and alliances to take 0,0 space without having to be pets or renters, and hold it reasonably against a much larger alliance.

My thinking is, the more space you take - the harder it is to keep it, and the less you have, the easier it is to keep it. How that is done, is another matter!

"The game is mostly played by men - 97%. But 40% of them play as women... so thats fine."  - CCP t0rfifrans 

Malcanis
Vanishing Point.
The Initiative.
#10 - 2012-04-13 14:30:32 UTC
Ozonne Layer wrote:
I've played EVE since 2003/2004 on various chars.

One thing that strikes me about EVE anno 2012, is the competition for space.

I belive its gotten to a point, were CCP needs to adress the need for more space in eve.
every place you go, you'll find cramped and filled.
NO I DO NOT MEAN HIGH SEC! let them burn in their jita/amarr/rens hell......Twisted

im talking about low sec and null sec.

I think the game could be more rewarding for many players, if CCP added more low sec clusters o every empire, and added some more null sec.


dunno what ppl's opionions is on this, but i guess the usual troll will have a blast he eh....

how ever i am curious as to why CCP hasnt allready expandede EVE universe further...


I remember wen we were only 10k players on at random 23/7 now its more like 45k 23/7

in my opinion eve started to feel crowded wen it started hitting the 35k+ range of online.....

am i alone in this weiv?


100% agreed. This links to another of my hobby horses: Systems in EVE are perceptually "small" - they just don't feel very big - even though in absolute size they're billions of kilometres across, because there are only a few meaningful places to be in them, and those places are 1 grid size each, and because it's incredibly quick to travel acros them and across the map.

The way to make EVE larger isn't just to spam more systems onto the map (although I am more than OK with having more systems if that means we get more types of space); it's to make it so that more happens in a larger number of places within those systems. At the moment, a moon that is hundreds of Km across, or a planet that is supposedly thousands of kilometers in diameter, has an "orbital" grid a mere few hundred k across on one side of the planet - this needs to change to an actual orbital volume. Moons are static and don't orbit planets, but they should do so, and on perceptible timescales.

Currently, it also means nothing to be with a few hundred Km of the surface of a planet several times more massive that Jupiter- there are no gravity wells, there are no radiation fields, there are no magnetic fields, no dust clouds, no environmental effects. We should see these. It should make a difference where you fight. Gravity wells should affect agility, dust clouds should affect sensor strength/scan res/lock range, radiation belts should abrade shields, etc. Fleets with heavy ship classes should try and force engagements deep in gravity wells where their lack of agility makes less difference. Pilots with Sensor Damp EW should prefer dust cloud environments. Armor ships should be able to take advantage of the conditions in radiation belts when fighting shield fleets.

Planetary rings should be real physical, navigatable places, massive rings that are tens or even hundreds of thousands of kilometers in length, dotted with asteroids, icesteroids, anchorable microPOS for individual players, NPC rat hideouts, exploration sites, etc. Fully exploring a single one should be the work of days, even weeks for an individual player. The asteroids and icesteroids and sites in a ring should disappear when exhausted, and respawn in a new location to stop things becoming predictable.

Planets should be able to support multiple outposts, and it should be possible to have more than 1 POS orbit a moon.

A single 0.0 system constructed in this way should be able to support multiple, even dozens of pod pilots. Individuals might be quite happy to stay in a single systems for days or even weeks simply exploring a genuinely massive system.

Instrasystem Travel should also take longer; it should mean much more than it currently does to undertake a 100AU warp vs a 1AU warp. This will further increase the perception of size, and it will also add a tactical dimension for FCs and solers alike - it will become worthwhile to decoy your pursuers to the other end of a system, for instance. That would also straight up increase travel time for subcaps. Similarly, capital jump ranges should be proportionately reduced. That, combined with the perceptual size increase and the increased possible population density, would enourage people to look for politics in their own region - perhaps even their own constellations - rather than on the other side of the map.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tanya Powers
Doomheim
#11 - 2012-04-13 14:30:44 UTC  |  Edited by: Tanya Powers
@OP

Actually there are so many empty systems in Eve that I can't agree exactly with your terms.

There are already a lot of empty systems in high sec, a huge lot of empty systems in low sec and even greater in null sec, so why bring more possibilities of empty space when there are already far too much?

We need to understand first why so many systems are empty, is it because:

-there's no station where as neutral you can't dock

-resources are bad

-bubbles

-POS too easy to bash and offer very bad to no protection to your assets or your ships

And I'm sure I'm missing a lot of stuff.
Actually living in null I can tell you that I'm happy to see small entities come around and not being able to catch them all the time, even die to them because this means they have a chance to get there and do some stuff, and this can't be bad for the game or for players experience.

This brings me to this point I know null sec dudes will hate me for asking you guys to think about: Bubbles.

Bubbles are bad for pvp:
-Because whenever in some intell chan is said "x" system = bubbles, players will avoid it so, instead of killing maybe 20 dudes you will only kill a few of those + some lazy ones Lol

-Because bubbles don't need you to bring a dictor or heavy dictor to play together, no, this only helps the solo gameplay with OFF GRID BOOSTING ALTS (also bad for the game) in a game claiming to be a nice "social" experience.
WHAT THE HELL is or can be good social experience playing alone with your alts or your 20 multiboxing accounts???

-Because this can make a null sec entry completely imune and impossible for small entities to give a try to null sec pvp if they are not playing at least 12h a day.

CCP!!

More fracking dictors and hictors and less bubbles and multi-single-nerdtard-boxing, is good for your game. Lol


EDIT: Jesus lost my self with bubbles stuff Lol

Just think first how to improve players ability and interest to go somewhere and stay there because they have a chance of get something interesting.
Judoman
Attack of the Light Brigade
#12 - 2012-04-13 14:31:05 UTC
I agree.

We should have more empire, more low-sec, more null-sec and more W-Space.

Why?

  • Because EVE is getting crowded.
  • Space is filling up with junk.
  • It takes forever to find a moon in empire that doesn't already have a POS on it.
  • Null-sec is littered with stations and outposts.
  • W-Space is pretty much claimed in the C1 to C4 categories


How about a couple of new empire regions, maybe with some new NPC corporations being added to the storyline as the controlling entities?

How about some low-sec only regions, where some of the existing NPC pirate factions have stations and agents, along with the long coveted black markets and drug labs?

How about some space beyond the wormholes? Like when you move into the 'rabbit hole' and you reach the end you find a special wormhole that leads into some new null-sec regions, that are only accessible in this way?

I dunno bout you, but I'd rather have this than a couple of new T2 modules that CCP can spend 2 months trying to balance so they don't break PVP.

/Judo
Brooks Puuntai
Solar Nexus.
#13 - 2012-04-13 14:31:36 UTC
Moonaura wrote:
Welsige wrote:
No, its sometimes hard to find a figth the way it is.

More people in the same space = more conflict.


This.

What does need changing is the way 0.0 model currently works. Massive alliance takes ton of space. Rents it to the underdogs and smaller alliances. Massive alliance gets richer, takes more space... until fail cascade. Then rinse and repeat.

There should be a way for smaller corps and alliances to take 0,0 space without having to be pets or renters, and hold it reasonably against a much larger alliance.

My thinking is, the more space you take - the harder it is to keep it, and the less you have, the easier it is to keep it. How that is done, is another matter!


This is already easy to avoid with splitting up space and making coalitions. Not only that you would have to change peoples mentality not to group up in large groups. As I said before, limit logistics and make things localized, makes it harder for people to be able to defend large areas of space.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

BuckStrider
Nano-Tech Experiments
#14 - 2012-04-13 14:31:59 UTC
Vertisce Soritenshi wrote:
I think new space would be nice...but not needed. If new space is introduced it should NOT be like nullsec or lowsec at all. Something entirely new and different. Uncontrolled space, no gates, no sov, maybe a new module that acts as a way to get to each system. Without the module you can't go to those systems at all since they have no gates. Going from system to system will put you in a random location within the new system instead of always appearing at a static gate.

Some new nullsec for sov couldn't hurt either I guess...



There is such an area in EVE that has no gates, no sov and is generally uncontrolled.

It's called 'Wormhole Space'

While the module is not new, a probe launcher is needed to move from system to system. Without it, you can't go anywhere.



Mine smart. Mine safe. Purchase your mining permit today...... www.minerbumping.com

Tobiaz
Spacerats
#15 - 2012-04-13 14:34:53 UTC  |  Edited by: Tobiaz
The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue).

Areas are being overcrowded while enormous swathes of regions are almost completely desolated, proves this.

- Kill all high-way gates in empire (like that insane Niarja-Kapuutenen gate)
- Take out some of the the large 0.0 smuggler gates (maybe substituting some of those with a new region)
- Change the gates between the empire borders so all the short ways to cross them are through low-sec.

Fixed your problem.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Isha Aylet
Doomheim
#16 - 2012-04-13 14:37:06 UTC
What i'd like to see is a reshuffling (and possible adding) of systems so that the current hi-sec was split in two. So you'd have two major islands of hi-sec with a whole load of low / 0.0 between the to (a large enough distance so it would take more than one jump with a JF to bridge the gap).

No idea if anything good would come of it but it would certainly be interesting ^^

It matters not how strait the gate, How charged with punishments the scroll. I am the master of my fate: I am the captain of my soul. **~* William Ernest Henley*~  **

Tanya Powers
Doomheim
#17 - 2012-04-13 14:42:09 UTC
Tobiaz wrote:
The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue).


Because players are concentrated ONLY in a few systems.

This is the real problem, but to solve this problem you need to think and search all the symptoms leading to this illness.
Tobiaz
Spacerats
#18 - 2012-04-13 14:44:36 UTC  |  Edited by: Tobiaz
Tanya Powers wrote:
Tobiaz wrote:
The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue).


Because players are concentrated ONLY in a few systems.

This is the real problem, but to solve this problem you need to think and search all the symptoms leading to this illness.


And why is that? Because I can be anywhere in empire and still go shopping in Jita within half an hour.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Testerxnot Sheepherder
Get Isk or Die Mining
#19 - 2012-04-13 14:47:40 UTC
I must agree...

In fact, I'd prefer if there was LESS Hisec, and more Null.
Brooks Puuntai
Solar Nexus.
#20 - 2012-04-13 14:51:49 UTC
Tanya Powers wrote:
Tobiaz wrote:
The Galaxy isn't too small, it's just far to easy to travel large distances (also increasing the blobbing issue).


Because players are concentrated ONLY in a few systems.

This is the real problem, but to solve this problem you need to think and search all the symptoms leading to this illness.


That still wouldn't solve the issue though. Since people will still control large areas even if they are more spread out. If you still allow the ability to easily move from one side of the galaxy to the other with ease there is still going to be unused/empty space.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

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