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Need a CNR fit for solo lvl IVs

Author
Kengutsi Akira
Doomheim
#1 - 2012-04-12 15:41:09 UTC
I dont have the skills for a Golem so looking for a CNR instead.

I was looking at a navy Scorpion but everything Ive seen says CNR is better/faster

suggested fits please? Every time I google it, the stuff that comes up in battleclinic is always +2 -30. I dont think I ever find good fits there lol

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Kengutsi Akira
Doomheim
#2 - 2012-04-12 15:55:40 UTC
please tech II. Im not looking to pay several billion for it

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Tippia
Sunshine and Lollipops
#3 - 2012-04-12 15:56:33 UTC
The standard fit is something along the lines of…

As many cruise launchers as you can possibly find — petition for devh4x to bolt more to the hull than is actually possible.
XL shield booster, Large cap booster, two suitable hardeners, a target painter or two.
A bucketload of BCUs.
A full rack of Rigor rigs.

…maybe even and MWD these days, just to spice things up.
Caleidascope
Republic Military School
Minmatar Republic
#4 - 2012-04-12 16:39:09 UTC
Tippia wrote:
The standard fit is something along the lines of…

As many cruise launchers as you can possibly find — petition for devh4x to bolt more to the hull than is actually possible.
XL shield booster, Large cap booster, two suitable hardeners, a target painter or two.
A bucketload of BCUs.
A full rack of Rigor rigs.

…maybe even and MWD these days, just to spice things up.

I would not put target painters on cruise missile Raven.

Life is short and dinner time is chancy

Eat dessert first!

Alua Oresson
Aegis Ascending
Solyaris Chtonium
#5 - 2012-04-12 16:48:24 UTC  |  Edited by: Alua Oresson
Caleidascope wrote:
Tippia wrote:
The standard fit is something along the lines of…

As many cruise launchers as you can possibly find — petition for devh4x to bolt more to the hull than is actually possible.
XL shield booster, Large cap booster, two suitable hardeners, a target painter or two.
A bucketload of BCUs.
A full rack of Rigor rigs.

…maybe even and MWD these days, just to spice things up.

I would not put target painters on cruise missile Raven.


Name another midslot item that will increase DPS at long range. Tippia's fit has sufficient tank, it has a prop mod. It has the Damage mods, and a rack of rigor rigs to decrease the explosion radius. What else besides painters are you going to put in there? More tank? There is already enough. TP's are the only module that will increase the damage potential of the CNR.

EDIT: Well, Webs would do that too, but then you have to get within 10km, and at that point you would be better served with torps, which due to range is a singularly bad idea.

http://pvpwannabe.blogspot.com/

Kengutsi Akira
Doomheim
#6 - 2012-04-12 16:51:15 UTC
Ive been looking around for fits and found an argument along the lines of the CNR will do more dps but you pay for the tank more but the SNI the tank is easier you just dont do as much dps.

What size tank should you be looking at to be able to solo all lvl IVs? Im looking in EVEHQ and came up with

[Scorpion Navy Issue, lvl 4]

6x Cruise Missile Launcher II (Scourge Fury Cruise Missile ofc changing missile type with enemy)
Small Tractor Beam I

2x 'Copasetic' Particle Field Acceleration
X-Large Shield Booster II
Adaptive Invulnerability Field II
4x Cap Recharger II

3x Power Diagnostic System II
Ballistic Control System II

2x Large Core Defense Field Purger I
Large Capacitor Control Circuit I

5x Hobgoblin II
5x Hammerhead II

which is 582.53 vs minmitar (which is who I generally mission against) 522 onmi tank
440 offensive with hobgob II or 488 with hammerhead II
and stable at 26.88

I assume thats overtanked though and its my first pass at fitting it

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Kasutra
No Vacancies
No Vacancies.
#7 - 2012-04-12 17:01:46 UTC  |  Edited by: Kasutra
That SNI is horrifyingly overtanked (and as a result, doesn't do enough damage).

Throw out the cap rechargers, fit a cap booster, a shield boost amp, a hardener or two and a TP or two or three (or an AB). Throw out the PDUs and put on more BCUs. Throw out the cap rig (and most definitely throw out the purgers), fit rigors.

And yes, the CNR does more damage, at least on paper. The SNI has more room for TPs.

In either case, be aware that cruise missiles really have seen better days. =/
Kengutsi Akira
Doomheim
#8 - 2012-04-12 17:13:10 UTC  |  Edited by: Kengutsi Akira
I cant post ship fits cause if I do I get Ganked every time

I cant even edit it in

[Raven Navy Issue, mission]

7x Cruise Missile Launcher II (Scourge Fury Cruise Missile)

X-Large Shield Booster II
'Copasetic' Particle Field Acceleration
Heavy Capacitor Booster II (Cap Booster 800)
Adaptive Invulnerability Field II
2x Target Painter II

3x Ballistic Control System II
Photonic CPU Enhancer I
Power Diagnostic System II

3x Large Warhead Rigor Catalyst I

5x Hammerhead II
5x Hobgoblin II

I have electronics 5 but need the cpu chip still - what should I be looking for to fix that

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Kengutsi Akira
Doomheim
#9 - 2012-04-12 17:17:39 UTC  |  Edited by: Kengutsi Akira
what the hell is wrong with the forums today


the stats are (as I cant copy paste them or it ganks me)

Effective HP: 58,929
Tank 338.31 DPS
Omni-Damage EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%
Shield Resists - EM: 30.00%, Ex: 65.00%, Ki: 58.00%, Th: 44.00%

Stable at 49.98%

Volley Damage: 5,176.63
DPS: 694.28
With Hammerhead II

If I throw that on a SNI the tank is 700 something rofl

the rigor rigs dont influence damage on EVEHQ tho

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Kengutsi Akira
Doomheim
#10 - 2012-04-12 17:26:19 UTC
1 Ocular Filter - Basic
2 Memory Augmentation - Basic
3 Neural Boost - Standard
4 Cybernetic Subprocessor - Basic
5 Social Adaptation Chip - Standard
6 Inherent Implants 'Squire' Engineering EG-603
7 Zainou 'Gnome' Shield Management SM-703
8 Inherent Implants 'Squire' Energy Management EM-803
9 Empty
10 Empty

are my implants, Im assuming I should get better, any suggestions (preferrably not HUGELY expensive ones, Im working on a budget of less than a billion isk - about 700m actually)

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Tippia
Sunshine and Lollipops
#11 - 2012-04-12 17:42:41 UTC  |  Edited by: Tippia
Alua Oresson wrote:
Name another midslot item that will increase DPS at long range. Tippia's fit has sufficient tank, it has a prop mod. It has the Damage mods, and a rack of rigor rigs to decrease the explosion radius. What else besides painters are you going to put in there? More tank? There is already enough. TP's are the only module that will increase the damage potential of the CNR.

EDIT: Well, Webs would do that too, but then you have to get within 10km, and at that point you would be better served with torps, which due to range is a singularly bad idea.

The only thing I can think of is a sensor booster (mids) or signal amp (lows), but that's mainly to get more range out of the missiles and/or faster locking of new targets (then again, I would say that, since one of the reasons I stay away from BSes is their abysmal lock-on time P)… I'd imagine this could translate into more damage earlier on newly-spawned waves of ships at longer distances and/or just wiping out large pockets (e.g WC first pocket) in one go.

Anyway, yes, target painters help all missiles — you might not need two to get all the oomph out of a fully rigor:ed cruise missile, but that just means you can actually alternate the two between different targets and not get hung up on the delay between killing one and waiting for the TP to stop cycling. Also, while you'll probably outrange the TP a fair bit with cruises, you still have a decent enough chance of them hitting well into falloff, and that still translates into more damage.
Warpshade
Warped Industries
#12 - 2012-04-12 18:11:23 UTC
I consider this to be a pretty standard build, has enough DPS and Rat specific tank to get the job done efficiently.
Pulse the Tank when needed, 16 x 800 Boosters should be sufficient for any mission, use tech 2 missiles on battleships, battlecruises and most cruisers with the TP, I find Elite Cruisers require using tech 1 missiles for full damage. Obviously change the hardeners to the mission, example below is for Gurista's.

[Raven Navy Issue, CNR]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Co-Processor II

Phased Weapon Navigation Array Generation Extron
X-Large Shield Booster II
Heavy Capacitor Booster II, Cap Booster 800
Thermic Dissipation Field II
Kinetic Deflection Field II
Kinetic Deflection Field II

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Small Tractor Beam I

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I

5 x Hobgoblin II
(as for the left over drone space either use 5Hammerhead II's or use 3 Sentries)
Traejun DiSanctis
Caldari Provisions
Caldari State
#13 - 2012-04-12 18:54:04 UTC
http://eve.battleclinic.com/loadout/55410-Raven-Navy-Issue-CNR-lvl-4-runner-high-DPS.html

The above is an excellent high-DPS fit that still maintains a good enough tank to handle any L4 mission. Ignore all the faction nonsense, which is plain overkill for missions...though an excellent choice if you're running high end DED's and WH sites.

T2 fit from head to toe and you'll faceroll any mission you get.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#14 - 2012-04-12 19:59:13 UTC
All things being equal with the pilots SNI will never out DPS a CNR.

tippias fit is spot on.

When I was low skill it was hard to keep the cap up even with the cap booster's. If you have Amarr or concord rep I highly recommend navy cap boosters. Once you have good (energy management/DPS management) skills it will chew through missions nicely.

internet spaceships

are serious business sir.

and don't forget it

July Oumis
Royal Amarr Institute
Amarr Empire
#15 - 2012-04-13 11:38:39 UTC  |  Edited by: July Oumis
As much T2 as I consider useful.

If you know what you're doing you should't get killed.


[Raven Navy Issue, L 4]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Heavy Capacitor Booster II, Cap Booster 800
Pith C-Type X-Large Shield Booster
Photon Scattering Field II
Dread Guristas Invulnerability Field

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
[empty high slot]

Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II
Large Anti-Thermal Screen Reinforcer II


Hobgoblin II x5
Garde II x3


100k ehp (gank "proof")
900 DPS
600 Omnitank

DG Invuln : 400 mil
SB: 150 mil


I like to use Sentries on slow boats, but you can also use med or heavies.