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New dev blog: Changes to War Mechanics

First post First post
Author
Alain Badiou
Combine Honnete 0ber Advancer Mercantiles
#661 - 2012-04-13 01:16:43 UTC
Dierdra Vaal wrote:
Quote:


[quote] Joining as an ally is a formal contract and can involve transfer of ISK. Once you’re an ally, you’re committed to the war until it ends.


This, combined with the fact that you’re dependent on the aggressor getting bored of the war, means some mercenary corps might find themselves stuck in a war/contract for much longer than they planned, with no way of getting out. This in turn will lead to less corps going the mercenary route. Better would be that merc corps take on one week, or otherwise time limited, contracts?



While I disagree with the other aspects of your post, I absolutely agree with this one. Merc crops should stay on a contract basis.
Torothanax
#662 - 2012-04-13 02:13:49 UTC
Would it be possible to make anyone remote repairing a war target a legal target in the war themselves? Say for a week. Could this work kind of like kill rights?

It's rather lame that people can sit around with alts that are perfectly safe, but have the ability to swing battles in their favor, and then be scott free again in 15 minutes.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#663 - 2012-04-13 03:31:56 UTC
If the characters in question are alts and they rep people when you're fighting them exactly how would making them red for a week make a difference in any way? I mean, if they're always going to be accompanying a war target of yours and their exclusive purpose is to rep your war targets and that repping is enough to make you lose fights then how does making them red for longer help anyone?

It wouldn't affect peoples repping alts at all, but it would provide a huge disincentive to non-alt characters who might otherwise provide remote assistance for their friends or neighbors who are involved in wars (which believe it or not does actually happen).
Indahmawar Fazmarai
#664 - 2012-04-13 06:56:40 UTC  |  Edited by: Indahmawar Fazmarai
None ofthe Above wrote:
Indahmawar Fazmarai wrote:
Loridia Jade wrote:
I've been a fairly neutral Player to Eve, which is to say I enjoy the PvE aspects as well as the PvP ones. I heard about some of the proposed changes in game and had to come see for myself. A lot of what I read I thought was pretty sweet, but I can clearly see where the major flaws are as many posts in this thread have highlighted. The main arguements of cost and being forced into a War people don't want. Heh, leave it to CCP to **** off both sides at the same time! Clearly there's things that are very wrong, and they are Blatantly Wrong... Really makes one curious if there was a Biased thought process here. What cracks me up, in reading the arguements in this thread... The PvPers seemed focused on a proper fix to work for all parties, allowing for possible War control changes to give the "Defender" a way out through Attrition; while all the Carebears just argueto place an even greater block to ever getting Wardecced in the first place, as if the Astronomical cost Hike wasn't absurdly enough to deter wars altogether anyway. It amazes me that right or wrong how people selfishly and stubbornly make a stand... Even in the face of ruining a great Spaceship Game. To you sorry saps... Shame on you. To you CCP, this is a big task you're taking on... You better not stay or grow more ignorant (as being portrayed with a lack of communication), for the wolves will certainly be upon you. As one Dev at FanFest noted "We skim the forums and read enough to get the jist of it and move on." maybe that's ok for some Forums, but I think this Topic and the Life of Eve demands more Attention than what has so far been provided.


Hey, listen to what the CSM has to say:

Alekseyev Karrde wrote:
Indahmawar Fazmarai wrote:
BTW, someone asked this:

If i am in a miner corp and someone wardecs us solely to prevent us from playing the game, how exactly can we avoid being at war and keep playing w/o surrendering to blackmail or dismantling our corporation?


I'm a smartass with an answer: You shouldn't and soon you won't be able to.

Being war dec'd IS playing the game. If you would like to return to your normal activity, surrender, fend the attackers off, hire someone to fend them off for you, or ride it out.


I absolutely love it. So concise, so much to the point: being harrassed is part of the game.

Game, set and match. See you in next MMO. Lol


I think its time to realize that, while we want to preserve the PVP nature of EVE, HTFU is not really an answer to an obvious imbalance.

There is a difference between being a pathological carebear that is probably in the wrong game and someone who doesn't want to see institutionalized persistent harassment as a game mechanic.

There is got to be a way to fix wardecs so that isn't just pay to grief. What's proposed has some valid improvements, but also takes away some current protections. Mission not accomplished, IMHO.


Well, provided how the CSM and CCP agree that the current proposal is A-OK to go, it doeesn't makes much difference wether we are miners or mercs. Despite all the Fanfest buddy talk, "CCP does" still means a lot more than "CCP says".

And what they do is to supply a free wardec shield to the uberalliances and turn smallholders and non-PvP into free rides.

I reepat, that's OK with CSM and CCP.

Have you seen any CSM here? No. I had to go to the friggin Jita Park to get some feedback. And they like the proposal in "OUR" name. Roll
Oxylan
Blood Fanatics
#665 - 2012-04-13 11:58:00 UTC  |  Edited by: Oxylan
Sound like big alliances are immunity to wardec because small corporations cant afford wardec declare vs ally with big amount of members, make 5000 max 1000isk per head so tons of small corporaration can declare war against Goonswarm, and those trols will never leave 0.0 space or they burn in hell.

If it bleed we can kill it.

Argus Sorn
Star Frontiers
Brotherhood of Spacers
#666 - 2012-04-13 14:05:52 UTC  |  Edited by: Argus Sorn
Of course CSM is okay with it - they are mostly goons and this protects goons from empire privateers.

The fact is that I've been on all sides of this: i've decced and i've been decced. I've ganked and been ganked. And I've definitely been in large 0.0 alliances having to deal with privateers hitting our logistics.

Those privateers add flavor and character to the game. Forget the fact that any intelligent player can avoid them entirely by dropping corp (something CCP should address as well), the large alliances hardly need protection against them.

I think it is completely reasonable to expect a mega alliance to have to protect their logistics against smaller privateer corps in empire space. It's in fact - one of the best little quirks to the game - it is the sandbox in action.

Now CCP wants to kill that? And if they use CSM as a gauge, well they are being foolish. The CSM is many things but it is far from representative of the game overall.

Large organizations do not need the double protection of being large and being expensive to declare ware against. If anything the smaller corps should be more expensive (but not outrageously so) to declare war against just to provide a slightly decreased incentive to griefing.

As large organizations become un-deccable (for lack of a better word), smaller corps will likely receive more war declarations.

Add to that the fact that the mechanic provides a free, easily abused dec shield when they stated at fanfest they wanted to stop dec shielding - it clearly is in need of modification.

The fact is, CCP was off guard. But now, as they have done previously - they entertain us with silence, thus fueling baseless rumors that CSM and CCP are somehow involved in a conspiracy. One that I do not believe exists but like all conspiracy legends is fueled by silence. That does not mean CCP can use the CSM to judge the quality of a change all of the time. In this particular instance in fact the csm is poorly suited to serve as a benchmark.

I've writen SoniClover in game and asked for a response.

We'll see if we get one.

Thanks!

Argus
CCP SoniClover
C C P
C C P Alliance
#667 - 2012-04-13 14:37:29 UTC
Hey guys, just wanted to pop my head in very quickly to say that we are monitoring this (and other threads). The only reason why I haven't replied regarding the war cost formula is simply that it isn't ready yet. We have it slated to be worked on this sprint (sometimes during the next two weeks), so I will let you guys know as soon as we have it nailed down. There are many valid concerns in this thread that will be taken into account, but I don't want to go into too much details right now - discussing unfinished systems is always risky, as this thread clearly shows, so please show a bit of patience for a little while longer.

As I've stated before, with a generic system like we have regarding player corps and wars, it is inevitable that whatever change we make will always upset some players, one way or another. Our aim is to find something that provides the greatest good to the greatest number, paraphrasing Jeremy Bentham.

There are other changes and tweaks in the pipelines, which I will also inform you about when they are ready.

Thanks for all the great posts, guys.
Argus Sorn
Star Frontiers
Brotherhood of Spacers
#668 - 2012-04-13 14:52:50 UTC
CCP SoniClover wrote:
Hey guys, just wanted to pop my head in very quickly to say that we are monitoring this (and other threads). The only reason why I haven't replied regarding the war cost formula is simply that it isn't ready yet. We have it slated to be worked on this sprint (sometimes during the next two weeks), so I will let you guys know as soon as we have it nailed down. There are many valid concerns in this thread that will be taken into account, but I don't want to go into too much details right now - discussing unfinished systems is always risky, as this thread clearly shows, so please show a bit of patience for a little while longer.

As I've stated before, with a generic system like we have regarding player corps and wars, it is inevitable that whatever change we make will always upset some players, one way or another. Our aim is to find something that provides the greatest good to the greatest number, paraphrasing Jeremy Bentham.

There are other changes and tweaks in the pipelines, which I will also inform you about when they are ready.

Thanks for all the great posts, guys.



Thanks SC. Sometimes it just helps to know things are not set in stone and we are being heard.

Not to mention the eerie fact that I apparently summoned you forth with post number 666.

Argus
Manssell
OmiHyperMultiNationalDrunksConglomerate
#669 - 2012-04-13 15:21:39 UTC  |  Edited by: Manssell
CCP SoniClover wrote:
Hey guys, just wanted to pop my head in very quickly to say that we are monitoring this (and other threads). The only reason why I haven't replied regarding the war cost formula is simply that it isn't ready yet. We have it slated to be worked on this sprint (sometimes during the next two weeks), so I will let you guys know as soon as we have it nailed down.


Thank you for your reply but if I may while you post may alleviate some concerns, I'm a bit cynical and read way too much marketing speak as is, so forgive me, but this sounds a lot like "we are going to do what we want regardless of your concerns, then tell you what we've done when we have it done it". I think what the players are looking for is a bit more interaction with their concerns, kinda like grayscale is doing to the Titan thread.


CCP SoniClover wrote:

As I've stated before, with a generic system like we have regarding player corps and wars, it is inevitable that whatever change we make will always upset some players, one way or another. Our aim is to find something that provides the greatest good to the greatest number, paraphrasing Jeremy Bentham.


This also sounds like vague dev speak for "We are moving ahead with our plans to make it easier for large Corps to Dec small Corps, and harder for small Corps to Dec bigger Corps because there are more people in the bigger Corp." And that will get the mob up again. It would be nice if perhaps you could give us some idea of the basic principles you are using for the re-design.

For instance do you really think that Larger alliances should be given favoritism over smaller ones when designing game mechanics because there are "more" people in them? Is it your opinion that designing "favoritism" into a game mechanic is even the correct way to go (as it is the mechanic is "fair" in how it treats different size groups, but larger ones still have the advantage of wealth and size, but the mechanic is at least fair)?

Is it your opinion that game mechanics should be used to force people in small corps/alliances into larger ones? What is your general outlook towards small corps and alliances? Should small corp gameplay be protected, treated the same as everyone else, or actively discouraged (which the proposed war dec fees would do)?
None ofthe Above
#670 - 2012-04-13 15:23:52 UTC
CCP SoniClover wrote:
Hey guys, just wanted to pop my head in very quickly to say that we are monitoring this (and other threads). The only reason why I haven't replied regarding the war cost formula is simply that it isn't ready yet. We have it slated to be worked on this sprint (sometimes during the next two weeks), so I will let you guys know as soon as we have it nailed down. There are many valid concerns in this thread that will be taken into account, but I don't want to go into too much details right now - discussing unfinished systems is always risky, as this thread clearly shows, so please show a bit of patience for a little while longer.

As I've stated before, with a generic system like we have regarding player corps and wars, it is inevitable that whatever change we make will always upset some players, one way or another. Our aim is to find something that provides the greatest good to the greatest number, paraphrasing Jeremy Bentham.

There are other changes and tweaks in the pipelines, which I will also inform you about when they are ready.

Thanks for all the great posts, guys.


Well thank you, its good to know that the feedback is at least being listened to.

I personally have spent some time trying to figure out what would work. I have to admit that it's quite a challenge. You are right that not everyone is going to be happy here. I have come up with something though, its stands parts of the wardec system on its head, and these types of radical proposals usually fall by the wayside quickly. Anyway I don't know if I expect this to be adopted but it may provide some good grist for the mill. I will just leave here for food for thought:



One of the stated goals of this exercise was to make WarDec's less of a pay to grief system, and I have to say that does not seem to have succeeded.

Maybe its time to rethink this a bit:

Lets look at a few goals (mostly culled from prior discussions):

* We want to preserve unconsensual PvP as part of EVE. Merc corps, pirates, extortionists. But not overwhelm carebears and new players.

* Wars should be "serious business" not lightly entered into and not risk free for the aggressor. Declaring a war needs to be a commitment.

* Nuisance wars by small corps against large ones are to be avoided, at least not happening all the time.

* In EVE, at least in high-sec, you should be able to ruin someone's day and perhaps week, but for player retention reasons it should be very difficult ruin their EVE "life" to harass them out of the game. (I know many would dispute this goal, but I think CCP needs to accept this for the long term health of EVE).

A couple of observations I would make:

* A week is a long time if you are under a griefing wardec.

* One of the serious abuses of the system is to declare war, and then not login unless your alts/neutral allies have located a war target you can get overwhelming odds on.

* No amount of ISK really balances out the equation in wars, it'll always be unfair in some way; the only true unit of currency in EVE is time.

A Possible Solution (in addition to or modifying the existing proposals):

* Wars are assessed on a day by day (or perhaps thats a little tight, 48 hours?) basis (keep the current cost and say divide by ten? Cost will increase fast due to point 2).

* Unless made mutual cost of the war goes up every time its evaluated, by something very significant. I suggest geometric, doubling every period. Mutual wars become free to maintain.

* Aggressing corp can get credit by spending time prosecuting the war by being active: defined as a percentage of its pilots being logged in, in empire space, uncloaked. This percentage is multiplied against the cost increase for this period.

* Defending corp can take control of the war by exceeding the active percentage. At that time the defending corp can shut down the war or extend it (by paying the day one cost of declaring war on the previous aggressor).

* After a war ends, no new wardecs will be accepted against either corp for the period of a week. (Might make an exception for the aggressor corp if they win the war, it makes some sense to let them declare a new war almost immediately.) If a second war ends during this time it or the 24 hour period after it does not extend the week or create new week of respite (preventing a new decshield exploit in this proposal).



So there's a stab at a more balanced WarDec system that does not institutionalize unlimited harassment. Probably more than one way to skin that cat, but I think something like this would be better for the game in the long run.

The only end-game content in EVE Online is the crap that makes you rage quit.

Kemal Ataturk
Antisocial Mental Disorder
#671 - 2012-04-13 15:47:46 UTC  |  Edited by: Kemal Ataturk
I for once would propose to get rid of empire entirely. If you want to turn empire to pvp why dont you get rid of empire entirely? There is no raison to keep it. Rename it to griefing space and thats ok. If you are on it just say so for people to know what they gonna do. I myself played in empire, 0.0 and in low sec. If i want pvp i go to 0.0 if not i stay in empire. Now if you turn empire to" 0.0 or low sec" than you can have my stuff.

Get rid of carebeaaars entirely. I dont see any raison why not? Keep the hardcore peeveeepeers and get rid of the "not how to know how to play eve" people.
Cynocologist
Aliastra
Gallente Federation
#672 - 2012-04-13 15:50:21 UTC
So griefers will have an easier time griefing, good idea......

especially with all those new players coming in.
CCP SoniClover
C C P
C C P Alliance
#673 - 2012-04-13 15:51:15 UTC
Manssell wrote:
For instance do you really think that Larger alliances should be given favoritism over smaller ones when designing game mechanics because there are "more" people in them? Is it your opinion that designing "favoritism" into a game mechanic is even the correct way to go (as it is the mechanic is "fair" in how it treats different size groups, but larger ones still have the advantage of wealth and size, but the mechanic is at least fair)?

Is it your opinion that game mechanics should be used to force people in small corps/alliances into larger ones? What is your general outlook towards small corps and alliances? Should small corp gameplay be protected, treated the same as everyone else, or actively discouraged (which the proposed war dec fees would do)?


Not all the small corps are the same and not all large corps are the same, so arguing one vs. the other is gross simplification. The key thing to look at is the incentives people have to go to war with any given corp. These incentives should be balanced (and yes, the current implementation does a bad job at this, which is why we're looking into this). But fairness is not something we can ensure, anymore than we can ensure that fleet fights are fair. So we can try to make the incentives balanced, but we are never going to ensure wars are fair, it just goes completely against the nature of sandbox.

So, small player corporations should absolutely be able to exist and thrive, nobody wants to get rid of them. However, these small corporations can never be completely safe from aggression (but they shouldn't necessarily be a more viable target than larger corps). That's the goal we want to achieve.
roboto212
EVE University
Ivy League
#674 - 2012-04-13 15:54:42 UTC  |  Edited by: roboto212
first I'd like to say that is ridiculous that is considered greifing 4 a smaller corp declare war on a larger corp. in high sec expecially when it comes to pos's there are only so many places available for them to be anchored . anything that prevents a smaller corp from being able to attack a larger corp that is not maintaining a pos is outrageous .a high cost due to the number of members is inappropriate inexcusable . the larger a corporation is the more capable it should be to defend itself and its assets . therefore the cost for a smaller entity attacking a larger should be less . the inverse should also be true as the larger entity should also have the resources to attack a smaller 1 at a higher cost . with a base price for corporations that are of similar sizes

regardless of the reason hi sec war allows combat actions to control limited resources . the nature of a corporation allowed access to these limited resources and should make you subject 2 combat for them. failure to allow this or setup a situation that savers a larger corporation will results in stagnation. the form of which will be very large alliances and less destruction of assets in high security systems

the mechanic 4 avoiding high security war declarations is to be in a npc corporation . the issue of neutral rr logistics is being resolved by crime watch . as long as there is an implementation that slows or limits the ability tocorp hop with out adversely prevent people from leaving and then later rejoining in a reasonable time frame . then the issues and problems would mostly be resolved

the final point to be addressed is a satisfactory mechanic to allow defending corporation to end war declaration that provides incentives for them to fight and defeat the aggressors in combat . the mechanic 4 continuing the war is already in place in the form of a war declaration .


I apologize for the errors as I dictated this on my phone I'm sure I may have missed some issues and have not offered any solutions I do hope I have summarized a fair and equitable
Kemal Ataturk
Antisocial Mental Disorder
#675 - 2012-04-13 16:11:08 UTC  |  Edited by: Kemal Ataturk
CCP SoniClover wrote:
[quote=Manssell]

So, small player corporations should absolutely be able to exist and thrive, nobody wants to get rid of them. However, these small corporations can never be completely safe from aggression (but they shouldn't necessarily be a more viable target than larger corps). That's the goal we want to achieve.



Thats absolutely not true you decided to get rid of small corps esspecialy industrial corps because if they get wardeced they have to leave their pos(es) behind and go to npc corps or to pay isk or to sit in station. And that many times one after the other. Thats all about it.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#676 - 2012-04-13 16:34:20 UTC  |  Edited by: Vimsy Vortis
Thank you for confirming that you intend to keep cost scaling so that large highsec entities can keep their decshields.

Way to plow ahead with implementing mechanics that the majority of the people in this thread think are completely contrary to the spirit of the game and that completely counteract the removal of cost increases for multiple wars against the same entity. It's good to know that you're completely ignoring the people who will actually be affected by the proposed gameplay changes.
Mars Theran
Foreign Interloper
#677 - 2012-04-13 16:34:52 UTC
Looks good to me. Nice killmail revamp too. Smile
zubzubzubzubzubzubzubzub
Alastar Frost
The Scope
Gallente Federation
#678 - 2012-04-13 16:40:27 UTC
I will just repost what i said earlier, as it is likely to go under after a while in a huge thread. I always see the smaller vs bigger corp discussion and how people do not see why it is bad to make that easy. The thing is: small corps with alts can grief a bigger corp and if they try to hunt them, the smaller agressor just hides or playes docking games. Thats what i try to prevent with my idea: starting a war with the thought in mind that you could just hide if it goes the wrong way. Preferably i would throw people out of a station if it gets sieged by the defender, with their ship to give the defender something to blow up. This is obviously not going to happen as it would make people voulnerable that are afk because of rl. You cant have people coming back to the pc and see that they were thrown out of a station to die. But you can prevent them from hiding once they have started playing (once they have undocked). Just read up the old post, ill quote it here to make it easy to find.

Alastar Frost wrote:
One of the concerns brought up at fanfest was: How does this system make the agressor commited to the war?

This is a big question. If you have the isk and an alt corp, you can just prolong the war without even fighting. but you can dock some of your people in the area where the defender has his base and pose a constand threat (like afk cloackers do in nullsec with the threat of having a cyno and bringing in a huge force).

This is a problem if you have pvpers and miners which you can not really protect 24/7. This can hurt a PvE or industry corp a lot.

This is one of the main reasons to declare a war: look for easy targets and hide if they start to bring in PvP ships to fight back.

One Idea i came up with to make the agressor commit to the war and bring a fight:

Partys in a war have a "commited" flag. This is set by the following rules:
Agressor is commited.
Defender is not commited, unless he declares the war mutual.
Allys brought into the war are commited.

What does that flag do?
If you are commited and a wartarget is in system, no station manager will allow you to dock. Only exception: you are in a pod.
Your ship will send a locator signal which allows to scan you down with a ship scanner. This gives a warping 50-250km off your positon. If you are cloacked, the distances are reduced (to allow sweeping the space to find the ship). The warpin is some distance off to give the chance to flee, but you will be chased until you can make it into a system without wartargets.

What should that do?
You can not dock and log off in areas where the opponend is based if you are commited. You can not play docking games as a commited party. You can be found easiely as a commited party. It gives the defender the means to control actions of the aggressor (if you hang out in his base systems, he can either stay docked or come to a fight, but not much in between) and come up with defence strategies.

Why are allys commited?
They are brought in to fight, so they will be under the same rules as the agressor. If a pvp corp declares a war, another pvp corp can join on the defender side to get a fight. but then they should bring a fight and not hide. It will also make an ally think about the situation before signing in for a war.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#679 - 2012-04-13 16:44:58 UTC
Wardecs need conditons or targets so there can be things to fight over.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Kemal Ataturk
Antisocial Mental Disorder
#680 - 2012-04-13 16:49:16 UTC
Salpun wrote:
Wardecs need conditons or targets so there can be things to fight over.

+1

and a casus belli a real one as its coming through game mechanics.