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(Drone Region) Sec Status - How is it worked out??

Author
Kalestra Cable
School of Applied Knowledge
Caldari State
#1 - 2012-04-12 13:52:33 UTC
Just curious as to how this works if anyone knows, now from what CCP said the closer to empire the worse the negative sec would be so up in Kalevala you've got lots of -1.0 systems which is fair enough.

How is closer established? number of jumps into 0.0 or are we talking in the 3d space map terms? I assume the latter

LXQ2- was -0.1 which makes sense as it's right next door to a lowsec system then as you travel towards QNX the sec status gets better and better making sense then you take a turn into R-6 and bam you're at -0.0(1) space.

If this is worked out spacially then you could have a situation where you had to go through 30 jumps of 0.0 to go through to get to a place but just because physically it bordered empire it would be -0.1 aka terrible space which seems odd to be honest.
5n4keyes
Sacred Templars
Fraternity.
#2 - 2012-04-12 19:20:19 UTC
Sec has never made sense in eve, look at the south, Paragon soul has some of the worst sec status in the game, and yet is one of the furthest out regions, yet take Deklein, has pretty amazing sec, yet isnt that far out...

Sec as a whole needs looking at =(
ShadowFire15
School of Applied Knowledge
Caldari State
#3 - 2012-04-12 20:42:14 UTC
didnt know it was based on that. now that i know thats pretty messed up cause it really doesnt make sense

[i]Stan Smith had a snow storm over weekend guy was shoveling snow outside, so i shot him and mined the snow myself. concord never showed up. on an unrelated note, i have a court date next tuesday[/i]

Alice Katsuko
Perkone
Caldari State
#4 - 2012-04-12 22:16:20 UTC
Virtually all of the questions regarding drone region changes have been answered already in the Carebearing 2.0 devblog. Look for Greyscale's posts, especially the ones made on pages 20 and later.

TThe op's specific question was answered at the end of this post
Kalestra Cable
School of Applied Knowledge
Caldari State
#5 - 2012-04-12 22:34:34 UTC
Alice Katsuko wrote:
Virtually all of the questions regarding drone region changes have been answered already in the Carebearing 2.0 devblog. Look for Greyscale's posts, especially the ones made on pages 20 and later.

TThe op's specific question was answered at the end of this post


No my question is in regards to how these systems were calculated so not answered in that post, I don't care what the ratings are I just want to know how they are worked out aka is it based on some math, lucky dip etc

The basic premise of being close to empire is all fine and dandy at face value that only appears to be true on the region level and not at a system level

Imagine this

Entry system starts at -0.1 which is fine and makes perfect sense

Next jump -0.2 ok
Next jump -0.3 ok
Next jump -0.5 ok

and so on until you reach a nice -0.8 system then suddenly it goes 0.0, -0.1. erm what? why is that?

It's obviously not how many jumps into 0.0 you are unless the system works on jump ranges from empire for capitals rather than gate travel so as I say I'm interested in how it works.
Alice Katsuko
Perkone
Caldari State
#6 - 2012-04-12 23:25:00 UTC  |  Edited by: Alice Katsuko
It was partially answered, but apologies, since I misunderstood part of your question

The truesec levels of individual systems do not get better linearly based on number of jumps from high-sec. That would be rather silly, since it would make some regions utterly worthless from a ratting perspective, and would be impossible to balance if based on a hardcoded formula. The average truesec of a region as a whole improves (approach -1.0) the further away from Empire space that region is. Thus Providence and Etherium Reach, which are almost next-door to Empire, have fairly poor average truesec, while Cobalt Edge and Period Basis have fairly good truesec, but can take five or six jumps via jump freighter to reach from a lowsec staging system.

I suspect that there is also some formula for average truesec of constellations within a region, possibly based on the constellation's position relative to the edges of the region, but can't be certain.

Within a region, better truesec systems should be along pipes or exceedingly far from Empire, at least from what I recall. That's the general case for most regions, although there are exceptions. For example, looking at Deklein, the best truesec systems run along the central pipe spanning the region, and the tag-end systems tend to have lower truesec. The same should hold true for Etherium Reach.

The EVE map as a whole is rather fascinating.

Edit: It's also possible that CCP used a formula, then tweaked the distribution to produce desirable and undesirable pockets within regions.

Edit 2: NPC nullsec regions have abnormally low paper truesec levels. Their "real" truesec is rather higher.
Kalestra Cable
School of Applied Knowledge
Caldari State
#7 - 2012-04-12 23:27:12 UTC
Ah ok that makes sense I'll spin the map for a while and ponder that.