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T0 Loot will be replaced by Metalscraps

Author
Skydell
Bad Girl Posse
#21 - 2012-04-11 18:18:13 UTC
Droxlyn wrote:
Skydell wrote:
Silver Ott wrote:
why cant they just replace that stuff with a tag like item
that you can turn in for security gains equivalent to killing that specific rat
or something instead of replacing minerals with less minerals


Because they ignored tags for 10 years and now there are 10's of millions of them in the game with no purpose and not enough minerals to reproc for. They are, in the words of WoW, Vendor trash.


Have you tried reprocessing tags?


Have I checked thier reproc value? Yes. Have I ever actually done a reproc for the 6 Noxcium, 2 Isogen? No, never.
Mookie Quantico
Doomheim
#22 - 2012-04-11 18:34:33 UTC
silent Serena wrote:
You invested alot in trit huh? =)


As a matter of fact I did... when it was about 3.50 ISK a unit... and in case you missed it, Pyerite was an even better deal for the same price. Blink

Mook
Jessie-A Tassik
Pator Tech School
Minmatar Republic
#23 - 2012-04-11 21:39:02 UTC  |  Edited by: Jessie-A Tassik
Thebriwan wrote:
CCP Greyscale wrote:
Pulling all the Meta 0* loot out of PvE drops has been on our to-do list for a while, as it's damaging to both mining and T1 industry. With the changes to rogue drones going in, we're already committing to a mineral supply "shock" in this patch, so we decided when planning this release to roll in the Meta 0 removal at the same time so we only have to go through this process once. Due to the way that the loot tables are set up internally, it's *substantially* easier** to replace loot rather than remove it, so the solution we're going with for now is swapping all the Meta 0 stuff for metal scraps (the 0.01m3 version).


*Ie, vanilla T1 equipment - your Cap Recharger Is and 1MN Afterburner Is and so on

** We have a chance of picking from a given loot table, and then ratios for each type within the table. If we just removed the Meta 0 stuff, we'd end up dropping WAY more Meta 1-4, which isn't desirable, and the only way to resolve this is to alter the table pick rates, which are authored on a per-NPC basis, which would mean recalculating and adjusting every NPC in the game. This isn't really viable within the scope of this release, and we don't want to push this change back because it means doing a "double shock" to mineral prices; hence the metal scraps.


Taken from here

So there will be coming Trit from the Mission runners after all.


They is sure helping the miners, I mean NULL SEC miners!

Who cares about high-sec miners. This is about NULL SEC.

Cause they are such a HUGE portion of the player base, they need even more bennies.
Jas Dor
Republic University
Minmatar Republic
#24 - 2012-04-11 23:48:20 UTC
Silver Ott wrote:
lets end the 'gunmining' by adding more minerals to loot drops
makes perfect sence


Most of the modules that dropped had more than 500 trit in them.
Silver Ott
#25 - 2012-04-12 00:01:28 UTC
Jas Dor wrote:
Silver Ott wrote:
lets end the 'gunmining' by adding more minerals to loot drops
makes perfect sence


Most of the modules that dropped had more than 500 trit in them.


what i meant was its stupid to replace minerals with minerals less or more is irrelevant

Debiru
Universal Fleet Operations
#26 - 2012-04-12 17:35:42 UTC  |  Edited by: Debiru
Too bad skillbooks are NPC-seeded or I'd invest in Scrap Metal Processing.

I also foresee a fair drop in Marauder prices as people put more emphasis on speed-running missions and less on salvaging while they farm bounty.
Kalli Brixzat
#27 - 2012-04-12 20:04:38 UTC
Debiru wrote:
Too bad skillbooks are NPC-seeded or I'd invest in Scrap Metal Processing.

I also foresee a fair drop in Marauder prices as people put more emphasis on speed-running missions and less on salvaging while they farm bounty.


Good point. If M0 will indeed simply be replaced by scrap metal, then I could see that being worth getting to 4 once and for all.
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