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Stealth Bombers

Author
Substantia Nigra
Polaris Rising
Goonswarm Federation
#41 - 2012-03-23 18:20:18 UTC
BolsterBomb wrote:

Now for learning.


Thanks a lot. Very much appreciated.

BolsterBomb wrote:

.... always be aligned to a celestrial or station in case someone like you pops up. He should have been warping with his setup. (tells you a lot about 0.0 pilots though huh)


Agreed. I am usually aligned and coasting for the last couple of BSs.

BolsterBomb wrote:
That is why you NEED to be within point range immediately upon decloak. 2nd, I have no clue how you managed to launch 2 bombs before you got a point on him.


Ahhh, you missed my earlier ship-fitting post. 30km **was** my point range so I had both bomb range and point range at the same time. the second bomb was only a couple km off direct hit because I was not MWD burning ... seemed no need ... I just hit 'align', waited for the bomb sphere to overlap him again, stopped and launched before resuming my orbit. He was pointed non-stop from within a second or so of my uncloaking.

BolsterBomb wrote:
... so make better use of your torps by overheating your torps when you start and make sure you have nanite repair paste. You should have been able to kill the raven without a second bomb ...


Good point. Having spent most of my eve 'combat' time shooting red crosses overheating is not second nature, nor is paste. Thanks. I will grab some from hisec and try remember to overheat.

The second bomb was not needed, I just wanted to try it. He was going down steadily with torps only. I was surprised how quickly it all went down.

BolsterBomb wrote:

Now that you have been spotted you will need to adjust your tactics as he will be on alert and anyone in his corp (does he have one) will know about you. Watch for bait.


Yes. I'm out of there now and moving on somewhere else.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

BolsterBomb
Perkone
Caldari State
#42 - 2012-03-23 19:26:42 UTC
I meant he (the BS) should have been aligned during his ratting escapades. You should always be orbiting with prop mod on.

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#43 - 2012-03-26 10:31:15 UTC
BolsterBomb wrote:
I meant he (the BS) should have been aligned during his ratting escapades. You should always be orbiting with prop mod on.


FYI there are FIVE horsemen of the apocalypse, not four... one of them left before they became famous.

No Worries

Soldarius
Dreddit
Test Alliance Please Ignore
#44 - 2012-03-27 09:06:19 UTC
Congrats! From your description, I was starting to think you had another bomber alt in there and was dual boxing bombers.

http://youtu.be/YVkUvmDQ3HY

Egdod
Doomheim
#45 - 2012-03-27 21:37:11 UTC  |  Edited by: Egdod
Sanctioned: SNIP.
eatsbabies cienfuegos
Grimm Hounds
SONS of BANE
#46 - 2012-04-04 21:31:21 UTC
BruThoL Godfather wrote:
Hey there.

I'd like to go for this type of ship.
Though I read some wikis, forums, ... but it seems it was re-worked recently and now SB are really different.

So, here are my questions :

- What's the best SB in your opinion, and why ? How would you fit it?
- Can someone still un-cloak you when going near you (2km)?
- Can you warp / MWD while cloaked?
- Skills of a good SB?
- Tips and tricks? other things to know? Maybe a link to a recent guide?

Thanks by advance.


for all things covert ops, join the bombers bar chat room within the EVE.
Noisrevbus
#47 - 2012-04-05 00:54:32 UTC  |  Edited by: Noisrevbus
Since this thread is still rolling, i have a little question to add...

Who are the best Covert-oriented corps around these days?
Who pushes the envelope and use covert tactics beyond the simple overmanned cyno traps and short ganks?

There are the usual suspects, like Burn Eden (with a long history in the field), Waffles (known by their plantschool affiliation) and DNS (known by profile and size), but their bumps and kinks are all too well known even if it's only fair to mention them as the topic comes up. Groups like Exceed and Panda Team aren't really around anymore (absorbed elsewhere), so who else is out there? More importantly: who is currently the best (in your opinion), active (handful daily kills), most successful; and who use the related ships to do something new and exciting against challenging odds? The problem i have is that i mostly see unimaginary ganks when i browse around covert-group killboards and movies. Drop some names, post some links...

I should probably have made a new thread for this, but hrm... Smile.
BolsterBomb
Perkone
Caldari State
#48 - 2012-04-05 18:10:59 UTC
Noisrevbus wrote:
Since this thread is still rolling, i have a little question to add...

Who are the best Covert-oriented corps around these days?
Who pushes the envelope and use covert tactics beyond the simple overmanned cyno traps and short ganks?

There are the usual suspects, like Burn Eden (with a long history in the field), Waffles (known by their plantschool affiliation) and DNS (known by profile and size), but their bumps and kinks are all too well known even if it's only fair to mention them as the topic comes up. Groups like Exceed and Panda Team aren't really around anymore (absorbed elsewhere), so who else is out there? More importantly: who is currently the best (in your opinion), active (handful daily kills), most successful; and who use the related ships to do something new and exciting against challenging odds? The problem i have is that i mostly see unimaginary ganks when i browse around covert-group killboards and movies. Drop some names, post some links...

I should probably have made a new thread for this, but hrm... Smile.



The Illuntia (I spelled it wrong) is a great pure cloaky corp that specializes in cloaky rapage.

I flew with them for a couple weeks but they are really heavy EU and not so much US so the tz didnt work for me. Great guys though.

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

abissshooter
Vengance Inc.
#49 - 2012-04-05 19:45:55 UTC
Noisrevbus wrote:
Since this thread is still rolling, i have a little question to add...

Who are the best Covert-oriented corps around these days?
Who pushes the envelope and use covert tactics beyond the simple overmanned cyno traps and short ganks?

There are the usual suspects, like Burn Eden (with a long history in the field), Waffles (known by their plantschool affiliation) and DNS (known by profile and size), but their bumps and kinks are all too well known even if it's only fair to mention them as the topic comes up. Groups like Exceed and Panda Team aren't really around anymore (absorbed elsewhere), so who else is out there? More importantly: who is currently the best (in your opinion), active (handful daily kills), most successful; and who use the related ships to do something new and exciting against challenging odds? The problem i have is that i mostly see unimaginary ganks when i browse around covert-group killboards and movies. Drop some names, post some links...

I should probably have made a new thread for this, but hrm... Smile.



I would honestly take eatsbabies advice and join the bombers bar, there are recon/bomber players in there nad run ops nightly, very active cloaky group there.
Lledrith
Ex Caminus
#50 - 2012-04-05 21:51:45 UTC
best guide i have seen so far is old and not updated with current new player tactics but good for starters.

Guide to the Solo-Bomber by Valadeya
Substantia Nigra
Polaris Rising
Goonswarm Federation
#51 - 2012-04-10 02:58:05 UTC
I’m having a grand old time in my stealth bomber. The carebear-in-a-hound has managed a couple of kills and not quite as many major stuff ups.

It’s cheap and it’s fun, and oh so very sneaky.

Now all I need to do is muster the courage to tackle one of those sleeper-clearing T3s, rather than waiting on their following easy-target noctis.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#52 - 2012-04-10 13:49:02 UTC
Substantia Nigra wrote:
I’m having a grand old time in my stealth bomber. The carebear-in-a-hound has managed a couple of kills and not quite as many major stuff ups.

It’s cheap and it’s fun, and oh so very sneaky.

Now all I need to do is muster the courage to tackle one of those sleeper-clearing T3s, rather than waiting on their following easy-target noctis.


T3's will !"$!$^"&%^*&(* you up big time! especially for only 2 bombers

No Worries

BolsterBomb
Perkone
Caldari State
#53 - 2012-04-10 13:54:18 UTC
ChromeStriker wrote:
Substantia Nigra wrote:
I’m having a grand old time in my stealth bomber. The carebear-in-a-hound has managed a couple of kills and not quite as many major stuff ups.

It’s cheap and it’s fun, and oh so very sneaky.

Now all I need to do is muster the courage to tackle one of those sleeper-clearing T3s, rather than waiting on their following easy-target noctis.


T3's will !"$!$^"&%^*&(* you up big time! especially for only 2 bombers



Its funny you say this (its true) however my best "introduction" of myself to a new 00 corp I joined was I flew down in my purifer, dscaned down a group of T3s running a sanctum warped in and pointed the T3. Called for backup to kill the T3.

We killed 2 T3s that round because I was able to get a point and hold it till dps arrived.

It was epic fun

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Substantia Nigra
Polaris Rising
Goonswarm Federation
#54 - 2012-04-10 17:52:03 UTC  |  Edited by: Substantia Nigra
ChromeStriker wrote:

T3's will !"$!$^"&%^*&(* you up big time! especially for only 2 bombers


Hmmmm, I'm hoping that your **will** should be a **could**.

Certainly some T3s will be able to tear me apart .... and my sleeper clearing tengu would laugh at the DPS from any small fleet of bombers ... but I am hoping that that is not a universal truth. From watching the last three (loki, loki, proteus) clear the sleepers it was obvious that they were fitted with short range weaponry and possibly MWD in at least one case.

I figure that unless I messup (likely) an autocannon fitted loki shold hardly land a shot. I am travelling at over twice his max speed, if he's running his MWD I deliver a lot more damage, and even with projectile rigs I am 2-3 or more falloffs outside his optimal and unless he's ID fitted with skill lvl5 I am outside the range of any webber he fits. Proteus and legion similarly ... tengu, IDK.

I also figure that you may well be entirely correct ... but that's prolly not gonna stop me trying :-)

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

abissshooter
Vengance Inc.
#55 - 2012-04-10 18:09:31 UTC
T3's will not ALWAYS destroy bombers without a fight, but with a small group of bombers it can be very difficult for the bombers to win... That being said T3s are not invincible to bombers, there have been many that fall to bomber groups.

To kill at Tier 3 with a bomber, ( missile boat excluded) I would recomend stay as close as possible to "get under his guns" while using tracking disruptors on him, therefore making most of his shots glancing at best.

That or an arazu with long points and sensor damps and stay at range, that would take out most T3's ability to kill the bombers, but nuets also have a huge place in making the fight go a lot faster :)

There is always a counter to ever ship, or a fitting that you can make that makes you a lot more likely to win VS a certain target, but if you fit for a certain target there are usually holes in your fitting, the balance systems of eve.
Denuo Secus
#56 - 2012-04-12 16:24:34 UTC
I read a lot about solo bombers here. But I just don't get how a bomber should be able to evade or even tank light drones (which are available on every viable target for a bomber). An ABing bomber should be able to evade/minimize missile or turret damage. But it cannot outrun drones. Also a bomber cannot destroy drones. So does a MSE really help that much? Or what do I miss?
BolsterBomb
Perkone
Caldari State
#57 - 2012-04-12 17:03:04 UTC  |  Edited by: BolsterBomb
Denuo Secus wrote:
I read a lot about solo bombers here. But I just don't get how a bomber should be able to evade or even tank light drones (which are available on every viable target for a bomber). An ABing bomber should be able to evade/minimize missile or turret damage. But it cannot outrun drones. Also a bomber cannot destroy drones. So does a MSE really help that much? Or what do I miss?



Correct light drones (warriors) are the problem, the thing is can you kill him before the drones kill you? Also you can disengage at will so if you are taking bad damge get out.


I like the MSE ab fit because it gives you some tank. Im not a big fan of the mwd fit because either way drones will be a problem.

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

abissshooter
Vengance Inc.
#58 - 2012-04-12 18:24:41 UTC
Denuo Secus wrote:
I read a lot about solo bombers here. But I just don't get how a bomber should be able to evade or even tank light drones (which are available on every viable target for a bomber). An ABing bomber should be able to evade/minimize missile or turret damage. But it cannot outrun drones. Also a bomber cannot destroy drones. So does a MSE really help that much? Or what do I miss?


Personally I dont solo bomb, I like to watch HUGE tanked drake melt to about 8 bombers :) but if I were to solo bomb I choose larger tragets ( which I am assuming you are doing). I see the battle playing out like this:

First see if he has drones, if he does let him grab aggro from all rats and release drones onto the ratsangle myself so that the battlefield is in my favor. Being MY BOMBER---MY TARGET---his drones/rats. so that I can launch the bomber at say 26-27 KM away and the blast radius still hits my target and hope that the blast also kills the frig rats and the drones, so its only the large rats you and him on the field. when you launch your bomb, continue on course to the target and disrupt his warp. (24K for T2 with my skills). Now you get in close and get under his guns, and hopefully he doesnt have back up drones :) this is not a fool proof way to not die to the drones of a larger ship this could just help you out in your quest to kill him.
Substantia Nigra
Polaris Rising
Goonswarm Federation
#59 - 2012-04-13 03:38:57 UTC  |  Edited by: Substantia Nigra
Denuo Secus wrote:
I read a lot about solo bombers here. But I just don't get how a bomber should be able to evade or even tank light drones …


I’m a noob bomber and have so far been careful to avoid T2 warriors. Mind you all T1 and T2 light drones appear fast enough to catch a bomber … even one running with the speed of my solo bomber. I guess the thing is whether they can catch you **and** kill you before you kill their owner.

So far my (very few) kills have been spectacular for how quickly it’s all over. I’m not sure how likely it is for me to get locked, and then for them to get their light drones out and onto me and doing enough damage, before they die.

Now had I been scrammed or point/webbed by a fast enough ship with light drones then I figure I’m history.

abissshooter wrote:

Personally I dont solo bomb, I like to watch HUGE tanked drake melt to about 8 bombers :) but if I were to solo bomb I choose larger tragets ( which I am assuming you are doing). I see the battle playing out like this:


So far most of my bomber efforts have been solo. I am quite enjoying the solo bomber play, which is probably a good thing as I am actually a danger in a fleet. So far I have had an awful propensity to bomb my fleet-mates, not realising that their pointing a target meant they were going to get in-close and go for a torps-only kill. Ooops! Sorry fellas, I hope you’ll have me back again one day.

My approach to solo ops is a little different to abiss’s.

I have no tank mods at all, fit a MWD, and use a 30km point, so an attack goes something like this:
- Locate target;
- Tiptoe quietly to around 32km from target;
- Stop and wait for the right moment;
- Align, and at 30km uncloak, lock, gang-load point and torps, release bomb, commence orbit (28km), and (optional) engage MWD (theoretically there probably should be some overheating in here, but so far it’s just not happened and the engagements have not lasted long enough that it’s crossed my mind);
- Watch target, keep an eye on DS, pulse cap booster, and adjust accordingly.

My sig radius, with the MWD running, is that of a mid-sized cruiser. That mid-sized cruiser, however, is orbiting its target at over 2.4km per second. What that means, or at least what I hope that means, is:
- I am out of range of scram, point, and web range of the vast majority of ships … and I am not planning to solo tackle ships with big bonuses for those mods;
- I am outside the useful range of any turret weapons that are likely to be able to track my orbit (e.g. 425mm A/Cs can track me but I am at optimal plus 3 falloffs), and any with the range cannot track me (e.g. A/Cs larger than 425mm cannot track me);
- By the time a missile explodes near me I am somewhere else and travelling many times faster than their explosion velocity;
- Light drones can catch me and hurt me if given the time.

I don’t have a lot of experience, and have not yet been assailed by light drones, but I can report that cruise missiles hardly touch you and that heavy missiles do some damage but not an awful lot. I’ve tackled a frig and the bomb did a fair bit of damage but the torps hardly touched him and he could move quickly enough to pull range and escape. I’m yet to try a cruiser but am looking forward to trying a tech-3 sometime soon.

My fleet ship differs from my solo only in the midslots. I fit an AB and two ‘EW’ modules – usually an SD and a painter. Last session I discovered that heavy missiles do deliver significant damage to that fit, but I still had enough speed to get outside point range and warp away.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

ChromeStriker
Sebiestor Tribe
Minmatar Republic
#60 - 2012-04-13 08:36:21 UTC
Substantia Nigra wrote:
Denuo Secus wrote:
I read a lot about solo bombers here. But I just don't get how a bomber should be able to evade or even tank light drones …


I’m a noob bomber and have so far been careful to avoid T2 warriors. Mind you all T1 and T2 light drones appear fast enough to catch a bomber … even one running with the speed of my solo bomber. I guess the thing is whether they can catch you **and** kill you before you kill their owner.

So far my (very few) kills have been spectacular for how quickly it’s all over. I’m not sure how likely it is for me to get locked, and then for them to get their light drones out and onto me and doing enough damage, before they die.

Now had I been scrammed or point/webbed by a fast enough ship with light drones then I figure I’m history.

abissshooter wrote:

Personally I dont solo bomb, I like to watch HUGE tanked drake melt to about 8 bombers :) but if I were to solo bomb I choose larger tragets ( which I am assuming you are doing). I see the battle playing out like this:


So far most of my bomber efforts have been solo. I am quite enjoying the solo bomber play, which is probably a good thing as I am actually a danger in a fleet. So far I have had an awful propensity to bomb my fleet-mates, not realising that their pointing a target meant they were going to get in-close and go for a torps-only kill. Ooops! Sorry fellas, I hope you’ll have me back again one day.

My approach to solo ops is a little different to abiss’s.

I have no tank mods at all, fit a MWD, and use a 30km point, so an attack goes something like this:
- Locate target;
- Tiptoe quietly to around 32km from target;
- Stop and wait for the right moment;
- Align, and at 30km uncloak, lock, gang-load point and torps, release bomb, commence orbit (28km), and (optional) engage MWD (theoretically there probably should be some overheating in here, but so far it’s just not happened and the engagements have not lasted long enough that it’s crossed my mind);
- Watch target, keep an eye on DS, pulse cap booster, and adjust accordingly.

My sig radius, with the MWD running, is that of a mid-sized cruiser. That mid-sized cruiser, however, is orbiting its target at over 2.4km per second. What that means, or at least what I hope that means, is:
- I am out of range of scram, point, and web range of the vast majority of ships … and I am not planning to solo tackle ships with big bonuses for those mods;
- I am outside the useful range of any turret weapons that are likely to be able to track my orbit (e.g. 425mm A/Cs can track me but I am at optimal plus 3 falloffs), and any with the range cannot track me (e.g. A/Cs larger than 425mm cannot track me);
- By the time a missile explodes near me I am somewhere else and travelling many times faster than their explosion velocity;
- Light drones can catch me and hurt me if given the time.

I don’t have a lot of experience, and have not yet been assailed by light drones, but I can report that cruise missiles hardly touch you and that heavy missiles do some damage but not an awful lot. I’ve tackled a frig and the bomb did a fair bit of damage but the torps hardly touched him and he could move quickly enough to pull range and escape. I’m yet to try a cruiser but am looking forward to trying a tech-3 sometime soon.

My fleet ship differs from my solo only in the midslots. I fit an AB and two ‘EW’ modules – usually an SD and a painter. Last session I discovered that heavy missiles do deliver significant damage to that fit, but I still had enough speed to get outside point range and warp away.


If your having to use cap charges im going to assume your using your MWD continuiously? if so learn to "pulse" it, turning it on and off, and using the deceleration time to regain cap and have a tiny tiny sig. If you get this right you should be able to drop the cap booster completely and fit an extender or ewar instead :D .... give or take.
Not saying you'll be cap stable, but then cap stable is a lie.

No Worries