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Player Features and Ideas Discussion

 
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How should rank-and-file pilots make ISK? A new angle

First post
Author
Cristl
#1 - 2012-04-12 17:38:46 UTC
In Eve, probably the most traditional means of accumulating wealth for nullsec rank-and-file pilots are mining and ratting. Frankly, these suck: they are deadly boring and easily botted – I was wondering if a more dynamic, player-driven and exciting system couldn't be created. It should be harder to automate, and tend to inject less raw Isk into the game, but still bring cool toys to blow stuff up with into the game at a fast pace, and finally bond gnarly pirates with industrialist (well, no guns drawn before the cheese course at least).

(generic sci-fi fluff names used for convenience)

Essentially (details later):

Players can anchor one 'dark energy collector' per account in any nullsec or lowsec safespot (got to be away from other stations POSs etc.). It collects 'dark energy', at a somewhat erratic rate, based around the system's sec rating, and stores it as 'dark matter'.

Bad guys can raid enemy territory, bust these collectors open and steal the dark matter, or black-ops flotillas can sneak in, hack the collector, and attach energy leeches to divert a small percentage to their own collectors.

Essentially, nullsec grunts, when not on alliance ops, can attempt to raid and pillage or leech enemies' collectors, while defending their own collectors. Nullsec grunts PVP for their living.

The dark matter gets used to manufacture dark mining crystals. These mine ore at terrific rates (and burn out quickly), maybe even gathering some random other materials like bits of moongoo (but not unbalanced amounts obviously). The downside: the dark crystals send out cosmic signatures which quickly draw some badass sleeper-like NPCs to the operation.

The mining operation itself will hopefully be much more exciting and erratic with NPC elite tacklers, DPS ships, logi ships, ewar etc., all (somewhat) coordinated into making life challenging for the players. The spawns can be dynamic and more NPCs can warp in if the player fleet receives reinforcements etc. Basically, it should be a much shorter, more intense and more productive mining session with a few destroyed player ships unless they have a balanced group themselves and coordinate well.

And with this burst of new minerals, fresh combat ships, infrastructure etc. can be made. Maybe tie it sov upgrades somehow?

Anyway it's a bit tl;dr already. What do you reckon?
Cristl
#2 - 2012-04-12 17:40:28 UTC  |  Edited by: Cristl
Some extra bits:

The more dark energy collectors in any single system, the lower each one's individual efficiency will be. Spread them out over your empire. They can be probed. Not sure how tough to make them.

Attached energy leaches can syphon off dark energy to their owner's collector no matter what the distance between collectors. Leaches can be scanned for and removed, but the erratic collection rate and low leach rate make it hard to detect them in the short term, and the scanning (hacking?) time may put people off scanning too frequently

The cosmic signature of dark mining crystals and their tendency to cause sleeper invasion havoc will see them outlawed from hisec. Contraband in lowsec maybe.

Regular rats in nullsec will have to see a bounty nerf (lookin' at you triple seraphim spawn etc). I'd say hisec mining can stay as is.
Bane Necran
Appono Astos
#3 - 2012-04-12 17:43:50 UTC  |  Edited by: Bane Necran
Why not just make the current player owned structures easier to destroy, to serve the same purpose?

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Darth Tickles
Doomheim
#4 - 2012-04-12 17:45:10 UTC
I didn't read what I assume are your terrible ideas, but there is pressure to make isk-generation more complex and reliant on coordination.

Vaal Erit
Science and Trade Institute
Caldari State
#5 - 2012-04-12 17:51:11 UTC
Darth Tickles wrote:
I didn't read what I assume are your terrible ideas, but there is pressure to make isk-generation more complex and reliant on coordination.



You should read it. It's a fairly good idea. It means that you can actually harass enemy space without a 200 man blob and you have to protect your space constantly and use all your members to get all the resources you can out of your territory. It's just for null sec anyways.Our current system is way more terrible and complex than this idea.
Gogela
Epic Ganking Time
CODE.
#6 - 2012-04-12 17:51:22 UTC
...or we could just have CCP give everyone an allowance.

1/10

Signatures should be used responsibly...

Petrus Blackshell
Rifterlings
#7 - 2012-04-12 17:52:06 UTC
Cristl wrote:
What do you reckon?

I reckon... F&I is that-a way.

Not a bad idea, but is really sort of complicated and convoluted, and would require a lot of dev time. I would wait until the POS revamp and see if that engenders passive ISK generation with potential for raiding.

Sounds fun, though, and I can't poke any glaring holes in it, which is more than I can say about most hip-fired "brilliant ideas". The biggest worry would be that this would collapse to tragedy of the commons.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Cristl
#8 - 2012-04-12 18:21:52 UTC
Bane Necran wrote:
Why not just make the current player owned structures easier to destroy, to serve the same purpose?


This is more basic than POS stuff really.

1) Grunts protect and harvest dark matter, a team effort
2) Industrialsts turn it into uber mining crystals
3) All pitch in in a mining op to earn loads of minerals very quickly, but with effort and risk, requiring team effort for mining, spider tanking, hauling, killing the NPCs taking out enemy tacklers etc
4) The minerals get turned into replacement ships. Blow them up in stage 1! Wait for you crop of dark energy to regrow, or grab someone else's!
1) See above

Gogela wrote:
...or we could just have CCP give everyone an allowance.

1/10


Don't get it. You lose an isk allowance because traditional ratting is less profitable, and regular mining is still slow and boring. This system introduces no ISK, you just fight over minerals in a different, more cooperative way.

Petrus Blackshell wrote:


Not a bad idea, but is really sort of complicated and convoluted, and would require a lot of dev time. I would wait until the POS revamp and see if that engenders passive ISK generation with potential for raiding.

Sounds fun, though, and I can't poke any glaring holes in it, which is more than I can say about most hip-fired "brilliant ideas". The biggest worry would be that this would collapse to tragedy of the commons.


Maybe on the coding part - i've no idea. I guess the AI part would be hard, but they can use a lot of the sleeper code as a base.

It certainly isn't "passive isk generation" though. No isk is generated, you just generate minerals in shorter more violent episodes. With PVP raiding in between.
Petrus Blackshell
Rifterlings
#9 - 2012-04-12 18:28:16 UTC  |  Edited by: Petrus Blackshell
Cristl wrote:
It certainly isn't "passive isk generation" though. No isk is generated, you just generate minerals in shorter more violent episodes. With PVP raiding in between.

Sounds a lot like hisec mining in a Hulk or Mackinaw these days. Pirate

I meant "passive" as in how moon mining or research is passive. The fact that others can interfere (and easily, too, not like taking down a moon mining POS) is the one thing that makes me like this idea. I suppose I shouldn't have said "ISK generation" since this is neither an ISK sink nor a faucet, but... "asset generation" or "wealth generation" would fit it better.

Ed: The fact that it's coupled with a low/nullsec mining buff is the cherry on top.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Bane Necran
Appono Astos
#10 - 2012-04-12 18:37:39 UTC
Would still take a team effort to destroy player owned structures if they were weaker, unless the victims aren't able to protect their assets in time, in which case they should lose them easily anyway.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Cristl
#11 - 2012-04-12 18:39:23 UTC
That aspect of 'passive income' is sort of the whole point Petrus.

I'd like to swap: pew...pew...pew...pew yay 1.4M from an Angel battleship, or bzz...bzz...bzz...bzz yay a heap of crokite (which is, mental stimulation-wise, passive and pathetic) to something where passive stuff happens in the background (dark matter accumulation) while you PVP in the main game (to protect yours or steal extra).

Obviously the collectors have a maximum capacity by the way. You cant set up an collector on an alt account and let it fill continously for a year or so like research points, for example.
Bane Necran
Appono Astos
#12 - 2012-04-12 18:45:04 UTC
I think the change with datacores shows their changing opinion regarding passive income.

The original idea of PLEX was to allow players to create content without having to pay cash, but if you're buying all your PLEX with passive income, you're just dead weight.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Nedes Betternaem
Imperial Academy
Amarr Empire
#13 - 2012-04-12 18:46:25 UTC  |  Edited by: Nedes Betternaem
You realize that all the major alliances will just horde these structures in their home system, so it will almost be impossible to attack said structures without a titan blob breathing down your neck... No, this will end up just like the current moon goo system, except on an individual player scale.

edit: didnt read the second post... oh well too lazy to fix it.
Welsige
The Scope
Gallente Federation
#14 - 2012-04-12 18:47:29 UTC
I like the spirit of the idea.

New mechanics that let us explore the universe in diferent ways are allways good.

Not everyone can own a pos, because of roles and stuff. This seems simpler and enable that small groups or even individuals engage in the activity without too much hastle from corp / alliance.

[b]~ 10.058 ~

Free The Mittani[/b]

ISD Grossvogel
ISD Community Communications Liaisons
ISD Alliance
#15 - 2012-04-12 18:48:17 UTC
Thread moved from General Discussion.

ISD Grossvogel (ISD Гроссфогель) Captain, Community Communication Liaisons (CCL) Волонтёр группы по взаимодействию с игроками Interstellar Services Department

Tallian Saotome
Nuclear Arms Exchange Inc.
#16 - 2012-04-12 18:52:24 UTC
I like this idea.

I also want to be able to intimidate rats into paying me ransoms. Shouldn't I be able to convince Serpentis to pay me not to camp that gate in their haven, instead of me blowing it all up? Have each such anom you subjugate pay out 2-3x times its bounty payout, but over the space of a week. To subjugate them, you would have to demonstrate how easily you can mop the floor with them(50% hull damage on all battleships, plus the escorts killed in the first wave, for instance).

This would allow you to build up a passive income to hold you on things like deployments, where isk making dries up due to the joy of ratting in a warzone.

Your idea would be much easier to implement, tho. I would hate to be the guy who has to work out the specific mechanics of mine.

Inappropriate signature removed, CCP Phantom.

Cristl
#17 - 2012-04-12 19:03:18 UTC
Nedes Betternaem wrote:
You realize that all the major alliances will just horde these structures in their home system, so it will almost be impossible to attack said structures without a titan blob breathing down your neck... No, this will end up just like the current moon goo system, except on an individual player scale.

edit: didnt read the second post... oh well too lazy to fix it.


I guess you got it after the second post: alliances can't horde loads of collectors in dead-end systems because each one's efficiency would suffer badly. It should then be easier to raid somewhat valuable outskirt-system collectors. I don't think -1.0 sec should collect too much better than say 0.3 sec or whatever. Lowsec and poor nullsec should be viable sites for a collector.
Petrus Blackshell
Rifterlings
#18 - 2012-04-12 19:13:34 UTC
Just struck me: the tears resulting from cloaky interdictors camping collectors (both theirs and not theirs) would be delicious.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)