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Decloak Alarm

Author
Neo Agricola
Gallente Federation
#21 - 2012-03-29 13:41:25 UTC
I do hate AFK cloakers...

that said:

+1 for op...

Not knowing if you are cloaked or not is a bad feedback from the interface.
and that green flashy light well , try to determinate if you are cloaked (or hit the cloak button) if you are in a 10% TiDi system... good luck ...

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FloppieTheBanjoClown
Arcana Imperii Ltd.
#22 - 2012-03-29 13:42:48 UTC
Arduemont wrote:
"I was cloaked! How the F*** did this happen?!"


If you're warping into a combat situation and you aren't certain of the status of your cloak, you aren't paying close enough attention. you will typically have ten seconds or more of time in warp to make sure your cloak is engaged. If you're blindly stumbling about making assumptions about your ship's operations, you earned your losses.

I frequently multibox a pair of cloaky PVP ships. I maneuver them both in close proximity of targets, decloak them, and engage the enemy with very little trouble. I'm still getting the hang of catching two ships on ambush, but that's just going to take experience.

A simple voiceover of "cloaking failed" used both when a cloak didn't active and when it was forcibly deactivated wouldn't bother me too much. It won't help AFK cloakers much mostly because they're ***AFK*** but also because they're going to be in a safe spot where the only way cloaking could fail is if someone bumped them. By the time they were able to respond, they'd be dead.

Founding member of the Belligerent Undesirables movement.

Arduemont
Rotten Legion
#23 - 2012-03-30 11:32:31 UTC
The more I think about this, the more a notification about cloaking failure seems like a good idea. People are in one of two boats.

The first say watching your cloak isn't a problem, the second say it is.

If it isn't a problem for you, then adding a "Cloaking Failure" voice, isn't going to make any difference to you. In which case you have no reason to object to this being added. If it is a problem, then you want it added. There doesn't really seem to be any reason why not to, and plenty of "why to".

This is essentially one of the "paper cut" changes CCP talk about. A small change that will add some depth and make the use of cloaks more intuitive.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Davon Mandra'thin
Das Collective
#24 - 2012-04-09 18:29:30 UTC
I just found this thread...

Why so little support?

Sounds like an awesome idea.

+10000 Internetz.
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#25 - 2012-04-10 00:07:34 UTC
A distinctive sound you make when decloaked, that is different from regular decloaking when jumping into system,.
Drake Draconis
Brutor Tribe
Minmatar Republic
#26 - 2012-04-10 01:20:29 UTC
Sephiroth CloneIIV wrote:
A distinctive sound you make when decloaked, that is different from regular decloaking when jumping into system,.


There is....but its bloody quiet...i think they kinda nerfed a few patches ago.

Making it more distinctive.....would be nice. Cool

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Nymph Purchasing
Caldari Provisions
Caldari State
#27 - 2012-04-10 01:42:41 UTC
I'd support the audible alarm idea, but only when something is actually close enough to be decloaking you. Not sooner than that.
Tiger's Spirit
Templars of the Shadows
#28 - 2012-04-10 07:22:14 UTC
No afk alarm.
Corina Jarr
en Welle Shipping Inc.
#29 - 2012-04-10 19:21:03 UTC
Meh.


I just wish my ship wouldn't decloak when warping to a belt because it happens to past through the roids.
Sidrat Flush
KarmaFleet
#30 - 2012-04-11 11:31:46 UTC
Eve has sound? The only time this would be useful is if you were Afk.

AFK-Cloakers aren't dangerous but they should be probe-able in some way. Perhaps an ultra uber probe launcher and probe.

Its time to stand up against the bad empire based CEO telling falsehoods about what new characters can accomplish and pushing them towards an in game experience of drudgery and loneliness keeping them in the shadow of ignorance for at nest their own profit at worse apathy towards all the experiences that Eve has to offer.

Arduemont
Rotten Legion
#31 - 2012-04-12 11:19:16 UTC  |  Edited by: Arduemont
Tiger's Spirit wrote:
No afk alarm.


Fewer n00bs in topic.

Sidrat Flush wrote:
The only time this would be useful is if you were Afk.


n00b.

Arduemont wrote:
Also for those of you who thinks this has anything to do with going afk whilst cloaked; your an idiot. If your safe up and cloak no one is every going to be in proximity to you. Ever. You guys are crying n00b about this topic, but it is obvious to me, that it is you who are the n00bs.


What is the collective noun for n00bs?

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Drake Draconis
Brutor Tribe
Minmatar Republic
#32 - 2012-04-12 16:13:42 UTC  |  Edited by: Drake Draconis
Tiger's Spirit wrote:
Drake Draconis wrote:
Tiger's Spirit wrote:
Scarabeus Sacer wrote:
I have a request for cloaky ships. Im pretty sure im not the only one who has these problems.

1. Can we have a proximity alarm for when you delcoak so you know whats up? Its hard wif you have different overview sorting to keep tabs on the closest target. Nearly impossible to see in time.

This is necessary because you begin to decloak long before your ship model is visible to you. By the time you can see you are decloaking..youre dead. Its happened to me countless times. I cant have everything on overview all the time so there may be a can or some crap that im next to, and i cant see it.

So..if you are cloaked and some object gets within 5k of you, start sounding it.

2. Can you make the cloak activated module look a bit different? Its so faded green and you cant see it all the time, on green background...its bad. And lots of other ones too. Make it all flash green not just the outline. And if it turns off, have it red please.

Thanks

PS
...and all you hardcore players who "Well you need 8 eyes and 9 hands, so better get used to it..." shove it. :)


Fck sake, cloaky faggots got really huge advantages with cloaking and crying more options for cloak ? LOL

Learn to read noob. This is only a change in the client/interface...not in game mechanics.

But since your too dense to see let alone capable of understanding that....yell/cry away.


Noob ? Maybe you moron.
Who talking about game mechanics ? This is crying from an AFK cloaker, who want to hear, when his ship uncloaked, when he not at his computer. Crocodile tears.


Please...train reading and comprehension to level 1 before replying....your an embarasment if you don't.

Think of the children!!


As for AFK Cloakers...well for crying out loud...anyone with half a brain could figure that problem out with current mechanics....so AFK wise its irrelevant.

It could even be a quite alarm...or a little beep noise or whatever....something thats already present..like "hull breech eminat" warning you get when struct is gonna go "boom"

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Tiger's Spirit
Templars of the Shadows
#33 - 2012-04-12 21:45:19 UTC
Arduemont wrote:
Tiger's Spirit wrote:
No afk alarm.


Fewer n00bs in topic.


Oh i forgot i killed you, so many times. But i'm really, noob yes. :P

But just as i said. Not need AFK alarms for noob like you, when accidentally decloaking the AFK cloakers someone or something.
Keep eye on your ship, and problem solved.
Arduemont
Rotten Legion
#34 - 2012-04-14 21:44:07 UTC
Tiger's Spirit wrote:
Oh i forgot i killed you, so many times.


Killmail or it didn't happen.

Tiger's Spirit wrote:
But i'm really, noob yes. :P


Yes you are.

Tiger's Spirit wrote:
Not need AFK alarms for noob like you


Learn to read.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Cyprus Black
School of Applied Knowledge
Caldari State
#35 - 2012-04-16 18:37:28 UTC
What legitimate reason do you have for this feature OTHER THAN being afk and/or having your client minimized while cloaked? Go ahead, I can wait. There hasn't been a justifiable reason to have this feature written yet.

It would stand to reason that if you were at your keyboard, you would notice your ship decloaking.

I would support this if it were a visual alert instead of an audible one.
An audible alarm is a poorly disguised buff to afk cloaking.

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Drake Draconis
Brutor Tribe
Minmatar Republic
#36 - 2012-04-16 18:42:47 UTC
Cyprus Black wrote:
What legitimate reason do you have for this feature OTHER THAN being afk and/or having your client minimized while cloaked? Go ahead, I can wait. There hasn't been a justifiable reason to have this feature written yet.

It would stand to reason that if you were at your keyboard, you would notice your ship decloaking.

I would support this if it were a visual alert instead of an audible one.
An audible alarm is a poorly disguised buff to afk cloaking.



There's only one.... as far as I'm concerned.

Dual Boxing/Multi Boxing...

But then most could wave that off as well.

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Cyprus Black
School of Applied Knowledge
Caldari State
#37 - 2012-04-16 18:48:14 UTC
Drake Draconis wrote:
There's only one.... as far as I'm concerned.

Dual Boxing/Multi Boxing...

But then most could wave that off as well.
Actually that's a pretty good reason. Didn't think of that. I can admit when I'm wrong and this would be one of those times. However this is also a major buff to afk cloakers and for that I can't support this.

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Drake Draconis
Brutor Tribe
Minmatar Republic
#38 - 2012-04-16 20:13:20 UTC  |  Edited by: Drake Draconis
Cyprus Black wrote:
Drake Draconis wrote:
There's only one.... as far as I'm concerned.

Dual Boxing/Multi Boxing...

But then most could wave that off as well.
Actually that's a pretty good reason. Didn't think of that. I can admit when I'm wrong and this would be one of those times. However this is also a major buff to afk cloakers and for that I can't support this.



Not really a buff....I'd classify this as an UI Feature thats no different to it screaming at you when your shields are about to drop more loudly than usual.

Granted AFK Cloakers would be extra lazy but in all reallity this isn't a damaging feature in terms of mechanics.

And that stupid argument will never go away anyway.

But I get where your coming from...as always.Lol


PS: and yes...you have to be braindead to miss the fact your not cloaked anymore but most people are that dense/stupid unfortiantely. (and you know who you are)

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Buzzy Warstl
Quantum Flux Foundry
#39 - 2012-04-16 21:07:35 UTC
Regardless of the "need" for such an alarm, from a general roleplaying perspective it's stupid that we can't adjust the alarm tones and settings on ships we are literally living in.

I'm sure most of the people posting in this thread have a custom tone of some sort waking them up in the morning.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Arduemont
Rotten Legion
#40 - 2012-04-17 20:15:14 UTC  |  Edited by: Arduemont
Lets get this "It will help afk cloakies" rubbish sorted shall we?

No one really likes AFK cloakies. Even they themselves don't enjoy it. Would an audio notification of cloak failing help them? No, practically never. I hate to have to explain why, but here we go.

If they are truly AFK, the audio wont reach them. That's a pretty obvious one. If they are in a safe spot cloaked, no one will ever get near them, so their cloak will never fail, so no help for them there.

So lets take a situation where it (on the face of things) appears as if it may aid them in their AFKness.

So.. Idiot in a cloak is sitting 50km off a station AFK, because for some reason he thought that would be a good idea. He is alt tabbed and doing something else. His alarm goes off, he hears that he has been uncloaked and so he alt tabs back to his client to save his ship. Alt tabbing takes a while, and he stumbles to find something to warp to on his overview, aligning takes a while too of course, which is too bad because by that time they had blown up his pod some time ago.

I can personally think of no instances where it would help someone who is afk.

Now, a few of you are saying "Who needs it? Its easy to tell when you get uncloaked." If you find it so easy, you have no reason to post here. I know I will just get a load of "your a n00b" comments following my next few sentences, but oh well.

Good PvPers in general have their camera zoomed out to get a good idea of what the battlefield "landscape" is like, so you cant visually see if your cloaked anyway, your ship is too small most of the time. You can watch the cloaking mod, but frankly when im counting hostiles on overview and making sure I've got it right for reporting intel (and that im not too close to anyone), I have more important areas of the screen to look at. Never mind the whole host of situations where plain forgetfulness comes into it.

It should always be perfectly clear, even without looking at the subtle green flashing of that mod, whether your cloak is still intact.

I say again. If you don't have a problem with this, then you have no reason to complain that people might like an audio notification. If your worried about afk cloakies getting benefits, then your.... misinformed (to be polite). If your screaming "Ah, just don't be a n00b and it will be fine", well what if you actually are new? It would be nice for it to be more intuitive.

This is a clunky UI issue, and that is all it is.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf