These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What if it is the players who suck ?

First post
Author
mkint
#21 - 2011-09-27 19:33:31 UTC
JamesCLK wrote:
I believe it's more of a mixture of the two; we tend to take the decisions that we believe have a bigger chance for success.
It makes sense; when game mechanics that normally inhibit your chances are a non factor (due to a balance issue or similar), would you not exploit this situation to your advantage?

Most would, and those who don't more often than not fall victim to those who do, sadly. Sad

As an example:
No one is forced to fly Dramiels as their frigate of choice, but those that do have a much better chance of emerging victorious - or at least running away from a bad situation - than those who do not.
Would we use them if they had more counters and were properly balanced? A lot would, I'm sure, but many would go find the next FOTM (sorry White Tree, I know you don't like that term, but I don't have any other word for what these ships are - unless you could call it a bandwagon-ship-thing-awaiting-massive-nerf; BSTAMN Ugh).

Another example:
Effective Diplomacy (read: NAPfests) is another facet of this, and the OP's suggestion that this is a player issue is entirely correct. However, I also believe that CCP can nudge players towards dropping these excessive blueball coalitions (fx: limit the ammount of blues you can set as an alliance/corp, watch as gatecamps shoot neutrals that are actually allies - eventually this could break a NAP if it is a repeated issue? Idea).

What I'm trying to say is that it's not just EVE that's broken, and similarly, it's not just a problem with the playerbase; it's a bit of both. CCP's job in this is to encourage players to play the game as they envisioned it; but this should not be restrictive changes, we do not want to force people into being unable to NAPfest - or remove any reason to fly the Dramiel - it should just require effort from the player; because the best reward is the kind that you feel you earned through hard work and dedication.

EVE does not need a skinner box complex, if that makes any sense. Big smile

I agree with everything you say here in principle, except the specifics... An artificial limit on numbers of blues is bad. Artificial anything is bad.

Let's take this from the point of view of a small alliance and wants to gain and hold a little bit of sov without the bluefest... What are the options? They don't have the RMT train to buy a big ol' pile of supers to gain and defend their sov. There's no downside for their bigger neighbors to loldrop a big ol' pile of supers on their heads, grab the sov and let it go fallow, sending that small alliance back to empire leaving all of 0.0 still blue to eachother.

Right now the last of the conflict drivers are gone... Everyone in 0.0 has the space they want and the income they want, and are completely invulnerable to any attack from newcomers. Everyone who's in 0.0 has everything to gain through mutual blues.

Now... what if smaller alliances (100-200 member range) had a viable game mechanic to grab a constellation, and a viable game mechanic to defend it from SupersOnline? And then, what if they had a viable game mechanic to start building the assets needed to start threatening the more valuable sov of their bigger neighbors?

With existing game mechanics (we don't know what exactly will be in the 0.0 changes, so these ideas might already be obsolete) we need a counter to supers, as has been said hundreds of times. CCP even suggested making Black Ops into supers killers, which would be glorious. That might be enough to make supers riskier to use, but also reducing the need for supers for sov and POS warfare will go a long way to putting the power into the hands of those who would make 0.0 interesting again. And finally, reverting the sanctum nerf would give the small guy a chance to get the income to truly play on the same field as the big guy (Sanctum Nerf was an awful idea before it was done and it has accelerated the stagnation of 0.0 and the subscription drop, however much RMT bribes it put into Greyscale's pockets.)

Is there a way to get the big guys to fight again? I don't think so, not without making arbitrary worldshaping changes, which as was seen with the sanctum nerf was pants-on-head-retrded. And even then, they will only fight until they achieve equilibrium again. It's the small guy that has the chance to stir things up.

(faked edit: thank god I'm smarter than the web devs... I can copy/paste my post to make sure the forums don't eat it. web devs is worst devs. Seriously, you guys suck.)

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Martyr Theos
The NecroMonger Faith
#22 - 2011-09-27 19:59:59 UTC
mkint wrote:
JamesCLK wrote:
I believe it's more of a mixture of the two; we tend to take the decisions that we believe have a bigger chance for success.
It makes sense; when game mechanics that normally inhibit your chances are a non factor (due to a balance issue or similar), would you not exploit this situation to your advantage?

Most would, and those who don't more often than not fall victim to those who do, sadly. Sad

As an example:
No one is forced to fly Dramiels as their frigate of choice, but those that do have a much better chance of emerging victorious - or at least running away from a bad situation - than those who do not.
Would we use them if they had more counters and were properly balanced? A lot would, I'm sure, but many would go find the next FOTM (sorry White Tree, I know you don't like that term, but I don't have any other word for what these ships are - unless you could call it a bandwagon-ship-thing-awaiting-massive-nerf; BSTAMN Ugh).

Another example:
Effective Diplomacy (read: NAPfests) is another facet of this, and the OP's suggestion that this is a player issue is entirely correct. However, I also believe that CCP can nudge players towards dropping these excessive blueball coalitions (fx: limit the ammount of blues you can set as an alliance/corp, watch as gatecamps shoot neutrals that are actually allies - eventually this could break a NAP if it is a repeated issue? Idea).

What I'm trying to say is that it's not just EVE that's broken, and similarly, it's not just a problem with the playerbase; it's a bit of both. CCP's job in this is to encourage players to play the game as they envisioned it; but this should not be restrictive changes, we do not want to force people into being unable to NAPfest - or remove any reason to fly the Dramiel - it should just require effort from the player; because the best reward is the kind that you feel you earned through hard work and dedication.

EVE does not need a skinner box complex, if that makes any sense. Big smile

I agree with everything you say here in principle, except the specifics... An artificial limit on numbers of blues is bad. Artificial anything is bad.

Let's take this from the point of view of a small alliance and wants to gain and hold a little bit of sov without the bluefest... What are the options? They don't have the RMT train to buy a big ol' pile of supers to gain and defend their sov. There's no downside for their bigger neighbors to loldrop a big ol' pile of supers on their heads, grab the sov and let it go fallow, sending that small alliance back to empire leaving all of 0.0 still blue to eachother.

Right now the last of the conflict drivers are gone... Everyone in 0.0 has the space they want and the income they want, and are completely invulnerable to any attack from newcomers. Everyone who's in 0.0 has everything to gain through mutual blues.

Now... what if smaller alliances (100-200 member range) had a viable game mechanic to grab a constellation, and a viable game mechanic to defend it from SupersOnline? And then, what if they had a viable game mechanic to start building the assets needed to start threatening the more valuable sov of their bigger neighbors?

With existing game mechanics (we don't know what exactly will be in the 0.0 changes, so these ideas might already be obsolete) we need a counter to supers, as has been said hundreds of times. CCP even suggested making Black Ops into supers killers, which would be glorious. That might be enough to make supers riskier to use, but also reducing the need for supers for sov and POS warfare will go a long way to putting the power into the hands of those who would make 0.0 interesting again. And finally, reverting the sanctum nerf would give the small guy a chance to get the income to truly play on the same field as the big guy (Sanctum Nerf was an awful idea before it was done and it has accelerated the stagnation of 0.0 and the subscription drop, however much RMT bribes it put into Greyscale's pockets.)

Is there a way to get the big guys to fight again? I don't think so, not without making arbitrary worldshaping changes, which as was seen with the sanctum nerf was pants-on-head-retrded. And even then, they will only fight until they achieve equilibrium again. It's the small guy that has the chance to stir things up.

(faked edit: thank god I'm smarter than the web devs... I can copy/paste my post to make sure the forums don't eat it. web devs is worst devs. Seriously, you guys suck.)


I want you all to read this post by mkint very carefully and then ask yourself if NOVA BOMBS wouldn't uncork the whole situation..

If SUBSCRIBED NOOBS can farm occasionally appearing Nova Bombs in special level-one missions timed by CCP to be released at a rate designed to destabilize the zero situation...

Noobs will have the tool they need to bash their way into zero...
New forces will periodically accumulate enough NBs to blow zero empires apart.
Gatecamps will have to be seriously rethought due to risk.
Outcome of fleet engagements will no longer be determined only by blob size.

OH THE MURDER ! OH THE MAYHEM ! OH THE TEARS !
OH THE INCREASE IN SUBSCRIPTIONS COMING TO JOIN THE FIGHT !
Barbelo Valentinian
Federal Navy Academy
Gallente Federation
#23 - 2011-09-27 21:06:14 UTC
Deopheel Dalonne wrote:
We hear all this talk about how Eve is broken, how players are leaving in droves and O! how miserable a job CCP is doing ...

But what if Eve is fine and it is the players who suck ?

What I mean is this. Yes, Eve is a game. But it is also an experiment.

Eve is a simulator. And so from the begining, it was more than just a game. It was an attempt to see what a bunch of guys with spaceships, FTL and a space based economy, given the opportunity to colonize the galaxy would do.

Well, maybe we have picked the wrong guys ...


It shows no such thing because it's just a game and has internet anonymity in it. Anything with internet anonymity will simply not be taken "seriously" (as a simulator) by a substantial proportion of its population.

The only way you could get a "serious" simulator would be to tie in-game avatars to your trackable real world identity and to have permadeath in the game. Then you'd see the natural order of civil society arise in the game as it did in the real world.
Deopheel Dalonne
Eridu Productions
#24 - 2011-09-27 21:19:05 UTC
Why are people in Somalia currently starving ? Because there is drought, of course ... But above all, because there is war.

0.0 is like Africa. It is where the best resources are (ores ...) yet it is the poorest region of EVE. Of course there are a few ultra-wealthy magnates but that is like Africa again. A tiny fraction of ultra-filthy rich surrounded by an ocean of emptiness and poverty.

Basically, the experiment that is Eve proves this: if you give all the tools of space conquest to a bunch of video-game junkies and give them the opportunity to colonize the galaxy, they will do no better than the worst Somali or Afghan warlord. They will turn a potentially bounteous territory into a sparsely populated wasteland.

PvP is fine. And indeed, this was probably what Muhammad Farah Aideed thought, until the day he died. Instead of capital ships, they have "technicals" (Toyota pickups with machine guns). Instead of frigates, they have AK-47 and RPG-7. Every few month, they have a "blob" in Mogadiscio and there are a few hundred dead. And it has been going on like that for 20 years ...

And the result is the same. Somalia, just like Nullsec, remains a wasteland. And Somalis emigrate wherever they can find a safer place, just like most Eve players huddle in High-sec.

If 0.0 warlords continue to think like Muhammad Farah Aideed, Nullsec will remain like Somalia, whatever CCP does.
Shin Dari
Covert Brigade
#25 - 2011-09-27 22:54:22 UTC

I can help but feel that Deopheel Dalonne has a good point, chaos and exploitation lowers population.

Here are some suggestions, to break to current situation:
- Remove the Sovereignty skill.
- Set a maximum amount of blues
- Have all resources (belts, moon goo) move to random constellations on a biweekly or monthly basis
- Set an exponential multiplier on sov costs based upon the number of systems.

These are all extreme measures, to balance it out I would suggest to make Alliance Capital systems (an alliance main sov system) more secure then high sec for that specific alliance.

We will have more non-blue alliances and there will be more PvP but the chaos will be more controlled which can draw in more people.
Ralinastrife
Imperial Shipment
Amarr Empire
#26 - 2011-09-28 00:29:19 UTC
i think CCP is the one that suck...well they dont suck...they just lazy...i mean they developed a new game called dust... honestly i believe everything people wanted and more could have already been implented in game if they werent lazy...
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#27 - 2011-09-28 00:35:05 UTC
Deopheel Dalonne wrote:

But what if Eve is fine and it is the players who suck ?


Sucking = good thing.
Throwing up = bad thing.
Doing both at same time = horrible sex experience.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Eternum Praetorian
Doomheim
#28 - 2011-09-28 00:46:21 UTC
White Tree wrote:
this is what i've been TRYING to tell YOU PEOPLE.



White Tree wrote:
Check out all these whineposts lmao.




This guy is single handily proving peoples perceptions of the current CSM.
Key it up white tree! You are doing great!

[center]The EVE Gateway Blog[/center] [center]One Of EVE Online's Ultimate Resources[/center]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#29 - 2011-09-28 04:31:15 UTC
Deopheel Dalonne wrote:
We hear all this talk about how Eve is broken, how players are leaving in droves and O! how miserable a job CCP is doing ...

But what if Eve is fine and it is the players who suck ?

What I mean is this. Yes, Eve is a game. But it is also an experiment.

Eve is a simulator. And so from the begining, it was more than just a game. It was an attempt to see what a bunch of guys with spaceships, FTL and a space based economy, given the opportunity to colonize the galaxy would do.

Well, maybe we have picked the wrong guys ...



wha? so run the game in single player mode and collect 15 dollars a month from the one really great user.....

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

pussnheels
Viziam
#30 - 2011-09-28 04:51:35 UTC
It is not the players that are wwrong nor is the game wrong;, sure it isn't perfect,nor is it bad , or we wouldn't pay 15€ a month to play it

It is a small vocal minority that can't find anything good in the game or about ccp and are very vocal about it on these forums

We all know the huge majority of players never post on these forums nor care about these forum trolls , forum warriors and the forum doomsayers of EVE online

So in a sense you are right it is the players , but only this small group mentioned above that are wrong

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Riggs Droput
Brutor Tribe
Minmatar Republic
#31 - 2011-09-28 04:54:25 UTC
I've said this to many people in my life

A person can be smart, people as in plural are dumb. The more people you get together the lower the IQ drops.

It's a mob mentality.

Riggs

I would rather die on my feet, than live on my knees

Deopheel Dalonne
Eridu Productions
#32 - 2011-09-28 05:49:46 UTC
Barbelo Valentinian wrote:
It shows no such thing because it's just a game and has internet anonymity in it. Anything with internet anonymity will simply not be taken "seriously" (as a simulator) by a substantial proportion of its population.

I believe most players take what they do in Eve very seriously, but not in the sense you mean here.

What people take seriously in Eve is their ego.
Mocam
Aliastra
Gallente Federation
#33 - 2011-09-28 06:30:07 UTC
Deopheel Dalonne wrote:
Barbelo Valentinian wrote:
It shows no such thing because it's just a game and has internet anonymity in it. Anything with internet anonymity will simply not be taken "seriously" (as a simulator) by a substantial proportion of its population.

I believe most players take what they do in Eve very seriously, but not in the sense you mean here.

What people take seriously in Eve is their ego.


Naw... It's more the changing of the game to many.

Every time something changes, some folks get annoyed, others are pleased. When you annoy enough of those that speak out for and against the game, you get mass amounts of complaints that just keep building.

Some of the changes in these last 2 years:

Expansions to the game:
Less "complete" packages, more "bits and pieces" style continuous roll-out. To many players, this gives a very "beta" feel to the game and something that they can't quite put their finger on but annoys the hell out of them. "can't you put out a FINISHED stuff?!?!?" yada.. yada.. yada...

CQ/Walking in Stations:
"Optional" is mandatory - ticked off a lot. Removal of ship spinning - ticked off many. "A room" vs a station - ticked off many. Lack of stuff to see and do while in that room but it's jammed in your face every time you dock.

NEx store:
MT... expensive fluff... zip to do with spaceships, etc.

Communications:
Info on WoD, DUST, plans and preparations to integrate dust with EVE, plenty of prep discussed towards this - seeing almost as much "delivery" on spaceships for this game as on these "future projects" - which have very little to do with spaceships going pew pew in EVE.

Perception or reality doesn't matter. Things actually are being done at about the same clip as before but it doesn't feel the same as it comes in small chunks vs more complete packages - packages that then were patched and fixed and patched...

There have been plenty of changes but they roll out so piece-meal that even the best of them tend to come in chunks over a few months and seem incomplete even when they are "mostly there".

Look at the char creator - ok - a free redo - and again... Ok - free redoing all the time. Ok - tatoos. Ok more tats and piercings. ok ...

Is it good? Yes but it also will overload your video if you run it through 5-10 iterations on char modeling then go back in the game to play - expect problems with this. "Almost done" but how long did it take while remains just "almost there"? ...

Minor whine but enough of them and you get to where we're at.

So yes - there are complaints. How things are done has changed and what is done is also changing. Do we see things "good" coming out? Yes but we also see less fully fleshed out from the get-go and far more promises that mostly SEEM to take longer - whether they actually do or don't.
DeBingJos
Sebiestor Tribe
Minmatar Republic
#34 - 2011-09-28 06:44:54 UTC
JamesCLK wrote:
I believe it's more of a mixture of the two; we tend to take the decisions that we believe have a bigger chance for success.
It makes sense; when game mechanics that normally inhibit your chances are a non factor (due to a balance issue or similar), would you not exploit this situation to your advantage?

Most would, and those who don't more often than not fall victim to those who do, sadly. Sad

As an example:
No one is forced to fly Dramiels as their frigate of choice, but those that do have a much better chance of emerging victorious - or at least running away from a bad situation - than those who do not.
Would we use them if they had more counters and were properly balanced? A lot would, I'm sure, but many would go find the next FOTM (sorry White Tree, I know you don't like that term, but I don't have any other word for what these ships are - unless you could call it a bandwagon-ship-thing-awaiting-massive-nerf; BSTAMN Ugh).

Another example:
Effective Diplomacy (read: NAPfests) is another facet of this, and the OP's suggestion that this is a player issue is entirely correct. However, I also believe that CCP can nudge players towards dropping these excessive blueball coalitions (fx: limit the ammount of blues you can set as an alliance/corp, watch as gatecamps shoot neutrals that are actually allies - eventually this could break a NAP if it is a repeated issue? Idea).

What I'm trying to say is that it's not just EVE that's broken, and similarly, it's not just a problem with the playerbase; it's a bit of both. CCP's job in this is to encourage players to play the game as they envisioned it; but they should not employ restrictive changes (e/n: they are working on this, removing forced CQ and giving us ship spinning back for example), we do not want to force people into being unable to NAPfest - or make the Dramiel a useless ship - it should just require effort from the player; because the best reward is the kind that you feel you earned through hard work and dedication.

EVE does not need a skinner box complex, if that makes any sense. Big smile


It should be easy for a small alliance to grab a few systems in null. But after that the cost of sov should skyrocket.
Keeping 1 constellation should not be too hard on the wallet, keeping sov in 1 constellation+ 1 system should almost double the cost.

This way getting foothold in null will be (more) easy, but expanding will be difficult.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Signal11th
#35 - 2011-09-28 07:59:44 UTC
Jokerface666 wrote:
Deopheel Dalonne wrote:
We hear all this talk about how Eve is broken, how players are leaving in droves and O! how miserable a job CCP is doing ...

But what if Eve is fine and it is the players who suck ?

What I mean is this. Yes, Eve is a game. But it is also an experiment.

Eve is a simulator. And so from the begining, it was more than just a game. It was an attempt to see what a bunch of guys with spaceships, FTL and a space based economy, given the opportunity to colonize the galaxy would do.

Well, maybe we have picked the wrong guys ...


yeah 300.000 .. oh sorry 270.000 people are dumb.....

you sir just suck at thinking!




Well yes I would say a large amount of that number are probably giberring idiots, you imagine out of all of the sperm that was trying to get to that egg the one that created you out of all of the millions of the ones that fail? Considering your post I'd imagine he was just a stronger swimmer and not a great thinker but you get my drift.

It's like real life you put 100,000 people together probably 100 of them will be great thinkers(might be even less) you'll get 20-30 thousand normal folk and the rest will be simpering idiots.

Here's a story I actually had with one of the accounts staff in my office.

"I didn't know you were in the army!"
"Yes I was"
"Did you see any action?"
"No I missed the first gulf war back in the 90's"
"The gulf war? I didn't know we were war with Mexico(!!!!!)"
"Mexico????"
"Yeah the gulf of Mexico isn't it?"
"Err no it was in Kuwait?"
"Is that by Africa?"

And so on and this is someone who does the company accounts.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

trexinatux
Doomheim
#36 - 2011-09-28 09:41:32 UTC
Deopheel Dalonne wrote:
We hear all this talk about how Eve is broken, how players are leaving in droves and O! how miserable a job CCP is doing ...

But what if Eve is fine and it is the players who suck ?

What I mean is this. Yes, Eve is a game. But it is also an experiment.

Eve is a simulator. And so from the begining, it was more than just a game. It was an attempt to see what a bunch of guys with spaceships, FTL and a space based economy, given the opportunity to colonize the galaxy would do.

Well, maybe we have picked the wrong guys ...


Are you by chance sir, a politician?

Helpless people on subway trains...

Jennifer Starling
Imperial Navy Forum Patrol
#37 - 2011-09-28 10:34:20 UTC
Deopheel Dalonne wrote:
We hear all this talk about how Eve is broken, how players are leaving in droves and O! how miserable a job CCP is doing ...

But what if Eve is fine and it is the players who suck ?

Well what is "fine", how would you define it? Number of subscribers? Rating? There's no objective way of measuring a game's quality.

Quote:
What I mean is this. Yes, Eve is a game. But it is also an experiment.

Eve is a simulator. And so from the begining, it was more than just a game. It was an attempt to see what a bunch of guys with spaceships, FTL and a space based economy, given the opportunity to colonize the galaxy would do.

Well, maybe we have picked the wrong guys ...

Well this concept could be done in many ways and CCP picked one way to do it and it subsequently got a number of players. Could it have been done better and more realistic? Yes. It could also been done a lot worse.

I think the thing is that a lot of people see a number of obvious (and often not that complicated) ways to improve the game that CCP doesn't act upon. Which may case some frustration.

Eyup Mi'duck
Doomheim
#38 - 2011-09-28 10:41:53 UTC
Deopheel Dalonne wrote:
....But what if Eve is fine and it is the players who suck ?... ...Well, maybe we have picked the wrong guys ...


Yep. EVE encourages scallywagging and self-serving behaviour.

CCP is simply reaping what they've sowed.

I am me.         I am not you.     I have my own thoughts.     I am very happy with this situation.

Adunh Slavy
#39 - 2011-09-28 10:43:28 UTC
Player = customer ... customers may not always be right, but they're always the customer.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Deopheel Dalonne
Eridu Productions
#40 - 2011-09-28 13:35:21 UTC
Adunh Slavy wrote:
Player = customer ... customers may not always be right, but they're always the customer.

Sure. The customer is the boss. And this why he gets what he wants.

If the customer, being stupid, wants a bad product, he will get what he wants. Look at television ...