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lvl 3 Amarr mission ship

Author
Lunkwill Khashour
Ministry of War
Amarr Empire
#1 - 2012-04-12 07:15:17 UTC
I'm looking for an Amarr ship that will do level 3 missions given by Amarr agents. I'm not an experienced missionrunner but just looking for a way to raise my standings with Amarr.

My lvl 2 ship is:
[Retribution, pve mp]
Medium Pulse Laser II, Imperial Navy Multifrequency S
Medium Pulse Laser II, Imperial Navy Multifrequency S
Medium Pulse Laser II, Imperial Navy Multifrequency S
Medium Pulse Laser II, Imperial Navy Multifrequency S
[Empty High slot]

1MN Afterburner II
Cap Recharger II

Small Armor Repairer II
Damage Control II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II

Small Anti-Thermic Pump I
Small Energy Locus Coordinator I

Would it suffice for lvl3's?




An alternative might be the harby:
[Harbinger, level 3, not stable, omnitank]
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Medium 'Ghoul' Energy Siphon I

10MN Afterburner II
Cap Recharger II
Tracking Computer II
Tracking Computer II

Medium Armor Repairer II
Heat Sink II
Heat Sink II
Damage Control II
Adaptive Nano Plating II
Adaptive Nano Plating II

Medium Anti-Kinetic Pump I
Medium Anti-Explosive Pump I
Medium Ancillary Current Router I

The ACR is needed to fit an AB and a NOS. I haven't tested this ship and it probably needs some active hardeners or a web. Can anyone comment on the fit?

Eladanus
Science and Trade Institute
Caldari State
#2 - 2012-04-12 07:51:30 UTC  |  Edited by: Eladanus
I'm using this for Lvl 2s right now, about to get into 3s

[Harbinger, Harby Lvl 3]

Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency M
Heavy Modulated Pulse Energy Beam I, Imperial Navy Multifrequency M
[empty high slot]

Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II
Cap Recharger II

Armor EM Hardener I
Armor Thermic Hardener I
Armor Thermic Hardener I
Medium Armor Repairer II
Heat Sink II
Heat Sink II

Medium Capacitor Control Circuit II
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Hammerhead II x5


Now obviously you can T2 anything you can, I'm working on the skills right now, 2 days from T2 hardeners (which should be mission/faction specific ofc). I read somewhere that a 200 dps tank is what you need for lvl3s, and this tanks exactly 200 with my skills and T1. With T2 it tanks 230 against Sansha.
Cap stable (unless using multi) with my skills, though thats dependent on the pricey CCC rig.
Anything can go in the free high slot, personally I use either a salvager or DLA (which is moslty pointless tbh). Drones are fairly important here for the fast frigs that get up close, though burning away from them with the AB helps that too.

Provided you have decent drone skills and Arbirator is usually the recommended for level 2 missions, though I'm no expert on what else works too. I've also seen talk of an NI Omen doing lvl 2 and 3, though I cant guarantee that.

Mostly keep in mind that you really dont want to be omni tanking if you already know your enemy. If youre missioning from Amarr agents then you can fit for angels, bloods, sanshas (whatever the mission report says) and so fit accordingly. My fit is against 50/50 EM/Them. Youl only need omni tank if youre doing incursions, which youre not.
Lunkwill Khashour
Ministry of War
Amarr Empire
#3 - 2012-04-12 13:45:08 UTC  |  Edited by: Lunkwill Khashour
Lunkwill Khashour wrote:

[Retribution, pve mp]
Medium Pulse Laser II, Imperial Navy Multifrequency S
Medium Pulse Laser II, Imperial Navy Multifrequency S
Medium Pulse Laser II, Imperial Navy Multifrequency S
Medium Pulse Laser II, Imperial Navy Multifrequency S
[Empty High slot]

1MN Afterburner II
Cap Recharger II

Small Armor Repairer II
Damage Control II
Adaptive Nano Plating II
Heat Sink II
Heat Sink II

Small Anti-Thermic Pump I
Small Energy Collision Accelerator I

After some missions I can answer my own question. Wtih a dps rig this retri will do 242dps and handles lvl3 missions just fine. If needed the dc2, anp and anti-therm can be swapped out for more specific resists but I haven't found that necessary yet. It'll do 4/10 plexes aswell.
Lili Lu
#4 - 2012-04-12 14:24:51 UTC  |  Edited by: Lili Lu
Heavy Beam Harbinger is what you want for Sansha and Blood Raiders. Best ship for level 3s against em/therm rats.

Why beams? Well because when sansha tracking disrupt your optimal to **** shooting them with beams where you can just put in aurora or tech I longer range ammo if you don't have tech II, beats having to motor up to near 0 on all of them with pulses. That in conjunction with a tracking computer in a mid solves the td problem. And with blood raiders sometimes you can snipe them before they are in range to apply their energy draining.

"But i can't fit heavy beams, a repper, and a cap booster or ab" . . If you haven't already been training AWU you won't get far with any ship. And then there are ACR rigs, or if you can see your way to sacrificing a low there are PDS and RCU. I know it sucks but that is eve.Smile
Lunkwill Khashour
Ministry of War
Amarr Empire
#5 - 2012-04-12 19:14:04 UTC
Thanks for the reply!
I've got access to t2 lasers and will soon fit a Harby accordingly. Is the Nomen a valid alternative? Or Zealot but no drones?
Mara Pahrdi
The Order of Anoyia
#6 - 2012-04-12 19:30:28 UTC
Lunkwill Khashour wrote:
Thanks for the reply!
I've got access to t2 lasers and will soon fit a Harby accordingly. Is the Nomen a valid alternative? Or Zealot but no drones?

Nomen with t2 guns is pure fun if you can handle webbers. Otherwise the tank gets somewhat thin.

Compared to smaller stuff, a Harbinger is a little like the laser version of a drake Lol.

Remove standings and insurance.

Zhilia Mann
Tide Way Out Productions
#7 - 2012-04-12 19:59:51 UTC
In my experience, Abso > Harbi > NOmen > Phantasm > anything else. But an Absolution is overkill for sure.

I guess a Legion would top that list, now that I think about it, but yeah, total overkill.

Lili Lu is right in that you'll want beams if you expect TDs, but I actually had somewhat better luck with pulses. I think this was the fit:


[Harbinger, L3]
Heat Sink II
Heat Sink II
Heat Sink II
Medium Armor Repairer II
Armor EM Hardener II
Armor Thermic Hardener II

10MN Afterburner II
Tracking Computer II, Optimal Range Script
Cap Recharger II
Cap Recharger II

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
[empty high slot]

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump I

Carry multi, obviously.
Lord BryanII
#8 - 2012-04-13 13:44:47 UTC
Is there that big of a difference between T1 and T2 hardners? I tried to run The Blockade level 3 last night and had to warp out so many times I gave up. Here are the basics

Harbinger
Armor Thermic Hardner I
Armor EM Hardner I
Damage Control II
Heat Sink II x 3

Tracking Computer I
Cap Recharger I x 2
Ex. 10MN MWD I

Focused Med Pulse Weapons (with Scorch M and Navy Multi M)

rigs - explosive and thermic I
Dato Koppla
Spaghetti Militia
#9 - 2012-04-13 16:15:38 UTC
If you have good skills and you want to burn through em, trick out an oracle with speed tank and shitloads of tracking (I used 2 T2 metastasis rigs), 50+ km with scorch, melt everything, warp out. I used a cap booster and 2 medium reppers for burst tank.
Daniel Plain
Doomheim
#10 - 2012-04-13 16:55:24 UTC
Dato Koppla wrote:
If you have good skills and you want to burn through em, trick out an oracle with speed tank and shitloads of tracking (I used 2 T2 metastasis rigs), 50+ km with scorch, melt everything, warp out. I used a cap booster and 2 medium reppers for burst tank.


no matter how much tracking you got, shooting orbiting frigs with large guns won't get you far. be ready to lose some ships whenever you get scrammed.

I should buy an Ishtar.

Lost Greybeard
Drunken Yordles
#11 - 2012-04-13 17:57:48 UTC  |  Edited by: Lost Greybeard
Rather than a fit as such, how about a fitting philosophy?

Step 1: BC with medium guns. Generally speaking, this means harbinger.

Step 2: Fit maximum number of turret slots with beams

Step 3: Fit low-slot modules for resistance until your armor resists for the two major resists for your typical missions (for Amarr, generally EM/Therm) are around or above 70%

Step 4: Fit capacitor rechargers until you're cap-stable with resist modules and guns or you run out of slots (higher-sp, you may want to leave a mid-slot for propulsion)

Step 5: If you still aren't cap stable, fit capacitor control circuits to rig slots until stable.

Step 6: Add medium repairer, damage/tracking mods for lasers to low slots. Decide whether you want to run your repper infinitely, if you do add more CCCs to rigs.

Step 7: Customization that varies with remaining resources: Any remaining low slots at this point (unlikely, since you've probably filled them all with damage mods, but you may have run out of CPU/PG, who knows) go to EANM (excess CPU) or armor plates (excess PG). Any remaining rig slots go to damage mods if they can be added without causing your PG to go over the maximum. When in doubt, more CCCs never hurt on a PvE laser boat.

(addendum: for drones, make sure you've got five hobgoblins, preferably tech 2. Beams generally have the most PvE utility, but leave a defensive gap against frigates, especially the annoying warp suppression/web drones.)
Zhilia Mann
Tide Way Out Productions
#12 - 2012-04-13 18:21:04 UTC
Lost Greybeard wrote:
Rather than a fit as such, how about a fitting philosophy?

Step 1: BC with medium guns. Generally speaking, this means harbinger.

Step 2: Fit maximum number of turret slots with beams

Step 3: Fit low-slot modules for resistance until your armor resists for the two major resists for your typical missions (for Amarr, generally EM/Therm) are around or above 70%

Step 4: Fit capacitor rechargers until you're cap-stable with resist modules and guns or you run out of slots (higher-sp, you may want to leave a mid-slot for propulsion)

Step 5: If you still aren't cap stable, fit capacitor control circuits to rig slots until stable.

Step 6: Add medium repairer, damage/tracking mods for lasers to low slots. Decide whether you want to run your repper infinitely, if you do add more CCCs to rigs.

Step 7: Customization that varies with remaining resources: Any remaining low slots at this point (unlikely, since you've probably filled them all with damage mods, but you may have run out of CPU/PG, who knows) go to EANM (excess CPU) or armor plates (excess PG). Any remaining rig slots go to damage mods if they can be added without causing your PG to go over the maximum. When in doubt, more CCCs never hurt on a PvE laser boat.

(addendum: for drones, make sure you've got five hobgoblins, preferably tech 2. Beams generally have the most PvE utility, but leave a defensive gap against frigates, especially the annoying warp suppression/web drones.)


I'd put a much higher priority on getting an AB on there. It can both help mitigate damage and control transversal to actually pop your targets faster.
Dato Koppla
Spaghetti Militia
#13 - 2012-04-13 20:29:59 UTC
Daniel Plain wrote:
Dato Koppla wrote:
If you have good skills and you want to burn through em, trick out an oracle with speed tank and shitloads of tracking (I used 2 T2 metastasis rigs), 50+ km with scorch, melt everything, warp out. I used a cap booster and 2 medium reppers for burst tank.


no matter how much tracking you got, shooting orbiting frigs with large guns won't get you far. be ready to lose some ships whenever you get scrammed.


600m/s is enough to kite almost all npc rats except elite frigates/spider drones both of which don't spawn close enough to give you problems, I used one to grind standings and never even came close to losing it.