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Prices should not determine ship balance, function should.

Author
Lanasak
Doomheim
#41 - 2012-04-12 06:35:50 UTC
Five Thirty wrote:
At what point does CCP and / or the community decide it's enough?

It has gotten to the point where undocking from jita / amarr / etc is more dangerous than venturing into lowsec.

The current deterrents to ganking are NOT enough to make it the last resort it should be. One suicide gank should have enough of a security status hit to prevent that character from entering highsec until they have grinded up some security status. Until CCP implements a SIGNIFICANT penalty to suicide ganks (no, not just ship loss), highsec is basically pointless.



No, CCP has made suicide ganking not just "the last resort," but the ONLY resort.
Karim alRashid
Starboard.
#42 - 2012-04-12 06:50:26 UTC
Tippia wrote:
stoicfaux wrote:
Speaking of prices, instead of isk price balancing, how about we just increase the cost of a gank?
This has already happened. Why does it need to happen again so soon?


It even happened at least twice in the last month.

First with removal of insurance.
Next with inability to warp under GCC, which prevents you from "hiding" your wreck in a safespot and coming back after Concord to recover some of the modules.

Bears won't be happy no matter what, of course, but ... tough luck.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Karim alRashid
Starboard.
#43 - 2012-04-12 06:58:51 UTC
Five Thirty wrote:
At what point does CCP and / or the community decide it's enough?

It has gotten to the point where undocking from jita / amarr / etc is more dangerous than venturing into lowsec.


"It has gotten" ? Lol

Back in 2007 when I was beginning to play I clearly remember in a description of solar system security levels the Jita specifically described as an example of a 0.8 security system, which is one of the most dangerous systems in EvE.

Since then suicide ganking was nerfed numerous times.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Vaerah Vahrokha
Vahrokh Consulting
#44 - 2012-04-12 07:29:44 UTC
Herzog Wolfhammer wrote:


Instead people just want a 'higher authority" (CCP) to change things for them like a bunch of crybabies - just like RL.

EvE is getting too real.


If EvE would be real, then real engineers would long time ago be put in the task of upgrading it, in the ethernal race of cat vs mice, police vs thieves like real things go.

Instead, in EvE, people have to cry louder like a welfare system else nothing happens for years. Or exploit or crash the game, like decshield alliance did to force CCP to move their asses doing something to change wardec system.
Henry Haphorn
Killer Yankee
#45 - 2012-04-12 13:15:44 UTC
Ioci wrote:
Fredfredbug4 wrote:

loci wrote:
No ship in EVE should be defenseless. You are a legitimate target the second you undock.


Mining barges aren't meant to be in a position where they need to be defended though.

The "issue" is much like a suicide bomber attacking an airplane. Commercial planes aren't meant to be flown over a battlefield but they are still susceptible to random, suicidal attacks. The solution was not giving airplanes depleted uranium hulls, but increasing situational awareness and local security. That is the counter to suicide ganking in EVE. Mining has evolved into a very active profession that now requires the coordination and work of many people, like any profession should in an MMO. Miners have a legitimate threat now and they are getting upset because they can no longer turn on their laser and come back to their computer 20 minutes later. Miners need to learn how to adapt, and it's not very hard.


Your theatrical example shows just how little you know about mining and Barges.

3 minute cycles, absolutely nothing to do but sit there 10km from a rock for 3 minutes. You need to do that at least 3 times to fill the Hulk. It takes under 2 seconds for a fail fit kamikaze to lock you and pull the trigger. What you suggest is, if anyone is in local you should dock up? It isn't just about, Not getting blown up. It's about the ability to use the ship for what it was made for and not get blown up. If you can't mine the ship is useless.

Why is it exactly you fear a PG and hitpoint buff for barges so much? Do you worry people will mine and PvP might become cheaper?


Fred didn't imply docking up at the sight of someone shows up in local. After all, that is illogical in high-sec. What he was referring to is the kind of situational awareness that is similar to driving a car in heavy traffic. Cars can collide at any time and therefore all drivers are responsible for being aware of their surroundings for signs of a possible bad driver swerving across lanes. It's almost unavoidable in places like Miami in Florida (drivers here suck) so the driver has to do the best he can to either avoid or mitigate damage.

But I like Loci's airplane analogy better as that explains ganking in-game in high-sec space for effectively.

Adapt or Die

Henry Haphorn
Killer Yankee
#46 - 2012-04-12 13:20:54 UTC
Karim alRashid wrote:
Tippia wrote:
stoicfaux wrote:
Speaking of prices, instead of isk price balancing, how about we just increase the cost of a gank?
This has already happened. Why does it need to happen again so soon?


It even happened at least twice in the last month.

First with removal of insurance.
Next with inability to warp under GCC, which prevents you from "hiding" your wreck in a safespot and coming back after Concord to recover some of the modules.

Bears won't be happy no matter what, of course, but ... tough luck.


Actually, if you read the Dev Blog, they made gank ships unable to warp with the GCC because CCP wanted to avoid having players use the "boomerang" exploit in which a ship warps back and forth to avoid Concord until the GCC timer runs out. It was illegal anyways to avoid Concord punishment.

The inability to hide your wreck is merely incidental and can easily be remedied by just having a buddy or an alt standing by with a salvager.

Adapt or Die

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#47 - 2012-04-12 14:47:54 UTC
Fredfredbug4 wrote:
There is a lot of talk about how a Hulk, worth anywhere from 250 to 400 mil shouldn't be able to be destroyed by ships only a few mil.

This is a really poor way to determine the balance or unbalance of a game. Logically, a 5mil cruiser should be better than a 2mil cruiser. However there is an extremely critical flaw with this argument.

It only applies when the ships perform the same function.

Take the function of a Hulk, it's a really big mining platform. It can extract a lot of ore very quickly and hold a lot of it in order to cut down on trips to and from the station. It should stay far away from the battlefield and in the safty of hi-sec or well gaurded low/null sec

Now take the function of a Thorax, it's a ship meant to get up close and deal a lot of DPS and can do a good job at blowing up ships larger than itself. It a ship that should be on the front line, camping gates and attacking others effectively in solo and gang warfare.

One ship is meant for combat, the other isn't. Ask yourself this

Why should a ship that isn't meant for combat be well protected against a ship that is meant for combat?

That is the real question here. It has little to do with price.

A long time ago Hulks, mining ships not meant for combat were able to take down frigates, destroyers, and even a few cruisers (ships meant for combat). There is a reason why CCP nerfed the feasibility of the "Battle Hulk", the ship started doing things that it wasn't meant to do.

It's not about price, it's about function. Hulks aren't meant to fight, other ships are. Ships that aren't meant to fight shouldn't stand a chance against ships that are.

This also works among other topics regarding ship balance. Many people justify the Tengu's ability to blow up many things is because they are often worth several billion dollars. While that is an important factor, the Tengu and other T3s are meant to be jacks of all trades yet masters at none, that is their function.

Discuss


If the hulk cost you 5 mil and the Thorax set you back 300 mil, you would be singing a different tune.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Hroya
#48 - 2012-04-12 14:55:29 UTC
The safety of hi-sec Lol

You go your corridor but.

Fredfredbug4
The Scope
Gallente Federation
#49 - 2012-04-12 20:04:16 UTC
Surge Roth wrote:
Fredfredbug4 wrote:

Why should a ship that isn't meant for combat be well protected against a ship that is meant for combat?


Why shouldn't it be? If I was a business man who moved oil over seas and Somalian pirates attacked one of my ships, I'd have the entire crew armed with guns and RPGs. Any new ships I'd purchase would be harder to board and come with guns and torpedoes.


Do you know what you are talking about? First off, heavily armed transport ships are not viable for the shipment of most goods, due to the decreased cargo space and overall cost.

Secondly, cargo ships tend to stay away from the Somali coast. People don't go there unless there is absolutely no other option and quite frankly, there is.

The way cargo ships avoid pirates is the same way miners should avoid suicide gankers. Ships on the high seas keep their distance from areas with high pirate activity and often employ the use of aircraft, small boats, or fellow cargo ships to keep track of pirate movements or just to declare an all clear.

That's how miners in EVE should go about avoiding suicide ganked. Will suicide ganking still happen? Yes, much like piracy can still happen. The measures people should take have to be preventative, not immediate in order to increase the chances of survival.

loci wrote:

Your theatrical example shows just how little you know about mining and Barges.

3 minute cycles, absolutely nothing to do but sit there 10km from a rock for 3 minutes. You need to do that at least 3 times to fill the Hulk. It takes under 2 seconds for a fail fit kamikaze to lock you and pull the trigger. What you suggest is, if anyone is in local you should dock up? It isn't just about, Not getting blown up. It's about the ability to use the ship for what it was made for and not get blown up. If you can't mine the ship is useless.

Why is it exactly you fear a PG and hitpoint buff for barges so much? Do you worry people will mine and PvP might become cheaper?


Your theatrical example shows just how little you know about suicide ganking.

First off suicide ganking cannot be done with a fail fit. Even the best suicide gankers only get their kill a second (a few seconds if they are really skilled) before CONCORD makes them go boom boom. You can't fail fit. And where did I suggest docking up if anyone is in local? While that will increase your safety it's rather silly. There are simple things to do reduce the risk significantly. Use an alt or scout to warn of combat ships aligning/ warping to asteroid belts. Perhaps you could add local suicide gankers to your watchlist so you know when they are on. The Hulk is far from useless.

The problem with a PG and HP buff is that it doesn't solve the problem. If something in EVE can be blown up, people are going to blow it up. If you can no longer destroy a hulk with one cruiser, then people will just start shooting at them in two cruisers. These days people don't even care about making a profit from suicide ganking, the incoherent death threats in local is profit enough for many gankers.

Five Thirty wrote:

It has gotten to the point where undocking from jita / amarr / etc is more dangerous than venturing into lowsec.

The current deterrents to ganking are NOT enough to make it the last resort it should be. One suicide gank should have enough of a security status hit to prevent that character from entering highsec until they have grinded up some security status. Until CCP implements a SIGNIFICANT penalty to suicide ganks (no, not just ship loss), highsec is basically pointless.


Nobody is forcing you to undock from those areas. Plus if it is indeed more dangerous (which it really isn't) people are simply going to find new trade hubs or populate the less popular ones. Besides, trade shouldn't be focused around a few systems anyway.

Since when should suicide ganking be a last resort? The heavy penalties you route for are useless as most suicide gankers are characters created for that exact purpose and are disposed of when they can no longer serve it or shifted to another profession. And hi-sec is clearly not pointless. It is and will probably remain the most active and densely populated area in EVE. People have adapted and overcome the few challenges that exist in hi-sec. Even me, a part time L4 Tengu pilot has learned how to avoid getting blown up and my Hi-sec home is in a trade hub for crying out loud! Those that can't figure it out shouldn't be breast fed by CCP because of it.

Asuka Solo wrote:
If the hulk cost you 5 mil and the Thorax set you back 300 mil, you would be singing a different tune.


I would not .Once again price doesn't mean anything. Whether the Hulk is 5 mil or 300 mil it's function should determine balance.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Surge Roth
The Scope
Gallente Federation
#50 - 2012-04-12 21:20:20 UTC  |  Edited by: Surge Roth
Terrible post there.

Not once did i mention a location. I just said Somalian pirates attacked a ship. All that should have implied is that the pirates were from Somalia. Second, armored ships would come into play if they were being blown up as often as miners are. Someone somewhere would hire a few engineers to figure out a sweet middle area of cargo space and armor.

Fact of the matter is, price should be a determining factor for performance. No I don't expect a hulk to be in pvp roam gangs. But I'd expect it to not pop so easily to a destroyer.

This is a game where **** hits the fan all the time and anyone in their right mind wouldn't just have some pilot thrown into a defenseless hull and expect him to survive in a universe where everyone carries a gun. There would be some defenses in place to counter some of the things out there.

Situational awareness doesn't help when you're pointed before you can click the warp button btw. Unless you're in nullsec and a neutral enters the system Roll
Shukuzen Kiraa
F4G Wild Weasel
#51 - 2012-04-12 21:25:34 UTC
Fredfredbug4 wrote:

Why should a ship that isn't meant for combat be well protected against a ship that is meant for combat?

That is the real question here. It has little to do with price.




Why would ORE produce a ship to mine in hostile space that can't even defend itself against 1 god damn destroyer.
Ai Shun
#52 - 2012-04-12 21:42:19 UTC
Shukuzen Kiraa wrote:
Why would ORE produce a ship to mine in hostile space that can't even defend itself against 1 god damn destroyer.


Why aren't supply convoys typically heavily armoured and armed like tanks against possible attacks? Because there are support vehicles designed for that purpose.

I'm pretty sure the guys at ORE are building vessels purposefully built for mining and, like with any vessel of a non-combat nature entering into a hostile environment, expecting it t to be escorted by one or more purpose built escort vessels.

Makes sense to me. After all, if ORE were to use the available hardware and build a mining vessel that was capable of defending itself against attacks without assistance they'd be selling us different combat platform hulls. Fortunately Ishukone and Lai Dai and other corporations of the Caldari State would be happy to oblige you with a hull in Frigate, Destroyer, Cruiser and even Battleship sizes that you can use to mine. They are very capable of defending themselves and even turning the tide against an attacker, but they do lose a lot of effectiveness in mining.

It's a game of compromises.
Tippia
Sunshine and Lollipops
#53 - 2012-04-12 21:46:57 UTC
Shukuzen Kiraa wrote:
Why would ORE produce a ship to mine in hostile space that can't even defend itself against 1 god damn destroyer.
As luck would have it, they've actually designed such a ship. It's called the Hulk.
Vertisce Soritenshi
The Scope
Gallente Federation
#54 - 2012-04-12 21:47:20 UTC
Price has never determined ship balance. It has always been function that determined ship balance. The only things that effect price are the rarity and the amount of minerals that goes into making the ship.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Fredfredbug4
The Scope
Gallente Federation
#55 - 2012-04-12 22:16:06 UTC
Surge Roth wrote:
Terrible post there.

Not once did i mention a location. I just said Somalian pirates attacked a ship. All that should have implied is that the pirates were from Somalia. Second, armored ships would come into play if they were being blown up as often as miners are. Someone somewhere would hire a few engineers to figure out a sweet middle area of cargo space and armor.

Fact of the matter is, price should be a determining factor for performance. No I don't expect a hulk to be in pvp roam gangs. But I'd expect it to not pop so easily to a destroyer.

This is a game where **** hits the fan all the time and anyone in their right mind wouldn't just have some pilot thrown into a defenseless hull and expect him to survive in a universe where everyone carries a gun. There would be some defenses in place to counter some of the things out there.

Situational awareness doesn't help when you're pointed before you can click the warp button btw. Unless you're in nullsec and a neutral enters the system Roll


Somali pirates tend to hang out around Somalia (common sense FTW). Plus African coastlines tend to be the only seas with heavy piracy problems so location is relevant. Also there already is a middle area between an armored ship and a miner. The Covetor can even be fitted to have more EHP than the Hulk. You can be a jack of all trades but master of none. Not a jack of all trades and master of everything. People don't want to EHP fit their ships because that loses yield, yet they also don't want to be blown up. You want the best of both worlds, not a middle area.

A destroyer should be able to easily blow things up. It has the word "destroy" in it's name for crying out loud! The purpose of a destroyer is to have heavy DPS with some maneuverability while sacrificing EHP. That's it's function. The Hulk is a mining ship, not a bunker.

The counter is common sense.

Well duh, if there is already someone in your belt how do you expect to survive? Like a said a bajillion times, with a scout you can spot a ship that isn't meant for mining or hauling aligning to an asteroid belt, providing more than enough time for the scout's friends to warp out until the threat passes. If you want to work alone then don't complain. EVE is a multiplayer game, multiplayer games should reward people playing with other people, not the other way around.

Shukuzen Kiraa wrote:
Why would ORE produce a ship to mine in hostile space that can't even defend itself against 1 god damn destroyer.


People like to use the description of the Hulk a lot to justify why it should receive an EHP buff, yet they forget that ship descriptions are solely for lore/rp purposes (other than ship stats). Let's analyze the Hulk's for a moment, key terms have been bolded.

Quote:
The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Hulk is, bar none, the most efficient mining vessel available.


First off the electronics are designed for the purpose of accommodating strip mining modules, defense modules are not mentioned.

Dangers of deep space doesn't necessarily mean attacks by another ship. Since that paragraph is just for lore, we would expect various space threats that aren't in the game such as solar winds, radiation, spaceship/asteroid fragments and so on.

Finally it mentions that the Hulk is the most efficient mining vessel. Efficiency is the name of the game with the Hulk. Extra bulk is inefficient and have been removed from the Hulk (hence why the Covetor, a more inefficient vessal has more EHP). Why slow down an already slow ship with extra armor or use up it's power grid for extra shields when it's purpose is mining? That's hardly efficient.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Ai Shun
#56 - 2012-04-12 22:23:40 UTC
Fredfredbug4 wrote:
[
Quote:
The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Hulk is, bar none, the most efficient mining vessel available.


...

Dangers of deep space doesn't necessarily mean attacks by another ship. Since that paragraph is just for lore, we would expect various space threats that aren't in the game such as solar winds, radiation, spaceship/asteroid fragments and so on.



Also keep in mind the section "also far more resilient, better able to handle the dangers of deep space" is a comparison to the Mining Barges / other vessels.
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