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Are exploration sites spawning at times other than downtime now?

Author
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#21 - 2012-04-11 15:45:29 UTC
Sir Livingston wrote:
What I do know for fact is that a site will despawn 2-3 minutes after completion.

So...who wants to grab 100 pilots and finally get proof of the regional respawn mechanic. Place 1 scanner ship in each solar system of the region and remain until we can confirm respawns, eh? Just a thought. Not something I'm willing to set up due to rl


We will most likely be doing something on the test server with regard to this very soon. It should be fairly easy to do.

I think most of us that have been paying attention are fairly convinced that sites are not tied to region (aside from some exceptions, i.e. ladars) but yes, it'd be nice to finally put that horrible hypothesis that has been echoed for so long to rest.
Thurken
Republic Military School
Minmatar Republic
#22 - 2012-04-12 04:18:18 UTC
Liliana Rahl wrote:
Quote:
Basket of bad theories by Thurken


Allow me to explain:

Quote:
It seems they spawn after downtime often. After downtimes at least 2 times new sigantures can appear. They seem to spawn all at once in the constellation. Not one by one


Sites spawn after downtime if their timer has been triggered and has run out. The timer can be triggered by starting a site but not completing it (there may be other ways to start it). After the timer is up, the site will respawn on the next downtime. This is in an effort, I think, to keep sites moving around. I have no idea where you are getting those theories about "at least 2 signatures" or "spawn all at once in a constellation." There's literally no evidence to support that.

Quote:
Also If I finish sites, I never saw one respawn immediately in the same constellation. CCP hasn't said yet, where the sites spawn again. I think the completed sites get a flag and get spawned randomly distributed per region on 2-x times a day, all at once in constellations


Sites respawn all day. They can respawn in the same constellation/region but are not limited to do doing so. Anecdotal proof as they could have simply been other Gurista Watches respawning in my path, but I have literally had that site respawn in my route up to 4 times, one system after another. I have also had it respawn in system with me and this is now why I check a system for new spawns prior to leaving if I have stayed to complete some sites (like if there are 2x GSO and 1x GW, I wil check again after leaving as one of those sites may just have respawned in system).


Quote:
Sometimes I find a lot of cosmic anomalies stacked in one system. This could be a trace how, the spawn mechanics for CA work. Maybe it's the same for cosmic signatures.


Cosmic anomalies follow the same damn mechanics. Anyone in wh space could tell you this, though there is still some belief in wh space that sites are tied to regions. I'm inclined to believe differently; I think they are tied to groups of regions as, if I recall correctly, wh regions are class specific (A-D regions = Class 1). Now, systems you find with stacks of anomalies OR signatures are systems that simply haven't been touched in a while. These sites have not been triggered and thus their timers have not begun. So when sites respawn and land in that system, they stack up.





At least 2 times a day i find new signatures. After downtime there a new ones too.
When I find a new signature I often do a qickscan over the whole constellation and find new ones in its systems, too.
I did not find yet a single spawn of a signature without findind new ones in the same constellation, too.
This are observations, not theories. Now i want to check if in 2 constellations, new signatures spawn
at the same time, too. I did not write that it is limited to whatever...
I confused Regions with NPC Pirate Faction in Space Blink

My Theory is that x number of sites spawn at once at the same time not by the random effect, but by force.




Liliana Rahl
Remote Soviet Industries
Insidious Empire
#23 - 2012-04-12 04:50:38 UTC
Unfortunately your poor english and otherwise bad explanation of what you observe is very indicative of anecdotal observation.
Czeris
Caldari Provisions
Caldari State
#24 - 2012-04-12 07:56:54 UTC  |  Edited by: Czeris
nomlet wrote:
Quote:
Exploration dungeons will now automatically despawn within a few minutes of being completed, even if players remain inside them. This will stop players cloaking within dungeons to stop them from despawning and by extension, respawning elsewhere. This feature will greatly help players who run exploration sites and also alliances who have upgraded their hubs to have more exploration sites.


http://community.eveonline.com/devblog.asp?a=blog&nbid=3058

Basically saying the sites normally despawn, and spawn elsewhere.


They are referring to cosmic anomalies, the ones you can find with your scanner here.

It was a griefing tactic a while ago to put a afk cloaker or two in busy upgraded systems, inside the Sanctums or Havens to prevent them from despawning and respawning immediately as they are designed to do (in nullsec SOV systems with upgrades - as they refer to in the post). CCP or some people at ccp lump these anoms in with "exploration" even though there's no exploration involved, unless you count hitting your ship scanner and waiting 10 seconds. This is the source of a lot of confusion.

Things I have observed (these are just observations) in 3 years of exploration:

I have never seen more than one of the same DED rated complex in a system (i.e. two 8/10). I, however, frequently come across more than one of the same kind of non-DED rated combat sites in the same system (i.e. Gurista Fortress, or Military HQ). This suggests they may have different spawn mechanics. Or it could just be luck.

Sites spawn throughout the day. There may be a slightly greater chance of sites spawning at downtime, as stale unrun sites get refreshed.

Sites do not seem tied to truesec, other than the broad categories of hi-lo-null.

CCP has stated that they are not interested in the player community discovering the true mechanics. No I am not going to dig up the post. Anyways, things change when old employees are fired and new ones take over, so nothing they say is ever set in stone.
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#25 - 2012-04-12 14:55:43 UTC
Czeris wrote:


Things I have observed (these are just observations) in 3 years of exploration:


Quote:
I have never seen more than one of the same DED rated complex in a system (i.e. two 8/10). I, however, frequently come across more than one of the same kind of non-DED rated combat sites in the same system (i.e. Gurista Fortress, or Military HQ). This suggests they may have different spawn mechanics. Or it could just be luck.


Luck. I've seen the same DED site in the same system in high, low and null. Same for unrated sites.

Quote:
Sites spawn throughout the day. There may be a slightly greater chance of sites spawning at downtime, as stale unrun sites get refreshed.


Sites spawning at down time are just the ones that have had their timer triggered and depleted. It would thus appear as if DT means more spawns because if the timer runs out right after DT, it will wait until the next DT to respawn (unless someone runs it). Get a bunch of sites doing this and all the sudden at DT you have a ton of respawns.

Quote:
Sites do not seem tied to truesec, other than the broad categories of hi-lo-null.


Agreed, as well as tied to factions. Ladars are an exception.

Quote:
CCP has stated that they are not interested in the player community discovering the true mechanics. No I am not going to dig up the post. Anyways, things change when old employees are fired and new ones take over, so nothing they say is ever set in stone.


I remember that post but as you said, things change. I'd prefer it if they didn't tell us. We as players have managed to unravel a large bit of it ourselves and it'd be good to continue to do so.
Mnemosyne Gloob
#26 - 2012-04-13 07:20:49 UTC
Newbie Ned wrote:
I would just add that you can tell sites that have spawned since DT as their sig ID will be non-sequential with those that did spawn at DT in the same system (assuming more than one did). Probably more obvious/useful in WH.


I really don't know why this 'feature' was implemented (from what ccp has said about it, seems like it will remain).
Thurken
Republic Military School
Minmatar Republic
#27 - 2012-04-14 23:26:40 UTC  |  Edited by: Thurken
[quote=Liliana Rahl]Unfortunately your poor english and otherwise bad explanation of what you observe is very indicative of anecdotal observation.[/quote

My Obversations base of over 1 year of scanning experience. Poor english and bad explanation is what?....Think hard

When you do your scanning data mining on the test server try to check if spawns happen simultany in constellations
Some people are needed for this test
This can be done better on the liveserver , because more sites get finshed.

A answer for the op's question has been answered.
Sites, spawn directly after dowtimeand later,too
Tau Cabalander
Retirement Retreat
Working Stiffs
#28 - 2012-04-15 04:25:57 UTC
Sir Livingston wrote:
What I do know for fact is that a site will despawn 2-3 minutes after completion.

So...who wants to grab 100 pilots and finally get proof of the regional respawn mechanic. Place 1 scanner ship in each solar system of the region and remain until we can confirm respawns, eh? Just a thought. Not something I'm willing to set up due to rl

It has been done for w-space: Proven: WH sigs Do Not Move Between Constilations
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