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New SISI build CHRIS

First post
Author
Alara IonStorm
#21 - 2012-04-12 02:49:50 UTC
Can't
H... Make
R... Up
I... Good
S... Acronyms

I got 1 by accident so that counts as me trying harder then I usually do.
Adunh Slavy
#22 - 2012-04-12 03:04:00 UTC
CHRIS ... Can Have Relevant Information Soon? Such as patch notes? Thanks. :)

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Alara IonStorm
#23 - 2012-04-12 03:12:04 UTC
Adunh Slavy wrote:
CHRIS ... Can Have Relevant Information Soon? Such as patch notes? Thanks. :)

That is clever.
Palovana
Inner Fire Inc.
#24 - 2012-04-12 03:39:38 UTC
I've found FPS in space to be much better than TQ (framerates went to hell a few patches back on TQ).
Sarmatiko
#25 - 2012-04-12 05:26:44 UTC  |  Edited by: Sarmatiko
If you compare static data, this particular build (359766) contains Titan rebalance, Drone bounties with 0.0 CC changes and return of deleted collector modules (Mines, Hellhound etc).
Missile launchers are there in the client but it is unknown if they are enabled. Maybe they are because today will be scheduled mass test with fleet battle performance testing.
Oberine Noriepa
#26 - 2012-04-12 06:13:51 UTC  |  Edited by: Oberine Noriepa
Palovana wrote:
I've found FPS in space to be much better than TQ (framerates went to hell a few patches back on TQ).

Improving the framerate was one of the goals mentioned at Fanfest. I guess the developers have been working on it for awhile.

What I like in this build:
+ The overview gradient.
+ Launcher and turret fire is a lot more visible now.

What I don't like:
- The current readout. I dislike having lines that simply point to the SHIELD/ARMOR/STRUCTURE gauges without having any labels. The previous readout was fine. If you're going to make changes like this, I think a redesign of the HUD and UI is in order. The readout and gauges can easily be combined into a single HUD element. Make it simpler and accessible without regressing in functionality.

Hannott Thanos
Squadron 15
#27 - 2012-04-12 08:18:18 UTC
Moving modules around on the readout in space is really fast now, thats nice. But lol, wth happened to turretfire? Try shooting blasters at someone from far away. You cant even see the effect.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Malkshurr
Alter Ego Inc.
#28 - 2012-04-12 08:21:18 UTC  |  Edited by: Malkshurr
Status Effects Panel Notification

Status effects - commonly known as buffs and debuffs - currently active on your ship will now display in a more visible and intuitive Notification Panel on your screen, similar to other mainstream MMOs.

I checked how it works and now shows only negative effect.
R sensor boosting, reping, cap transfers, and fleet bonus are not displayed.



what buffs effect are displayed ?

If more than one person will be influenced us for example multiple scramblers, the panel will show the exact number ?
Roime
Mea Culpa.
Shadow Cartel
#29 - 2012-04-12 08:24:55 UTC
Whotf calls those "buffs and debuffs" anyway.

.

MotherMoon
Tribal Liberation Force
Minmatar Republic
#30 - 2012-04-12 10:15:48 UTC
Solstice Project wrote:
CCP Explorer wrote:
CHRIS is the code name for the Escalation release, scheduled for 24 April.


That's not funny. It's actually pretty frightening.

(nobody gets the "joke")


HAH I got the joke. awesome

http://dl.eve-files.com/media/1206/scimi.jpg

CCP Goliath
C C P
C C P Alliance
#31 - 2012-04-12 10:28:19 UTC
Guys please keep Sisi feedback in the appropriate forum:

https://forums.eveonline.com/default.aspx?g=topics&f=271

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

ElQuirko
University of Caille
Gallente Federation
#32 - 2012-04-12 10:49:58 UTC
CCP Goliath wrote:
Guys please keep Sisi feedback in the appropriate forum:

https://forums.eveonline.com/default.aspx?g=topics&f=271


This is more whining than feedback...

Dodixie > Hek

Solhild
Doomheim
#33 - 2012-04-12 11:34:02 UTC
MotherMoon wrote:
Solstice Project wrote:
CCP Explorer wrote:
CHRIS is the code name for the Escalation release, scheduled for 24 April.


That's not funny. It's actually pretty frightening.

(nobody gets the "joke")


HAH I got the joke. awesome


...and now I get it Cool
Lauren Hellfury
Super Happy Awesome Fun Times
#34 - 2012-04-12 12:00:16 UTC
I still don't get it Sad

Help rid New Eden of T2 BPOs: ** https://forums.eveonline.com/default.aspx?g=posts&t=62797 **The Full Pocket Aggro blog:  http://fullpocketaggro.blogspot.com/ **Now showing: **Margin Trading Scams

DarthNefarius
Minmatar Heavy Industries
#35 - 2012-04-12 17:43:28 UTC  |  Edited by: DarthNefarius
Malkshurr wrote:
Status Effects Panel Notification

Status effects -
(snip)
what buffs effect are displayed ?

?


There are no buffs in Escalation only NERFs P

Seriously though I hope Status effects do work for buffs because right now the debuffs already work in the overview... should be helpfull
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
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