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Prices should not determine ship balance, function should.

Author
Tippia
Sunshine and Lollipops
#21 - 2012-04-12 01:59:27 UTC
stoicfaux wrote:
It would be pretty cool if we could design our own ships from scratch. Downsides would be designing the limits and trade-offs into such a system, min-maxing, server load, etc..
Yes, well… did you ever play Sid Meier's Alpha Centauri? Min-maxing is inevitable, and the reason why cost doesn't work as a balancing factor is pretty much the first thing that becomes blindingly clear… P
Aqriue
Center for Advanced Studies
Gallente Federation
#22 - 2012-04-12 02:03:16 UTC
Herzog Wolfhammer wrote:
Just think, in EvE, you are supposed to take responsibility for your actions and understand the idea of consequences, hence the need that said Hulks should be tanked, but alas they are not.

Instead people just want a 'higher authority" (CCP) to change things for them like a bunch of crybabies - just like RL.


EvE is getting too real.

So you agree then ? *hands over a petition form* If I could just get your signature to un-nerf titans and we can get back to the whiners learning to take responsiblity for their actions of flying a ****** T1 battleship and the consequences are that they will lose it to a Titan with Tracking Enhancers. They did appeal to CCP to fix it and CCP did fix it, but you seem to agree with me that Titans should get back their asskicking ability with XL guns.

stoicfaux wrote:
Speaking of prices, instead of isk price balancing, how about we just increase the cost of a gank?


Cause loss of SP when your ship is destroyed, not just for T3 anymore. Hulk pilot loses SP for flying a crappy ship, gankers lose SP for getting blow up by CONCORD. Destroyers also restricted and nerfed to hell, no more 10-hour heroes as you will now need to be off trial to even fly them.

There! Done! No need to fix a hulk and the consequences are even harsher. Make those miners not want to fly a hulk, then the gankers will have no reason to gank since they don't have easy targets and they will fear losing something of value (SP). SP is the highest form of consequence lost, pretty sure everyone would become more risk adverse to losing it unless there was a really good reason to do so (while not preventing hulks from being immune to being shot! )
stoicfaux
#23 - 2012-04-12 02:04:13 UTC
Tippia wrote:
stoicfaux wrote:
Speaking of prices, instead of isk price balancing, how about we just increase the cost of a gank?
This has already happened. Why does it need to happen again so soon?

I'm talking about a "social" cost as opposed to an isk cost. Crimewatch is a step in the right direction, except for the short timers.

Again, the problem isn't really about the isk cost of the ships, it's that the game mechanics are specifically designed to make suicide ganking 'practical' and 'encouraged.' I understand the the desire to create conflict in a PvP game, but Eve's aggression mechanics are pretty goofy in an RP sense.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Henry Haphorn
Killer Yankee
#24 - 2012-04-12 02:29:03 UTC  |  Edited by: Henry Haphorn
Fredfredbug4 wrote:
There is a lot of talk about how a Hulk, worth anywhere from 250 to 400 mil shouldn't be able to be destroyed by ships only a few mil.

This is a really poor way to determine the balance or unbalance of a game. Logically, a 5mil cruiser should be better than a 2mil cruiser. However there is an extremely critical flaw with this argument.

It only applies when the ships perform the same function.

Take the function of a Hulk, it's a really big mining platform. It can extract a lot of ore very quickly and hold a lot of it in order to cut down on trips to and from the station. It should stay far away from the battlefield and in the safty of hi-sec or well gaurded low/null sec

Now take the function of a Thorax, it's a ship meant to get up close and deal a lot of DPS and can do a good job at blowing up ships larger than itself. It a ship that should be on the front line, camping gates and attacking others effectively in solo and gang warfare.

One ship is meant for combat, the other isn't. Ask yourself this

Why should a ship that isn't meant for combat be well protected against a ship that is meant for combat?

That is the real question here. It has little to do with price.

A long time ago Hulks, mining ships not meant for combat were able to take down frigates, destroyers, and even a few cruisers (ships meant for combat). There is a reason why CCP nerfed the feasibility of the "Battle Hulk", the ship started doing things that it wasn't meant to do.

It's not about price, it's about function. Hulks aren't meant to fight, other ships are. Ships that aren't meant to fight shouldn't stand a chance against ships that are.

This also works among other topics regarding ship balance. Many people justify the Tengu's ability to blow up many things is because they are often worth several billion dollars. While that is an important factor, the Tengu and other T3s are meant to be jacks of all trades yet masters at none, that is their function.

Discuss


Last time I checked, CCP didn't nerf the feasibility of the Battle Hulk simply because people started using the Hulk for purposed outside of mining. CCP nerfed energy vampire modules because they were overpowered. Apparently, back then, a pair of small energy vampire modules could effectively overtake the capacitor of a cruiser. This explained the famous video we all know today in which a Hulk can take down a Caracal (a missile boat).

When CCP nerfed those modules, they inadvertently nerfed the Hulk's ability to effectively battle anything bigger than a destroyer or a frig. The Hulk can still battle, just not take on the cruisers anymore.

If ships were being nerfed because they are being used for purposes outside their original design, then ships like the Orca should have been nerfed ages ago as pirates are able to sneak into high-sec with those ships. The topic was all the rage back then when people first heard of the Orca being used like this since the release of Apocrypha and it still is to this day, yet CCP hasn't done anything about it.

The Iterons were only meant to be haulers, yet people use them to mine. So far, CCP hasn't done anything about that and I see quite a few people use the hauler like that.

Although...

...you are correct that we should not be buffing the Hulk, or any other ship for that matter, simply because of a price difference. It wouldn't matter anyways if the Hulk was buffed because the most dedicated gankers will stop at nothing to kill their target even if it's at a loss. For every buff that is added the mining ships, an extra Catalyst or Thrasher is added to the gank fleet.

It really boils down to the capsuleers, to be honest. It's their fault if they are caught mining in the middle of Hulkageddon or in a system that is heavily visited by pirates while their ship is fitted with no tank because they wanted max yield. And I won't accept the old "well, I didn't know about it" complaint. The tools are there, both in game and out of game to be informed. We Eve players make it as obvious as possible that ganks happen all the time and that they should prepare. Hell, I accepted the loss of my first Hulk when I accidentally strayed into Gallente space back when my standings with them was crap. Did I complain to CCP that I didn't know about the fact that the Gallente hated me then? No. The tools were there to help me know so I had no excuse.

TLDR

Overall, the Hulk is fine as it is and CCP nerfed the mods in question not because of the Hulk's use but because of how overpowered the modules* were for their size.

EDIT:

* - forgot to add this word.

Adapt or Die

Fredfredbug4
The Scope
Gallente Federation
#25 - 2012-04-12 02:40:32 UTC
stoicfaux wrote:
Yes, but... why can't Hulks be adapted to current circumstances? If ganking is a problem, then ship designers would be fairly quick to offer a tankier Hulk, or a less capable, but cheaper Hulk. As it stands, we're all kind of reliant on CCP to design the ships instead of letting the market (and the limits of Eve physics and engineering if they were modeled) decide how the sand in the sandbox should be arranged.

Methinks miners need a T3-ish style ship.



Hulks can be well fortified against the average suicide ganker. With good skills and modules you can just barely survive a suicide gank by a battlecruiser. Sure your probably on fire, but you are still alive.

Miners do need a T3 ship, however I think it should be more focused on making it feasible for the average miner to venture into low or null sec and make it back in one piece with all of their ore rather than countering a threat that is mostly defeated by situational awareness and fitting. Somthing like a cross between a Hulk and a Blockade runner.

Agressive Nutmeg wrote:

Because people keep attacking them, perhaps?


Darwinism also applies to EVE my friend. If you can't adapt then you will die. Miners are no exception.

loci wrote:
No ship in EVE should be defenseless. You are a legitimate target the second you undock.


Mining barges aren't meant to be in a position where they need to be defended though.

The "issue" is much like a suicide bomber attacking an airplane. Commercial planes aren't meant to be flown over a battlefield but they are still susceptible to random, suicidal attacks. The solution was not giving airplanes depleted uranium hulls, but increasing situational awareness and local security. That is the counter to suicide ganking in EVE. Mining has evolved into a very active profession that now requires the coordination and work of many people, like any profession should in an MMO. Miners have a legitimate threat now and they are getting upset because they can no longer turn on their laser and come back to their computer 20 minutes later. Miners need to learn how to adapt, and it's not very hard.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Kengutsi Akira
Doomheim
#26 - 2012-04-12 02:43:17 UTC
then again... can a destroyer kill a Titan? or a capital warship?

itd be neat if you could O.o

no, interdictors dont count lol

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Kengutsi Akira
Doomheim
#27 - 2012-04-12 02:45:57 UTC
Herzog Wolfhammer wrote:


Instead people just want a 'higher authority" (CCP) to change things for them like a bunch of crybabies - just like RL.


EvE is getting too real.


wasnt EVE IS REAL CCP's idea?

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Surge Roth
The Scope
Gallente Federation
#28 - 2012-04-12 03:22:42 UTC
Fredfredbug4 wrote:

Why should a ship that isn't meant for combat be well protected against a ship that is meant for combat?


Why shouldn't it be? If I was a business man who moved oil over seas and Somalian pirates attacked one of my ships, I'd have the entire crew armed with guns and RPGs. Any new ships I'd purchase would be harder to board and come with guns and torpedoes.
Surge Roth
The Scope
Gallente Federation
#29 - 2012-04-12 03:40:59 UTC
Aqriue wrote:
Herzog Wolfhammer wrote:
Just think, in EvE, you are supposed to take responsibility for your actions and understand the idea of consequences, hence the need that said Hulks should be tanked, but alas they are not.

Instead people just want a 'higher authority" (CCP) to change things for them like a bunch of crybabies - just like RL.


EvE is getting too real.

So you agree then ? *hands over a petition form* If I could just get your signature to un-nerf titans and we can get back to the whiners learning to take responsiblity for their actions of flying a ****** T1 battleship and the consequences are that they will lose it to a Titan with Tracking Enhancers. They did appeal to CCP to fix it and CCP did fix it, but you seem to agree with me that Titans should get back their asskicking ability with XL guns.



Good luck with that. Eve us full of the biggest pansies in any MMO ever. WoW has more 'hardcore' pvpers than this game does and that's a PvE game. It's funny though, how people will say one thing and then say the opposite just to make things easier for themselves.

*signs the petition.

Rockius
School of Applied Knowledge
Caldari State
#30 - 2012-04-12 03:43:08 UTC  |  Edited by: Rockius
Darwinism also applies to EVE my friend. If you can't adapt then you will die. Fredfredbug4 is right.


Just EVEvolve with the times either set a Battle Ship in the belt that can run 6 large sheild xfers indefinatly or have a worthless alt shoot one of your miners and bring concord into the belt your mining. Also have a standard hardener / buffer tank set up for all the hulks in your corp. Little things like these will help ensure your safety against your basic solo or even duo gankers. Never wait for CCP to fix something for you. Always find ways to circumvent, get around, or cheat using the tools they have provided for you. After all isn't that what EvE is all about.
The true worth of a man is to be measured by the objects he pursues. 
Lanasak
Doomheim
#31 - 2012-04-12 03:45:09 UTC
Surge Roth wrote:
Aqriue wrote:
Herzog Wolfhammer wrote:
Just think, in EvE, you are supposed to take responsibility for your actions and understand the idea of consequences, hence the need that said Hulks should be tanked, but alas they are not.

Instead people just want a 'higher authority" (CCP) to change things for them like a bunch of crybabies - just like RL.


EvE is getting too real.

So you agree then ? *hands over a petition form* If I could just get your signature to un-nerf titans and we can get back to the whiners learning to take responsiblity for their actions of flying a ****** T1 battleship and the consequences are that they will lose it to a Titan with Tracking Enhancers. They did appeal to CCP to fix it and CCP did fix it, but you seem to agree with me that Titans should get back their asskicking ability with XL guns.



Good luck with that. Eve us full of the biggest pansies in any MMO ever. WoW has more 'hardcore' pvpers than this game does and that's a PvE game. It's funny though, how people will say one thing and then say the opposite just to make things easier for themselves.

*signs the petition.



20 titans blapping entire fleets of battleships is very similar to hulks getting suicide ganked because
Lanasak
Doomheim
#32 - 2012-04-12 03:45:54 UTC
keep comparing titans to gank ships it's ~hilarious~

stay in highsec m8
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#33 - 2012-04-12 03:50:54 UTC
stoicfaux wrote:
Tippia wrote:
stoicfaux wrote:
Yes, but... why can't Hulks be adapted to current circumstances?
They can. People just choose not to.

Meh, I'm talking about some enterprising young engineering corp retro-fitting a battleship hull into a mining ship. Something a bit more RP/"realistic" than simply fitting tank mods on a CCP stock ship.

It would be pretty cool if we could design our own ships from scratch. Downsides would be designing the limits and trade-offs into such a system, min-maxing, server load, etc..



the Rokh makes a good mining ship, though it's thin on cargo space.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Surge Roth
The Scope
Gallente Federation
#34 - 2012-04-12 03:53:28 UTC
Lanasak wrote:
Surge Roth wrote:
Aqriue wrote:
Herzog Wolfhammer wrote:
Just think, in EvE, you are supposed to take responsibility for your actions and understand the idea of consequences, hence the need that said Hulks should be tanked, but alas they are not.

Instead people just want a 'higher authority" (CCP) to change things for them like a bunch of crybabies - just like RL.


EvE is getting too real.

So you agree then ? *hands over a petition form* If I could just get your signature to un-nerf titans and we can get back to the whiners learning to take responsiblity for their actions of flying a ****** T1 battleship and the consequences are that they will lose it to a Titan with Tracking Enhancers. They did appeal to CCP to fix it and CCP did fix it, but you seem to agree with me that Titans should get back their asskicking ability with XL guns.



Good luck with that. Eve us full of the biggest pansies in any MMO ever. WoW has more 'hardcore' pvpers than this game does and that's a PvE game. It's funny though, how people will say one thing and then say the opposite just to make things easier for themselves.

*signs the petition.



20 titans blapping entire fleets of battleships is very similar to hulks getting suicide ganked because


Case and point
Lanasak
Doomheim
#35 - 2012-04-12 04:56:26 UTC
surge roth, expert on nullsec/capital warfare (lol)
Florestan Bronstein
Ministry of War
Amarr Empire
#36 - 2012-04-12 05:08:51 UTC  |  Edited by: Florestan Bronstein
Tippia wrote:
Yes. Cost is not a balancing factor because it cannot counteract imbalance — be it in the positive or negative direction.

I agree.

however... players want to feel their "progression" in the game and the easiest way to achieve that is to make them more powerful.

In EVE the two most obvious indicators of progression are ISK and SP (which can be exchanged for each other on the bazaar) and in reality balancing ships through cost and/or SP requirements is (a) necessary to keep the players happy and (b) accepted practice in EVE (e.g. faction/t2 ships compared to meta0 variants).

In contrast to other forms of progression in EVE (social standing, game knowledge, ...) progression through ISK or SP accumulation is available to anyone - which makes them all the more important .

One of the staple promises of mmos is that (maybe in contrast to RL) you can achieve anything you set your eyes upon as long as you pour enough time/effort into the game.
Once that is no longer true (e.g. because of some successful corporation has exclusivist recruitment practices such as requiring you to have been a member of some OOG community for several months^^) people tend grow very unhappy.
ISK and SP accumulation are available to all, so we tend to have less of a problem with the edge an expensive faction ship might give us in-game than with the power wielded by the CEOs of huge alliances (a form of progression that is available only to very few no matter how hard the other 99% of us try).


(on a related note I could hardly believe my eyes when I read a nature vs nurture debate on the teamliquid forums of all places - "you can achieve anything you want if you only try hard enough" really seems to be a core promise of computer gaming and people don't let go of that notion easily)
Ioci
Bad Girl Posse
#37 - 2012-04-12 05:15:58 UTC
Fredfredbug4 wrote:

loci wrote:
No ship in EVE should be defenseless. You are a legitimate target the second you undock.


Mining barges aren't meant to be in a position where they need to be defended though.

The "issue" is much like a suicide bomber attacking an airplane. Commercial planes aren't meant to be flown over a battlefield but they are still susceptible to random, suicidal attacks. The solution was not giving airplanes depleted uranium hulls, but increasing situational awareness and local security. That is the counter to suicide ganking in EVE. Mining has evolved into a very active profession that now requires the coordination and work of many people, like any profession should in an MMO. Miners have a legitimate threat now and they are getting upset because they can no longer turn on their laser and come back to their computer 20 minutes later. Miners need to learn how to adapt, and it's not very hard.


Your theatrical example shows just how little you know about mining and Barges.

3 minute cycles, absolutely nothing to do but sit there 10km from a rock for 3 minutes. You need to do that at least 3 times to fill the Hulk. It takes under 2 seconds for a fail fit kamikaze to lock you and pull the trigger. What you suggest is, if anyone is in local you should dock up? It isn't just about, Not getting blown up. It's about the ability to use the ship for what it was made for and not get blown up. If you can't mine the ship is useless.

Why is it exactly you fear a PG and hitpoint buff for barges so much? Do you worry people will mine and PvP might become cheaper?

R.I.P. Vile Rat

Five Thirty
School of Applied Knowledge
Caldari State
#38 - 2012-04-12 05:32:43 UTC
At what point does CCP and / or the community decide it's enough?

It has gotten to the point where undocking from jita / amarr / etc is more dangerous than venturing into lowsec.

The current deterrents to ganking are NOT enough to make it the last resort it should be. One suicide gank should have enough of a security status hit to prevent that character from entering highsec until they have grinded up some security status. Until CCP implements a SIGNIFICANT penalty to suicide ganks (no, not just ship loss), highsec is basically pointless.

Ai Shun
#39 - 2012-04-12 05:35:48 UTC
I've been wondering if we could use a points system for ships. I need to sit down and crunch some numbers when the whiskey has worn off; but consider a system like this:

PCU and CPU values have a point cost.
Slots have a point cost (Different levels)
Other attributes of the ship that are configurable on the hull have a points cost.

You get a certain number of points when building a ship, depending on the hull. The person that manufactures it chooses how to spend those points on various slots. E.g. you could add all low slots if you desired, at a commensurate cost. This would essentially allow players to choose what they made possible with the ships within a static system.

A bit like building up your Warhammer army with the points for the battle set. Could something like that help with a situation like this?
Xorv
Questionable Acquisitions
#40 - 2012-04-12 05:50:59 UTC
Fredfredbug4 wrote:
There is a lot of talk about how a Hulk, worth anywhere from 250 to 400 mil shouldn't be able to be destroyed by ships only a few mil.

This is a really poor way to determine the balance or unbalance of a game. Logically, a 5mil cruiser should be better than a 2mil cruiser. However there is an extremely critical flaw with this argument.


While I wouldn't want to completely dismiss out of hand an argument that mining ships could use better means of defense, the general argument you point to is indeed dumb. However, if you put yourself in the minds of some those that make it you understand why they make such stupid claims. They come from Mainstream Themepark MMOs where you PvE to gain power, and part of that power is a steady escalation in the strength of their avatar, with the more shiny items equipped the better they get, eventually making them Gods among newbies. It's anathema to them that their ship worth hundreds of millions could be destroyed by a ship that could flown and bought by a poor newbie.
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