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New Dev Blog: Carebearing 2.0

First post First post
Author
Shpenat
Ironman Inc.
Transgress
#341 - 2012-04-11 12:24:21 UTC  |  Edited by: Shpenat
CCP Affinity Thanks for keeping an eye on this thread. The changes are generally good but can you please comment on few issues?


  1. Drone region was unique not just for its NPCs but also for way of living in there. The removal of minerals from drones was neede. But it also made drone regions very similar to other null-sec. You mentioned that CCP might plan to add something unique to drones again. Is there any time frame on this yet?
  2. Balancing incursion is a step in right direction. But as some people above me said: Having predictable spawn trigger removes a lot of challenge. With proposed system the situation will evolve to "warp to site -> kill every red cross in the order of known priority -› get new bunch of red crosses -> repeat until no red crosses spawn". With random spawn trigger the challenge will be much higher because you can get overrunned very fast if not paying attention. Is the spawn mechanism already set in stone or is there still a room for change?


EDIT: Seems like CCP Greyscale already answered #1
CCP Greyscale wrote:

As a general point, these Drone changes are the first steps towards getting us to a place where we can actually balance the existing content and fill in the gaps. The reliance on mineral drops has always made them really difficult to work with, and now that we've changed that dynamic we've got more options WRT general balance. No timescales or promises, but this has at least opened a few doors for us.
Sutha Moliko
Giza'Msafara
#342 - 2012-04-11 12:47:39 UTC  |  Edited by: Sutha Moliko
Is the next move will be to remove the moon harvesting (passive) and replace it with moon mining (active) ?
Is it the way to attract once again miners in 0.0 ?

We used to say : "It should always be more profitable to mine in low and null sec than in high sec".

Small tweaks are the way to go because they can have a great impact on the whole economy.
Most of us should be able to see the greater scheme behind Carebearing 2.

I used to pay morphite 8-10k, Megacyte 6k and Zydrine 3k prior to Apocrypha. Why are my ships so expensive today ? Look at Trit, Pyerite, Mexallon prices. Something behind the mineral basket ?

Today, we should look to the past and the future reunited in the same moment and we will see the whole universe in movement.
I have faith in you CCP. I believe in the Butterfly Effect Cool
BeanBagKing
The Order of Atlas
#343 - 2012-04-11 12:59:45 UTC
Indahmawar Fazmarai wrote:
Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap. Ugh


I love how people think lowsec/nullsec/highsec live in complete vacuums and that, especially when it comes to markets and prices, they are totally isolated from one another, it's cute...
Indahmawar Fazmarai
#344 - 2012-04-11 13:02:34 UTC
CCP Greyscale wrote:
(...)

Indahmawar Fazmarai wrote:
Began reading the devblog hoping it was about showing some love for hisec, then quickly realized it just was about some random nullsec crap. Ugh

Don't mislead readers, CCP Guard, just call it "giving more to uberalliances #8,457" and save us a couple minutes, thank you.


I think you'll be pleasantly surprised by the impact on low-end mineral prices.


Houm... so miners now spend 300 million ISK to set up a Hulk and earn 6 million an hour, and that should change for spending 400 million in a Hulk to earn 8 million an hour. Blink
Raivi
State War Academy
Caldari State
#345 - 2012-04-11 13:04:56 UTC
CCP Affinity wrote:
Condensed Veldspar wrote:
What will happen to the Rogue Drone alloys sat in peoples hangers? will they turn into Minerals on patch day? Just dissapear? or turn into rare items like some of those things out there you don't see often anymore?


Nothing will happen to them


Until Greyscale deletes them in his next expired item sweep. Lol

Sorry couldn't resist.
Sutha Moliko
Giza'Msafara
#346 - 2012-04-11 13:13:18 UTC  |  Edited by: Sutha Moliko
Indahmawar Fazmarai wrote:

Houm... so miners now spend 300 million ISK to set up a Hulk and earn 6 million an hour, and that should change for spending 400 million in a Hulk to earn 8 million an hour. Blink


And what happens when miners have mined 50 hours ?
Are they suppose to wait to ge ganked ?

You have the answer I guess. (Hint : +2 millions/hour if their hulk survive more than 50 hours Blink )
CCP Affinity
C C P
C C P Alliance
#347 - 2012-04-11 13:17:53 UTC
Cryo Huren wrote:
Affinity can you confirm or deny if the trigger changes affect incursions only or every anomaly?



Just incursions, if we do anything with anomalies in the future we will blog about it :)

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#348 - 2012-04-11 13:22:17 UTC
Shpenat wrote:
CCP Affinity Thanks for keeping an eye on this thread. The changes are generally good but can you please comment on few issues?


  1. Drone region was unique not just for its NPCs but also for way of living in there. The removal of minerals from drones was neede. But it also made drone regions very similar to other null-sec. You mentioned that CCP might plan to add something unique to drones again. Is there any time frame on this yet?
  2. Balancing incursion is a step in right direction. But as some people above me said: Having predictable spawn trigger removes a lot of challenge. With proposed system the situation will evolve to "warp to site -> kill every red cross in the order of known priority -› get new bunch of red crosses -> repeat until no red crosses spawn". With random spawn trigger the challenge will be much higher because you can get overrunned very fast if not paying attention. Is the spawn mechanism already set in stone or is there still a room for change?


EDIT: Seems like CCP Greyscale already answered #1
CCP Greyscale wrote:

As a general point, these Drone changes are the first steps towards getting us to a place where we can actually balance the existing content and fill in the gaps. The reliance on mineral drops has always made them really difficult to work with, and now that we've changed that dynamic we've got more options WRT general balance. No timescales or promises, but this has at least opened a few doors for us.


To answer question 2 - at the moment we don't want to make any further changes to Incursions until we see how these changes affect things on TQ. However, this doesn't mean we are done looking at the trigger/spawn mechanics, we would just like to see these changes in action first and get further feedback after that.

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Deathwing Reborn
#349 - 2012-04-11 13:22:19 UTC  |  Edited by: Deathwing Reborn
"As a general point, these Drone changes are the first steps towards getting us to a place where we can actually balance the existing content and fill in the gaps. The reliance on mineral drops has always made them really difficult to work with, and now that we've changed that dynamic we've got more options WRT general balance. No timescales or promises, but this has at least opened a few doors for us"





So what you are saying is that you don't give a flying if you screw over drone lands in the short term as long as you can get rid of drone alloys. You put little to know thought or effort to change any of the related tasks that should be taken care of with a change of this magnitude. You simply want to get the removal of Drone Alloys from the game and mabe we will give you another patch at a later date (soonTM as I have been hearing it) and two years down the road you are still working on other things you want to get done before drone regions.

Oh and you have still to answer what all the questions on what the hell you are thinking and why you are leaving out the large gaping holes of things you need to change to even make this work for people living in the drone regions. Yet, just like all the other drone changes you will ignore the people living there because you hate drones and done give a flying about anyone that are living there.

You all really suppised me with the lack of attention you all are paying to a change that is affecting what 1/5 of null sec? The only reason you all arnt getting any more complaints in the forums is because the largest Drone region Alliance just got drop kicked from their space.

Can we get some comments in here from someone from CCP that has the ability to make you all not make this change before you have everything ready (not we will make changes now and mabe get to fixing our changes later)
Droxlyn
School of Applied Knowledge
Caldari State
#350 - 2012-04-11 13:27:00 UTC  |  Edited by: Droxlyn
CCP Grayscale,
You are aware that "Metal Scraps" are 0.01 in size but refine into 500 (five hundred) titanium?
I believe this is better than any other titanium thing in the game per m3.

Please, convert T0 stuff into the new Pax Amarria instead. It is 0.1 m3 for 3 trit.
You may as well put up NPC sell orders for Tritanium at 0.01 ISK/unit otherwise.

Alloys comparison:
Crystal Compound 1m3, 6 Isogen and 24 Mexallon
Gleaming Alloy 1m3, 3 Nocxium and 768 Tritanium
Lucent Compound 1m3, 12 Isogen, 48 Mexallon, 3 Nocxium, and 192 Pyerite
Precious alloy 1m3, 8 isogen and 128 Pyerite.
Sheen Compound 1m3, 8 isogen, 2 Nocxium, 128 Pyerite, and 512 Tritanium
Jon Taggart
State War Academy
Caldari State
#351 - 2012-04-11 14:04:50 UTC
Gives me a reason to stop skipping Drone exploration sites because I don't have time to loot the alloys. Thanks CCP!
Scrapyard Bob
EVE University
Ivy League
#352 - 2012-04-11 14:07:03 UTC
Indahmawar Fazmarai wrote:

Houm... so miners now spend 300 million ISK to set up a Hulk and earn 6 million an hour, and that should change for spending 400 million in a Hulk to earn 8 million an hour. Blink


a) People bought hulks back when they were 400-500M ISK. If they couldn't afford that then they stayed in their Covetors (which are only 15% worse then a hulk at max skills).

b) Since hi-sec ores are currently in the 150-220 ISK/m3 range and a solo Hulk pilot can mine about 100k m3/hr, that means today's hulk pilots are earning 15-22M ISK/hr. Which makes it a lot easier to afford that new hulk, even when using a Covetor.

Mr Reaperz
Caldari Provisions
Caldari State
#353 - 2012-04-11 14:23:31 UTC
Are there any plans to adjust salvage with the loot changes because this is going to have a pretty significant impact on the salvage profession. (1 salvage scrap does not equal 425 mm scout cannon) :(
Gevlin
Pator Tech School
Minmatar Republic
#354 - 2012-04-11 15:00:51 UTC  |  Edited by: Gevlin
CCP Greyscale wrote:


Alice Katsuko wrote:
Belts in the drone regions are no different from belts elsewhere. The big problem, and one that has been pointed out repeatedly elsewhere is that there are no good sources of low-end minerals in null. That is, the only time folk will mine low ends is so that they can roll and respawn a hidden belt for additional high-ends, and that is done only by big multi-player operations or by players who run a half-dozen max-skilled Hulks for hours at a time. What CCP should have done was introduce the miner equivalent of Plush compound, which is a huge source of tritanium and also accounts for half the value of a Drone Patrol or Horde. Or something similar.

As always: I don't have anything against buffing mining or removing drone alloys, so long as it's not done in isolation.


There are no competitively profitable sources of low-ends in nullsec, at least at current prices. Veldspar alone makes up 40-60% of nullsec ore by units available, it's just that people would rather be mining ABCs. That's an entirely different issue to there not being "enough" low-ends out there, and the situation is complicated by the fact that any boost to low-end acquisition in nullsec is a nerf to hisec mining more-or-less by default.


Sorry Gray Scale this is where CCP raw statistics don't take into account actual play:

Intro
Ask you self why do people mine ABC vs Other ores
– It is not an issue profitable nor there being enough low ends it is an issue of Ease and safety! If those Ores were available then you would find those mining in High sec would be moving to null sec. Decreasing the Demand and Supply There fore no nerf and empire peeps will be able to find more asteroids to mine a buff.

In null sec High ends (ABC) are a lot easier and safer to come by because:
--> System upgrades produce hidden, difficult to scan, High Volume high quality roids that a hulk can sit at mine continuously for hours
--> In Regular belts the unit number may be small but the size per unit is large so a Hulk can get several cycles of a mining stripper off before the asteroid pops
Comparatively To mine Veldspar it is difficult because
-->The units of veldspare are the same number as ABC but the Size per unit is only a small fraction of the size, so they deplete extremely fast
-->This leaves the hulks to mine veldspar on regular belts which is a lot more dangerous as they are on the over view and can quickly be warped to.
--> The units of Veldspar may be large but the volume of veldspar isn't you may only get 2-3 cycles per roid before they pop. Resulting in a lot of partial cycles and a lot of relocating to collect veldspare to complete a manufacturing quota.

My Speciality for the past 5 years has been organizing null sec mining ops, and this is the biggest bottle neck for self sustaining mining in null sec. Other wise the same status quote will happen – Mine Safe High ends in Upgraded belts ship them to empire in exchange for Empire ores in Empire which are compressed plates and jump them to Null sec. I though the current push for null sec is to be independent of Jita

Requested Recommendation:
For hidden Upgraded Belts
--> Substitute the Sportsman Asteroid with Veldspar but increase the unit sizes so a hulk has to mine the same volume to finish it off. (that would be so awesome)
-->Allow us to instal mining upgrade that can change the make up of the asteriod. If there was a level 1 mining upgrade that contained only Empire base ores you would be the toast of the town.(as we could just keep flipping that one belt over and over till we got the empire ores we needed) (this one fix would make null sec self sustainable and allow miners to fill local quotas easily)
-->Allow us to instal mining upgrades that focus on Hebergite and lower would solve the Noxium bottle neck that is currently felt.
For standard null sec belts
--> increase the amount of veldspar in each asteroid
Or Bring out new tools to mine
- Bring out a tool that would allow use to mine multiple asteroids as once ie a Mining drone the size of fighters that can only hit Empire ore types, to allow Carriers and and Super Carriers to mine 10 to 20 asteroids at the same time. Via jet can mining. Leaving the high end and longer to mine asteroids for barges to complete.

When dominion came out, the mining up grades encourage mining for profit (ship it and sell it to jita) not mine for local production.
Nerfing the drone regions of ores will not increase the number of miners on the bets. It will just limit the production with in that one region. (the CSM didn't ask the right people what will solve the problem.)

In summary:
Make all ores as easy to come by as ABCs. This will encourage the miners who would have been out in null sec for production out there. As it sits with the Dominion Expansion they are in empire where Empire ores are easier and safe to come by. Also remember Upgrade Belts Flip, Regular belts don't.
Increasing the access and safety to Empire ore will move those miners who mine for production out to null sec, there for decreasing the supply and demand for Empire ores resulting in a Buff to empire mining since asteroids will be easier to come by.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Onar Maldarian
Perkone
Caldari State
#355 - 2012-04-11 15:00:53 UTC
Incursions in high sec are just ret@rded. You can do way more ISK than with ratting or even with anomalies in some cases, with 0 risk. It's either you make people able to attack pilots inside incursions or you remove them from high sec. Ret@rded.
Chigger Troutslayer
Internet Spaceship Gamers
Sex Drugs And Rock'N'Roll
#356 - 2012-04-11 15:02:17 UTC
Mr Reaperz wrote:
Are there any plans to adjust salvage with the loot changes because this is going to have a pretty significant impact on the salvage profession. (1 salvage scrap does not equal 425 mm scout cannon) :(


You will still get 425mm Scout Autocannons, you will not get 425mm Autocannon I's.
EvilweaselFinance
GoonCorp
Goonswarm Federation
#357 - 2012-04-11 15:16:29 UTC
Indahmawar Fazmarai wrote:

Houm... so miners now spend 300 million ISK to set up a Hulk and earn 6 million an hour, and that should change for spending 400 million in a Hulk to earn 8 million an hour. Blink

hulks, as t2 ships, have the overwhelming majority of their cost in moon minerals

do you know anything at all
Buzzmong
Aliastra
Gallente Federation
#358 - 2012-04-11 15:16:39 UTC
It's a shame *all* drone alloys and such are being removed from drops.

They're a nice flavour item, and all it's going to do is turn the bits left into more collectors pieces. I'd personally much prefer it if a few drone NPC's, perhaps the few named ones or funky ones like NPC interceptors, did still drop some drone alloys. Enough that there's still a trickle of them in the game.


Also, question to CCP Affinity/Soundwave : For things like the 1/10 DED drone sites which have spawn containers in, will they still contain drone alloys or have those been changed as well?
Mr Reaperz
Caldari Provisions
Caldari State
#359 - 2012-04-11 15:19:44 UTC
Oh, few! excuse my confusion i thought it was all loot. :) im ok now.
EvilweaselFinance
GoonCorp
Goonswarm Federation
#360 - 2012-04-11 15:20:17 UTC
Greyscale, please introduce mining-bombers, fittable only by supercarriers.

Imagine the hilarity of hotdropping a mining supercarrier.